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ACT Unknown/Hiatus [Zicare] Unforbidden


nat5802

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Re: Unforbidden (platformer)

That rock of stumbling lol.

I am really liking it so far but there are a few nitpicks I have.

- The wolfs head seems much to static when fucking. I personally think perhaps having it pant or something could help improve this.

- I like the climbing animation for the most part except for when your climbing the wood pegs. It looks like she is climbing on the air.

- When a dog was after me and I went down the well the dog stood on the air above me.

- At the beginning when the mech went downhill it did not seem "right." The massive gain in speed made it feel like the mech was going down the hill on a slip and slide.

- Also with the mech with its walking animation its feet seemed to slide back a bit when walking if you watch carefully which is also kind of weird. The mech also seems to slide forward a bit after I release any movement keys.

- You can see through the texture a bit 2 mech widths ( Random made of measurement ftw! ) into the rock tunnel near the beginning. And there is another crack about half way through.

- I didn't find the climbing part all that hard nor repetitive but that's just me.

-That line through the rock seems to be in any rock parts through out the game.

- When I slid into one of the crawl spaces my character spazed out then fell through the floor

- Unable to stand up again if I went into the first crawl space and immediately came back out. After getting diamond I was completely unable to crawl back out the way I came. ( To clarify on this point. I was unable to stand up again until I fell down to the lower area )

- Girls feet seem to clip into the grass where you get out of the mech.

- Mech seems to clip into the rock above it at points. Might help to make the tunnel a bit taller.

- Wolf penis clips through girl if you escape and then are caught again.

As far as I can tell that is all the glitches and little nitpicks I can find so far. If I find any more I will update this post.

Also sorry for all the nitpicks.

Edit: Also a little amusing glitch. If you continue to crawl away from a dog after you escape the rape it will follow you but it won't attempt to rape you again.
 
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Sephra

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Re: Unforbidden (platformer)

In regards to the dynamic dialogue and corruption system, I really like the way that's done, works very well; the dialogue itself is pretty good, though i'm thinking it might be spaced a bit too much (just personal preference though).

I'm wondering if you're planning any kind of choice in corruption? I'm just thinking toward the end game, depending on how people play she might end up just enjoying everything which for me at least would make it a bit stale; i'm thinking like, there would be an option to make an exception for beastiality, or pirates or whathaveyou depending on where your tastes lie.

Oh also I felt the orgasm meter increased at an okay rate, but it decreased super quick so the only way I could actually make it happen was breaking free of the sex and getting caught over and over to reset the loop, otherwise the time between one wolf going and the other arriving meant it'd never get up fully.

Sorry for wall of text, looking like a really great game!
 

Zikare

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Re: Unforbidden (platformer)

As far as I can tell that is all the glitches and little nitpicks I can find so far. If I find any more I will update this post.

Also sorry for all the nitpicks.
Sweet, I can almost copy this unmodified into my TODO list.

Don't be sorry, that's useful and respectful feedback. I know sometimes criticism can be interpreted like a personal attack, but that's not a habit of mine :)

The flickering seams in the rocks are because the level is cut into many separate meshes that sometimes are a pixel off due to floating point inaccuracy. I can probably fix them by adding some skirts at the borders.

Unable to stand up again if I went into the first crawl space and immediately came back out.
That's a weird one, because the game doesn't keep track of whether you're in a crawl space or not. Each time you press up, it checks if there's enough room above the player. But there's a trigger collider (that makes the mech break down) just outside, maybe it falsely detected a collision with that. I'll check!

I'm wondering if you're planning any kind of choice in corruption? I'm just thinking toward the end game, depending on how people play she might end up just enjoying everything which for me at least would make it a bit stale; i'm thinking like, there would be an option to make an exception for beastiality, or pirates or whathaveyou depending on where your tastes lie.
Yes, having different levels of inhibition with different partners is something I'm planning.

I have to find a way to avoid raising the overall complexity too much, but at the very least I want a slowly rising overall corruption level, inhibition levels per species and a favorite enemy (based on the last 20 accepting encounters or so) that yields special dialogue.

Oh also I felt the orgasm meter increased at an okay rate, but it decreased super quick so the only way I could actually make it happen was breaking free of the sex and getting caught over and over to reset the loop, otherwise the time between one wolf going and the other arriving meant it'd never get up fully.
Indeed. For now, I just picked a speed that looked okay without further thought since that bar doesn't really do anything yet. I'll tune it to the right speed once I have an actual level with enemies for balancing :)
 

MistaFish

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Re: Unforbidden (platformer)

Wow, I haven't been able to reproduce that one yet. If she still climbed up, it can only be in the animation state machine. I hope I can figure out how that might happen :)
Yup, she climbed up okay. The running animation matched the duration of the climbing animation, but not a big deal anyway!

Also, kudos on the different animations used for climbing depending on the depth of the platform. Adds to the realism nicely.
 

Zone Dweller

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Re: Unforbidden (platformer)

I have a serious problem with the running animation. Her torso doesn't move at all. At least make her upper upper body and hips sway a bit to make it look more fluid. Other animations were OK, like the climbing and crawling ones, but IMHO they can also be refined a bit.

Other than that I like what you got here so far. I love the setting and pace of the game. Keep it up.
 

Stiltzkinator

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Re: Unforbidden (platformer)

I don't think I have anything new to mention as far as bugs go, so I just have one comment, and it's nit-picky. Is there any way you could enhance the heroine's hair? It has sort of a play-dough look to it right now, but I think that if you could improve just on that, it would help make the heroine look better overall.

Like I said, nit-picky, but only because what you have so far is good. Looking forward to what follows from here (dogs really aren't my thing).
 

thswherizat

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Re: Unforbidden (platformer)

I also found it a bit odd that her D cup breasts were completely static during sex with the wolf. Its just one of those things that you know should be jiggling somewhat.

I like the idea of having a bunch of those rocks laid out over an area where you have to run away from the wolf! Also, possibly some parts you need to slide under as well?

I really enjoyed what you had put together so far, and I had to replay it a few times to see all the dialogue choices. You must have really put some time into that!
 

nat5802

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Re: Unforbidden (platformer)

Don't be sorry, that's useful and respectful feedback. I know sometimes criticism can be interpreted like a personal attack, but that's not a habit of mine :)
Alright. I have been told with my OCD I can be a bit to nit-picky so I was a bit hesitant. Might be weird but I find it enjoyable to play games that are in alpha/beta to find bugs and flaws. Figure it helps the creator and can make for a better product in the end. :)

That's a weird one, because the game doesn't keep track of whether you're in a crawl space or not. Each time you press up, it checks if there's enough room above the player. But there's a trigger collider (that makes the mech break down) just outside, maybe it falsely detected a collision with that. I'll check!
I went back and checked a bit more with this bug and found that I could stand up again if I walked back ~ 3 mech widths. But if I crouched within that area right before the crawl space even without entering the crawl space I couldn't stand back up until I crawled back away from the space. I don't know much about programming but if I where to hazard a guess I would say there is some kind of phantom hit box that the game is picking up on that extends past the crawl space towards the broken down Mech.

I also find it kind of weird that any platform the girl climbs she clips into. Don't get me wrong I like the climbing animation. I figure some slight modifications to the platform itself might help with that.

Other then that all my other nitpicks have already been stated by others.

Looking forward to the next beta and I Love this game so far!

PS: I love how you give a quick skip button after the first time a person views the intro. I love seeing an intro to a game but after the first couple of times an unskippable intro becomes annoying.
 

EpicFailGuy

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Re: Unforbidden (platformer)

Any way to turn on V-Sync or something similar for Unity games?

My CPU and video card were heating up - when I went to check why, I found Unforbidden running at 400fps :(


And for gameplay: I sorta wish the climbing up animation was a bit quicker, seeing as how this is a platformer and climbing up happens a lot in the early parts of your first level.
 

ombre vengeresse

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Re: Unforbidden (platformer)

Good work Zikare for your game, it gives good hopes for the future.
 

Zikare

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Re: Unforbidden (platformer)

I have a serious problem with the running animation. Her torso doesn't move at all. At least make her upper upper body and hips sway a bit to make it look more fluid. Other animations were OK, like the climbing and crawling ones, but IMHO they can also be refined a bit.
I'll try :)

I'm slowly getting better with animation, but I find it still hard make things look right. It's good that I started with a side-scroller, otherwise I'd be in even deeper trouble, I think!

Is there any way you could enhance the heroine's hair? It has sort of a play-dough look to it right now, but I think that if you could improve just on that, it would help make the heroine look better overall.
She has a 4k displacement map for the hair, but I think it's too fine and intended for closeups or renders.

I'm really not a modeler, texture artist or anything like that (everything except for the landscape is bought or available for free, with a license saying so). I can perhaps scale the hair displacement map to make it more visible or use it to create an alpha map, giving it some transparency at the ends.

Any way to turn on V-Sync or something similar for Unity games?

My CPU and video card were heating up - when I went to check why, I found Unforbidden running at 400fps :(
Sorry about that. I disabled vsync so I could see how much headroom I had left, performance-wise, when building the map.

Sadly, there's no command line parameter that would allow vsync to be enabled, but I'll make sure to provide that option in the next release.
 

SethK

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Re: Unforbidden (platformer)

Your bext update better include some sound, or I'll smack you with a fish!

By the way. What else do you have planned enemy wise? I mean specific creatures.

Oh, heres a though your stumble rock made me think of. How about a section of the game where you lose your weapon and have to flee various enemies while jumping and sliding under obstacles, with the consequences of failure being obvious?

And lastly, needs buttsex. That is all.
 

glacier

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Re: Unforbidden (platformer)

Any way to turn on V-Sync or something similar for Unity games?

My CPU and video card were heating up - when I went to check why, I found Unforbidden running at 400fps :(


And for gameplay: I sorta wish the climbing up animation was a bit quicker, seeing as how this is a platformer and climbing up happens a lot in the early parts of your first level.
I'll second both those points. My computer's fan was screaming like it was the one being molested by wolves. And the jumping segment felt really tedious when I realized I really was going to spend ~2-3 second clambering up almost every ledge.
 

Zikare

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Re: Unforbidden (platformer)

I also found it a bit odd that her D cup breasts were completely static during sex with the wolf. Its just one of those things that you know should be jiggling somewhat.
I thought it wouldn't be that noticeable :)

I'm going to either animate them or try out this jiggle physics code I always wanted to play with.

I like the idea of having a bunch of those rocks laid out over an area where you have to run away from the wolf! Also, possibly some parts you need to slide under as well?
That could get a bit annoying in the long run, through :D

The sliding is made for exactly that purpose, getting through crawl spaces with time locks. In the final game it will be an upgrade, similar to Super Metroid's speed booster.

Like I said, nit-picky, but only because what you have so far is good. Looking forward to what follows from here (dogs really aren't my thing).
About this, I'll eventually have to come up with more enemies and I'm open to suggestions. I do want to want to keep it a bit beast-oriented, though, since that's my favorite fetish.

Your next update better include some sound, or I'll smack you with a fish!
That sounds scary and awesome at the same time :D

I really wish there was some Creative Commons porn or at least one complete recorded sex session without copyright. Everything I find is either copyrighted or less than 10 seconds long.

By the way. What else do you have planned enemy wise? I mean specific creatures.
So far I have only planned 3 creatures, of which one is the wolf and the other two need to stay secret for the sake of the story :p

I will probably go for a few other animals, possible candidates being horses (probably a voluntary encounter when she's corrupted enough), cougars, alligators, hogs and some made-up ones.

Made-up animals will allow for some exotic ideas, like maybe a knot at the end of the cock, creatures that instead of pelvic thrusts can thrust their genitals alone, or ones which vibrate their genitals to arouse the female. In other words, semi-believable creatures that look like they could actually feed, clean and defend themselves and have limbs other than cocks :)

I'm also planning some tentacle encounters. There is a specific part of the story where this comes into play, but there's nothing firm about how they should look or act yet.

Oh, heres a though your stumble rock made me think of. How about a section of the game where you lose your weapon and have to flee various enemies while jumping and sliding under obstacles, with the consequences of failure being obvious?
Could be interesting. It's quite an effort to script and choreograph this, but I'm working on a non-AI character controller in order to make wolves come out of the woods and disappear back into them anyway, so if that works out, maybe I can manage an escape scene, too

Regarding buttsex, I think I can grant that wish :)
 

mrblack

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Re: Unforbidden (platformer)

Heres you some inspiration for creatures.


It may be hard to keep alligators and others realistic. If creatures were altered somehow and saw the character as a host for eggs, larva, whatever it might make more sense. There could even be a cut scene where she has to find a quiet area to uhm.. purge the implanted embryos before she runs into a special male that will fertilize them. I'm not suggesting it should surround a preggo fetish, not my thing, but it's the only way I might realistically believe a hoard of normally uninterested creatures would want to rape the character.

Realistically speaking of course, but where we are who needs a reason to rape?
 

SethK

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Re: Unforbidden (platformer)

For the sounds you could always just find standard splat sounds and such. Not sure about anyone else, but voice during the scenes usually doesn't work for me.. Just the sounds of the sex itself.

For example, I like RE: Progeny, but the seconded they added voice, I had to turn it off. If the VA they chose was professional quality, it might've been alright, but as it stands now I just find it grating to my ears..
I wish they'd add an option to turn of the subtitles too. The VA isn't good, but the script isn't either. And reading "Don't stop" all the damn time makes me laugh.
 

Zikare

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Re: Unforbidden (platformer)

It may be hard to keep alligators and others realistic. If creatures were altered somehow and saw the character as a host for eggs, larva, whatever it might make more sense.
That one is part of the story. I revealed the part that's supposed to be known at the point where the current release ends on my blog:

If you read the story paragraph under the “Unforbidden” tab at the top, you’ll know Sarah is a bounty hunter looking for a group of space pirates that escaped with extremely valuable, living cargo. She assumes that the space pirates terraformed the planet as a habitat.

However, space pirates don’t build wood bridges, stone wells and mortar houses. The houses have been abandoned and there’s nobody left to ask, but she can discover a broken stone sign and some scraps that reveal that the village is named “Luditia” and that all the males have gone crazy. Moments later she finds out that that was referring not only to human males.

What precisely happened and why will be revealed during the first 1/3rd of the game.

I like that site, that artist really has some hot and exciting ideas :)
 

Twisted1

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Re: Unforbidden (platformer)

I like what you have so far, but please do something about the platforming -- either really speed up that climbing animation or don't rely on it very often.
 

SethK

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Re: Unforbidden (platformer)

Couple more questions I thought up..
How much are you hoping to charge for the final product?
How much do you plan to include in the final demo we see before you stop releasing demo's before the final product, and how many enemies will probably be in it?
 

parjoala

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Re: Unforbidden (platformer)

I was a bit skeptical when I first stumbled upon this project, seeing how unity engine and 3d graphics tend to be too labor intensive for people to actually pull through with their projects, but now that I've played around with it I'm starting to feel the hype. Haven't played long, haven't found any bugs, but I do have a couple of suggestions:

- Giggly breasts, but that has already been mentioned; and no, these things never go unnoticed [heh].
- The... inertia of walking is a bit too strong; that is, it's like the character slides on ice when she stops/lands after a jump. This will get annoying really fast, seeing how this is a platformer. The hitboxes are awesome, though, and catching a ledge is easy if you get the timing right.
- The well part is a bit too long - you just jump from side to side onto the same surfaces doing the same movements; it should either be shorter, or present more of a challenge somehow.
- The run cycle is a bit unrealistic - her legs and arms move, but her body doesn't sway vertically at all; it's a bit weird. Also, no rotation. Just wanted to mention this, I don't see it as a problem, but if you are the perfectionist type, and might help you (although the last one is a tutorial for 3ds max, the guy explains the principles from the first link really well).

As for creature suggestions, maybe look at mythology for inspiration? Also, if you get a bull or something similar in there, you'll be my new best friend. Forever.

Also, a few drunk, raging, lust filled pirates would be a nice and (I guess?) logical addition to the enemy list. If not pirates then at least natives. Because gangbangs add content to any h-game.

Just my 2 cents. Hope you find it constructive!
 
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