Re: [Tit Dang] Windranger's wanderings
Interesting game, and while I don't know the lore involved I'm still enjoying it. However, some points
- You probably should try and explain the combat mechanics better. The normal 'Shot' attack is pretty self-explanatory and obvious, however the mechanics for the magic attacks isn't described/explained very well.
A. The first magic attack you get I didn't realize you had to tap the key to boost it's power. The first time I saw it I didn't see the bar appear at first and by the time I saw it it went away. The second time I did see it but only realized you had to spam the key after pressing it once and seeing the bar move up then go back down again... pressed it again and bar moved, then counter finished.
B. I still have no idea how the dodge or trap-arrow spells work. I see the bar appear, but they are obviously not key-tapping as hitting the key stops the bar moving and cast's the spell... but I'm not sure if I'm supposed to hit it asap, let it get near the end, or supposed to be aiming for something above/below the bar.
Maybe make the bar bigger if possible? Or at least try and explain what the player is needing to aim for in regards to hitting the activate key when the bar is up.
- I'm assuming that English is not your primary language? Are you using a machine translator to translate, or doing it yourself?
I say there because there is a lot of grammar error's throughout the game, and while it is still fully understandable to me.... it is also very obvious. To me, the grammar issue's seem to imply a machine translator is being used as some of the sentences are jumbled up and/or using the incorrect terms.
I can't post any details right now, as I don't have access to the game right now... but I will definitely grab some screenshots of what I'm talking about when I can. As I said, the game is still understandable and I hope you don't take this as being mean or anything. Just trying to help.
- Since your using a manual checkpoint save system (ie the letterboxes), can you edit the menu to remove the 'Save' option? Just a small thing, but a slight annoyance for me.
- Also, maybe consider save point placement. There is at least one save point that should probably be moved imo - the one near the entrance to the goblin cave in the tutorial.
I suggest this because it's at the top of the hill, and down the stairs is a rest-tent. It would be better IMO if the save-point was next to the tent, as I found it a bit annoying to save... then see there was a tent, go heal up, and then have to climb back up to save again. That was just wasting time... and again, not a big deal but just a suggestion.
I do like that there's at least 2 save-points in the town tho, made it a lot easier for someone like me who likes to save heaps as I do stuff. lol
- I like that there appears to be different ways to do different quest's, conversations. Going to have to try reloading a few times just to see what option does what. I like this aspect... even if it means doing the same things over again. heh
- With the agreement to sleep in the tent mercenary stuff... I admit I was a bit disappointed that the options were Scare/Bargain/Refuse when he suggested letting others know about her 'skills'. I so wanted a 'agree' option. lol
Will that ever come up again? Or is there an option to tell-others, that only comes possible if she's done enough other stuff first?
- Also, some of the options the player can take, will they have ramifications or just for-taste?
Such as the scene if she gets herself blind-drunk and passes out (well, at least the 1st time... haven't done it a second time if it's possible) and gets played with by the tent-owner... there's an option for boobs or stomach. Will the choice have any effect in the future? Or just a player-preference (ie likes to see cum on chest or stomach) thing?
Looking forward to more, will be keeping an eye on this project. And I'll be back with examples of the grammar issue's as soon as I can.