Gear47demon
Tentacle God
- Joined
- May 15, 2013
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- #1,221
Re: Rift Touched
You mentally sigh as you position yourself just right and let go, landing silently on your feet and staying crouched down. Looking ahead you see the entire group bunched up ahead of you just enough that it makes your current plan perfect. They move slowly and methodically, and when the goblin monk turns around you make your move. You quickly prowl close to the group and focus on your lust, building up the chaotic hellfire within you until you’re right up on the goblin monk. You have Hal to your left, Lipper to your right, the elven leader at the center-front with the dwarf and other elf beside him. Beside the dwarf on her left is Bo, the scimitar wielding human, and to the other elf’s right is the red oni. Jin, the half-orc, and the two goblins are closer to the center of the group, and with Lyra out cold behind you things couldn’t be more perfect. You gather the power, stand up, spit out your pacifier, and roar in triumph and climax as your lust explodes outside of your body. Each of their faces is priceless as they turn in shock, and the monk elf throws a punch at you, but it’s much too late. In a pink hellfire your lust explodes and engulfs everything around you in a pink fire more brilliantly than the lightning whip wrapped around your right arm. Each of them screams in agony and stumbles backwards as the eruption of pink hellfire cascades from out of your body and engulfs them, burning the walls, the floor, their armor, weapons, and their flesh. You see little black chars along each of their armors and small bits on their faces as they shield themselves, to no avail, from your burst of lust. The attack itself is over in moments, but you can hear them bellow and howl in pain as your hellfire continues to burn them – you ready yourself into a defensive stance as they begin to recover from your attack. Scanning each of them you see that the goblin archer was hurt the most by your blow and then the half-orc. You pop your pacifier back into your mouth and figure taking out either of them, especially the half-orc considering he has healing magic, would be wisest, though you don’t know what items or abilities each of them have at their disposal. If Lyra is any indication they could all be packing healing and magic potions for just such an occasion.
Good start. Alright think fast: In front of us are some training mats, weight lifting equipment, punching bags, and of course some weights. Center of the room has a small stage with some poles. Back and right hand side of the room has open space, and the left side of the room has a big stage for dancing. Can I use any of this to my advantage?
2:17 am
Choices
You mentally sigh as you position yourself just right and let go, landing silently on your feet and staying crouched down. Looking ahead you see the entire group bunched up ahead of you just enough that it makes your current plan perfect. They move slowly and methodically, and when the goblin monk turns around you make your move. You quickly prowl close to the group and focus on your lust, building up the chaotic hellfire within you until you’re right up on the goblin monk. You have Hal to your left, Lipper to your right, the elven leader at the center-front with the dwarf and other elf beside him. Beside the dwarf on her left is Bo, the scimitar wielding human, and to the other elf’s right is the red oni. Jin, the half-orc, and the two goblins are closer to the center of the group, and with Lyra out cold behind you things couldn’t be more perfect. You gather the power, stand up, spit out your pacifier, and roar in triumph and climax as your lust explodes outside of your body. Each of their faces is priceless as they turn in shock, and the monk elf throws a punch at you, but it’s much too late. In a pink hellfire your lust explodes and engulfs everything around you in a pink fire more brilliantly than the lightning whip wrapped around your right arm. Each of them screams in agony and stumbles backwards as the eruption of pink hellfire cascades from out of your body and engulfs them, burning the walls, the floor, their armor, weapons, and their flesh. You see little black chars along each of their armors and small bits on their faces as they shield themselves, to no avail, from your burst of lust. The attack itself is over in moments, but you can hear them bellow and howl in pain as your hellfire continues to burn them – you ready yourself into a defensive stance as they begin to recover from your attack. Scanning each of them you see that the goblin archer was hurt the most by your blow and then the half-orc. You pop your pacifier back into your mouth and figure taking out either of them, especially the half-orc considering he has healing magic, would be wisest, though you don’t know what items or abilities each of them have at their disposal. If Lyra is any indication they could all be packing healing and magic potions for just such an occasion.
Good start. Alright think fast: In front of us are some training mats, weight lifting equipment, punching bags, and of course some weights. Center of the room has a small stage with some poles. Back and right hand side of the room has open space, and the left side of the room has a big stage for dancing. Can I use any of this to my advantage?
2:17 am
Choices
A. Continue the assault! (With what weaponry/items/tactics/etc. Note: Lightning Whip and Centered Soul are still active!)
A1. Focus on the Goblin Monk!
A2. Focus on the Goblin Archer!
A3. Focus on the Half-Orc Mage!
A4. Attack the human woman named Jin!
A5. Turn your attention towards the warrior Hal!
A6. Try to deal with the goblin fighter, Lipper!
A7. The Red Oni is your target!
A8. You know what the dwarf woman can do; attack her first!
A9. Bo, the red shawled human, looks dangerous! Get him first!
A10. The sun kissed elf with the thin plate has a blessed weapon. He’s the most dangerous!
A11. Cut off the head and the body falls; go after their leader!
A12. Other
B. Move!
B1. Retreat back down the hallway you just came from and try to fight in a choke point?
B2. Move towards the stage at the left side of the room.
B3. Fight amongst the equipment in the room using it to your advantage?
B4. Go for the poles at the center of the room!
B5. The right side of the room looks to be spacious enough for an open fight.
B6. Lure them to the back of the room!
B7. Stand your ground and fight them here!
B8. Other
C. Rift Abilities
C1. Magical Suppression (25 MR each use): Can only be used on living beings. Only works by touching target. Blocks magic use of target for ten minutes.
C2. Blink (35 MR each use): Can be used in and out of combat to instantaneously transport self within ten feet of current position silently and with only a barely visible blue haze as any indication of its use. Can be used in combat to get behind enemies resulting in sneak attack criticals. Cannot go through solid objects.
C3. Lust Strike (10 Lust minimum required. The higher the lust the stronger the attack in intervals of 10. Foot-Fighting only skill): Use lust to increase the damage of your kicks proportional to the amount of lust you have. The higher the lust the more damage is added to the attack. Lust is expended upon usage. Can choose how much lust to use, but at least 10 is needed.
C4. Passionate Release (Expels all Lust): Caster harnesses and gently expels all lust from the body, inducing a climax… without the mess. Drains the caster, decreasing chance to hit and dodge by a minor margin and leaves caster physically weaker, but appears more charming to those around her. Lasts 3 minutes.
D. Magic
D1. Gold Magic Crystal: Healing: Level 2/4: Charges (4/4): Minor Healing (1 Charge, 15 MR): Mild Healing (2 Charges, 30 MR). Can use Blood Magic with.
D2. Blue Magic Crystal: Ice: Level 2/4: Charges (3/4): Ice Shield (1 Charge, 15 MR): Cold Spray (2 Charges, 30 MR). Can use Blood Magic with. (Twenty-four hours on first recharge)
D3. Yellow Magic Crystal: Lightning: Level 2/4: Charges (2/4): Lightning Bolt (1 Charge, 15 MR): Lightning Whip (2 Charges, 30 MR). Can use Blood Magic with.
D4. White Magic Crystal: Light: Level 1/4: Charges (2/3): Flash (1 Charge, 15 MR) (Flash blinds enemies and damages undead). Can use Blood Magic with.
D5. Aqua Magic Crystal: Water: Level 1/4: Charges (3/3): Water missile (1 Charge, 10 MR). Can use Blood Magic.
E. Dances (Skill 2/4. Cannot use Stripper dances effectively due to bulky/less revealing clothing! All dances – except Strip Dancing – lower dancing skill by 1)
E1. Belly Dancing: Uses 10 MR or 20 Lust and bestows a minor physical hit reduction to enemies and a minor bonus to Colette’s to hit. Lasts for five minutes.
E2. Strip Dancing: Strip Dancing (and FULLY stripping, barring weapons) requires 30 MR or 60 Lust and bestows a major overall hit reduction to enemies, mild bonus to Colette’s to hit bonus, and a mild bonus to Colette’s overall damage reduction. Also rapidly increases Lust regeneration as well as halves dancing time thus halving negative penalties of dancing and attacking. Lasts 10 minutes.
E3. Pole Dancing: Requires 15 MR or 30 Lust and also requires a pole (or something similar) nearby to utilize. Sends forth a burst of pure magic that homes in on all enemies and deals minor to mild damage and knocks them down for a single turn. Single use.
E4. Line Dancing: Requires 25 MR or 50 Lust and bestows Colette with rapid MR regeneration and gives a minor magical damage increase. Lasts 5 minutes.
E5. Amazonian Veil Dance: Requires 25 MR or 50 Lust and bestows Colette with a mild damage bonus and +1 skill bonus to all offensive weapon skills (2/4 Hand-to-Hand becomes 3/4, etc.). Lasts 5 minutes.
E6. Lap Dance: 25 MR or 50 Lust required to use. Drains mild health and MR of target, target instantly loses an action turn, gives mild health boost. Lasts five minutes.
F. Battle Intent
F1. Fight to kill
F2. Continue to fight for knock outs
X. Other
Z. Character/Environment Interaction
A1. Focus on the Goblin Monk!
A2. Focus on the Goblin Archer!
A3. Focus on the Half-Orc Mage!
A4. Attack the human woman named Jin!
A5. Turn your attention towards the warrior Hal!
A6. Try to deal with the goblin fighter, Lipper!
A7. The Red Oni is your target!
A8. You know what the dwarf woman can do; attack her first!
A9. Bo, the red shawled human, looks dangerous! Get him first!
A10. The sun kissed elf with the thin plate has a blessed weapon. He’s the most dangerous!
A11. Cut off the head and the body falls; go after their leader!
A12. Other
B. Move!
B1. Retreat back down the hallway you just came from and try to fight in a choke point?
B2. Move towards the stage at the left side of the room.
B3. Fight amongst the equipment in the room using it to your advantage?
B4. Go for the poles at the center of the room!
B5. The right side of the room looks to be spacious enough for an open fight.
B6. Lure them to the back of the room!
B7. Stand your ground and fight them here!
B8. Other
C. Rift Abilities
C1. Magical Suppression (25 MR each use): Can only be used on living beings. Only works by touching target. Blocks magic use of target for ten minutes.
C2. Blink (35 MR each use): Can be used in and out of combat to instantaneously transport self within ten feet of current position silently and with only a barely visible blue haze as any indication of its use. Can be used in combat to get behind enemies resulting in sneak attack criticals. Cannot go through solid objects.
C3. Lust Strike (10 Lust minimum required. The higher the lust the stronger the attack in intervals of 10. Foot-Fighting only skill): Use lust to increase the damage of your kicks proportional to the amount of lust you have. The higher the lust the more damage is added to the attack. Lust is expended upon usage. Can choose how much lust to use, but at least 10 is needed.
C4. Passionate Release (Expels all Lust): Caster harnesses and gently expels all lust from the body, inducing a climax… without the mess. Drains the caster, decreasing chance to hit and dodge by a minor margin and leaves caster physically weaker, but appears more charming to those around her. Lasts 3 minutes.
D. Magic
D1. Gold Magic Crystal: Healing: Level 2/4: Charges (4/4): Minor Healing (1 Charge, 15 MR): Mild Healing (2 Charges, 30 MR). Can use Blood Magic with.
D2. Blue Magic Crystal: Ice: Level 2/4: Charges (3/4): Ice Shield (1 Charge, 15 MR): Cold Spray (2 Charges, 30 MR). Can use Blood Magic with. (Twenty-four hours on first recharge)
D3. Yellow Magic Crystal: Lightning: Level 2/4: Charges (2/4): Lightning Bolt (1 Charge, 15 MR): Lightning Whip (2 Charges, 30 MR). Can use Blood Magic with.
D4. White Magic Crystal: Light: Level 1/4: Charges (2/3): Flash (1 Charge, 15 MR) (Flash blinds enemies and damages undead). Can use Blood Magic with.
D5. Aqua Magic Crystal: Water: Level 1/4: Charges (3/3): Water missile (1 Charge, 10 MR). Can use Blood Magic.
E. Dances (Skill 2/4. Cannot use Stripper dances effectively due to bulky/less revealing clothing! All dances – except Strip Dancing – lower dancing skill by 1)
E1. Belly Dancing: Uses 10 MR or 20 Lust and bestows a minor physical hit reduction to enemies and a minor bonus to Colette’s to hit. Lasts for five minutes.
E2. Strip Dancing: Strip Dancing (and FULLY stripping, barring weapons) requires 30 MR or 60 Lust and bestows a major overall hit reduction to enemies, mild bonus to Colette’s to hit bonus, and a mild bonus to Colette’s overall damage reduction. Also rapidly increases Lust regeneration as well as halves dancing time thus halving negative penalties of dancing and attacking. Lasts 10 minutes.
E3. Pole Dancing: Requires 15 MR or 30 Lust and also requires a pole (or something similar) nearby to utilize. Sends forth a burst of pure magic that homes in on all enemies and deals minor to mild damage and knocks them down for a single turn. Single use.
E4. Line Dancing: Requires 25 MR or 50 Lust and bestows Colette with rapid MR regeneration and gives a minor magical damage increase. Lasts 5 minutes.
E5. Amazonian Veil Dance: Requires 25 MR or 50 Lust and bestows Colette with a mild damage bonus and +1 skill bonus to all offensive weapon skills (2/4 Hand-to-Hand becomes 3/4, etc.). Lasts 5 minutes.
E6. Lap Dance: 25 MR or 50 Lust required to use. Drains mild health and MR of target, target instantly loses an action turn, gives mild health boost. Lasts five minutes.
F. Battle Intent
F1. Fight to kill
F2. Continue to fight for knock outs
X. Other
Z. Character/Environment Interaction
Also for those wondering why magical suppression wasn't used is because I went off of nightshade99's vote for that part. If there was no KO then Colette would have tried for it.
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