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View Poll Results: Who is your favorite character so far?
Emilia (Warrior) 20 10.87%
Rhiannon (Berserker) 20 10.87%
Irine (Priest) 22 11.96%
Lanie (Magician) 17 9.24%
Thyme (Sage) 32 17.39%
Cesca (Thief) 46 25.00%
Sairyn (Martial Artist) 12 6.52%
Asella (Paladin) 15 8.15%
Voters: 184. You may not vote on this poll

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  #61  
Old 25th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.03 - Updated 8/21/2011!

No, but it's appreciated anyway! LOL! Glad somebody noticed it, I thought nobody would!
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  #62  
Old 27th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.03 - Updated 8/21/2011!

can i save Dastor from getting killed?
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  #63  
Old 27th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.03 - Updated 8/21/2011!

Aw, did you get attached? XD
And nope... He's dead. Unfortunately, he's one character that will not be coming back.
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  #64  
Old 27th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.04 - Updated 8/27/2011!

Unfortunately?

>_> You are incredibly diplomatic, Takimaru!
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  #65  
Old 27th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.04 - Updated 8/27/2011!

Hahaha, well, I didn't want to be like 'YEAH THAT GUY? SCREW 'IM (no pun intended)", just had to say sorry you couldn't save him! Not sure if the person in question actually took a liking to the character, pitied him, or just wanted to gain a party member out of it or something. XD
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  #66  
Old 27th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.04 - Updated 8/27/2011!

There is that to consider! I hadn't thought about "but I wanted to gain a party member!" as an option!
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  #67  
Old 28th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.04 - Updated 8/27/2011!

yea after i played a few other scenarios i was like "nvm hes dead forever o well"
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  #68  
Old 28th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.04 - Updated 8/27/2011!

It's alright--there are plenty more characters to say hello (and possibly goodbye) to in the future!
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  #69  
Old 29th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.04 - Updated 8/27/2011!

I think that topmost man and the stallion in the stalls has their comments mixed.

Or is it meant to be that horse says "Resistance only makes me harder"?
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  #70  
Old 29th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.04 - Updated 8/27/2011!

LOL, it's actually not a bug--it's a Words Worth reference!
http://www.demotivationalposters.org...1214971229.jpg
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  #71  
Old 8th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

Have I mentioned how awesome this game is, lately? Because it's awesome.
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  #72  
Old 9th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

LOL, thanks! Like I said, hopefully as time goes by and I develop it a bit more, more fetishes will be covered and at the very least touched down upon with 1-2 scenes each. Got slimes, tentacles and ... a really weird-ass monster in 0.05, along with the obligatory ruffian smex, and I plan to revisit the dominatrix as well as touch down on some genuine consensual yuri in 0.06, followed by consensual hetero in 0.07 with some more monster / bestiality stuff on the side.
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  #73  
Old 10th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

in the planticle room, is it designed so when you lose and get raped by the planticle, that the event will trigger where that girl will come at you with the vine monster? Because she says something along the lines of you killing it.. but the plant never died... it just raped you and disappeared.
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  #74  
Old 10th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

It may have raped you, but it still withers and dies afterwards--and if you have 0.05B, I mentioned the plant's ichor on your clothing, which kinda tipped Nebula off. I figure she simply assumed that you killed it.

However, there's still a problem where she mentions the gargoyles even if you haven't killed one, so I'm changing that to a conditional branch for the next patch. So I may also do the same for that, or simply let the plants continue to live if they successfully rape you. Thanks for the mention--I know there are a few 'continuity break' type of issues that I can count, which don't functionally ruin the game but rather mess with immersion, which will be patched up gradually as we go along.

Last edited by Takimaru; 10th September 2011 at 02:57.
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  #75  
Old 10th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

I'm wondering, what are the 5 new h-scenes? I have this nagging feeling that I haven't seen one of them yet.
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  #76  
Old 10th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

Quote:
Originally Posted by sev View Post
I'm wondering, what are the 5 new h-scenes? I have this nagging feeling that I haven't seen one of them yet.
Well, assuming you've beaten Kalen (the corrupt captain) and go south of his checkpoint to the crossroads;

1.) The red slimes in the caverns to the west, if you lose to them
2.) The plants in the grow-op to the east, if you lose to them
3.) & 4.) The sailors in the bar to the south, if you talk to them (two outcomes based on Purity, which are two entirely different scenes in terms of both writing and CG's)

5.) And depending on if you have version 0.05 or 0.05B, you're going to need to kill 6 plants or 1 plant, respectively, in the grow-op in order to unlock a cutscene to the south part of the garden, which will give you an H-scene and then a 'bad end' if you lose to the boss that you fight there.

If you do beat the boss, grab the key in 0.05B (or just head straight to the bar's southern door in 0.05) and go back to the bar's southernmost door to unlock it. Go down further and you'll see the Wolfram cutscene (non-H), some treasure chests, and the end of the demo.

Last edited by Takimaru; 10th September 2011 at 23:25.
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  #77  
Old 11th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

Takimaru I must say, you've done well.

I've been watching this game's topics loosely for a little while now, but this was the first time I actually tried it.

I must say I'm impressed. The writing was well-done, the art was good, the combat was some of the best feeling I've seen in an RPGMaker game and the storyline actually felt like it mattered. (Unlike so many other RPGMaker games where the storyline is basically just filler for the game itself).

I'm very impressed with the amount of detail that has already been implemented into the game; it makes it come off as very professional. By this I mean the little details like going back to correct spelling mistakes, which had obviously been done because there were none left for me to find in my run-through.

This is probably the RPGMaker game with the most potential that I have ever seen, and I hope you can maintain this standard of quality as you progress through the game.

My favourite aspect of this game is how both the flow and difficulty of combat reminded me very much of "ye olde Final Fantasy" games, albeit a bit more generous.

Honestly I think my only problem with this game is that you gain abilities too quickly, which, while it does make sense, I found it a little excessive when I had 6 spells at level 6, as the warrior, Emilia.

However I would expect this to even out later, as the story progresses and the game reaches it's more difficult later levels, likely answering my complaint wether I had been heard or not.

I almost never say this for HGames in development, because they rarely turn out well, but I am genuinely looking forward to your progress in this game.

P.S. I much prefer this system of random encounters to other rpgs; instead of fighting something every 3-5 steps, you only fight what you literally walk into! Very nice.
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  #78  
Old 11th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

Thanks for your support of the game, and I'm glad you enjoyed it!
Yes, I try to check for spelling / grammatical errors when I can, and I initially had a friend look it over as well before release, but since they have been busy as of late, I've just been doing it myself for the most part. I still have an overuse of dots in character quotes, but I'd say it's more of a habit picked up from playing some Japanese H-RPG's like Violated Heroine (which pretty much does the same thing), heh.

Indeed, the first six skills are basically 'freebies', and the rest are better spaced out. In the database, I have about 25 skills for each character total, so that SHOULD be good for the rest of the game depending. The caster classes are likely going to get even more, due to the nature of their skills (what with Lanie combining different elements in the future like wind + water = ice and fire + earth = lava or explosions a la Grandia I). I'm not really using any advanced scripts with the skills, but mainly working with what I have--next patch self-buffs will be 100% instead of randomly autofailing since I forgot to select a certain option. ^^;!!!

I also hate the random battle system, cause when I used to play traditional RPG's back in the day, I would literally forget where I was going or what I was looking for after getting into a one and focusing my attention on the battle, so I really liked the ToS / Chrono Trigger system somewhat better, where it could almost be expected.

Hope you enjoy the next update as well, which should be out before the 20th! Unless I get greedy and decide to add more content.

Last edited by Takimaru; 11th September 2011 at 16:02.
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  #79  
Old 22nd September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

Also, edited the main post, as 0.06 is out now. ^_^
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  #80  
Old 23rd September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06 - Updated 9/22/2011!

Hmm lemme guess, that long rogue boss guy is unbeatable? feels like a story must-have or something

btw.. I'm loving corrupting the palladin and the dual swordswoman :P very hot stuff.
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  #81  
Old 23rd September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06 - Updated 9/22/2011!

Hahaha... Yeah, he's not supposed to be beatable. If you do somehow manage to, however, you might end up with a unique weapon in your hands (most useful for Emilia or Cesca, hint hint).
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  #82  
Old 23rd September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06 - Updated 9/22/2011!

ahhh GRIND TIME! I also have to find out what happens to ur companion in that case :P

btw thanks for the BATH and MIRROR :P Althoguh tbh I'd prefer a debugging tool so I can check conversation deviance at any point instead of having to hustle my way there, but still, better than nothing.

anyways... I like the update overall . Did you also add tons of new text? feels like it.

btw is purity supposed to be allowed to go under 0? thought when it did you lost or something


*edit*
btw that long haired guy is actually easy with some characters. For example, with emilia, just keep cutting nerves when he's not paralyzed.

Last edited by Roadkill007; 23rd September 2011 at 03:28.
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  #83  
Old 23rd September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06 - Updated 9/22/2011!

No worries, it's basically the same outcome for now. I only made the possibility of him beatable because I know some people out there are crazy enough to grind, and I think it'd just be silly if he only took 1 damage or had 99999 HP, considering that you'll likely fight him in the future.

Haha, if you'd LIKE to be a debugger for me, there are already a variety of debugger tools in-game that I only provide in a chest at the beginning for those who have access to the 'test versions'.

Yeah, I did add a good amount of text as well.

EDIT: Purity still ISN'T supposed to go under 0, but I haven't figured out how to set parameters for it yet, since the ability to do that isn't obvious, or even readily apparent, from VX's built in tools. I'll do some digging.

Last edited by Takimaru; 23rd September 2011 at 07:14.
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  #84  
Old 23rd September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

A really interesting take on H-games, with a good deal of replayability. You update often enough and with a bunch of additional content that you make a really good model for other RPGMaker-focused designers. Really impressed so far
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  #85  
Old 23rd September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Thank you! I'm still working on it obviously, so hopefully by the time this game is more or less 'complete', it'll be a lot more solid. I'm likely going to spend the next few updates expanding the storyline and maps, limiting the addition of H-content to 3ish scenes at most per, and maybe every 2-3 updates go back and start to fill in some more scenes that hopefully cover a variety of fetishes. It's a pretty ambitious project for someone with no prior experience in RPGVX but, I think hopefully it'll turn into something good if I just chip away at it steadily like I have been doing.
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  #86  
Old 23rd September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

It's already very good, and the work you're putting into it shows.

That being said, more dominatrix action?
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  #87  
Old 23rd September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Thanks!

What, the first scene and the 2 second scenes weren't enough for you? XD
Don't sweat it, as you might not notice this at first but choices you make with the dominatrix affect a hidden relationship score with her. So provided you said or did certain things, you will definitely be seeing her again.
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  #88  
Old 23rd September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Oh? Does the relationship score change the scene? Hmm...experiment time.
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  #89  
Old 23rd September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

No, not yet anyhow. This is for future reference.

So far, the only scenes with Lady Illia (the dominatrix / slave supervisor) are:
-Getting dominated by her from losing once
Then, if you go back, fight her again, and beat her, you are given the choices of...
-Dominating her
-Having bandits do her
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  #90  
Old 25th September 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06C - Updated 9/22/2011!

Hi there... I downloaded and played this game for a bit, and wel I dont know what was said before, so wil only add my findings from teh parts I played here:

I loved the game and I only played one character so I dont know if it would realy matter if I played others, the thing I didnt like though was this:
the part where you run into this guard after those gargoyle like pilars and the slave traders, he was way to strong, and he puts you in the slave traders part, there is not alot of interaction there with any of the prisoners, it would be fun to be able to save some of those or have them help you take out the guard or something, or that there are like more rape scenes there and such...

I saw there was this horse and some people in a row and such on a part, would be fun to have some scenes with something like that....

So far nice game I think.... but havent gotten to play alot due to wel lets face it not liking to have to repeat going to the slavemarket part....

Hope my comments or critique help you, and know that I mean the best with my suggestions and input.... cause I see this as a potential great or even awesome game.....

Good luck on the progress of this game...
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