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ACT Abandoned [The Zeta Team] Project X: Love Potion Disaster (Latest Build: "NExT" 2019-01-29)


joshfire

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Re: Project X: New update v5.8 released April 8th 2015

for the love of god someone please give me a level save so i can keep one for the boss and play trough the stage with the other. stage select dint save i play trough that hole annoying level futas where least favorite to fight seem to grab to fast get to the boss quite go to load nothing!!! this game is getting more and more annoying actually think it mite have gave me a headache dint have one till i played trough the level
 
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Taboo-Sho

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Re: Project X: New update v5.8 released April 8th 2015

Anyone else feel like the boss was a whole lot of nothing? Like such boring animations to me. You have this futa (Lizard?) yet they have it use the tail over the dick... why?
 

Sonatafox

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Re: Project X: New update v5.8 released April 8th 2015

Anyone else feel like the boss was a whole lot of nothing? Like such boring animations to me. You have this futa (Lizard?) yet they have it use the tail over the dick... why?
I think honestly my biggest issue was just how long the scenes took. After a point its just like 30 seconds of "okay, lets get on with it already" especially with zeta's animation with real zeena and the whole selfie thing. But yeah, you've got female zeena and 4 mirror futa zeenas, you'd expect them to always use their dick since if you wanted a scene without it, regular zeena would have that covered.
 

XSI

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Re: Project X: New update v5.8 released April 8th 2015

I liked the selfie, that one amused me. Though I did not find a lot of variation in the boss' animations for different characters. I suppose I expected somewhat different things

One more thing to consider is that longer animations represents a slight increase in difficulty, as you are on a timer in most fights. So it makes some sense for later stages to have longer animations as this means that independent of lives and health, getting hit will take up a longer part of your allotted time per fight
 
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Sonatafox

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Re: Project X: New update v5.8 released April 8th 2015

I liked the selfie, that one amused me. Though I did not find a lot of variation in the boss' animations for different characters. I suppose I expected somewhat different things

One more thing to consider is that longer animations represents a slight increase in difficulty, as you are on a timer in most fights. So it makes some sense for later stages to have longer animations as this means that independent of lives and health, getting hit will take up a longer part of your allotted time per fight
bosses dont have a timer in their fight so for the most part its just a time waster. Other than that in the actual game outside of bosses they give you 99 in game seconds which is probably more accurately around 200 actual seconds since it doesn't actually tick down as fast as real time making it kind of irrelevant to be caught once or twice since screens usually only have like up to 4 enemies, sometimes 6 or 8 in the form of two waves. Also honestly using longer scenes as a means of artificial difficulty is just silly. God forbid they decide to start putting in animations that are a minute long, that really just takes away from the game at that point. The porn is alright but I'd rather full animations like that be in the gallery mode rather than taking away from what little game there currently is if you wanna call it that. It might as well just be jump attack simulator at this point.
 

Mikufanboy

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Re: Project X: New update v5.8 released April 8th 2015

You could also play as the characters that don't have animations for the new levels, I believe their missing animation pose lasts a lot shorter then when it plays out with the main four. I like the balance of the animation length in this H game, it's certainly better then having it be too short and I believe the way they're doing it is correct if it takes from the boss Zeena, in that the animations continually progress making it possible to fap to on the go. Perhaps they'll give us an option to skip animation for sfw or speed run purposes, considering they plan on making a SFW game in the future it's not too unlikely to see.
 
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Papanomics

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Re: Project X: New update v5.8 released April 8th 2015

Got to the lava raft and beat all the waves, now the game is just in limbo not doing much of anything. I didn't get the Zeena fight at all.
 

156_163_146_167

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Re: Project X: New update v5.8 released April 8th 2015

Hahahahahaha well fuck, they actually did something wrong. Glad I didn't grab this already only to find that out.
They didn't do anything wrong. It was on purpose. They don't want to add this stage to the gallery only to redo the entire thing soon after. That would be a waste.

However, if they have set it up properly, adding new animations to a gallery should not be much work at all. They make it sound like it's a whole lot of work. I would assume it's as simple as adding a few values to a list of enemies that should be present in the gallery or something. But it sounds like they didn't have maintainability in mind when creating the gallery.
 

Sithri

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Re: Project X: New update v5.8 released April 8th 2015

They didn't do anything wrong. It was on purpose. They don't want to add this stage to the gallery only to redo the entire thing soon after. That would be a waste.

However, if they have set it up properly, adding new animations to a gallery should not be much work at all. They make it sound like it's a whole lot of work. I would assume it's as simple as adding a few values to a list of enemies that should be present in the gallery or something. But it sounds like they didn't have maintainability in mind when creating the gallery.
honestly from the sound of things, their programming side is more or less the messiest part of their game which explains why they are always talking about redoing their stuff

probably to make things more streamlined for newer content

the game project is probably a huge ass learning experience for them in terms of how to organize everything because i sure as hell took my time learning that when i was programming
 
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cm46138

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Re: Project X: New update v5.8 released April 8th 2015

Just a heads up. I tried the download link on their website which directs me to some file sharing site that has a scam phishing script and locks my browser up.
 
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Fenril

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Re: Project X: New update v5.8 released April 8th 2015

Then scan your computer for malware because it worked just fine for me.
 

Penttiseta

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Re: Project X: New update v5.8 released April 8th 2015

Could someone provide save. I started new game as instructed but the stage select is locked. I realy would not want to grind allthe way from start with 1 sitting just to see the new map and have my fingers cramp for the next few days =D
 

JAB

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Re: Project X: New update v5.8 released April 8th 2015

Could someone provide save. I started new game as instructed but the stage select is locked. I realy would not want to grind allthe way from start with 1 sitting just to see the new map and have my fingers cramp for the next few days =D
There is a save a few pages back, on page 170.

Replaying this game reminded me why I got a save file last time, the freaking Invincible Ghosts. Why are they a thing? Really? You can't hit them, but they can grab while invincible and you can only block them on a meter.
 

magicldick

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Re: Project X: New update v7.4 released August 19th 2017

Inflation is a terrible fetish but I like the impregnation animation when you "die"
However I never did figure out how to avoid the grapples, which button do you press to escape them?
 

magicldick

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Re: Project X: New update v7.4 released August 19th 2017

oh and I think it's funny Zeena got added as a boss but not as a playable character. What a shame.
 

whiteninja

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Re: Project X: New update v7.4 released August 19th 2017

What the heck is going on with the tails futa animation? It looks like his head/body and especially dick get really huge.
 

shadowman

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Re: Project X: New update v7.4 released August 19th 2017

What the heck is going on with the tails futa animation? It looks like his head/body and especially dick get really huge.
New animator. Pen tapped out on Tails :c
 

wolfarren

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Re: Project X: New update v7.4 released August 19th 2017

i actually like the animation style for tails the new animator used although the animations are fast compared to the others it looks better just wish there was more varity since the futa animations are all somewhat the same for tails atleast.
 

156_163_146_167

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Re: Project X: New update v7.4 released August 19th 2017

Inflation is a terrible fetish but I like the impregnation animation when you "die"
However I never did figure out how to avoid the grapples, which button do you press to escape them?
Same button you press for your special attack. The attack that consumes the blue bar under your "health."
 

CrazyPerson

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Re: Project X: New update v7.4 released August 19th 2017

Inflation is a terrible fetish but I like the impregnation animation when you "die"
However I never did figure out how to avoid the grapples, which button do you press to escape them?
It's your special attack button - when the SFX plays and you get an exclamation mark over your head, you get a moment to press it.

HOWEVER: Beware that the QTE ALSO fails on the first press of normal-attack, not sure if other buttons.
So if you walk around spamming buttons, or are in the middle of a combo,
you basically never manage to escape, unless you have godlike reaction speed.
 
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