Re: resident evil game
@Toxicshock
In the previous version (I might start doing all that v0.x) going into the boss room would mean you get teleported way up high and the fall results in your death... and it happened everytime, not just sometimes. However, it's fixed with the new version though.
@Hen_Tie
We're focusing on Rebecca as the main character, and once we have all of the things with her out of the way, then we're moving onto the Mercenaries mode, which is found in the extras.
@wazzup
Yeah, the problem is most don't, which is what leads developers like capcom to where they are now... >.>
@lazycat
1) In most situations (unless you're dead/opening a door) you can hit the escape key to bring up an in-game menu, which has an option to quit. I did originally have escape as an "if the game bugs" escape key, so I might make another key "emergency escape".
2) Any suggestions on that? The only thing I could think of is when moving items, hitting Z brings up a menu (like the one when you select items) that says "move" or "drop"
3) The one that "opens your inventory up" is a locked one, and requires a keycard. I'll add in a small text snippet for locked things from now on.
@SirOni
You'll be pleased to know it does, however, sex animations are being done, so it'll look weird for now. The game is mostly a gameplay test, with some of the new graphics in there. To sum it up: you can tell that there's more going to be added in.