I doubt it, the early release is one of the main incentives for pledging, at least I would think so. It is gonna be kinda wonky having the releases on separate months though (assuming they do finish up by the end of May), makes me a little sad ;-;since this is the full release is it dropping to everyone at the same time?
The full release will follow the normal schedule of three releases.since this is the full release is it dropping to everyone at the same time?
So this is the final update then, save for bug-fixes? No more content after the next one?Pretty good! We have most of the core ending stuff done, but unlike previous updates, we can't reschedule any side content to next release. There's some more of that to do yet, but we're working hard to finish.
here are some relevant parts of their newest patreon post:So this is the final update then, save for bug-fixes? No more content after the next one?
Most likely. I would consider an ending scene for the main story to definitely be a part of the "core experience". Not that I'd complain either way.get slightly hype. can't go full on yet
wonder if the minotaur one fits into the ending of if it's going to be a regular bad end like tentacles/prison
It's a little of both. During the final dungeon, you will have options that let you proceed with the main ending, or fail in ways that take you to longer bad ends, including the slaver and minotaur ones.get slightly hype. can't go full on yet
wonder if the minotaur one fits into the ending of if it's going to be a regular bad end like tentacles/prison
Yes. Though this is a double update, nothing about our usual pattern has changed, so you can expect the public release seven days after the Patreon one.7 june, only patreon?
Sorry I didn't respond before now, I've been really busy with this release. >.<Question about the endings, how particular with choices do we need to be for specific endings? Off the top of my head I recall choosing your favorite, and then the reeds that affected the monster taming scenes, perhaps stealing at the minotaurs place has some weight as well? And of course plain old affection levels (or maybe the choices themselves trigger it?).
Understandable if you don't want to answer yet. I'm mostly thinking about how many playthroughs it will take, or how far into the story you can go without making any impacts on the end scene. Anyway, four days and change hype hype hype.
Ah, really? Well, I added an invisible tile that should keep him from standing in the way, I hope that will help.In guy's hut where you stay at the beginning, can the little passage at the bottom be widened to 2 blocks instead of 1? I feel like I've spent half my life waiting for the guy to get out of the way..
That's a lot of good news to hear, even the cause for late response Sounds like getting all the endings shouldn't be too tedious, and less than a day until we can start on it!Just as an official statement in case bumping the thread generates any expectations: we're still aiming for the release date we gave in our previous announcement, and as we said there it is based on North American time zones.
Sorry I didn't respond before now, I've been really busy with this release. >.<
As a general answer, the endings are primarily based on affection and the requirements aren't too high. There's nothing you can do to completely lock out an ending, so I expect many people will unlock multiple endings per playthrough.
Yup definitely planned on saving often. I'm just asking out of curiosity how this larger update might have changed or not changed the usual work load.There's always going to be issues to find on the first release, however minor they may be. That's pretty much the nature of getting things early and no amount of polish is going to replace thorough testing which would take forever to do properly without a group of people helping out, which is another part of the early release for Patrons.
Just keep in mind to save often and you should be fine though
I think "neither" is the best answer? The amount of work overall was increased because we needed to finish every detail, including various things we'd put off from previous updates. The ending is perhaps a little easier to get right than the usual updates, since it's one big dungeon instead of lots of variable lust events. What's more likely to be buggy is the special bad end, which has a lot of content we've reworked recently and new mechanics that have never been player tested. That's mostly isolated from the rest of the game, though, and so I don't think it will interfere with the experience.I can't leave without asking another question though; Do you think the nature of this update will be more likely to cause bugs/issues or has just as much additional time been spent polishing it?
I'm not sure if you can send patreon messages without being a patron, (I.E, make an account but don't give money) but if you want to post stuff here, we do have spoiler tags.I've actually been meaning to ask, since I don't really donate in the standard method and don't have access to the Patreon feed, how do you prefer to get things like bug reports? I imagine posting such things in these threads could lead to unwelcome spoilers and such.