Re: Fairy Fighting
(You don't have stupid AI in MUGEN. Ok, I'll shut up).
Considering you make your own AI, since the game can't figure out how you planned your character on its own, this statement is just kind of stupid. No offense. The AI in Fairy Fighting is dumb because Eluku makes it so, not because the platform the game is on is bad.
FairyCrushers (I dunno any way to beat them if there's more than two of them).
You can beat these guys with the rising punch as well, pretty easily. As long as they aren't on both sides of you, you can either spam the heavy kick, or just piledrive them with your fist.
MJF (unbeatable with those instant ko's. Maybe with flying kicks, but is a pain).
This guy isn't even nearly as difficult as he seems. What I typically do is bait his normal attack, or his electric poke. As soon as he does either of these, I dash to him, either to his backside or between the hitbox of his tentacles and himself, and then just spam the heavy kick. Do this twice and he's gone. But then again, you are quite right when you say that the rising punch isn't all that viable against him.
Also MystSisters once you get the right pace can be easily beaten by the raising punch move.
Mist Sisters is the only enemy I don't like in this game. I don't like its grabs: The move where the little girl crawls into your anus is the only move in this game that makes me cringe; I don't like the gameplay in general; I don't like that it's close to impossible to lose to them in any other way than getting impaled on the goddamn statue, which is a GO scene that's not only pretty halfassed, but it feels like it takes ages to end. Also, the strategy for beating it is so boring: piss until you have two SP bars maxed, dash over to the statue, spam weak punch or "spirit breath" or whatever it's called, dodge Blue's SP max grab, rinse and repeat.
Edit right here, yo: I don't like Alau Lune either. Or rather, I don't like her endings. She's fine otherwise.
RaperBeast was fun to play 'cause it was more interactive (I've DONE A COMBO!!!), now with a change into reactions and higher ranges of grabs is a pain. Raising punch syndrome.
I agree to 100%. I loved Raper Beast before he started using shoryuken ALL. THE. FRICKIN'. TIME. He never does the Sheeva jump anymore, or at least incredibly rarely. His spamming of normal attacks makes it ridiculously frustrating to bait his countermove, which is now the only way to get my favorite GO (except for the vore ending with Fluid Hunter) in the game, and the second part of his driveby grab damages so ridiculously much now. The fact that you can't see shit... okay, shit is pretty much the only thing you see... with his new GO scene, makes it so it's hardly as interesting to lose anymore either. I wouldn't mind the ending as much if he had not already shown us the awesome facerape ending that preceded it, or if we had a different angle of it.