![]() |
|
#1
|
||||
|
||||
|
=THE LIST=
- Foreplay/Penetration Moves you are Weak against deals 10 more Pleasure Damage to You. - Foreplay/Penetration Moves you are Strong against deals 5 less Pleasure Damage to You. - Mount Moves you are Weak against costs 10 More to Escape, the enemy also have to pay 10 Less energy to use it on you. - Mount Moves you are Strong against costs 10 Less to Escape, the enemy also have to pay 10 More energy to use it on you. - A "Drain" Move used against Opponents that are Strong VS the Moves Type, yields only half Energy(in 5 increments, rounded down), once the amount drained is selected, and the Opponent loses only half as much energy as it would normally(following same rules as how much Energy the user gains). - A "Drain" Move used against Opponents that are Weak VS the Moves Type, costs only half the Pleasure(in 5 increments, rounded up), once the amount drained is selected. - An "Energy Damage"-Move used against Opponents that are Strong VS the Moves Type, deals 10 less Energy Damage. - An "Energy Damage"-Move used against an Opponent that are Weak VS the Moves Type, deals 10 more Energy Damage. =The Attraction Rule= The Attraction Rule kicks in when two Morphs of the same Main Element, uses Moves of their Main Element at each other, granting each other increased amounts of Pleasure. - Foreplay Moves of your own Main Element deals 5 more Pleasure Damage to You if the enemy is of the same Main Element. - Penetration Moves of your own Main Element deals 10 more Pleasure Damage to You if the enemy is of the same Main Element. - Mount Moves of your own Main Element costs 10 Less to Escape, the enemy allso have to pay 10 Less energy to use it on you. -Normal- Strong VS: None Weak VS: None -Fire- Strong VS: Wind Weak VS: Water -Wind- Strong VS: Earth Weak VS: Fire -Earth- Strong VS: Water Weak VS: Wind -Water- Strong VS: Fire Weak VS: Earth |
![]() |
| Thread Tools | |
| Display Modes | |
|
|