Re: Games Discussion Thread
The man behind
Giants: Citizen Kabuto and the original
MDK has decided he wants to make games the way he used to make them, and that today's games publishers are no help in doing that.
You must be registered to see the links
It's even set on Planet Majorca! ^_^
Only discovered this because Total Biscuit just did a, "This is why we can't have nice things" video about Giants:CK. It's one of those critically acclaimed and uniquely innovative games that somehow did terribly when it came to sales, and got resigned to that tragic "cult status" zone.
TB's vid. He rambles a bit, but I love that game so much. -
You must be registered to see the links
So, I'm thinking about going back and actually doing all of the vanilla quests and such in Oblivion and Skyrim, since I played them before but never really finished anything. I'm also looking to mod them up a bit. Not to insane amounts, mind you, and nothing that adds any lengthy quests and such until after everything else is done, but I am looking to add nudie and possibly sex mods.
Now, with Skyrim, I have experience with the UNP and CBBE mods, but if anyone has their own two cents to add, or another suggestion that they're happy with, I'm all ears. The only sex mod I'm familiar with is a tentacle one that I forget the name of... Estrus, I think? As for Oblivion, never actually modded it, so any input for nudie and possible sex mods would be appreciated.
Also, if you have suggestions for 'necessary' mods, I'm all ears as well. It's not that hard to find lists on the internet for 'necessary' mods for these games, yes, but it never hurts to have input from others.
I've recently been doing the same thing in Skyrim myself.
For general enhancing mods, I can also recommend most all of the ones Oni mentioned. The subtle combat changes that SkyRe's combat module makes in particular I very much like. The races module from it I didn't care for, and chose not to use, but it's a fairly small detail really.
Other mods I'd recommend might be...
Immersive Weapons -
Immersive Armours - Both of these packs have got a very nice extended selection of additional gear they add and distribute through the game. Also makes bandits and miscellaneous npcs much more varied and interesting with what they're equipped with. If used with SkyRe, be sure to used the "ReProccer" program that SkyRe provides to adjust their items stats to match.
Dragon Combat Overhaul - Significantly improves dragon AI, and somehow makes fighting them actually exciting rather than staring at the sky followed by beating on a dumb tank. (The mod is better made than it's awful description page. You'll have to trust me there.)
Deadly Dragons - Adds some pretty cool additional dragon varieties and tweaks their stats and powers. Includes a handy difficulty adjusting feature that applies specifically to dragons only.
Dragon Soul Relinquishment - A small mod really, but quite nice for any play-through where you want the "Dragonborn" element of your character to feel like a central theme. Allows you an in game method to relinquish surplus dragon souls to slightly boost a few abilities such as shout recovery time or shout power.
Interesting NPCs - Scatters a whole bunch of extra NPCs and curious characters around the place. Surprisingly actually teaches you things about the setting lore occasionally. Happens to include a few of the best followers I've seen.
Inconsequential NPCs - Adds a numerous bunch of forgettable and unimportant people with nothing special to say to the world. Servants, farmers, beggars, labourers, and tavern patrons. Is simply nice for making the towns look less empty.
Immersive Creatures - Adds a buttload of cool extra creatures, that overall manage to feel like they fit the lore and vanilla themes very well. You can of course toggle any of the creatures off, if you feel any particular one doesn't fit. (be sure to read the comparability notes on the website they link to.)
If planning to do the DawnGuard expansion playing as a vampire, then
Better Vampires by Brehanin, is absolutely essential. Improves playing as a vampire dramatically, allowing for a
far more interesting experience, and also gives very good control to the player of how
they think vampires should be in the game. Fear the sun. Rule the night.
Apocalypse Spell Pack - A sizeable and very nicely made collection of additional spells. Essential for a mage character, but also pretty cool for non mages too due to a number of interesting utility spells. Some of them can actually lead to fairly creative gameplay.
SoulFire - Gives you a new toggle-able power that allows you to gradually charge enchanted weapons from your magicka pool.
Acquisitive Soul Gems - Makes it so that gems will only accept souls appropriate to their capacity. You'll never accidentally get another wolf or elk soul stuck in a grand gem, and won't need to worry about precisely counting them ever again.
Bass Cannons of Skyrim - Adds a selection of magic staves that brutally murder your foes with dubstep. I found this fit the lore very well, and was the natural evolution to shouting things to death.
(Sarcasm poppet! :V )
Can't really give any tips on sexy mods, since the one (popular) mod I did try out from LL, I found to be cripplingly buggy, and just too clunky and forced to feel right.
You might happen to like the fairly recent "Sofia" follower though. She's cheeky, well voiced, amusing, and seems a little lewd.
Never played Oblivion on PC.