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Favourite hentai genres


Rat

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Now i have a hentai game in progress and i want to make a little opinion poll:

:eek: What is your favourite genre?

:eek: What do you like more: 3D games or pictured games?

:eek: What is more important for you:better art or better subject?

Don`t you think there are too much 3D games with the same subject?
 

ShadowWolfSBI

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Re: Favourite hentai genres

Moving this, since it belongs in the Hentai Section, not Everything Else.
 

Yoshiiki

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Re: Favourite hentai genres

Now i have a hentai game in progress and i want to make a little opinion poll:

:eek: What is your favourite genre?
Degeneration, exhibitionism, slavery and such.
But I don't discriminate and if something is good even without those fetishes then I don't mind.

:eek: What do you like more: 3D games or pictured games?
Are we talking about 3D or 3DCG?
If it's 3D then games like Custom Maid 3D 2 or titles from Miconisomi are good examples. There is always Illusion, but I simply prefer cel shading and more anime-like look, though not saying their games look bad - they don't

But, if we are talking about 3DCG then... Story aside, it makes game look just... meh. I can count games with 3DCG that are visually appealing to me using one hand without running out of fingers.
So definitely drawn 2DCG, there are few titles that have so-so art, but still not as cringy as most 3DCG.
:eek: What is more important for you:better art or better subject?
You can cover bad art with good story and sometimes other way around. As for subject - depends. If someone is making a game and adding a lot of fetishes to please everyone, I already see it in a bad light. If dev(s) have no idea about the subject and/or is not into that, then forcing some stuff may backfire. Especially when I hear stuff like "Making best hentai game!", sorry, not happening, you can't please everyone. So in such terms, subject may matter more than art, if it's done properly.

Don`t you think there are too much 3D games with the same subject?
As long as it's not just same thing over and over. Similar events, intros and such to the point you pretty much know what you have to do even if you skipped all story.
 

UrusaiSenpai

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Re: Favourite hentai genres

My favourtie Hentai Genre? Here is my Thread explains EVERYTHING
My Fetish

But i feel like i should follow the rules.

:eek: What is your favourite genre?
Impregnation / Pregnacy






:eek: What do you like more: 3D games or pictured games?
Not sure what you mean with "pictured games" but I have alot of Visual novels and they is pretty fine. But if i could find a good 3D with my gerne i would not say no :>

:eek: What is more important for you:better art or better subject?
99% of people realllly dont care about the story (I think) .. DONT KILL ME IF I'M WRONG THO :<

I would go for some good art.. I'm not watching/reading hentai to feel. :>
 

Zepheral

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Re: Favourite hentai genres







I like both 2d and 3d.
 

UrusaiSenpai

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Re: Favourite hentai genres







I like both 2d and 3d.
It's you Zepheral. Everybody knows that everytime, someone links lesbian related hentai,
for example . You'll already be drowning in your own personal ocean with all that drooling coming out of your mouth XD
 
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Rat

Rat

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Re: Favourite hentai genres

UrusaiSenpai,
wow... your answer is so detailed. Great! Thank you!
I like the idea of impregnation. Now i can`t imagine how can i realize it in my game, but i`ll remember it :D

Yoshiiki ,
I don`t have a mission "make a great "iphone" in the ranks of hentai games, and it will make people all around the world fall in love with it, and then they will say "shut up and take my money(of course i won`t refuse^_^)". I want to understand what do most people like and compare it with my own fetish list. This way i will know what to draw and whiсh fetishes i`d better leave in my hidden fold.

Thank you, people!
And one more question that i`ve forgotten.

I translate texts better than google, but nevertheless i have a lot of mistakes.
Is it important in general?
(If you`re not a grammar nazi of course :rolleyes:)
 

Zepheral

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Re: Favourite hentai genres

It's you Zepheral. Everybody knows that everytime, someone links lesbian related hentai,
for example . You'll already be drowning in your own personal ocean with all that drooling coming out of your mouth XD
You forget the mountains of cum that i jizz every time I see lesbian stuff. :3

you silly fapper of monster girl impregnation. ;3
 

Jesus

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Re: Favourite hentai genres

In terms of gameplay genres, my favorites are ones that barely exist within the current market. First/third-person shooters, real-time/turn-based tactics/strategy, survival, etc.

I made a big old thread about FPS H-games and my disappointment that so few exist (And all that I've heard of are shit), and that disappointment extends to those other genres. This is doubtlessly a consequence of most hentai games being produced in the East, while on this side of the globe the industry is still mainly focused on the media of videos and photography, which limits creativity too. I feel as though very few H-Game developers have asked themselves "What if {GAME}, with hentai?" without that <GAME> being a Final Fantasy or metroidvania derivative.
There are a few main factors in this. The fact that adult gaming is still very niche in the west, and that traditional RPG and side-scrollers are still very popular in the east. This means that many western H-devs will follow the trends of the eastern market, while eastern developers feel neither the need nor desire to create a game with a more familiar format to a western audience.
As I said in that other thread, the closest thing we've got is third-party mods for the Fallout and Skyrim series.


I'm talking purely game mechanics here. Just imagine, XCOM with hentai, DeadSpace with hentai, Left 4 Dead with hentai, Dawn of War with hentai, even a vehicle combat game like mechwarrior could be translated.


An XCOM clone is what I'd love to see the most. Even using XCOM its self, several of its mechanics would only need supporting changes to art assets (models, animations, vfx and text) to transition it directly into an adult game. For example, the Seeker is just one step away. It already has tentacles, and an attack based around binding its victim. Thin-man's acid spit could just be renamed and recoloured to be a cloud of aphrodisiac gas. Sectoids' telepathic attacks could be re-tooled to have "other" effects on their targets instead of causing panic. The possibilities there are pretty much endless and I'm surprised nobody has thought to capitalise on it.

Anyway, wishful thinking. Of everything that currently does exist, my favorites are those metroidvania derivatives. RoRs like Koooonsoft's Angel/Shinobi/Witch girl are too simple to be worth much more than the gallery, RPGs and management games are often too drawn out. I like action, I like the H-content occurring mostly within the same context of the core gameplay. I don't like sitting through 5000 pages worth of dialogue and have the h-content drip-fed to me, I don't like grinding for 20 hours to access the next section of a game. RPGs that avoid this type of shit are more often the better ones.

Once again I refer to as my favorite of that genre, as it ticks those boxes - While there are a fair amount of cutscenes and dialogue, they're simply used to string the gameplay sections together and provide further context. Its battles are quick and fun, and the vast majority of the hentai is contained in them. It has lots of variety in enemy types and routines and level design, and doesn't keep you in a given level longer than it takes you to get bored of the H or gameplay it contains.
Malise and the Machine is another good example, with an exceptional battle system along with the same principles.

As for side-scrollers, Parasite In City or Anthophobia are probably the best examples. Both have strong enemy variety, actually challenging action gameplay with a good bit of resource management.

However, most side-scrolling/platforming/"ACT" games, PiC/Anth included, suffer poor design choices - specifically ones where the only way you can even see the hentai is by "dying", or if it has scenes that can occur before, putting yourself at further risk of doing so. That means you're having to balance wanting to see the H content against losing, and therefore pairs that content with frustration or self-sabotage (and probably boredom) depending on how difficult the game is, or whether you've completed it already.
However, the biggest plus of this type of game is they mostly have animated h-scenes, whereas most RPGs will use a single static image for each H attack, or way too few frames to really be considered animated.

So to answer the question of my favorite hentai (gameplay) genre, I'm really not sure. Nothing around quite does it without some kind of huge flaw. Most of the arguments I bring up in that last paragraph bring me back around to touting XCOM style games as the best fit for Hentai games, since "combat rape" can still occur without constituting loss of the game or bringing you too close. It also means the gameplay isn't interrupted and you still have things to do while forcey-funtime is still happening.


If by "genre" you meant fetishes, it's all about tentacles/beast for me. Human-on-human is like 90% of pornography and doesn't benefit much from the constraints lifted by art and game design. Human-on-monstergirl is usually male-protag or male-centric. That's not what I look for personally. I like following the same female character(s) in their journey through various situations, getting fucked in different ways by a wide variety of different things. It's about how much pleasure is inflicted on them, how they respond and their efforts to avoid becoming some things' sex toy or breeding partner against their will.

As for 2D vs 3D, it really depends. Many 3d adult games, and even movies and pictures have very stiff and robotic animiations and get well into the territory of uncanny-valley with lots of missing details somehow undermining it. This is compounded when you factor in things like clipping models.
However the gameplay possibilities within a 3d, or 2.5d (Isometric) space are often a lot more compelling than in 2d.
If you do make an action game, my recommendation is either 2d art in a 3d gamespace (Eg. Doom 1), or 3d art in a 2d gamespace (Eg Hounds of the Blade). 3D/3D is too much work to be feasible for most devs, 2D/2D probably won't stand out unless either the art or gameplay are exceptional.

The art vs "subject" question is a very difficult one.
Take a game like Witch Girl, it has very good art, but its gameplay amounts to little more than a stepping stone to the gallery. Now take the millions of Visual Novels, where the world, its characters and events can take all the time in the universe to be established in detail, is that effort worth it for jack-off material? Especially when the amount of and variance in that art often suffers to make room for plot and whatever.

Establishing context is equally important as good art in my opinion. However, strong context without art is close enough to meaningless (For men at least (Your main demographic); 50 Shades is all context, while most porn is entirely visual) while good art can still be enjoyed without context beyond what the image/scene suggests.

As always, there's a balance to be struck; I'll refer again to 退魔巫女遊戯. We know what the MC is there to do, why she's fighting the enemies she fights, what her goals are. The theme, and enemy and environment designs in each level are cohesive. The MC's clothing can be damaged by several degrees, and status effects are applied in and carried between battles. These all establish strong context for the hentai its self. There are 5 universal poses for the MC when targeted by a H attack, bound or knocked down, with the enemies' H attacks built around them (Some don't have the third attack and only a few have binds), but each enemy (And boss) also has a "Critical" H-attack which is built from the ground up. The only H-scenes that occur outside of gameplay are as a direct consequence of losing to a boss.

I could talk for days about Hentai game design and what different titles do better than most, but this should give you a good idea. Good luck with your project.
 
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OP
Rat

Rat

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Re: Favourite hentai genres

In terms of gameplay genres, my favorites are ones that barely exist within the current market. First/third-person shooters, real-time/turn-based tactics/strategy, survival, etc.

I made a big old thread about FPS H-games and my disappointment that so few exist (And all that I've heard of are shit), and that disappointment extends to those other genres. This is doubtlessly a consequence of most hentai games being produced in the East, while on this side of the globe the industry is still mainly focused on the media of videos and photography, which limits creativity too. I feel as though very few H-Game developers have asked themselves "What if {GAME}, with hentai?" without that <GAME> being a Final Fantasy or metroidvania derivative.
There are a few main factors in this. The fact that adult gaming is still very niche in the west, and that traditional RPG and side-scrollers are still very popular in the east. This means that many western H-devs will follow the trends of the eastern market, while eastern developers feel neither the need nor desire to create a game with a more familiar format to a western audience.
As I said in that other thread, the closest thing we've got is third-party mods for the Fallout and Skyrim series.


I'm talking purely game mechanics here. Just imagine, XCOM with hentai, DeadSpace with hentai, Left 4 Dead with hentai, Dawn of War with hentai, even a vehicle combat game like mechwarrior could be translated.


An XCOM clone is what I'd love to see the most. Even using XCOM its self, several of its mechanics would only need supporting changes to art assets (models, animations, vfx and text) to transition it directly into an adult game. For example, the Seeker is just one step away. It already has tentacles, and an attack based around binding its victim. Thin-man's acid spit could just be renamed and recoloured to be a cloud of aphrodisiac gas. Sectoids' telepathic attacks could be re-tooled to have "other" effects on their targets instead of causing panic. The possibilities there are pretty much endless and I'm surprised nobody has thought to capitalise on it.

Anyway, wishful thinking. Of everything that currently does exist, my favorites are those metroidvania derivatives. RoRs like Koooonsoft's Angel/Shinobi/Witch girl are too simple to be worth much more than the gallery, RPGs and management games are often too drawn out. I like action, I like the H-content occurring mostly within the same context of the core gameplay. I don't like sitting through 5000 pages worth of dialogue and have the h-content drip-fed to me, I don't like grinding for 20 hours to access the next section of a game. RPGs that avoid this type of shit are more often the better ones.

Once again I refer to 退魔巫女遊戯 as my favorite of that genre, as it ticks those boxes - While there are a fair amount of cutscenes and dialogue, they're simply used to string the gameplay sections together and provide further context. Its battles are quick and fun, and the vast majority of the hentai is contained in them. It has lots of variety in enemy types and routines and level design, and doesn't keep you in a given level longer than it takes you to get bored of the H or gameplay it contains.
Malise and the Machine is another good example, with an exceptional battle system along with the same principles.

As for side-scrollers, Parasite In City or Anthophobia are probably the best examples. Both have strong enemy variety, actually challenging action gameplay with a good bit of resource management.

However, most side-scrolling/platforming/"ACT" games, PiC/Anth included, suffer poor design choices - specifically ones where the only way you can even see the hentai is by "dying", or if it has scenes that can occur before, putting yourself at further risk of doing so. That means you're having to balance wanting to see the H content against losing, and therefore pairs that content with frustration or self-sabotage (and probably boredom) depending on how difficult the game is, or whether you've completed it already.
However, the biggest plus of this type of game is they mostly have animated h-scenes, whereas most RPGs will use a single static image for each H attack, or way too few frames to really be considered animated.

So to answer the question of my favorite hentai (gameplay) genre, I'm really not sure. Nothing around quite does it without some kind of huge flaw. Most of the arguments I bring up in that last paragraph bring me back around to touting XCOM style games as the best fit for Hentai games, since "combat rape" can still occur without constituting loss of the game or bringing you too close. It also means the gameplay isn't interrupted and you still have things to do while forcey-funtime is still happening.


If by "genre" you meant fetishes, it's all about tentacles/beast for me. Human-on-human is like 90% of pornography and doesn't benefit much from the constraints lifted by art and game design. Human-on-monstergirl is usually male-protag or male-centric. That's not what I look for personally. I like following the same female character(s) in their journey through various situations, getting fucked in different ways by a wide variety of different things. It's about how much pleasure is inflicted on them, how they respond and their efforts to avoid becoming some things' sex toy or breeding partner against their will.

As for 2D vs 3D, it really depends. Many 3d adult games, and even movies and pictures have very stiff and robotic animiations and get well into the territory of uncanny-valley with lots of missing details somehow undermining it. This is compounded when you factor in things like clipping models.
However the gameplay possibilities within a 3d, or 2.5d (Isometric) space are often a lot more compelling than in 2d.
If you do make an action game, my recommendation is either 2d art in a 3d gamespace (Eg. Doom 1), or 3d art in a 2d gamespace (Eg Hounds of the Blade). 3D/3D is too much work to be feasible for most devs, 2D/2D probably won't stand out unless either the art or gameplay are exceptional.

The art vs "subject" question is a very difficult one.
Take a game like Witch Girl, it has very good art, but its gameplay amounts to little more than a stepping stone to the gallery. Now take the millions of Visual Novels, where the world, its characters and events can take all the time in the universe to be established in detail, is that effort worth it for jack-off material? Especially when the amount of and variance in that art often suffers to make room for plot and whatever.

Establishing context is equally important as good art in my opinion. However, strong context without art is close enough to meaningless (For men at least (Your main demographic); 50 Shades is all context, while most porn is entirely visual) while good art can still be enjoyed without context beyond what the image/scene suggests.

As always, there's a balance to be struck; I'll refer again to 退魔巫女遊戯. We know what the MC is there to do, why she's fighting the enemies she fights, what her goals are. The theme, and enemy and environment designs in each level are cohesive. The MC's clothing can be damaged by several degrees, and status effects are applied in and carried between battles. These all establish strong context for the hentai its self. There are 5 universal poses for the MC when targeted by a H attack, bound or knocked down, with the enemies' H attacks built around them (Some don't have the third attack and only a few have binds), but each enemy (And boss) also has a "Critical" H-attack which is built from the ground up. The only H-scenes that occur outside of gameplay are as a direct consequence of losing to a boss.

I could talk for days about Hentai game design and what different titles do better than most, but this should give you a good idea. Good luck with your project.
I wish i could make such FPS game....at least 20-30 years after. I can`t even imagine how much money, time and experience it takes.

Did you play Anthophobia?
 

Jesus

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Re: Favourite hentai genres

All that is just food for thought, the more devs interested in breaking the mould of the tired old RPGmaker format and awfully-coded sidescrollers the better.
I have played Anthophobia, as I said it's one of my favorite side-scrollers. Its gameplay mainly revolves around working out each enemy's attack pattern and how to "solve the puzzle" they present each time they come up, and timing your moves and managing your ammo/clothing carefully, instead of awkward platforming or even combat decision-making reduced to whether you shoot left or right.

At the end of the day though, it's about what you want to make. There are lots of pitfalls in each genre that are easy to point out but hard to overcome. Don't be afraid to experiment cause there's lots of things that haven't really been tried in this market.
 
OP
Rat

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Re: Favourite hentai genres

All that is just food for thought, the more devs interested in breaking the mould of the tired old RPGmaker format and awfully-coded sidescrollers the better.
I have played Anthophobia, as I said it's one of my favorite side-scrollers. Its gameplay mainly revolves around working out each enemy's attack pattern and how to "solve the puzzle" they present each time they come up, and timing your moves and managing your ammo/clothing carefully, instead of awkward platforming or even combat decision-making reduced to whether you shoot left or right.

At the end of the day though, it's about what you want to make. There are lots of pitfalls in each genre that are easy to point out but hard to overcome. Don't be afraid to experiment cause there's lots of things that haven't really been tried in this market.
Thank you, voice from on high!
Now i use RPG maker, but i wish one day i`ll start making something like Anthophobia with all experience)
 

fauk

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Re: Favourite hentai genres

Now i have a hentai game in progress and i want to make a little opinion poll:

:eek: What is your favourite genre?

:eek: What do you like more: 3D games or pictured games?

:eek: What is more important for you:better art or better subject?
- Well my favourite genre would most likely be the normal RPG as it gives you the most options and content at the same time

- Since most 3D games have shitty quality I will choose pictured games everytime

- The art is the reason why you downloaded and played the game in the first place so it should be more important.
 

Dataslycer

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Re: Favourite hentai genres

Is it me or is there seems to be a lack of romance contents?
 

UrusaiSenpai

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Re: Favourite hentai genres

Is it me or is there seems to be a lack of romance contents?



JUST A JOKE! xD
The romance tag often used in Visual novel's and ulmf isn't a place for these kind of games. It's a place where you want to release your desire to your most kinky stuff.

Take Zepheral for example, As soon he sees any lesbian related hentai, He will start a fire from all the friction burning there will be going on. He doesn't care about romance. He want to see the girls "ahegao" while she is drowning in her own pussy juice. Isn't that right Zepheral? ;3

Romance has really little impact in what games that are talked about in here. :>
 

Mindshard_Dev

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Re: Favourite hentai genres

My favorite subject is definitely either NTR or Mindbreak, in either a Dating Sim or RPG format. I like VNs, as well, but I'm a sucker for the old dating sim classics.

3D or otherwise, the quality speaks more than the medium to me. Just my personal opinion - I've seen some stellar 3D art, and some not-so-good, same as 2D.

Better subject!
 

CrazyChameleon

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Re: Favourite hentai genres

Monstergirls easily. A girl's body is awesome but a monstergirl is a girl and an adventure. She could have ANYTHING. A 4 foot tongue. A tentacle pussy. Aphrodisiac stingers! New sensations to feel like with googirls or lamia. Feather's, Scales .. Slimy Skin! .. Ohhh my.

What red blooded man could resist ;P
 

gillenew

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Re: Favourite hentai genres

What is your favourite genre?

I like some action with rpg elements

What do you like more: 3D games or pictured games?

I like both types, but I prefer pixel art games.

What is more important for you:better art or better subject?

I think a good art captivates a lot, but a union between art and a good story makes all the difference.
 
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