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View Poll Results: Who is your favorite character so far?
Emilia (Warrior) 19 10.50%
Rhiannon (Berserker) 19 10.50%
Irine (Priest) 21 11.60%
Lanie (Magician) 17 9.39%
Thyme (Sage) 32 17.68%
Cesca (Thief) 46 25.41%
Sairyn (Martial Artist) 12 6.63%
Asella (Paladin) 15 8.29%
Voters: 181. You may not vote on this poll

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  #91  
Old 25th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Hmm, honestly, it's the first time I've heard that Kalen was too strong. Did you talk to the girls in the shop and stock up on potions / new weapons? There's actually a chest just south of them that has gold for you to buy it with, and the leveling curve is actually at the easiest one that the game allows, believe it or not.

As for the Chambers, it's still a work in progress as mentioned before; due to the amount of writing that has to be done, it usually takes me 2-3 days to write an H-scene as well as create the 3DCG for it, so it's something I'm plugging away at rather than try to get done all at once--otherwise, you guys might not even be playing this right now, heh. In fact, almost every update I've added a scene or two to the Chambers, and in 0.06 there were 3 scenes added (the 2nd twins scene and 2 different scenes for the dominatrix).

So yeah, honestly if I make the combat any easier at this rate, people are actually going to complain (I've actually gotten a few comments that the combat is too easy, seriously)... so perhaps you might want to try a different character. Thyme and Rhiannon are both fairly competent in battle. Also make sure to open every chest and keep your HP up before you fight Kalen; more than one Elixir, which fully restores your HP/SP, can be found in a row of chests right before the room he stays in.
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  #92  
Old 25th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

okay, wel idk... I guess I missed something, I was playing the thief btw.... not sure if this matters... I bought any weapon I could get, and the weapens where weaker then the ones I got from chests it seemed... so not sure, maybe something was wrong?!?

I got hit for about 200 each time the guy hits, so its pretty much dead in like 3 or 4 swings from him.... maybe I did something wrong, I kinda rushed with holding shift... so I didnt have to beat the traders again... cause they beat me once and caught me... and I wanted to progress further...

maybe if I tried it again I could do it.... but was just thinking maybe he was to strong.... but as I said, I didnt play much and its just my finding so far what I found out.... so maybe if I played more I would find out it wasnt that tough, the other enemy characters where fine, wel maybe a bit easy in comparison to that guard... idk....

I am not trying to be negative on your work, cause I am actualy already happy that you are making this game, I love the concept idea, and I didnt get to see any scenes in the part where the slavetraders where, maybe I missed something though, idk..... wil have to check again after a second play in it.....

Hope you understand that I didnt mean to be negative or talk trash about your work... just telling you my personal findings from what I played...

keep going though, and if you take a bit longer on updates I would not mind at all, take your time rather then rushing things....
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  #93  
Old 25th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Mm, well... if you mean the longbow from the chests in the first storage room, you should stick with two daggers for Cesca, or two swords, or a dagger and a sword, as she can dual-wield. Does a lot more damage that way.

As far as some weapons being stronger than others, that's because there are different weapon 'types'. Swords do more damage than daggers, but daggers have an AGI bonus and typically higher priority. Additionally, classes can only use certain weapon types. Cesca in particular specializes in daggers, but can also use swords and bows.

Good thing to do is chug Potions and Highpotions anytime your health gets below 50%, and use Venom Fang or Eye Gouge repeatedly. The best way to beat the more difficult bosses is to use a combination of skills, never normal attack, and keep yourself healed.

Also, just grinding on a few of the assassins can easily get your level to one competent enough to fight Kalen in an easier way.

No, no offense taken at all--and none meant to you as a player. I understand that different people will have a different experience with the same thing, but so far it's mainly that the majority tend to complain on the side of it being too easy thus far.

If after all of that, you STILL find it far too difficult, just let me know and I can send you a version with an debugger's item that can give you a great advantage against nearly every enemy.

As for the Chambers scenes, you get a scene if you lose to the turban bandits, a scene if you lose to the dark-haired bandits, and one if you lose to the dominatrix (glasses girl in the NW corner). Should you fight her again and win, you'll have the option of seeing two additional different ones.

You also get one as soon as you're sent there, obviously.

The twins in the southwest room also give you an H-scene if your Purity is low enough, and another one after that.
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  #94  
Old 25th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Ahh, okay, thanks, I wil try doing that then, I mean beat the other guys before that guard and then use the skills, I must add I did normal attack I normaly mostly spamm those unless I have no other way to win, cause I am just a lazy player to be honoust... xD

but I guess I should have checked her skills, wich normaly I do, but I didnt seem to notice to do those... kinda lame I guess from my side to not even notice that I could maybe use some skills to beat him.....

Wil try again and get back at you for more feedback if you want... and nah, no offence taken as wel, I mean, it is your game, and I as a player can give you some feedback, but it is your game, so in the end its all up to you what you make and how you make it, I am already happy that some are making games actualy.. cause I am a bit addicted to H-RPG games... am always looking for more, but apparently I cant seem to find some I was looking for... xD

I joined here partialy to give feedback on you and anyone else who are making new games... to not just give feedback but also to be a supporter on the side.... so you wont feel like doing this for nothing...

Also to be honoust, I kinda suxx at games... I have played alot of Japanese RPG games and I get stuck easily, am a member on a few sites, of wich 1 was hongfire and hentaipalm forums, on hentai palm I kinda always annoy people with asking for help.... xD
(they are realy helpfull and I try to help where I can as wel btw... :P)
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  #95  
Old 26th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Haha no, I understand and it's fine. I know that there is a wide spectrum of players and skill levels for each one, and it's nothing for me to get really elitist about or just say things like 'u suck'--after all, it IS a hentai game, and the point here isn't about trying to be an effective RPG player than it is to uhhh....'enjoy the story', right?

But anyhow, thanks for your input, as I feel like I may have neglected a more casual audience who tends to spam normal attacks like in some RPG's--to get by here, you definitely want to be spamming skills instead, which will definitely make nearly any fight a lot easier.
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  #96  
Old 26th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Hehe, no worries here... if all others are not having issues and think its actualy to easy then more likely it wil be to easy and I was just trying to go a bit to simple about it.... wich I tend to do a first try at games, that is how I always die at least once at a certain point in games.... but that is a learning experience....

sometimes games are realy easy to do, and I dont want to go wasting time training if its easy to beat stuff..... I mean, why waste time when you can go the easy road....

I wil try the skill thing, and I hope it wil be easier like that, but wel seeing as you are the creator and saying its easier with skills I am sure it wil be...

Havent given it my second run through yet though, I was planning on doing so yesterday, but wel I was trying some other stuff out from other games.... and going to play your game most likely today to try out if skills works better for me as wel...
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  #97  
Old 27th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

awesome game Takimaru! must have taken time to get those pics for all those characters :0 cant wait for the rest of the game to get done ive played alot of VX games and yours is one of the best keep it up!
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  #98  
Old 28th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

So the encounter with the three guys in the bar got me thinking. Are there going to be game overs where the character ends up pregnant? I noticed that there's frequently the girl worried about someone cumming inside her or it being mentioned.
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  #99  
Old 28th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

drako-
Thanks!

RandomGuy-
Wouldn't be completely out of the question, though initially the mention of it was just to tickle certain peoples' fetishes, since I got a few requests like that. However, an actual pregnancy system (such as the one found in VH) is probably a ways from now, since even that game, amazing as it is, doesn't have to deal with as many specific CG's as this one--which might have been the smart route... x_x;
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  #100  
Old 28th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Np yeah getting her pregnant would be awesome to if your using polygon love 2 idk if im right or not but im sure there is a pregnant mod out there.
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  #101  
Old 1st October 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Quote:
Originally Posted by Takimaru View Post
RandomGuy-
Wouldn't be completely out of the question, though initially the mention of it was just to tickle certain peoples' fetishes, since I got a few requests like that. However, an actual pregnancy system (such as the one found in VH) is probably a ways from now, since even that game, amazing as it is, doesn't have to deal with as many specific CG's as this one--which might have been the smart route... x_x;
I was more thinking about just game overs, as opposed to an actual system, since I don't imagine the timeline of a successful game would be long enough to have an actual pregnancy.
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  #102  
Old 1st October 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Quote:
Originally Posted by RandomGuy View Post
I was more thinking about just game overs, as opposed to an actual system, since I don't imagine the timeline of a successful game would be long enough to have an actual pregnancy.
Yeah, I'd agree. Fast pregnancies in these sorts of games have always come across as pretty contrived.
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  #103  
Old 5th October 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

What program did you use for the CG scenes? there very lovely.
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  #104  
Old 5th October 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

I used 3D Custom Shoujo.
http://tech3d.sakura.ne.jp/tech3D.html
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  #105  
Old 3rd November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Any word on the next update? Been checking thread here and on Hongfire practically every day.
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  #106  
Old 3rd November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Glad to see you're checkin' up on it.
I should definitely have 0.07, which is mostly H-content due to certain requests, up by next Monday. But don't worry, after that it's back to some more storyline.
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  #107  
Old 3rd November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Which will take about another two or three months to make.
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  #108  
Old 3rd November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Pfft, this was the longest one, and it took all of a month and two weeks, only cause I got sidetracked!
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  #109  
Old 3rd November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

okay, so you got a new version up then, if so, I wil check it right away...

Mostly only more H-content, if so, then that is great...
realy looking forward to the latest version, havent realy gotten to play any great games lately, or I get stuck on what to do on most of the japanese ones... xD

Ps. did you edit your first post with the link in it, or not yet added the new version??
just wondering, cause I believe I still saw it saying v0.06c... :P

Btw, wil give you some more feedback from playing it, oh and this time I wil be using the tips you gave me last time....
(using skills.... still havent gotten around to play the previous version further, I was kinda waiting on a new version before that... xD)
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  #110  
Old 3rd November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Quote:
Originally Posted by Takimaru View Post
Pfft, this was the longest one, and it took all of a month and two weeks, only cause I got sidetracked!
Yeah all your updates have been pretty timely and had a decent amount of content, considering how quick they went up. I was worried that something had happened when you didn't post in either thread for bit. Glad to hear you have more in the pipeline though!
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  #111  
Old 3rd November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Hooray. More H-content coming.
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  #112  
Old 7th November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.07 - Updated 11/7/2011!

Updated. See the first post for the download-link.
Remember, you can use your old savefiles to continue from where you left off, provided you didn't save in the 'End of Demo' room which had the prompt saying it was finished. If you did, PM me and I'll send you a version with a quick fix for that.
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  #113  
Old 8th November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.07 - Updated 11/7/2011!

So i got a strange problem. I've been having this bug only on the VX version of RPG Maker where it's acting like i'm holding down the right directional key. I've uninstalled VX and reinstalled it and it's still doing it. It's not my keyboard because like i said it's only happening in VX. Sometimes it'll switch up and be the up key or the left key. I googled it and couldn't find anything useful with at least the few combination of what i put in. Any ideas?
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  #114  
Old 8th November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.07 - Updated 11/7/2011!

Quote:
Originally Posted by Scorpid View Post
So i got a strange problem. I've been having this bug only on the VX version of RPG Maker where it's acting like i'm holding down the right directional key. I've uninstalled VX and reinstalled it and it's still doing it. It's not my keyboard because like i said it's only happening in VX. Sometimes it'll switch up and be the up key or the left key. I googled it and couldn't find anything useful with at least the few combination of what i put in. Any ideas?
Ah, this little problem... It appears to be an inherent issue with RPGVX and people who have certain keyboards.

One thing you can try is hit F1 and change your key assignments via the Controls tab.

Otherwise, if that doesn't work, I would take a look at this thread;
http://www.rpgmakervx.net/index.php?showtopic=797
Quoting the OP
"If you have a Saitek Eclipse keyboard and installed the default gaming keyboard drivers RPGmaker(ANY version) will not work. Heres the reason. It seems as if it is both a keyboard at the same time as being a game controller (ahh starting to see why it was screwing up?). This is something that RPGmaker does not like at all. The running to the side was caused by the controls confilicting with null values set to the control buttons and of course since the buttons for the up and down 'technically' did not exist the game basically was interpreting the random junk the OS was sending as run around in circles like crazy person.

So in the end the only way I was able to fix it was to physically disable the Saitek Gaming keyboard in Device Manager. Annoying for someone that uses this thing.. maybe.. for me I never used it once. So alls good in the world now"

Even if your keyboard/mouse isn't that Saitek model, if the computer recognizes it as a 'game controller' (which seems to be the case for many wireless keyboard / mouse combos), you will most likely run into the same problem. Basically the best way to find the Device Manager, that I know of, is to go to Start ~> Control Panel ~> change the Control Panel's view options (located on the left hand side usually) to Classic View, then select Device Manager. You should be able to find your keyboard or whatever through 'Human Interface Devices', otherwise known as HID's.

If all of that doesn't work, you could always try to use a spare keyboard instead.
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  #115  
Old 8th November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.07 - Updated 11/7/2011!

Pooey. =(

Thanks for the help but I'm not using that kind of keyboard and don't have a spare USB keyboard, that my computer requires. Either way you're games are really fun even before VX decided it hated my keyboard out of no where. I hope you keep having as much fun continuing to develop that game as other people have playing it. ^_^ good work!
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  #116  
Old 8th November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.07 - Updated 11/7/2011!

Found a bug:


I'm using saves I brought over from 0.06C and was using sairyn (Haven't tried the others.)

It happens whenever I try to use a basic attack on the veteran pikeman, special attacks still seem to work.
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  #117  
Old 8th November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.07 - Updated 11/7/2011!

Yep, thanks. It had to do with the Desperation Attacks script. I just removed it and uploaded 0.07B; check the first post for the download link.

Last edited by Takimaru; 8th November 2011 at 08:39.
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  #118  
Old 8th November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.07B - Updated 11/8/2011!

Alright, I just finished a "Pure" Irine play through and I'm in a middle of doing an impure run as well. I haven't exhausted everything yet (need to run through the stalls yet) but I'll share some thoughts.

Did you write out most of the Chambers H-scenes in advance? I notice that while they react to your character being a virgin they don't seem to notice if you have Gwyn in your party... Of course I haven't lost to the assassins yet but I suspect the same thing will happen there.

I'll probably be back later after making a few more passes through the game.
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Old 8th November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.07B - Updated 11/8/2011!

Yep. For a whole month I was arguing with myself over whether or not I should make all H-scenes compatible with Gwyn, since there are, well a LOT... but I said forget it, I'm gonna get what I have to do out of the way first storyline-wise, then gradually add in content as necessary when someone has a party member.

The plan for the future is this; basically if your whole party loses, she'll stay unconscious, with the violators preferring your character by default, and my plan is for certain groups of 3-4+ enemies, some extras might move in to take her as well. But that's for future patches of course--I mainly released this one to let people know I'm still alive, heh.

Released 0.07C, which fixes a bug that occurs as a result of getting into the Chambers in ways other than the passage provided by the Veteran Pikeman, that is, after the first Gwyn cutscene happens.

Last edited by Takimaru; 8th November 2011 at 23:32.
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Old 10th November 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.07C - Updated 11/8/2011!

Played through to the end of the version 0.07 that was uploaded, and I would like to add, nicely done... (I was maybe a bit negative at first last time... so want to start positive now..)

I would like to add though:
there is still text out of bound issue, I cant read everything I mean with this, there are words or at least some letters out of the limit of the screen, on the right side.... just so you know, maybe try fix this if you can... ^^

and I have a few suggestions:

the shower thing, where you can masturbate or take a bath, if you could add the other girl to it as wel, the one you get later, after the shower that is... the cut scene with the girls, then the guys attacking the girl...

also would be nice if the secondairy character had some more interactions like that... (for instance with the twins..)

I know it might be alot of work to get that done though... so if its impossible or to much work, then no biggy, I understand... ^^

another thing I would suggest adding: there is this room where 4 girls are being raped by different things, 1 is a horse and such.. there is this 5th one with no girl, could you make it so the main char could whore there or something? (also adding scenes/pics for the other 4 girls there would be nice...)

Just a few suggestions to maybe help out a bit in your creativity that I hope are helpfull.... for more suggestions or something, I have a bunch more... but wel its your game, so dont want to hastle you to much with my creative ideas there.... ^^

good luck on the rest of the game, its realy turning out to be a great game so far...
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