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View Poll Results: Who is your favorite character so far?
Emilia (Warrior) 19 10.56%
Rhiannon (Berserker) 19 10.56%
Irine (Priest) 21 11.67%
Lanie (Magician) 17 9.44%
Thyme (Sage) 32 17.78%
Cesca (Thief) 46 25.56%
Sairyn (Martial Artist) 12 6.67%
Asella (Paladin) 14 7.78%
Voters: 180. You may not vote on this poll

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Old 12th August 2011
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Wink Despair Labyrinth (RPG Maker VX GOR game) - Version 0.09 - Updated 4/18/2012!

Hello all, I've lurked the forums for a long while now but finally decided to make use of my account after working on my own RPG Maker VX game.

It's called...
"Despair Labyrinth: Ransom of Elynsor".
The premise is that a kingdom has had its princess kidnapped by a prominent guild of bandits known for their involvement in the sex trade. With her life, among other things, at stake, the crown puts up a 100 million gold reward to the first adventurer who successfully brings her back safely.
This game has multiple characters (with the potential for more), and you basically start off able to select a female adventurer of several choices, each with their own ambitions and desires. Your quest is to fight your way through the Despair Labyrinth and find the Princess, and then bring her out safely. Basically, it's Game Over Rape with a lot of forced sex and eventual bondage, group, etc. I'm still actually working on the story, so what you see here is ... more or less thrown together for the purpose of testing an H-game.

Keep in mind this is a relatively early form of the game; having pretty much little to no experience with RPGVX, I've only put a little bit of time into it thus far but will continue to work on it.

Again, if you do not have RPG Maker VX, you can at least download the RTP, or run-time package which should allow you to play the game here:
http://dl.degica.com/trial/enterbrai...vx_rtp102e.zip

What's new in 0.09 (Updated April 18, 2012):
Patch 0.09:
~Added 'speed text' function: Hold 'down' on the arrow keys to quick-skip through text; it will stop at the next available choice when used on cutscenes or H-scenes.
~Added "Load" feature: You can now load a saved game from the character menu.
~Several new areas: Guest Rooms, Division Library, Rogues' Division Officers' Lounge (with side rooms), Treasure Room (Cesca exclusive), and several hallways
~Wealth of information from books in the small library, located at the east hallway of the lounge, and books in the larger library to the far north. Consider this introductory lore for the world of Despair Labyrinth.
~Added several cutscenes:
-Unique Thyme/Irine interactions. If playing as Thyme, you will encounter Irine in the 'rest area' located north of the Syndicate Officers' Lounge. If playing as Irine, you will encounter Thyme in the Division Library.
-Unique Thyme flashback and background; automatically triggered after walking further into the Division Library
~Exclusive action / puzzle mini-game for Cesca with item reward, located in the new area after the Officers' Lounge
~Exclusive fetch quest / dating-game for Lanie with H-scene reward; located in the first Syndicate Bar.

7 new H-scenes in all...
~Added 2 'generic' H-scenes:
-Talk to the NPC at the northeast corner of the Officers' Lounge. Low Purity (< 50) required.
-Talk to the wine bottle sitting on the counter of the bar in the Barracks (old room with all the sleeping bandits). Low Purity (< 50) required.
~Added 5 character-specific H-scenes:
-Cesca, by losing to enemies in the treasure room
-Lanie, by 'winning' at the end of the quest
-Irine, by default after entering the Guest Rooms
-Thyme, by default after walking into the Division Library
-Asella, by defeating Rhiannon in their encounter cutscene while having low Purity and the Dominatrix Outfit in your inventory

Also fixed some combat stuff:
-Updated Charming Wink to affect two random enemies instead of all of them
-Deadly Venom now counts as a Physical Attack.
-Concentrate now doubles Spirit for the next several rounds instead of one
-Gave Pierce and Bash their proper elements (Piercing and Blow, respectively)
-Nerfed Quadra Curse to have a 75% chance to end after 3 turns--it's real nasty, even then
-Divine Barrier now has a 90% chance to end after 4 turns
-Updated the descriptions on some items and skills

DOWNLOAD-LINK:
Mediafire:
http://www.mediafire.com/?c31yjk49y5q6kvh
4shared:
http://www.4shared.com/rar/SAG9FxMJ/DLaby009.html?

~~~~~
Updated last patch:
-Added 'light' indicators to passages without doors and at the ends of hallways, for an easier time navigating
-'Handheld Mirror' item added, which allows you to check your Purity when used from the menu.
(To acquire it, go to the bedroom right beneath Xanrud's torture room in the east part of the Chambers, and open the small red box next to the bed)
-Gallery Mode added; can be accessed via the Title screen menu. Unfortunately, your existing saves will not work to show the scenes that you've already seen; this requires a completely new game / save file as I had to install switches within each H-scene, which need to be hit in order to unlock them in the gallery mode. Game Over H-scenes are also included without you needing to save afterwards--simply seeing a scene will unlock it in the case for these particular events.
-The Chambers have been divided into two parts, East and West, to reduce lag.
-4 new maps added
-1 new enemy type and 1 miniboss added
-3 new cutscenes (non-H) added
7 new H-scenes in all (of which have far more CG's than those from previous patches);
-4 character-specific H-scenes; Emilia, Rhiannon, Asella and Sairyn
-3 generic H-scenes
-CG OVERHAUL! These were only for the low-res images (which is most of them up to the Wolfram cutscene). I've redone the images for the starting bandit (both scenes), slime, maid, dominatrix (first scene), plant monster, vine-laced abomination, gargoyle, guard pikeman, twins (first scene), and sailors. No more ridiculous pixelation, plus some images made a bit better.
-Added another image to the first Twins scene when you tell them to cum inside.
-Added 'special' images to the first Twins scene for Rhiannon, Emilia and Asella. Emilia's occurs when you choose to finish them by hand, Asella's can be seen when you choose to have them cum inside, and Rhiannon's happens beforehand regardless of choice made. These are small attempts to further 'individualize' each girl's experiences.
-Added small conditional branches involving Gwyn to the gargoyle scene and the brawler foursome scene. Right now it's just an extra CG and a brief description; consider this a placeholder for future updates.
~~~~~

"Help! I don't know what RPG Maker VX is, I don't know what an RTP is, I just wanna play the damn game! Fuckin' magnets, how do they work?!"
Alright, well luckily for you, I packaged a version of the game with the RTP data included, so you can simply unzip it, run the self-extracting .exe, and double-click the game icon to get started. The only drawback to this is that the game file is a tad larger.
Download-link (RTP Included):
http://www.mediafire.com/?yor2z56os90hksl

~~~~~
Remember, the demo isn't over until you reach a point where it says it is! If you need hints or a walkthrough, PM me.

Any comments, feedback, bug reporting, etc. would be appreciated. Feel free to let me know what you think!
Attached Images
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File Type: jpg Sample2.jpg (67.3 KB, 409 views)
File Type: jpg Sample3.jpg (69.7 KB, 414 views)

Last edited by Takimaru; 3rd May 2012 at 07:21.
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  #2  
Old 12th August 2011
NotALurker NotALurker is offline
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

After years of Linemarvel notlurking, I gotta say...

...I hope you keep going.
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Old 12th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

Ok......good start, good start.
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Old 12th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

Link not working, file temporarily not available. Could be up later, though, so, no huge issue just yet.
EDIT: Annnnd back up. Woo!

Last edited by kekken; 12th August 2011 at 15:43.
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Old 12th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

Impressive start, keep up the good work
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Old 12th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

Looks rather interesting but you really are killing yourself with so many characters unless you make the game really short. I'd advice you to start out with just one or maybe two characters and then add the other ones later.
Can't even say which two I'd prefer in that case because I liked them all so far.
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Old 12th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

Haha, I'm not going to disagree with that. The first set of events in the only H-scene took me long enough because I was trying to go with variation in the 3DCG poses. However, for the sake of development speed, I'll probably just save the pose file and replace the character as needed (I've already completed two additional scenes for each character, and am going to do one or two more before the next release).

Other than that, I'm actually... trying to think up some ideas for scenarios, LOL. I might have dug myself a hole with this 'dungeon full of bandits' intro, but I've imagined it to be more of a small city underground, which can provide at least a little more variance.

I want it so that each 'type' of enemy you encounter provides a different H-scene instead of a generic one. These can be recycled as needed. As progress on the game continues, I'll be also looking to implement various choices (such as being submissive or defiant) and so on.
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Old 13th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

Wow, really nice project you got there. Looks like it'll be a ton of work though, gl. (also hoping for some sound effects during the gor)
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Old 13th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

One suggestion to help with adding variety would be some story point that forces the hero out of the bandit part of the dungeon, and into a monster-filled part. Either needing to escape / hide, or bypass a locked area or something, that will depend on how the overall story flows. This way you can experiment with more rape options.
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Old 13th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

This has tremendous potential. Love the premise, and the variety among heroine choices is great.

Question: Do you plan on having the player control a single character throughout the game? Or will you form a party, possibly grouping with some of the other heroines available at the beginning?
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Old 13th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

Thanks. Um... well, once I figure out more of RPG Maker VX's mechanics, I definitely want to implement a way to join another girl--I think interactions between the characters would be simply great, although a lot of work. But for now, I'm simply trying to make a decent few rooms to have a solid 'base' to build on, since 0.01 is literally like, one room. I've already added several rooms and two more H-scenes (for each girl that is) but want to implement at least one or two more before the next release, which should be sometime next week due to finals.

I think if I get enough work on this done during my break, if the 'dungeon' proves to be too monotonous I'm definitely going to reveal some twists that at least drive the characters out into the world, since there is an entire kingdom to see / explore. I'm hoping to implement a lot of noble/slutty choices in addition to the nonconsensual stuff that comes naturally with the 'nest of bandits' type quest.

As far as the sound effects during the GOR, do you mean smushsmush type of stuff? If so, that's doable. I can always do some random sound rips but with me being me, if I were to do that then I'd want a separate 'voice actress' for each female, which would be a hassle, needless to say.
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Old 13th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

Quote:
Originally Posted by Oberon View Post
One suggestion to help with adding variety would be some story point that forces the hero out of the bandit part of the dungeon, and into a monster-filled part. Either needing to escape / hide, or bypass a locked area or something, that will depend on how the overall story flows. This way you can experiment with more rape options.
Monsters. I support this. Though really I guess the big question here is what you're open to. Is the game going to be humans only? Monsters? Monstergirls?
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Old 13th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

Quote:
Originally Posted by Takimaru View Post
Thanks. Um... well, once I figure out more of RPG Maker VX's mechanics, I definitely want to implement a way to join another girl--I think interactions between the characters would be simply great, although a lot of work. But for now, I'm simply trying to make a decent few rooms to have a solid 'base' to build on, since 0.01 is literally like, one room. I've already added several rooms and two more H-scenes (for each girl that is) but want to implement at least one or two more before the next release, which should be sometime next week due to finals.

I think if I get enough work on this done during my break, if the 'dungeon' proves to be too monotonous I'm definitely going to reveal some twists that at least drive the characters out into the world, since there is an entire kingdom to see / explore. I'm hoping to implement a lot of noble/slutty choices in addition to the nonconsensual stuff that comes naturally with the 'nest of bandits' type quest.

As far as the sound effects during the GOR, do you mean smushsmush type of stuff? If so, that's doable. I can always do some random sound rips but with me being me, if I were to do that then I'd want a separate 'voice actress' for each female, which would be a hassle, needless to say.
I dont mind the random sound rips, as long as I'm given another thing to help my imagination immerse me in your world :P
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Old 13th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

Okay. I'll definitely add the sound bytes in there, just no promises as to that being in the next version (which should be released by the end of next week, as I am mostly done with school come Wednesday).

And yes, monsters allowed. Actually, I already have quite a few scenes in mind, even though the various creature models for 3DCG are a pain to mix around, I'm doing it anyway.

Stuff I likely WON'T be doing in the near future if at all:
Heavy guro (as in, no decapitation or cannibalism)
Scat and anything to do with feces.

Right now I have a couple more maps / scenes made and ready, just trying to figure out which order they should go in.
In terms of game development, realistically, what would you like to see first? Monsters in the mix? Interactions with the other characters? A purity / sluttiness meter (having choices to seduce people as an option)? Tentacles? BDSM / punishment? Mind break? Group? Let me know so I can get an idea of what to implement first, as I am planning on eventually putting in all of these.
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Old 13th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

Quote:
Originally Posted by Takimaru View Post
In terms of game development, realistically, what would you like to see first? Monsters in the mix? Interactions with the other characters? A purity / sluttiness meter (having choices to seduce people as an option)? Tentacles? BDSM / punishment? Mind break? Group? Let me know so I can get an idea of what to implement first, as I am planning on eventually putting in all of these.
I don't think it should be a matter of what people want to 'see' first but more or less where it efficiently fits into the development of the game. Things that are actual game mechanics (like meters and such) should be implemented first where normal game content can realistically be added at any time.
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Old 14th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

The seduce option and mind break things sound very nice, this game looks like its going to be very VERY good.

I feel a bit shitty to request stuff this early but... If at some point, you could add in the ability to be 'into' some rape scenes (like in Grrl Power) I would love you FOREVER.

and yes I understand, THAT would be far, far down the line in development.

Also, I agree with rydin.
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Old 14th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

Quote:
Originally Posted by Takimaru View Post
Right now I have a couple more maps / scenes made and ready, just trying to figure out which order they should go in.
In terms of game development, realistically, what would you like to see first? Monsters in the mix? Interactions with the other characters? A purity / sluttiness meter (having choices to seduce people as an option)? Tentacles? BDSM / punishment? Mind break? Group? Let me know so I can get an idea of what to implement first, as I am planning on eventually putting in all of these.
Like rydin said, I think you want to map out your core game mechanics before creating too much game content, as it will help keep things organized later.
honestly I think all of that is a bit too much to tackle at once. but here's my responses to these, regardless.

- monsters in the mix shouldn't be too hard except how it relates to the storyline.

- interactions with other characters might fit into the whole "dungeon" scheme. You could do a scenario in which one of the "playable" characters you didn't pick at the start, would be in the middle of being raped by the guard type people. Losing might bring up a cg with both girls completely covered in semen with a blank look on their eyes. Winning might end with the girl giving you an item or something as a reward. maybe a lesbo scene?
any of those ideas though would take a long time to implement effectively.

- a purity/sluttiness meter... seems like a main game mechanic you want. you should figure how everything fits into the purity/sluttinesss scheme as you make content.

- with tentacles, bdsm, mindbreak, and group, those are just things you can add much later. Unless sanity/mindbreak is going to be a main game mechanic (which I'm personally hoping for).

but yea, the questions I have are.... how do you "lose" the game? when sluttiness meter is maxed? when sanity meter is empty? when you get raped x number of times?
also, what's the penalty to getting beat? so far as I could tell, there was no penalty.. just a cg.

the types of things I'd like to see? In my imagination, your game is like this :
you pick a character, then go through the dungeon trying to rescue other "playable characters", then finally the princess. losing in a fight would result in a rape, resulting in a loss of sanity. lets say that normally your stats would be at 100%, losing sanity would reduce your stats accordingly. Beating enemies might restore a slight amount of sanity. rescuing "playable characters" from boss types will result in an increase of maximum sanity, allowing, for example, your stats to be at like 110%. losing to those boss types would result in a loss of maximum sanity, and a continuation of gameplay (i.e. convenient prison break!) I'm not too big a fan of slutty types in these games unless it's the bad guys/girls being that way, and it doesn't seem like your game is structured that way.

but anyways, while you should do whatever you want to (it's your game after all), if you want it to be a good game, you should be a bit more specific about what your core game mechanics will be, before creating too much content.
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Old 14th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

Quote:
Originally Posted by rydin32 View Post
I don't think it should be a matter of what people want to 'see' first but more or less where it efficiently fits into the development of the game. Things that are actual game mechanics (like meters and such) should be implemented first where normal game content can realistically be added at any time.
This is very true. I think I'm just indecisive, as I made a few new rooms and had a bunch of random ideas whose order I wasn't yet sure about. Don't worry, I'll figure it out.

In other news, I JUST implemented purity meters (100 being the most pure and goes down from there), so hurray, easy cake from here! Half of the girls are virgins. Can you tell which?

'Into' rape scenes... I love the Grrl Power! Project, and would be lying if I said it didn't influence this game in any shape or form. That will definitely be implemented as originally planned, but I'm still torn between making it based on purity level or it simply being a choice. OR, if purity is ... not 100, the choice of it being there is possible. Still gotta figure that out but the mindbreak scenes are probably two weeks down the road.

EDIT:
As far as the conditions of it being 'Game Over', there are a few. One is when your character dies. Don't worry, this likely won't happen past the first 5 minutes or so of the game, so that I won't be utterly wasting your time (especially for the people who want to try the various characters and see the differences). The second is, indeed when the purity meter goes to 0 or a certain level for some characters; I imagine each girl to have a varying amount of mental fortitude. When it's at this 'dead level', the girl is so mindbroken that she can no longer function or even think about trying to escape whatever situation she's in, to the point where she's reduced to a glorified fucktoy. That would definitely be a 'Bad End' type of deal.

I'm going to do one more scene/room before release 0.02 so I can get additional feedback, then work on the other stuff. Problem with some of the scenes are, there is a LOT of writing for some characters and I hope people are going to be okay with me not being able to illustrate every single detail in 3DCG. Meh... I think this game has enough writing as is so if someone's not comfortable with that, too bad for them. I mean, there's always the spacebar.

Last edited by Takimaru; 14th August 2011 at 03:09.
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Old 14th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

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Originally Posted by Takimaru View Post
This is very true. I think I'm just indecisive, as I made a few new rooms and had a bunch of random ideas whose order I wasn't yet sure about. Don't worry, I'll figure it out.

In other news, I JUST implemented purity meters (100 being the most pure and goes down from there), so hurray, easy cake from here! Half of the girls are virgins. Can you tell which?

'Into' rape scenes... I love the Grrl Power! Project, and would be lying if I said it didn't influence this game in any shape or form. That will definitely be implemented as originally planned, but I'm still torn between making it based on purity level or it simply being a choice. OR, if purity is ... not 100, the choice of it being there is possible. Still gotta figure that out but the mindbreak scenes are probably two weeks down the road.

EDIT:
As far as the conditions of it being 'Game Over', there are a few. One is when your character dies. Don't worry, this likely won't happen past the first 5 minutes or so of the game, so that I won't be utterly wasting your time (especially for the people who want to try the various characters and see the differences). The second is, indeed when the purity meter goes to 0 or a certain level for some characters; I imagine each girl to have a varying amount of mental fortitude. When it's at this 'dead level', the girl is so mindbroken that she can no longer function or even think about trying to escape whatever situation she's in, to the point where she's reduced to a glorified fucktoy. That would definitely be a 'Bad End' type of deal.

I'm going to do one more scene/room before release 0.02 so I can get additional feedback, then work on the other stuff. Problem with some of the scenes are, there is a LOT of writing for some characters and I hope people are going to be okay with me not being able to illustrate every single detail in 3DCG. Meh... I think this game has enough writing as is so if someone's not comfortable with that, too bad for them. I mean, there's always the spacebar.

it's probably not that big of a deal. Most h-games have like 1 hpic per scene with maybe a series of slight changes to illustrate certain stuff. but imo text is just as important. take monstergirls RPG as an example. that game has tons of h-text, and it's amazing.
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Old 14th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.01

Point made. I also enjoyed that game and there was maybe one H-pic per scene and it was still damn good.

I already wrote a ton of stuff, putting it all together (complete with branches, variables, switches and all that shizz) is the tough part. One of Rhiannon's scenes, for example, is like almost a page in WordPad. G_G Yeesh. The other girls aren't going to be two-liners either. Luckily, all that isn't going to be implemented for awhile, but there are already other new things to tide the audience over.

Anyhoo, tonight I get to construct 3 pics for each character via 3DCG, and then I'll have my release 0.02 up at some ungodly hour (like maybe 2-3am PST). 4 new rooms and more... stuff! Woo!

Last edited by Takimaru; 14th August 2011 at 20:02.
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  #21  
Old 15th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.02 - Updated 8/14/2011!

is there any way we can see the purity levels of our characters? or is it just an invisible game mechanic? or set to some level for the sake of the demo?
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Old 15th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.02 - Updated 8/14/2011!

It's going to be an invisible game mechanic, although I will allow for an NPC or an item in the future that can let you take a glimpse into your Purity meter. However, people generally will not be able to see it for now seeing as it's still a relatively early version.

For the sake of this demo, I really just set purity levels and have not reached a 'final decision' on what events will lower it and by how much. Generally, I'm looking to make f/f scenes drop purity by a lower amount than say, a scene with a man or male monster.

Thankfully, moonblack gave me the idea of implementing a 'virgin' switch so that I can implement some more of the virginity-break scenes that I wanted in detail (without having to do the obligatory game over such as you might have seen if you lost to the first guy twice... lol).

As for the random drunk guy, that was basically me trying to test self switches, and also perhaps illustrate how they would dispose of someone; in Thyme's case, she would rely more on ingenuity instead of raw magical power, seeing as she pours alcohol over the guy to serve as a flammable agent to make him burn better.

I'm debating on whether one's 'Purity' score should influence their ability to make harsh decisions in other aspects other than sexual ones, such as in this case, value over human life. Battle-hardened soldiers like Rhiannon or Emilia may find it easier to kill than someone like say, Irine.
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  #23  
Old 15th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.02 - Updated 8/14/2011!

Well, obviously Irine and Asella are virgins, and I'm guessing the other two are Cesca and Sairyn?

I'm liking the scenes, very nicely written. Too bad losing to the first guy twice means death. I don't mind the game over, just the death part, since I'd think a guy wouldn't want to kill her if he knows he can keep her. But whatever, it's still a neat game so far. Looking forward to more scenes.
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  #24  
Old 15th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.02 - Updated 8/14/2011!

That's exactly right. Emilia has had a lover before (who is now deceased, anyway), Rhiannon occasionally looks to one of her men for comfort, Lanie is real popular at school so she's no virgin but at the same time is really picky about who gets to 'have fun' with her, and Thyme is the mistress of a brothel, so she's very...um, down-to-earth, I guess.

Yeah, I made it a 'Game Over' in this case because I meant to save certain characters' virginity for a certain event and it was a nice easy way out at the time. I figure the guy just got too excited and has some kind of sick scarfing obsession, and couldn't control himself in the heat of the moment.

Currently I'm working on a common event, a 'dungeon room' that you go to once you are defeated in battle by a enemy with 'Veteran' or 'Slaver' in its name--that way, I can begin to implement different types of baddies (although certain species as well as men in some locales will have their own exclusive scenes). In these rooms, all kinds of women are used as 'relief' for the men.

The Redclaw Syndicate takes money offers for pretty much anyone to go in there and line up for your character, so I'm working on a unique 'opening session' type of script for each of the 8 characters right now. For some characters, their first customer might be a guy who admired them from afar, or someone seeking revenge. After this, the rest of the johns will fall in line and perhaps based on purity score, you'll then be able to give the option to just give in and enjoy it or continue to resist. Escaping the sex prison will be a very viable option, you'll just have to outrun or defeat guys who are represented by moving sprites (a la Grrl Power, I suppose, except the combat is more traditional here).

Hopefully once I get this going, it'll be easier for me to create more areas with ease, when I don't have to worry as much about having a unique scene for EVERY SINGLE enemy type out there, since I plan to put lots.

This room is likely going to take a couple weeks to implement while I learn the necessary RPGVX faculties to make it run the way I want it to, but will probably end up being a part of the next update. If it proves too cumbersome, I could always add some additional 'light' scenes (such as the one with the maid) to tide one over.

Last edited by Takimaru; 15th August 2011 at 23:37.
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  #25  
Old 16th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.02 - Updated 8/14/2011!

Quote:
Originally Posted by Takimaru View Post
Generally, I'm looking to make f/f scenes drop purity by a lower amount than say, a scene with a man or male monster.
maybe you should make a few of your characters lesbians? and take more purity damage from f/f :P but dont even think about doing this right now. You can always edit stuff like this in at the end to add variety
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Old 16th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.02 - Updated 8/14/2011!

Give different 'types' to different characters. Have purity be affected by these types.

Ie, lesbian would be a type, and a f/f scene would lower their purity less for example. And you can always add types later, a given person could have several types.

So lets say a scene where a girl is tied up and raped by another woman in the middle of town would decrease purity by 10. But that girl would would lose 2 less purity if she was a 'lesbian', and 2 less if she was a 'nudist' say, and 4 less if she were both. Or maybe by 2 more if she was a 'prude'

The trick with this of course is coming up with a wide enough array of types and balancing them between the girls. But if you can do so, it will really make each characters story feel different.

As a note, my example types are kinda bland, and by no means ones that should be specifically used outside of illustrating an idea.
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Old 16th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.02 - Updated 8/14/2011!

Hmm, not a bad idea in terms of purity level adjustments. RPGVX coding wise, would there be any easy way for me to go about this? As in, is it a switch or variable? If you have any idea how to do that, it would be really helpful, since I've my hands full at the moment from writing the dungeon scenes, which are basically a small piece of fanfiction per character x_x;
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  #28  
Old 16th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.02 - Updated 8/14/2011!

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Originally Posted by Oberon View Post
Ie, lesbian would be a type, and a f/f scene would lower their purity less for example.
I'd think that lesbians would take more purity damage from f/f... after all, they're enjoying it more.



I think you can make sexual preference a variable. like 1 is hetero, 2 is bi, 3 is les, and adjust purity hits depending on gender, which could be a variable for enemies? not sure how rpg maker works, but in programming that's how you could do this.
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Old 16th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.02 - Updated 8/14/2011!

I'm not sure of the mechanics, I havenet really used rpg maker vx, or really any rpg maker in the last 10 years or so

I probably should poke around with it honestly.

But, using other languages, there are a few ways you could do it.

you could make an two dimensional array of boolean variables, say 20 wide or however many you wanted to use, and 8 deep, one for each character, and check the relevent one when writing the event. This is pretty efficient, and easy to get your head around.

You could make a binary number to represent a set of boolean flags, and save a variable for each character as a composite of these types.
(ie, lesbian = 1, nudist = 2, prude = 4 to use my above example types, then the variable 1 = lesbian, 3 = lesbian nudist, 5 = nudist prude, etc. )
This is less overhead, but the checks require math.

Lastly, just a big old set of flags, however many there are types for each character, and check hem as appropriate. This is easiest, but kinda inefficient.

I'll try to get a chance to poke at rpgvx code and see if I can make something like it, and send you a concept sample sometime today, if I dont go back to bed

Quote:
Originally Posted by Roadkill007 View Post
I'd think that lesbians would take more purity damage from f/f... after all, they're enjoying it more.
Thats a matter of perspective. Look at it this way, your probably a straight guy, would you say having sex with a woman is more or less impure than having sex with a guy for you?

Generally speaking I think most people look at sex with thier prefered gendered partner as more acceptable than with the opposite sex partner.

But even so, thats not really the point of the suggestion, honestly, it as just an example.
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  #30  
Old 16th August 2011
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Default Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.02 - Updated 8/14/2011!

Quote:
Originally Posted by Oberon View Post
Thats a matter of perspective. Look at it this way, your probably a straight guy, would you say having sex with a woman is more or less impure than having sex with a guy for you?

Generally speaking I think most people look at sex with thier prefered gendered partner as more acceptable than with the opposite sex partner.
I understand what you mean, but the way I think of it, each rape is bringing the heroines closer to being mindblown fucktoys. It's BECAUSE they are being sexed by their prefered genders that they're enjoying it more, slowly forgetting their original mission, eventually devolving into sex craving addicts.

sure, getting sexed by a gender you aren't attracted to might feel more impure, but at the same time, because you aren't technically attracted to them, I doubt you'd feel the lure of drowning in pleasure as much as if you were up against someone of your prefered gender.
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