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VN/TEXT [Sadtaco] Legend of Eros: Worlds Defiled


DarkOne

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

This question has probably been asked ALOT but here goes
How can you get a key to the game if you want to test it to see if you want to support it?
 

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Hrm, never put too much though into relating it to another person.

Guess it ends up being in my mind a version of a digital circle-jerk (well aware this is a stretch) at worst, and at best it's like having a bunch of guys (The internet has taught me to be cynical, so yes while there are probably females playing your game as far as I'm concerned everyone playing is chrischan [forgive me for bringing that nightmare up]), jerking off in the same room that you're trying to.

Group or gang-bang stuff has always been a big turnoff. Psychologically (Which I am not really qualified to speak on) I'd say it's about dominance, and the lack of which would be associated with either situation.

Whereas coming here is like... going to the porn store, sure we all know what everyone's doing when they get home, but as long as you're not too skeezy (I'm sure it's POSSIBLE IRL) about it we can give reviews, technical assistance, or help progressing towards a goal. Pretense and semantics are typically thought of as negative but from where I sit, they're integral parts of social interaction.

Plus, I download an offline game once per version, whereas I use up bandwidth every time I play an online game. Probably ends up pretty close, but I'd say the offline version would save me at least some bandwidth in the long run.
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

This question has probably been asked ALOT but here goes
How can you get a key to the game if you want to test it to see if you want to support it?
I've never seen a 'demo' for early access.

Seems like it'd be counter intuitive, because most people that are wanting to 'demo' it will be the people that won't be people that get that something is unfinished and needs support to be finished. There should be enough on the blog and website to be able to figure out whether you want to support it or not.

Demos are for finished games.
 
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Wulfe

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Honestly, i couldn't get it to work and it seems to me that the way this is supposed to work is way too finicky to serve as a demo or even alpha-gameplay release. I'm talking of the non-patreon way of accessing the game, that is. I won't pay up-front for something i haven't even seen in action, but that is just me.
Is it really that difficult to get working? I think I have things way more streamlined than most things like this.

Seems you're just saying you didn't get a key. I mean... it's not open access and I'm not sure what gives you the impression that it's supposed to be when text all over says contrary.
It's how virtually every main stream game works where you either preorder it or you hope you are lucky enough to get a key early. Not sure how that can possibly be confusing or "hoops".
I've never seen a 'demo' for early access.

Demos are for finished games.
I've been registered on this forum for a long time, and THIS is the thread that I finally wanted to post on... And I'm posting because I'm both very excited for the potential of your project, and kind of dismayed at your approach to sharing or explaining that potential.

Meikun made some really good points and I wish you'd been more open to them. My experience is similar to his... You probably don't recall but you and I had some brief PM conversations about writing and the planned openness of your platform more than 6 months ago after you posted on a different forum I frequent (probably LoversLab or the old Fenoxo forum but I can't check either at the moment)... I've kept track of the project since then, I've been registered on PlayLewd under this name for 4 months, and I've also checked this thread as a lurker from time to time since you shared some unique info here.

Despite all that I still don't really know anything about the game. I can't find enough information about either the current state of the project, or the track record of your past plans to make the choice about supporting it or not. You have a single gameplay screenshot that dates from the creation of the website. Six months ago you were super excited about the possibilities of the Unreal 4 engine, you talked about it for a while, and then nothing. Not here, not on the blog.
This really isn't about demos or keys, and that's the part you're missing. It's about an almost total vacuum of objective information related to this game's state or future... Your most basic premise: A multiplayer, text-based sexualised roleplaying game is -still- one that I can't really wrap my head around. How is that going to work? I don't know, and nothing you've released helps me to make any better sense of it.

I think you also need to accept that Early Access and Patron Supported are actually -different- business models, and they're not that directly comparable. I paid one (lower than release) price for DayZ, knowing there was a whole team behind the development, and despite being unemployed again I -do- support some Patreon campaigns on a monthly basis. I would never pay $5 a month for DayZ... Patronage is about ongoing support for a developer or artist to realise their vision, Early Access is about pre-purchasing an incomplete product because we're impatient and occasionally willing to fill in a bug report.
Your project is the former, but the point that both Meikun and I are trying to make is that you're not articulating your vision clearly enough for us to know if we want to support that. I'm really glad you've got enough people who are willing to take the chance on it despite that lack of information, but I'm not personally in a position to do that.

On the subject of demos you're simply incorrect. YummyTiger (who's posted in this same thread) has a demo for his Patreon supported game, RipenedPeach have a demo version of FLSM for theirs, Eromancer's current priority is to make a public demo of Malaise & The Machine available before the next Patron release. There are so many more examples that it'd suggest it's fair to argue demos or previous-games are in fact the standard for patron supported adult games, not the exception.
The reason is simple: Demos are the easiest way for a creator to articulate their vision to the people they hope will become patrons... It's not the only way, but it's so common that Meikun used it as a kind of shorthand in his argument.

You may not be able produce a demo for technical reasons, that's entirely reasonable since you're the only developer I know who's trying to create some kind of multiplayer/MMO platform, but I would really, really, really urge you to find some clearer way of articulating both your vision for the future (more than just blogging about ideas) and the current state of the production and gameplay, whether that's many more screenshots, video, some kind of gated 'tutorial' content, or whatever else you can come up with.
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Alright, that's one example.
And Aylia's Story is way later date wise into development and on RPG Maker, big difference. This iteration in the game I've been working what, the past 5 months on with a break this month? If this was as late into it as Aylia's Story, then sure, there'd probably be a free game to play. But it's not. so how can you compare the two, especially when it's to an RPG Maker game?

But there's thousands of other examples of free to play games that never have a "demo", seeing as how that's unnecessary once it's free and released, but they have earlier buy-ins before it's released.
Patreon, or an optional monthly contribution in general, both go along fine with early-access or something that has month-by-month content added after it leaves alpha and beta. Don't get what you mean, there.

Tell me what's lacking from the "game info" and FAQ page if you don't get what it's about from that? I can't see things from your perspective to know what's missing.

Maybe a lot of people supporting it are just those that have more faith because they see the polish, or they are ones that played the old prototype and the game info/FAQ page is that bad. But that old prototype is not representative of the new game so that's gone.
I'm not sure the Patreon is actually doing that bad. I only set it up at the end of July. There is a ton more I could do to promote it and these things tend to snowball with times. It's rare for one of these game Patreons to be near $1000/mo after just a few months, so I don't feel unconfident that it'll be in the few grand range early next year. I seem well ahead of the curve, so I'm not sure it's really so bad as you say. As more people become Patrons, and the game gets better, and they spread it around for more support, and I think it'll snowball. That's how it tends to go. It was nearly doubling each month, but this month was a slow month.
YummyTiger, Breeding Season, TitS, all those bigger ones have all had a Patreon for a year or more.

Someone suggested a video, I don't remember if it's here or elsewhere. I'm going to do that fairly soon.
Six months ago you were super excited about the possibilities of the Unreal 4 engine, you talked about it for a while, and then nothing. Not here, not on the blog.
This really isn't about demos or keys, and that's the part you're missing.
Because there's not much to talk about for a new different game when this one isn't done?
 
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Wulfe

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Tell me what's lacking from the "game info" and FAQ page if you don't get what it's about from that? I can't see things from your perspective to know what's missing.
Sure thing... I'd really love to see that video you mentioned, because I think it'd be the best way of showing how all this ties together. But for the screenshots I'd really like to see ones that give insight into the key concepts and mechanics:

- The character creation process. What does it look like? How much variety is there? How much of it is text and how much is graphical? You have a clothing system and I'm curious, is that integrated with the character (graphical representation of what you're wearing) or is it a simpler inventory system?

- The world navigation. You have a small banner-like image of a starmap, but how is that used in context? What does it look like when you leave one place and arrive in another?
In the background of the Caysey image is something that looks like a checkerboard; is that a local map? If so how is it navigated? Are tilesets a thing you're planning for the future?

- We can already see what an interaction with an NPC looks like (Caysey), but what happens when a player interacts with another player? Is that IRC style chat, or pre-scripted? And can the players share an interaction with an NPC (i.e. have a threesome), and if so how does their relative text change, if at all?

- What do the shops look like if they exist already? How do they tie into the inventory system, assuming there is one? If it's trade-window style, can players also trade items and equipment between themselves? Is anything quest-locked?

- How is the world populated at this point? Can we see a couple of the other NPCs? Learn about the different species? Maybe get a few short biographies of selected inhabitants?

Those are the kinds of things I've been curious to actually see. I feel like I've left a couple out, but I can't recall them offhand.

Because there's not much to talk about for a new different game when this one isn't done?
This was my mistake then, getting locked into an incorrect idea/interpretation. All this time I believed you were looking to use UE4 as a platform for this game, which I excitedly thought might mean things like a 2.5D starmap to navigate the universe, or some animated image-frame backgrounds. That sort of thing... Was I really way out of line to think that a UE4 backend could also serve a text-based interactive environment?
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

This is only the first alpha release and a lot of that is to-be-determined based on feedback and what ends up working best.

But like it says on the Game Info page, it plays like a modernized MUD. Most stays very narrative based.

And it says on the game info page that the planetary map is there to make it easy to travel between different areas. Lots of games like Corruption of Champions have problems where things getting so cramped and messy when there is too much content under a few "explore' options or whatever.

The 3D planetary system map does not use UE. That's overkill for something so simple.
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Main and Test Server Update, Alpha 1.2
  • Progress through scenarios is now saved between sessions on the client. (This fixes it describing something as unfamiliar when it shouldn't, and so on)
  • Updates to the renderer.
  • The starting screen now will detect if WebGL isn't support and/or has crashed on your browser, and report an error to that effect.
  • Starting screen errors are more clearly noted.

There is a known issue with the "More of the same?" options on the 'taur girl sticking in place when you select one. I'm looking into that and will have it fixed soon. Think I'm getting too tired to get it done today.

After fixing that and the issue where items aren't properly instanced (will take a bit, it's a deep rooted engine issue), I'll be working on the 2nd alpha release that'll have some of those new features I've mentioned earlier.

December was light on content, but that should pick up. Lots was slow due to holidays, and I'm still looking for at least one new writer since none have met that 10k words of content per month benchmark lately.
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

I really need feedback to see what sort of rewards people would like for their contribution, and any stretch-goal sort of ideas they may have.

I'd appreciate if you can respond in this thread:
That way it's all organized for me, but responding here is fine too.
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Alpha 1.3 release candidate

I updated the test server with some fixes.

I'll be updating the main server in a few days - assuming these fixes don't create new problems (please report problems) - along with giving a key each emailed to a few thousand of the oldest registered accounts.

Engine:
  • Fixed an engine issue that lead to it being unresponsive when selection any option in response to "More of the same?" from the female 'taur.
  • Added the missing instance id to an object's properties
  • Fixed an engine issue that wasted a lot of data and caused the bug where your clothing would seem to get unequipped, and you would see issues like "removes your bare breasts" in the writing.
  • This would also cause problems with things not being equipped the same when you leave the game and come on again. That'll probably be an issue that still persists between server restarts until a further update, however.
  • Fixed an issue where scenarios were being bound to a tile multiple times, and explorable only scenarios were getting bound to scenarios on initialization of the server that shouldn't be. Fixes roll chances too high, and explorable only scenarios coming up without hitting "Explore".

Tools:
  • Fixed the tool showing multiples of a scenario when a tile was clicked if it was an explorable scenario.

Patron Bot:
  • Fixed an issue with capitals in emails which was effecting 8 Patrons.

There is a known issue with player data not saving on scenarios between sessions, and even between instances of them. But there is very little content that this effects, and I'm going to be focusing on some other things before fixing that.
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Alpha 1.3 update, and new keys given out

I’ve given a key to all accounts that were registered before August 1st, 2015. 4449 in total. If you have a key, it can be found on your account page.
Each key is a 2 use one, so those that get one can also share it with someone else to grant them early access to the main server as well.

I’ll be sending an email out to all those that got one as well later today or tomorrow to confirm for those that got one. But you can just check your account now if you think you registered before then and it’ll be there if you had.

Also I fixed an issue where the main server would be missing resources the client needs to fetch whenever the test server is down, and did some various other things that just make deploying updates branched off from the test server easier and more painless for me.
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Oh, and I just took a look and we're nearly at 200,000 words of content which is actually further along than I thought we were.

I'm looking to spend most of February working on increasing most of the content now that nearly all the bugs are fixed (just three fairly small ones remain that I'm aware of). I'll be getting back to writing myself, and working with the other writers to get more written and polished up.
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

I've been just mostly thinking, working on some new content, and getting the new writers situated. So this is just a few minor things I got added or fixed up. And like usual I don't put the added content in these notes since you can see that on the Dev Tracker for the most part.

  • Added some extras to the writing parser to further make changes to content based on past choices easier.
  • Fixed a bug with saving certain client data that messed up how things were displayed between sessions.
  • Removed something about how scenario content is displayed so some odd edge cases wouldn't happen when it comes to different ways to deliver content. It now no longer removes repeated selections, and instead has the whole entire history for the duration of that scenario.
  • Scenario content now starts from the bottom up, instead of at the top, so the new content is consistently at the bottom.
  • When reloading from a save, you now start at the last area you were playing at.
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

I want to reiterate that we're always looking for feedback on the game, and that you can post that on the . In developing a game, you sometimes see things a certain way and things seem to play fine, but you need that perspective of how it is for people that are fresh to it and how that might not be the best. We especially need feedback from those that are supporting the game monetarily and helping progress it that way, and what they expect, what could be better.
It's just an alpha, yeah, but you shouldn't just assume that things will magically get better and that we've thought all that you've thought, especially when there are things that you don't see written in the "game info" or otherwise haven't seen mentioned. So don't be shy on giving your feedback on issues you ran into, or things that you think that could improve the game which fall in line with the sort of game it is.

There's quite a lot of people that are pledging to the Patreon then canceling before a payment. I'm not sure if these are just people trying to abuse and cheat Patron's dumb system, if they had problems getting things to work, or if there is something they expected when pledging that they didn't actually get so changed their mind. For the last two, well feedback would be helpful that we haven't gotten a lot of yet.

Anyway, I think this fixes all the problems with Alpha 1. I'm going to start on Alpha 2 that should be out in March or April, which will add a number of neat new features. Alpha 2 will also fix one of the two last remaining engine issues that are in the way of a beta release and making the game freely available to non-supporters more widely, the saving and carrying persistence between player instanced game objects seamlessly, which is the cause of some "bugs" at the moment. (The other issue is caching to help lower bandwidth costs and further speed things up)
When Alpha 2 is released, I'll also be updating the main server with the test server content that's polished enough for that, which should be around a 30-50% increase in the amount of written content that's currently there. I'll also be giving out at least another 10,000 keys along side the Alpha 2 release, spread between the older registered users and large keys I'll post publicly again.

Site:
  • Fixed an issue where things on the account page didn't update in a proper order, so it'd still say you don't have main-server access after redeeming a key.
  • Added a "logout" button to log out from your account.

Game:
  • Added more detail for female sex that was missing.
  • Fixed some more PARSE_ERRORs, including one that wasn't finished for plural body parts (thighs, arms, etc). Still need to add some things for how it generates descriptions for asymmetrical pairs.
  • Fixed some more content issues that had things displaying that shouldn't have been under certain conditions.
  • Fixed some new crash issues that came up due to some previous updates.

There's been more content added to the test server as well, but you can see the for that. Some point soon, I do want to start doing like "content" recaps to better go over them, but things can be pretty hectic with my programming side of things right now.
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Test server update
So far, still updates to get some enhancements to the engine all working smoothly, and to have the capabilities there for new upcoming features. Also got some more bugs fixed.

  • Introduced a preliminary to restore player instances of game data. This should make some content work that wasn’t before, like the Macsen sex scenes that required tracking a “fondness” he had for each player. It also gets items restoring to their previous equip/unequipped state, and makes a lot of new content we’re working on possible. It’s just preliminary since it’s just a short persistence, and there are a lot of things I need to do over the next few weeks to get it fully capable and efficient.
  • Fixed some more issues with parsing. “Eyes” would sometimes say they are bare.
  • Fixed an issue where the camera would move inaccurately in some cases, particularly when teleporting a great distance.
  • Made some small client changes to improve its efficiency slightly.
  • Lowered the rate of libido gain (did this one a while ago and forgot to note it).
  • Libido is now mostly working and updating correctly.
  • Fixed an issue where some game objects would not get listened for changes on them. Only affects some new content being added, and nothing that was previously there.

I did notice some more issues with the parsing of what clothing is covering correctly. Some things seems to be showing bare and I’m not sure if it was doing that before this update or not.
I also think there’s some issues with parts of the player and/or their clothing being “cum covered”, “egg-filled”, and things like that, and how they’re handled by the content, especially with multiple things like that. I have a more robust ailments/conditions system which I might want to have implemented for the Alpha 2 release.
And there is some odd issue with underwear that makes them unequipable now that I need to look into. But besides that it seems like I’ve gotten most most of the new issues that have come up from this recoding resolved.
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Here's a preview of the new input feature that's been added in.


It's something I've wanted to add for a long time, but took a while to figure out the right implementation that'd be flexible in how it can be used as well as polished. Well, that and it took a while just to get the game ported 100% onto my new engine.

We'll be using this for quite a bit of content in different ways really soon.
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Programming wise, things seem to be in a good place unless there is some new crash bug or something that's come up that I haven't seen yet.
The new engine is a lot more efficient, and I just have maybe 3-4 days total of programming to do to completely have it ready.

It's April 10th now, so that's plenty of time left for that, but it's a question of having the content I want it to have, both enough of it and polished up in time. That's much more questionable.

So I'm not sure if I'm going to hit that April goal for the release. I'd like to, but I ultimately want it to be a good release.

I want to write a lot myself to help in that regard, but first I really need to add some more to the site such as polls, a way for supporters to redeem extra rewards for their contributions, and some other things.

Whether it's out in April or it's delayed until the next month, I'm still going to be giving out a few thousand free keys so a lot more non-Patrons can play the Alpha2 release, so be on the lookout for that.

Additionally, I spent some time rewriting a lot of the Patreon scraping bot that gives people game access, which fixes some minor issues issues with it. I also got it to use about 1/7th the memory it was using when I hastily wrote it in the past, which was getting in the way of how much was available for that game itself.
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)



Wew.. I kept running into one issue after another that made this take a lot longer. Ended up having to recode a significant amount to get the game-state to properly restore for different players. Then I kept finding a bunch of other bugs, when I want the features and content here to be nicely bug free and polished.

I have updated the main server as well as the test server with this release candidate. The main server, at the time of writing this, still has the same old content from Alpha 1(except for what's added due to bug fixes that aren't on the content), but tomorrow I’m going to be looking over what is in good enough of shape to be put up on the main server as well.
By the time the proper Alpha 2 release comes around (should be in the middle of May, depends on if new issues are found and how long it takes to get the content for it finalized), the main server should be brought up to parity again. There’s just some content on the test server that needs to be polished up and finalized enough first. That should be about 3-4x the content the prototype had, and 50-75% more than Alpha1.

Game
  • Tons of recoding of stuff under the hood… Bleh
  • Updated NPC cards so that changes to them are updated as they happen. (ie changing their stats, portrait, etc)
    A complicated part of the backend is working correctly when it comes to instancing and saving/restoring different game states. This fixes a ton of issues, including the not having clothing/items equiped or unequipped properly how they were last time you played, among tons of other things that were limited with content moving forward especially
  • Cum/Squirt is now in the list of descriptions that you can change.
  • Stats levels on chargen can now be selected via dropdown in addition to the slider and are now faded out if you can’t afford them
  • Added a new %____Short descriptor to parsing for all body parts that always outputs a concise description
  • Logical NOT (aka !) in the writing parser now properly works with function conditionals
  • Made more changes to how the scenario scenes are delivered, so the entire scroll back is there. No more fancy removing duplicate scenes since they often aren’t duplicates and mess up the flow. Now it just works more straight forward.
  • Removed the spin of the space station map. Will replace it with something else later on.
  • More minor client efficiency improvements
  • Saves have been wiped

  • Fixed a new crash bug
  • Fixed an exploit that allowed faster than intended movement (still needs improvements, though)
  • Fixed the herm trait not having default penis and breast sizes
  • Fixed an issue where body parts with a synonym appeared twice in the descriptions part of chargen
  • Fixed some default description issues
  • Fixed a new issue with clearing saves that came up in the last update
  • Fixed an issue where the string parsing wouldn’t show falsey values like “0”
  • Fixed an issue where the word counting didn’t count the words in dialog, and thus made it appear as though less was added
  • Fixed the remaining issue with the camera sometimes not focusing on quite the right spot when first entering a map
  • Fixed another parsing issue that would show “PARSER_ERROR”. Should be the last unintended one
  • Fixed an issue with underwear not working right on a newly created character with the default sex not changed
  • Fixed the text on the bottom right in the game being that super outdated message. Woops.
  • Fixed an issue with the site not giving an error when trying to add a duplicate name to your account. Instead, you can now pick any name you want for additional characters and only your account name is unique, so you can now have a non-unique character name that someone else also has. This also includes a special id to differentiate duplicate numbers when they appear. (Sorry, everyone that was trying to make a character name “Slut” before!)

Other
  • (Hopefully) Better clarified things about when Patrons receive keys, which is when payment is confirmed.

Tools
  • Fixed a new issue in newer versions of Firefox, and sped a part of it up.
 
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Sadako

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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Sooo Patreon banned my bot.

See, normally services like Patreon have what’s called an application programing interface(API). It’s protocols for interacting with the outer layer of some other software. A service like Patreon would usually have an API that gives you some secret keys, similar to a password, that lets you communicate with its servers to get information you should be privy to and to perform functions you could do as a user, but via your own software communicating through those protocols.

Yeah well, Patreon doesn’t have that. 6 months ago, after I first made my bot, they did introduce a basic one, but it doesn’t do nearly as much as my bot does(…did), so it isn’t usable for me and LEWD.
I can’t, for example:
1. See past confirmed payments, only the current pledges. This means if someone paid me money, but aren’t currently pledging, then later link their account, well I just can’t see them in Patreons API at all and see that they have a confirmed payment. Woops?
2. There’s no payment total, only what their current pledge is (whether it went through or not). This means I can’t credit people for all they’ve contributed with the Patreon API like my bot has been doing with the credit total on people’s account.There’s some other things, but those are the show-stopping issues that make it unusable as far as doing what my bot did to give people access to the game and to credit them appropriately.
Because my bot couldn’t get any information on my patrons, she just set the pledges to 0… I went ahead and set these all to “5” for now so all that had a $5 pledge or more go through previously can still play on the test server, at least.I’m not sure how long this went on. I was just notified of pledge amounts not showing up right on patron’s accounts a day and a half ago. So it does seem that the ones that paid last month might not be affected, but obviously this sucks for the new ones.

I’m not sure on an ETA on when/how this will be resolved. I messaged Patreon’s support, and the easy and quick resolution would be for them to whitelist my bot.
If they don’t and I have to wait for them to improve their API… I have no clue how long that’ll take since it took 2 years for them to introduce the very basic API they have now. But who knows.If neither of those happen… I might end up having to finish up getting my own payment services finished sooner rather than later. This is a pain because I wanted to, you know, focus on actually making the game right now. I also probably wanted to stick with Patreon even after I added other ways to contribute because I think it’s convenient for a lot of people to use and they might not want to pay directly to my site, you know?
 
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Sadako

Demon Girl Pro
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Re: [HTML5]LEWD, an erotic text adventure... in space! (Alpha1 release is out!)

Bot back up; you can link accounts and get credit again

Well, for now at least.
I'm not sure what changed. Maybe it's because I had her turned off for a day.
In the past she was relogging into Patreon and updating information every 6 hours since I was getting a lot of messages of people asking where their key was that couldn't wait a day.

So I don't know.. maybe if I cut her back to scraping every 24 hours, I won't have the problem.
Or maybe Patreon whitelisted her but hasn't notified me of that yet. That is what I requested of her, and the customer service person notified me that they'd have to ask around and try to get back to me on it.

Either way, my bot is working at this moment so people can link their LEWD and Patreon account again and get their contributions credited properly once more.
 
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