Re: Legend of Queen Opala: Origin
I think you forgot Ra'tiki 08, which is also in the hands of the Prediction player, I think.
EDIT: Also, it's really weird that once I lost the Beatrix 03 card, it magically appearing back in the sleeping guy's night stand. I mean, going back to the card dealers to purchase a new one makes sense, but having one suddenly appear in a desk again just ruins the immersion.
I listed Ra'Tiki 07 twice is all. Typo.
RaTiki, so far, is near enough useless. There's not a lot of point to swapping her in.
Kind of goes back to my "Gabe can't balance" thing, but everybody gets exactly one element for weapons and maybe two for skills. RaTiki gets Poison for effects, and Earth and Lightning for skill elements. Her weapons can have Earth on them. Poison is really useful in long fights, if you can get it to take, but no enemy is weak to it, and a few are particularly strong against it or immune—not terribly helpful at present. Three enemies are mildly weak to Lighting, the Contoad and its Legendary, Toad Ninjitsu, and Sir Troublemaker, the Mischief Legendary. Nothing is strong versus Lightning. Only the Nerophant—Broncallo Legendary—is mildly weak to Earth, while several enemies are strong or immune. She gets Resist and Immunity for buffs and Silence as a debuff, but very few things make much use of magic. Meanwhile, RaTiki has shit tier curves for all stats except SP and Intelligence, which she beats Kythe on by 5 and 9 points respectively at level 99.
Kythe has the best (or near enough) stat growth for everything except HP, he gets Might and Power for buffs and Break and Destroy for debuffs, which can actually be used to accomplish something. They're even better together. He gets Wind as an element, which four enemies have as a weakness, but none are strong or immune to it.
Of the remaining three, you can take or leave Gabrielle. Ice has a handful of enemies that are mildly weak to it, and none are strong, but her skills are otherwise generic. The Main Character you obviously can't do without. Three things are weak to his light element, none strong, and his growth is OK. Farah is the speed character. She's about as good as Ra'Tiki. No element for skills really, and Lightning on Weapons. She'll make up for it a bit if you can get her to level 32, when she gets a skill that can stun an enemy for at least 2 rounds with a 75% chance of continuing every round thereafter. Good luck grinding that out.
Gabe didn't even add the "Strong vs. Avian" effects for projectile weapons, that I think were in the last two games.
Put succinctly, if your battle party was Kythe and the MC, each getting two actions per turn, you'd do pretty well. You could leave the rest in the tent. However, since you have to bring them along, you'd might as well pick your two favorite bits of eye-candy, or keep whoever you've leveled up already.