Re: Renfield
A vast, open world is only interesting if it has interesting things in it. Making and placing said things is going to take a lot of time, effort and inspiration. Set locations and stage-style setups are fine in the meanwhile. Or even permanently, if it's good stuff.
Exactly.
Which is why I chose to make the game 2D in its first incarnation.
Originally I wanted to make an Elder Scrolls-style 1st person game right off the bat.
But after I'd gotten the basic systems in place, it began to sink in just how much time was involved in building the world itself.
The size, complexity and level of detail expected from a full 3D game is so much higher than a game with a more "classic" framework.
Just look at projects like the ones trying to rebuild Morrowind or Oblivion using Skyrim's engine.
The Skyblivion project has been going on for 5 years and they still describe it as a "very early alpha".
Now consider that they aren't making an original world; they're duplicating an existing one.
If they had to make something of similar size, but an original design, the time needed bloats even more.
Clearly I needed to come up with a humble solution to this while I installed all the other systems an RPG needs.
So what we'll do is advance through several phases of world space.
Phase 1: Purely instanced through menus (Corruption of Champions, Flexible Survival (Single Player Version), Trials in Tainted Space)
Phase 2: Small instanced free roam areas (Monster Hunter, various Japanese RPGs)
Phase 3: Larger instanced free roam areas (Witcher 1 & 2)
Phase 4: Massive instanced free roam areas (Witcher 3)
Phase 5: Entire world open and persistent (Elder Scrolls, Fallout 3/NV/4)
In short, once I'm done with the stupid generic flavor events I need to introduce the playable female character at long last due to overwhelming demand.
But after that I'll start generating field maps.
They'll be procedurally generated at first, but the good news is the same software that makes the landscape and places trees, grass and rocks can also place gathering nodes intelligently.
Plus there will be random battles that will place you nearby on the same map (Like in Chrono Trigger; no moving to a separate scene).