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Total Seduction - 3D real time RPG game


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mvelesk

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Re: Total Seduction - 3D real time RPG game

thanks for comment. the quality and type of models are the preference of specific people. i have seen a lot of quite successful games made with RPG maker, where all the characters consist of just a few pixels. yet people like them. similarly, there are people who like my models and the game gained quite a large audience, even it is only 2 months out. the quality of models will increase and you can read a blog at my homepage about the reason why is it at this stage at current level.

I think, though, your engine isn't going to do well and you probably should have worked on it a lot more before making it public.
the engine is not public and it will not be in close future (not this year). the reason is that i'm still working on it. it's getting particle generator, optimizations, lighting control, better animation control etc. the problem about running on low fps in some cases is not the native problem of the engine, rather the compatibility issue which can be solved. i run the game on my old asus eee notebook with shared graphics card and the game run on 30 fps, outperforming most current engines.

Your main problem is the competition in the h-games community. Stuff like Superpowered, Malise and the Machine, etc have better-designed models and probably a bit more content (making that one post in this thread about a lack of 3d-based games completely invalid) and run more smoothly on known and better-designed engines overall
the games you named are not real-time 3d games, they are kind of visual novels. of course they have better designed models, as those models are not moving. they are pre-rendered. even animations are pre-rendered. the don't have any 3d engine behind them. apples and oranges. and i guarantee you, they don't have more adult content.

Also, the mess of SIMS-based adult content is ridiculous. Even the modding communities for Bethesda games are over-saturated with adult and model/graphics mods.
this is just a matter of opinion. my opinion is that the market is over-saturated with visual novels and rpg maker games. there are like two new such games poping out each day. i can name at least 10 of such games from my head, but not another real-time 3d adult game. not mods, but native adult 3d game. and i can easily add a novel-style images into my games if there will be requirement and i can hire an artist in the future. but now, i'm content with how the support for the game growths.
 
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Ninja_Named_Bob

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Re: Total Seduction - 3D real time RPG game

thanks for comment. the quality and type of models are the preference of specific people. i have seen a lot of quite successful games made with RPG maker, where all the characters consist of just a few pixels. yet people like them. similarly, there are people who like my models and the game gained quite a large audience, even it is only 2 months out. the quality of models will increase and you can read a blog at my homepage about the reason why is it at this stage at current level.

It's moderately successful when you take into account that the games you're competing with and even mention with "just a few pixels" are doing more successful and are still in development. I'll even argue that your blog, patreon, and thread here tell me your game is modestly successful and the appeal is fairly small. I'm not interested in going to someone's blog to read about their reasons for something if what they show me on a third-party forum isn't impressive enough to warrant my investment.


the engine is not public and it will not be in close future (not this year). the reason is that i'm still working on it. it's getting particle generator, optimizations, lighting control, better animation control etc. the problem about running on low fps in some cases is not the native problem of the engine, rather the compatibility issue which can be solved. i run the game on my old asus eee notebook with shared graphics card and the game run on 30 fps, outperforming most current engines.
Um, what engines are you comparing to? Unity and Unreal can EASILY outperform 30fps. CRYTEK does the same iirc. I could go on with a list of engines that currently exist and outperform 30fps regularly. On PC, most 3d-rendered games with real-time models can easily trounce 30fps. Fully optimized with up-to-date graphics cards and such PC's don't even overclock themselves before hitting 60.

The issue of low frame-rate can be attributed to a dual issue of PC performance and what the engine can handle without becoming overwhelmed and crashing the program. An engine not optimized for the most up-to-date cards and such will underperform and constantly chug along on systems that already out-perform your laptop. Also, an off-the-shelf laptop has the cheapest hardware imaginable in it, and thus suffers from being unable to keep up with mid-range PC's and custom-built laptops of the same generation. Your experience with a "good 30fps" is hugely limited by the lack of optimization and thus hurts your game and engine because it can't compete with current standards (just an fyi, 30fps is in the lowest bracket of acceptable frames/second).

the games you named are not real-time 3d games, they are kind of visual novels. of course they have better designed models, as those models are not moving. they are pre-rendered. even animations are pre-rendered. the don't have any 3d engine behind them. apples and oranges. and i guarantee you, they don't have more adult content.
I'll hit you with models that function and are much better rendered than yours, then.

->Monstergirl island: Better models, they move, and frame-rates are higher
->Monstergirls and Sorcery: Better rates at medium resolution, better models, models move
->What if Adventure Time was an anime: Better frames, better models, models move

Mal/Machine also has a model that moves outside combat, and enemy models while they animation is repeated, do move. There are a few more I haven't listed because I haven't seen them yet, (or forgot about them) but there are games in the adult games community that have moving models with better frames and design than yours. Hell, there is ongoing development for a PoC done in Unreal with a female mage character rendered real-time 3d with enemy models that interact almost seamlessly with the PC. Again, the standard is pretty high and your models and engine aren't cutting it.



this is just a matter of opinion. my opinion is that the market is over-saturated with visual novels and rpg maker games. there are like two new such games poping out each day. i can name at least 10 of such games from my head, but not another real-time 3d adult game. not mods, but native adult 3d game. and i can easily add a novel-style images into my games if there will be requirement and i can hire an artist in the future. but now, i'm content with how the support for the game growths.
It's not a matter of opinion. It's a fact that there is a HUGE amount of adult mods and model rendering mods in the two modding communities. Seriously, this level of ignorance is baffling, and it pisses me off that people blindly donate money to people as ignorant as you've displayed yourself to be. Your engine is neither the standard, nor is the silly notion you have that your engine in its infancy and limited capability is somehow better than the engines that EASILY do more than yours. Please get some perspective and do some research.

You're also so far off the mark about the over-saturation of VN's and RPGMaker games. ULMF doesn't make up the entirety of the porn games niche. DLsite has a wide variety of different games in different engines. You would have been better off saying something more accurate like "The community here on ULMF has a passionate obsession in VN's and RPGMaker games", which it does. What you said is not just inaccurate, but wholly incorrect. Yes, VN and RPGMaker games exist in bulk, and yes, those ones get the most spotlight. That doesn't mean, though, that they're somehow the only ones that exist when engines like RAGS, Quest, Unreal, Unity, etc all see mass usage and games produced on them en masse. It's simply a matter of what community chooses to spotlight what games and what the members of that community prefer to use when developing a game. Hypnopics-collective's game dev community has an obsession with RAGS and HTML. I guess that means the market is over-saturated with RAGS and HTML games?

That you can only name 10 VN's and RPGMaker games and no real-time 3d games is more telling of your character and limited knowledge than it is of the community as a whole. Your own ignorance isn't the facts. I could understand if at least one of the games I listed above aren't already in the mainstream of the porn games community, but they are. What proves you don't know what you're talking about is a clear lack of research and effort put into actually making sure that such games don't exist. They do, and I could probably message a good number of people on here and ask if there are more 3d games with real-time models and get a decent list together. My point here is, unless you know for sure that what you're claiming is true, you ought not to make such fallacious statements.
 
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mvelesk

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Re: Total Seduction - 3D real time RPG game

It's moderately successful when you take into account that the games you're competing with and even mention with "just a few pixels" are doing more successful and are still in development
it's moderately successful when you compare it to games that are out for 2 years. mine is out for 2 months. it's getting more support than other games that started at the same time as mine. from my last post here, i have gained another 6 supporters so the support is just start growing. my game is still in development too, it is not nearly half way done. and i'm also starting to work on my second game. my plans are two games per year.

Um, what engines are you comparing to? Unity and Unreal can EASILY outperform 30fps. CRYTEK does the same iirc. I could go on with a list of engines that currently exist and outperform 30fps regularly. On PC, most 3d-rendered games with real-time models can easily trounce 30fps. Fully optimized with up-to-date graphics cards and such PC's don't even overclock themselves before hitting 60.
you misunderstand. the game is running on 30 fps on a laptop with shared graphics card. unity dev. platform would not even run on such computer. on my main computer which is also fairly old (2.81 GHZ AMD, GTX 275, 2GB Ram) it runs easily on 60 fps. in fact i have limiters on 60fps in the game, because that is the clock on which ai runs.

I'll hit you with models that function and are much better rendered than yours, then.
non of the games you mentioned have better models (not more vertex count, some just have better textures), or nicer looking models - i personally don't like the doll-looking or child-looking models. and non run on better frame rates.

when you refuse to look at my blog, it just told me, you didn't even played the game. so you are criticizing the game just form few screenshot. otherwise you know nothing about it. i don't think there is anything more needed to be said.
 
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Ninja_Named_Bob

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Re: Total Seduction - 3D real time RPG game

it's moderately successful when you compare it to games that are out for 2 years. mine is out for 2 months. it's getting more support than other games that started at the same time as mine. from my last post here, i have gained another 6 supporters so the support is just start growing. my game is still in development too, it is not nearly half way done. and i'm also starting to work on my second game. my plans are two games per year.
First point, you list your game as a [Full Game] which, on this forum, suggests it's completed; not "in development", but a fully completed product. So, which is it? Or are you lying about it being completed? You'll need to clarify this.

Second point: You're in no way more successful than your competition on here or elsewhere. $650 to the average developer on here is a drop in the pan when you consider they usually average around $1500/team. That's also me being conservative about things.

you misunderstand. the game is running on 30 fps on a laptop with shared graphics card. on my main computer which is also fairly old (2.81 GHZ AMD, GTX 275, 2GB Ram) it runs easily on 60 fps. in fact i have limiters on 60fps in the game, because that is the clock on which ai runs.
So far, you've stated your equipment is horribly outdated and now you've added that you're intentionally holding your own engine back from its full potential on more optimized hardware. I can only assume you're doing this because your own hardware is so outdated that it was a choice between a) updating your system completely (generally a stretch goal for most devs), or b) crippling your game and engine and hurting the experience for others.

2GB of RAM is an embarrassingly amount not even worth mentioning. In fact, since 2011 and beyond, 8GB has been the lowest acceptable standard for RAM. Another point:



Specifically:



900MB of memory. That's not even close to what you should be clocking. Nobody with even the slightest understanding of hardware would gladly admit to using such a useless card.

non of the games you mentioned have better models (not more vertex count, some just have better textures), or nicer looking models - i personally don't like the doll-looking or child-looking models. and non run on better frame rates.
This is more a you problem than their games being inferior. "Child-like" and "doll" don't even make sense, and your experience tells me that because your system can't handle higher resolutions with a higher frame-rate, that you're assuming everyone's experience is that. Newsflash:It's not. Hell, MGI runs silky-smooth at 60fps on my 8GB RAM/on-board intel HD chip. I'm literally reduced to using the on-board graphics chip of my God-loving motherboard[/b] while between jobs and it outperforms both of your systems.

when you refuse to look at my blog, it just told me, you didn't even played the game. so you are criticizing the game just form few screenshot. otherwise you know nothing about it. i don't think there is anything more needed to say.
I didn't look at your blog because the information you provided here told me the two things I needed to know. 1) You have no perspective on things, and 2) the game looks and will run like shit. The replies in this thread validate that position and that you've not updated the OP with better models tells me there has been little to no change in what I'm seeing. Neat.

Oh, and my criticism of your shitty game doesn't get discredited when you use the infamous "How do you know it's bad if you don't try it?" argument. Hell, the whole point of this entire sub-forum is judging a game based on what we see. Are you seriously that so utterly self-entitled that you thought that was a valid argument? What is wrong with you?

This is getting to the point where I'm picking on the slow kid in school, and it's not worth my time to continue. It makes me look bad to pick on someone who thinks glue tastes good and would likely be playing with MLP figurines at 30 and proudly admitting to it. I'm gonna stop here because I'm starting to feel bad.
 
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mvelesk

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Re: Total Seduction - 3D real time RPG game

i have explained why i have listed it as a full game in my very first post here. you didn't even read it. you didn't played the game, you know nothing about it. you have seen few screenshots, but have not experienced even a second of game-play. yet you are just throwing garbage at it. this shows me a complete ignorance and lack of honesty. you just came here to have an argument.

you don't understand why to limit fps to the AI clock. first you boost that other games runs on 60 fps, than you complain that i limit my game at 60 fps. and you don't understand why. this shows my your total lack of knowledge about the game development.

you don't understand how support for game works. if you think that comparing the support to 2-3 years out games is the same as to 2 months out game, that is just delusion. i don't have a team, so $500 /month is the same as $1500 / month for 3 person team. if you don't understand this, i cannot do nothing for you.

and yes, i have other priorities than buying a gaming pc to play unity games. like buying food and paying student loan.
 
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AceofWind

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Re: Total Seduction - 3D real time RPG game

Now now, there is no need to be sparking up a flame war. Now to add my 2 cents.

While I agree that the graphics are very outdated for it's time (like N64/PS1 era graphics), I do see some potential for this game, but it needs work, both with correcting bugs and making character models look more appealing. I've seen you advertise this game around on other sites like svscomics and I think the legend of krystal forums too, you might get maybe a few supporters from those sites but not a lot as there aren't that many people out there who are going to have low enough standards to find this very arousing if at all and financially supporting it at the same time.

I'll praise you for at least going with original designs rather than reusing assets from other games like 3D Custom Girl and 3DSexVilla
 
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mvelesk

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Re: Total Seduction - 3D real time RPG game

thanks for the comment. i agree that i need to improve the quality of the models. mainly the textures are problem for me. i'm a programmer, not an artist and while i manage to make some 3d models, creating textures for them is a different think. i will have to hire someone for that at the end probably.

i don't think that n64/ps1 era graphics is a good comparison. models from that era had approx. 1000-2000 polygons, while my game has models with around 10 000 polygons (not counting clothes). these are higher res. models than sims 3 is using. here are some wireframes of models i use in game and i doubt you can find a game for n64/ps1 using models with similar poly. count. i'm also increasing a polygon count by approx. 30% for each new version, as the engine is still not at it's limit for rendering speed.
 

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mvelesk

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Re: Total Seduction - 3D real time RPG game

A new version of Total Seduction is out and you can download it at mvelesk.blogspot.sk

New content includes two new characters - classmate and best friend Taylor and a shopkeeper Amy. They have 11 sex scenes throughout the game. Also a new area - a shop is now opened.

The game now use advanced anti-aliasing procedures, improving the quality of rendering. However if the anti-aliasing is slowing the game too much in your system, it can be turned off in the menu/options.
A DogeMod can be downloaded and activated for this version, which adds a dog into a game.
If you use Windows 10 and was not able to run the game previously, a solution to this problem has been suggested - downloading DirectX End-User Runtime should help. Link is in a readme.txt file in main game's directory.

Screenshots from gameplay in attachments
 

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kvier

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Re: Total Seduction - 3D real time RPG game

So, weird situation:

I'm running this inside a Windows 8.1 VM on a linux host. Versions 0.5 and 0.6 worked fine. However, version 0.7 just immediately quits, with no obvious error anywhere.

So... help?
 
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mvelesk

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Re: Total Seduction - 3D real time RPG game

another user also reported this and it seems to be a problem with anti-aliasing. it is probably disabled on a graphics card, or something similar. if yo download the game from this link, it should work as this version has anti-aliasing disabled by default:
 
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mvelesk

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Re: Total Seduction - 3D real time RPG game

a Pregnancy Mod has been created for a Total Seduction game. Using the mod, four girls in the game can get pregnant and get their belly growing. Last version of the game and the mod can be downloaded at
 
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mvelesk

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Re: Total Seduction - 3D real time RPG game

a new version of Total Seduction is out. in this version, nearly all of the characters get significant additional content. all characters can be possessed now - you can control them and make them do stuff. several characters can also be corrupted - they will wear more revealing clothes and behave more slutty. I have also compiled a Guide for the game, where all current 120 unique sex scenes can be found. The game and guide can be downloaded from my homepage.


i have also added a setup.exe file in the game's directory. if you have problems running the previous version (the game was lagging, or did not run at all), you can try to run setup and disable anti-aliasing. this can solve many problems with graphics cards compatibility.
 

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jknarbin

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Re: Total Seduction - 3D real time RPG game

Just have to say I love this game. It strikes a good balance between reward and difficulty and just has a great overall vibe that really does it for me. I don't even think I agree that the graphics need any improvement, especially when the animation work is solid.

Biggest gripe for me is the load time between zones, and mostly because there's not a lot of feedback that it's working. Maybe a little loading popup would help make it clear that you hit the trigger correctly. Also, a confirm on the exit button would be handy, can't tell you how many times I've clicked exit by accident after just checking the menu and closing the whole game when I didn't mean to.

Thanks for moving the lamps to the other side of the street. Having to make sure you didn't run into them was annoying.

I only wish I had the ability to do patreon, because this is the first game I've felt a strong desire to support.
 

dfxtent

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Re: Total Seduction - 3D real time RPG game

Tried it.
Premise was amusing, time passage was wonky, variety was interesting, "premium" content pissed me right the hell off.
Would have enjoyed the demo a good 10x more if it were better-rendered.

thanks for the comment. i agree that i need to improve the quality of the models. mainly the textures are problem for me. i'm a programmer, not an artist and while i manage to make some 3d models, creating textures for them is a different think. i will have to hire someone for that at the end probably.

i don't think that n64/ps1 era graphics is a good comparison. models from that era had approx. 1000-2000 polygons, while my game has models with around 10 000 polygons (not counting clothes). these are higher res. models than sims 3 is using. here are some wireframes of models i use in game and i doubt you can find a game for n64/ps1 using models with similar poly. count. i'm also increasing a polygon count by approx. 30% for each new version, as the engine is still not at it's limit for rendering speed.
Let me put this as kindly as I can, mvelesk: polycount is not the problem, the engine is. Specifically, how your 3D models are rendered on-screen. The shading and lighting techniques, texture methods (do your models use any texture mapping beyond a simple diffuse layer? I sincerely doubt it.) and overall barren appearance of your environments - all of that could be vastly improved, easily improved, if you were working with a proper game engine like Unreal or Unity, instead of attempting to cobble together your own home-brew solution.
Now, I absolutely respect the effort that takes. I do. But visually, every 3D asset in your game would look much better if it were being rendered with modern standards. Pathfinding would function better, too.

Ultimately, it's your game and no one but you has the right to tell you how to make it. However, as someone who has tried your game, I would strongly advise you to learn to use a better engine, because for all the polygons you cram into it, it still renders like something from the PS1 era.
 
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mvelesk

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Re: Total Seduction - 3D real time RPG game

Biggest gripe for me is the load time between zones, and mostly because there's not a lot of feedback that it's working. Maybe a little loading popup would help make it clear that you hit the trigger correctly. Also, a confirm on the exit button would be handy, can't tell you how many times I've clicked exit by accident after just checking the menu and closing the whole game when I didn't mean to.
i'm glad you like the game and thanks for suggestion. some confirm on leaving the are is a good idea, i will test out something

Now, I absolutely respect the effort that takes. I do. But visually, every 3D asset in your game would look much better if it were being rendered with modern standards. Pathfinding would function better, too.
to put it simply, i had to start with directx, as unity or unreal engine would not run on my quite old machine with winxp and i did not want to invest into this endeavour before it can prove to be sustainable (as investing some 1000 euro for a new machine is quite a lot for a student out of college in my country). that is also the reason of premium content. i would make the games free, if only i could afford it. but now, as the project is starting to earn for itself, i will certainly search for better options. if the unity proves to be as good as people are describing, next project will be code with it.
 
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mvelesk

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Re: Total Seduction - 3D real time RPG game

I have created FutaMod and StrapOnMod for Total Seduction game. Both change the main character into a girl. In FutaMod, the girl is, well futa. In StrapOnMod, the girl uses black strap-on during sex, turning all sex scenes into lesbian. Only one of these mods can be active at the time and both mods are just visual. They don't add any new content into the game. To install any mod, simply unpack it into the "mods" directory in main game's folder. Than in a main menu, click Mods tab, activate selected mod and restart the game.

Mods can be downloaded from my webpage

 

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mvelesk

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Re: Total Seduction - 3D real time RPG game

A new version of Total Seduction is out. It includes three new characters and 16 additional sex scenes. Sister Lila has been also made a non-premium character - all actions with her are now available to all users. TS in this version also has a support for language packs. Currently, the game is translated to Russian and French. Switching languages is done through main menu.

You can download it at
 

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mvelesk

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Re: Total Seduction - 3D real time RPG game

A new version of Total Seduction is out and can be downloaded from my new webpage



it includes two new characters - a goth classmate Luna and a policewoman Karen and a new extensive quest line. These two characters included, there is now a 23 total characters in a game (18 female, 4 males and a dog), each of them can be involved in multiple sex scenes with player, or between each other.

I'm also working hard to improve the graphics of the game. to this end, I have introduced a new 3D model format, which allows for higher resolution, better rigging (allowing things like facial expressions, hand gestures, giggly but and tits or stomach deformation) and particle generator with fluid mechanics to animate things like cum, or squirting. The policewoman Karen is the first of these type of model.

This is already one of the biggest project of this kind out there, with hours of game play and great replay-ability. You will always find something new during each play. If you like this type of game and would like it to grow and eventually more projects like this, please consider support.
 

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mvelesk

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Re: Total Seduction - 3D real time RPG game

Another version of the game is out, this time focused on BSDM, Femdom and forced sex. Your neighbor Sharon is angry that you have taken her daughter's virginity. If you are not careful enough, she will grug you and bring you to her dungeon where she provides specialized "sexual therapy" for rich clients. Will you end up as her slave, or will you be able to dominate her and take control of the dungeon. Maybe you can bring someone else there, who will appreciate a little pain.

This new version includes 11 new sex scene. It also have a new particle generator implemented for cum mechanics, so cum shots, stains and cream-pies are now part of every new animation. the game can be freely downloaded from my tumblr page (see previous post).
 

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mvelesk

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Re: Total Seduction - 3D real time RPG game

I have performed a major multi-core CPU and GPU optimization for all my games, resulting in much faster rendering. If you have tried my games before, but the game was running too slow (low frame-rates), this problem should be solved now. This is most relevant for Windows 10 users, but games should be running faster on all systems. You can give it a try and download games as usual from my page.
 
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