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As of yet unnamed card game


freeko

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I have been playing about with designing a card game. The simple premise is two girls fighting against each other, and this could end up being alot more than what I want to start it out being. This could just as easily be a card game using physical cards as it is a digital card game for now.

So the thing I have a problem with right now is basically getting the idea out of my head and into whatever program I end up using to code this in. The basic idea seems like it would be a little too much for something like rpgmaker to handle.

The biggest hurdle I need to get over is how I handle the deck of cards and how they are dealt to the player. The initial concept is that the deck would be two seperate decks for attack and defense, and each deck would be an equal size of roughly 20 cards. The player would get 3 cards from each deck dealt to them and they are able to play 2 of them per round. All three of these cards would be set aside into a discard pile of sorts, then a new hand of 3 cards is dealt to the player and any cards in the discard pile are then shuffled back into the deck to be drawn again. The rules for a pvp version would be different, this focuses only on the vs cpu aspect for the time being.

The initial idea would be to have 3 girls selectable by the player, each would have some kind of strengths and weaknesses. The plan is to have likely 5 cpu opponents along with the 2 other characters not picked by the player as enemies for a total of 8 characters to start.

I would give more on how the game works, but truthfully I am likely to change it soon so putting what would essentially be obsolete information here would be detrimental at this point. I think in about a week or so (I hope...), I will start to put up some screens as I should have some aspects of the framework done for how the game works.

Oh, I guess I should at least put things like the premise and stuff like that about my game out there. Here is the deal. 8 girls have entered into a boxing tournament. The player can choose one of 3 different girls and will fight their way through the tournament. I plan on having the bracket be randomly drawn so you would potentially be fighting against a different set of opponents each playthrough. Winning or losing a match will have consequences, though I have not gotten to that point yet as I am still working out basic game details. The possibility of having to do 42 different victory scenes is something that is going to be done later rather than sooner.

How the game tentatively works right now is that, as mentioned before, the player is dealt six cards. Three attack cards and 3 defense cards are given to the player. Two of each are then placed onto a grid that alternates the attack and defense cards. I plan on possibly expanding on this going forward with being able to use the last cards in your hand possibly, but I have no plans to implement that currently. Once the cards are chosen, the cards are then processed with whoever has priority attacking first. Each card has 4 zones of attack or defense on them and if the attack is not blocked then it will do damage.

The player and the enemy will have 2 bars worth of energy. I have not completely finalized the method of displaying this, but I will have to do so soon as I cannot do the rest of the layout of the screen without it. The first is an overall health value, which really means little aside from it being there for the most part. If this bar is depleted and the character is knocked down, they are knocked out instead and will lose.

The second bar is the stamina bar that directly relates to being knocked down. I have not made a decision yet as to if the rest of the round of 4 cards will play out, or if your first attack is the one that results in the knockdown if you can "overkill" the enemy with the other attack, and finally if I allow the last attack hand card to be played as the overkill attack if any at all. There will be some minor minigame that the player may have to go through that will get progressively harder as the overall energy bar gets depleted to get back up before the count reaches 10 and the player would lose.

Of course most of all, this is all conceptual at this point. I could well change just about everything if I think the game would end up being better for it. Right now I have the hero character concept down to about 5 at this point.

 
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freeko

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Re: As of yet unnamed card game



Got a simple selection screen up and running partially. Guess the cat is out of the bag on how many characters I have planned for the game for now. Obviously I have to work a few things out, but each button will in time reveal the character in the left side frame. I also plan to put a few things into the screen like a background, the character name and info about them as well.

All in all I would say this was a fairly simple thing, and I know the fun part is about to start to manifest itself when I start getting into the cards themselves and how they are meant to interact. That should probably happen once the holiday weekend is done with. Probably more along the lines of how long it will take me to design the characters and implement the database that would handle the interactions between the buttons and the card frame. Also I figure having some manner of start button once the girl is picked would need to be added, but I figure that will be fairly simple.

I think I am hitting a roadblock on character names. Other than that, I might actually have a playable thing within a few weeks at worst.
 
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Zodiark69

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Re: As of yet unnamed card game

No picture brah. Might wanna re-edit that.
 
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freeko

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Re: As of yet unnamed card game



They show fine for me, but I guess it makes little difference. Does that one actually work? It is fairly unexciting anyway for the time being. Still need to put some lipstick on the pig before I should bother showing it about.
 

HappyGoomba

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Re: As of yet unnamed card game

I saw the pictures earlier today, but now they're not showing. The one in post 4 show OK.
 
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freeko

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Re: As of yet unnamed card game

I changed how I was doing the images. The first one was outdated anyway, and the second one was just this last image in the 4th post done the old way. Just like I changed a few things with how I code things in the game.

I think my biggest problems have been that I do something, and then I realize a more efficient way to do it. Like with the images, I was taught a way to do what I wanted to do. So the outdated concept images from the first post give way to the first character that I had finished and have the testing done with.

So, meet Vanessa.

 
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freeko

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Re: As of yet unnamed card game



Looks like I have a second character concept done. Now I can move into testing the grid in the select screen and also a transition into what I want the actual screen to look like that is used for game play itself. Once I get this framework in place I should be able to then add in the other girls that I design and it should work in a fairly simple plug and play model. Though I think this "perfect world" situation of mine will not be easy.
 
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freeko

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Re: As of yet unnamed card game

I wanted to introduce another character today, but it seems that today was "lets hit all the roadblocks" day today. Black Friday shopping did not help either.

I cannot decide between:

Judy or Julie?

Eleanor, Elaine, Elle, or Alina?

I have two girls left to give a name and I simply cannot decide between those groups of names. In the long run I think it will matter little, however I want to finish the select screen with all the names of the girls before I go about moving on to the next phase of the game.
 
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freeko

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Re: As of yet unnamed card game



Now I get to try to figure things out with making some of them "hidden". I think to start the first 3 on the top row will be selectable, and as you finish the game with those characters it will unlock the next girl.

Aside from that, the big part of the game is going to be done next. It is likely that updates happen very rarely, as there is alot of testing that would be involved to make sure things work right, though I guess I might throw out a few concept images here and there along the way.
 
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freeko

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Re: As of yet unnamed card game

Well, I was doing the design for the character in the middle of the grid, and I just do not like what happened. The hair looks atrocious. I am going to rework that girl a little.

Aside from that I think the beginning framework has been laid down for how the game is going to work. Still in the process of building the engine for it, so nothing really to show in that regard.
 
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freeko

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Re: As of yet unnamed card game

Now that I finally got around to making the engine, and deciding on mechanics finally. I have one stumbling block left to fail miserably at defeating. The plot.

Does there need to be an actual reason for a LGF foxy boxing tournament? Or is it perfectly acceptable to rely on a massive suspension of disbelief because porn (or at least my shitty cg attempts at porn)?

I sat this game down for a good long while, and thought about a few things, then I get busy in the real world, finally I came back to this with a new perspective on how I wanted to do things. So all that is left for me is to make an attempt at a plot before I would have something of a demo ready to show the basic gameplay. All told if I actually keep my focus this time around, there should be a demo ready by the end of the month.
 

Yugifan3

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Re: As of yet unnamed card game

Well, you can make it either very complicated or simple.
Have you watched Yugioh anything or any other card like animes?

I think of a simple plot so the player can use any character.

A new type of card game as hit the town of the character your playing.
It's taken the town by storm and now everyone is playing it.
But, evil lurks among anything that is popular and now a underground
team has started to use the card system for their evil schemes since
they have discovered that when dueling it sends out a new type of energy
that the bad guys want.

As the heroine (or hero?) your job is to stop the evil doers before they can
gather enough energy and take over the world!

Add random events from here to there or something, i dunno rough draft make it as you will.

Here is a list of various card animes you can check out:
 
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freeko

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Re: As of yet unnamed card game

Well, the card game I am working on right now is set within a foxy boxing tournament. That much is rigid. I might use the same system for a different theme down the road, but for now I have at least the basic overall idea of what the game will be. My problem is having to answer the question of "Why are the characters there?". Maybe I should just not bother and say, its a h-game so who really gives a shit about the story anyway.

I was the first Yu-Gi-Oh world champion for the ccg, so I might know a thing or two about it still. Simply put, my game is nothing like that. I opted for a far more simplistic approach to the main body of the game. Which in theory is working out so far, but I am trying to fluff the thing out so that there is some manner of story or a vibe behind the characters instead of them being random people no one cares about at all.

I have started to make little games in html5 that i might put up over time for each character to give a little look into that specific character. When I snag on something I just switch out to the little project and get my mind working again. Once i get back on track the bigger project seems to move again in the right direction.
 
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