Re: Wolfenstahl
Website is unavailable for me. Mind telling us what's it all about?
Here is the game information from their website:
Game Information [Sprites / CG's]
So, finally I have some time to post this.
As I already explained, we will do 2 games.
But for the time being, let us focus on the first game.
We are in the middle of making this game.
And we would be glad if people would voice their oppinion or giving us advice, critism etc. in order to improve this game while working on it.
1. What kind of game will it be?
2. Game Sprites
3. What content will the game have?
4. Projekt Wolfenstahls Grab-System
5. When will the heroine be Game Over?
6. Game Over CG
What kind of game will it be?
We are currently working on a Hentai-beat'em up game.
It will be similar to the game "double dragon".
So the character is able to move left, right, up and down, while jumping and fighting.
There won't be much level design, since you just fight your way from the left side to the right side.
Beating up enemies, until you get to the boss.
But of course there will be different levels and enemies in the game.
I know that this might sound boring.
But don't be afraid, of course that's not all we plan to do.
We want to implement some rather new "system" in this game.
If it works out well, we will implement this system into most of our games.
So it'll be our trademark.
But I'll get to that later on in this post.
Game Sprites:
Here you'll see some of the already done ingame character sprites.
Yes, there will be high resolution character sprites.
What content will the game have?
Please remember that this will be a small game.
The next one will be much greater.
Content:
There will be one playable character. (Verdani)
She will have about 6 different attacks.
Human enemies only.
3 stages consisting of 2 levels each.
One boss per stage.
animated H-sprites
Game Over CG's with text
Random events and action of enemies
The heroine (Verdani) will also have voice.
Also the enemies will have voice.
There will be no "voice acting" during the Game Over CG scenes!
(except moaning etc.)
At least we haven't planned to do this yet.
The fights will be regular beat'em up fights.
Only 2 enemies will show up on the screen at all times.
The enemies will also "grab" the heroine.
And this is where we will implement our special system.
Projekt Wolfenstahls Grab-System:
Every time I played a similar H-game I was annoyed by button smashing.
Or by hitting the left & right buttons in order to get free.
In most of these games, it was either pretty easy to break free, or it was nearly impossible.
Sometimes the heroines HP was nearly full, but you couldn't get the "break free bar" full due to various reasons.
So you had to sit and watch, knowing you couldn't break free.
If you're annoyed by such stuff just like I am, then you might like what we came up with.
I won't share all the details yet.
But we came up with a system, that avoids mindless button smashing.
Yet you don't have to miss the H-animation.
It also makes it possible to "lose" if you make several mistakes if being grabbed by a weaker enemy, even though your HP where full.
On the other hand it's possible to "win" a struggle if your HP are nearly zero, if you just react accordingly.
The system even gives us the chance, to build in random actions of enemies.
For instance, instead of having grab-animations starting at grab-level 1, then going to level 2 and finally ending with level 3, we tought about leaving this "level of grab" thing behind.
Once an enemy grabs the heroine, he will do random stuff.
He could forcibly kiss her, or play in a different way with her.
Then, while forcibly kissing her, he could do something else on top of that.
We don't plan on implementing limitless stuff here.
But 2-4 different "random" actions per enemy should be enough.
Of course "this" is not everything this system contains.
The enemies can do random stuff, but the heroine can counter those actions!
In general the heroine has 3 measures against/while being grabbed.
trying to break free of the grab
countering attacks (kiss, breast grab, etc.) by the enemy
killing/damaging the enemy while he grabs her
In fact the heroine has to keep a close look at what the enemy that's grabing her is going to do to her.
So reacting correctly to different actions is crucial.
And yes, the Grab-System actually is a secondary fighting system that's being activated when the enemy grabs the heroine.
Just being "grabbed" won't lower the HP of the heroine that much. (it might not do any damage at all)
But the actions that could happen after the grab has been initiated are the important factor.
When will the heroine be Game Over?
Yeah... this question isn't that easy to be answered.
Not if it comes down to the stuff we came up with.
It's kinda part of our Grab-System.
But if you look closely into it, it's actually another new addition.
We don't plan on just letting the heroine being "Game Over" after her HP reaches zero.
In some cases she could be "Game Over" instantly.
But in general, she will be brought to a different place.
Being tied up.
And... yeah... she gets the chance to eventually free herself and fight her way out.
In case she doesn't free herself in time, she will be "Game Over".
Of course this part of the game will have animated sprites as well.
And there will be one short game over CG scene, explaining the animated H-sprites.
To avoid confusion, it's not just an "explanation".
The text of the game over CG's will contain the heroines toughts, and of course stuff the heroines says, or what the enemies say to her.
(but those "said" things won't be voiced, except moaning etc.)
So I guess, this should satisfy most people.
At least I don't know a single game, where there's a h-sprite animation (ingame), followed by a CG scene with text, explaining the scene.
(I don't say that there is no game! I just said that I don't know it... wish I knew one)
There will be plenty of h-sprite animation scenes and CG scenes for each one of them.
You could even say, that this will be a great portion of the game.
After all, we want to keep people interested in the heroines fate after her HP reaches zero.
So our goal of making this game random, and thus more unforseeable, goes til the actual game over.
But I guess these are enough details for now.
I just wanted to inform about our concept.
What we want to implement and what you guys can count on.
Game Over CG:
This is just an excerpt, it's not the whole CG.
In fact it's just about one quarter of the whole CG.
There will also be "good" CG's if you successfully finish a stage.
Not only CG's for losing.