Keliar
Jungle Girl
- Joined
- Mar 30, 2016
- Messages
- 32
- Reputation score
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- Thread Starter
- #21
Re: Chronicles of Lonvenholm
Tech update is out and version alpha 0.1a is up! Get it on
Change log:
Narrative section
• Changed interface behavior during interactive choices. The main window will be shown and active, so you can use save/load or other menus.
• Added instant text speed via 5 fixed position slider. Please, check this option – due to changes your default speed will be set to the slowest variation, if you have old saves on your PC.
• Corrected a bunch of typos and badly constructed phrases.
Interface section
• Tweaked a few interface panels to have a common theme and discarded some placeholder elements to better mesh between different elements.
• Option screens for in-game and menu variations are unified in style and appearance.
• Killed some of the old files to clear some space.
Combat section
• Played around with attack animation speed, sped up them up for about 20%.
• Due to internal logic malfunction, jump animation followed wrong algorithm. Fixed the problem, now jumping should be a little more fluent.
• Changed fall speed for jump-ins to be more consistent.
• A few small tweaks to attack and jump animations.
• Fixed typos on stat % affection for some skills.
• Added fade for smoother transactions from the combat screen.
Now, what to expect further? We are content with overall development so far and want to focus on creating new content with one exception. We heard your opinion on the first sex scene, so we’ll build second prologue with a classic VN approach for sex.
During the next week, I’ll post first Q&A block on Patreon to keep all info in one place. Looks like we’ll need a FAQ section for the future. Next content update is scheduled for mid/second half of May.
Tech update is out and version alpha 0.1a is up! Get it on
You must be registered to see the links
page.Change log:
Narrative section
• Changed interface behavior during interactive choices. The main window will be shown and active, so you can use save/load or other menus.
• Added instant text speed via 5 fixed position slider. Please, check this option – due to changes your default speed will be set to the slowest variation, if you have old saves on your PC.
• Corrected a bunch of typos and badly constructed phrases.
Interface section
• Tweaked a few interface panels to have a common theme and discarded some placeholder elements to better mesh between different elements.
• Option screens for in-game and menu variations are unified in style and appearance.
• Killed some of the old files to clear some space.
Combat section
• Played around with attack animation speed, sped up them up for about 20%.
• Due to internal logic malfunction, jump animation followed wrong algorithm. Fixed the problem, now jumping should be a little more fluent.
• Changed fall speed for jump-ins to be more consistent.
• A few small tweaks to attack and jump animations.
• Fixed typos on stat % affection for some skills.
• Added fade for smoother transactions from the combat screen.
Now, what to expect further? We are content with overall development so far and want to focus on creating new content with one exception. We heard your opinion on the first sex scene, so we’ll build second prologue with a classic VN approach for sex.
During the next week, I’ll post first Q&A block on Patreon to keep all info in one place. Looks like we’ll need a FAQ section for the future. Next content update is scheduled for mid/second half of May.