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ACT [Marionette-h-gameworks] Dark Parasite


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SethK

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Re: Dark Parasite

You're going to need to design fast enemies to make this challenging. I managed to clear the demo of every enemy using only the crowbar- only taking damage three times minus me checking on the h animations. XD

I suggest dog or insects. Cough. <.<
 

Soljer13

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Re: Dark Parasite

desperately hoping for cum inflation, pregnancies and corruption here!
 

dartred

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Re: Dark Parasite

i second pregnancy. real big bellies are my favorite fetish. (real as a bun in the oven, not cum inflation)
 

geugeug

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Re: Dark Parasite

Played it, liked it. Alot! This game has alot of potential imo, other that some slight control/hitbox issues the game feel really well made. I will be awaiting the release! I have one addition or actually the opposite. Can you remove the enemies from the radar? When I didnt realise that the enemies would show up on the radar it felt really spooky and immersive. The radar give you some direction which is good but takes the exitement away. Impregnation/eggs as in the character walking around with a big belly or her slowly being inflated by cum would be awesome by the way! but that is just a personal preverence haha, make the game however you want and dont feel pressured.
 

MajorKagami

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Re: Dark Parasite

Remember short controlled bursts. you should just give the machine gun its own sound as the pulse rifle.

I really like what I see so far nothing majorly wrong with it a little of this and that to make it feel smooth like whats been said and this should turn out well.
 

samo101

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Re: Dark Parasite

Played it, liked it. Alot! This game has alot of potential imo, other that some slight control/hitbox issues the game feel really well made. I will be awaiting the release! I have one addition or actually the opposite. Can you remove the enemies from the radar? When I didnt realise that the enemies would show up on the radar it felt really spooky and immersive. The radar give you some direction which is good but takes the exitement away. Impregnation/eggs as in the character walking around with a big belly or her slowly being inflated by cum would be awesome by the way! but that is just a personal preverence haha, make the game however you want and dont feel pressured.
I was going to suggest the same thing. Make it spooky!
 
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thswherizat

thswherizat

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Re: Dark Parasite

I think you could have the enemies show up on the radar just while the light is on them, so you may shine the light in a direction and have a real 'oh Sh*T' moment. I agree that being able to see everything ahead of time takes away from the challenge.
 

azurezero

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Re: Dark Parasite

Played it, liked it. Alot! This game has alot of potential imo, other that some slight control/hitbox issues the game feel really well made. I will be awaiting the release! I have one addition or actually the opposite. Can you remove the enemies from the radar? When I didnt realise that the enemies would show up on the radar it felt really spooky and immersive. The radar give you some direction which is good but takes the exitement away. Impregnation/eggs as in the character walking around with a big belly or her slowly being inflated by cum would be awesome by the way! but that is just a personal preverence haha, make the game however you want and dont feel pressured.
Marionette, you could add a variable to switch on when you see an enemy, after which they appear on the radar
 

locomanZX

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Re: Dark Parasite

I think you could have the enemies show up on the radar just while the light is on them, so you may shine the light in a direction and have a real 'oh Sh*T' moment. I agree that being able to see everything ahead of time takes away from the challenge.
Indeed.
 

vinnyninny

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Re: Dark Parasite

Interesting concept, and I hope to see more. Please include a tank control option.
 

lazycat

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Re: Dark Parasite

Marionette, you could add a variable to switch on when you see an enemy, after which they appear on the radar
Something that just came to me:
What about a 'ping' button, that shows enemies in certain radius, but also alert your location to them?
With a moderate cooldown between use.

But you basically either ping and go "oh shi-" at how many dots appear, all converging on you, or wonder if you should wait for the recharge on it before moving ahead.
 

A Marionette

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Re: Dark Parasite

Marionette, you could add a variable to switch on when you see an enemy, after which they appear on the radar
Yeah, i`m trying to add the switch to the enemy now so it will draw some point on the radar when it collided with the flashlight.

desperately hoping for cum inflation, pregnancies and corruption here!
I really like the idea of when the bug is attach to you it will lay egg on you and will spawn another bug from the player if you don`t heal it.Will try to implemented it after i finish fixing some crucial bug;)

Please include a tank control option
I`ll try;)

I suggest dog or insects
Yup, there will be dog:cool:you`ve got to have a zombie dog on a survival game.

Something that just came to me:
What about a 'ping' button, that shows enemies in certain radius, but also alert your location to them?
With a moderate cooldown between use.

But you basically either ping and go "oh shi-" at how many dots appear, all converging on you, or wonder if you should wait for the recharge on it before moving ahead.
Yeah, i was planning to do like some radar movement Alien movie thing but can`t figure out how exactly to do that.So i scraped the idea and go for the simpler one.
 

A Marionette

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Re: Dark Parasite

Just tried to add the switch,No luck about the enemy radar, azurezero :(

The frame rate drop to 20 fps, seems the mini map can`t handle it. So, i guess we just have to go with area only map with the enemy invincible:(
 

Darkstrain

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Re: Dark Parasite

So, i guess we just have to go with area only map with the enemy invincible:(
i hope its invisible, although an inmortal enemy that you can only run away from is also good XD.
 

azurezero

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Re: Dark Parasite

Just tried to add the switch,No luck about the enemy radar, azurezero :(

The frame rate drop to 20 fps, seems the mini map can`t handle it. So, i guess we just have to go with area only map with the enemy invincible:(
is the map its own view? i figured it was like that so you could add if variable=1 then draw in that view
 

Burghin

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Re: Dark Parasite

What about making enemy visibility on the minimap a toggled option? Or even a difficulty mode if that's easier. That way, the people who want easy fapping and the people who want tension from not knowing where things are both get catered to.

Looking good so far. Is voicework planned for the future?
 

lazycat

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Re: Dark Parasite

Just tried to add the switch,No luck about the enemy radar, azurezero :(

The frame rate drop to 20 fps, seems the mini map can`t handle it. So, i guess we just have to go with area only map with the enemy invincible:(
:v Try the ping option? (more manual than the alien way tho)

Basically when player hit the ping option, plays a sonar sound and highlight the radius in the minimap in some way (even a simple colored circle is ok :v fancier option like slowly expanding circle or the spinning sonar is also possible)
(personally I think a simple circle that slowly fades out might be interesting, you'd have a small interval between the ping and the fade where you can't really see if there's enemies nearby but they're already aggro'd)

Then,
first do a quick check on which enemies might possibly be in the area (if their position is too far X/Y axis wise, ignore them group the rest) then do a proper radius check based on player's position (a^2 (x-axis distance from player) + b^2 (y-axis distance...) <= c^2 (radius of the scan))

For each enemy that pass that check, shows them on minimap (unhide them really) and also make them aggro towards player :v

' 'a something like that?
 

dartred

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Re: Dark Parasite

will this game have game over cg? like when you lose to enemies you will get a still picture with that enemy.
 

vinnyninny

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Re: Dark Parasite

Can you also include a "view all" gallery mode? For people who just wanna fap? Hate to say it, but not everyone here just wants to play an H-game for fun.
 

Slam Sector

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Re: Dark Parasite

Why does the protagonist stand behind the location she's "anchored" to, rotating in a circle around it as you aim? Why not just have her stand in her "center" and rotate in place, like every other game that uses the Smash TV setup does? It seems like THAT'S the cause of the "turning through walls" problem, and the weird satellite rotating doesn't accomplish anything that moving while aiming can't already accomplish.

Other than that, I don't have any problems. Being easy doesn't really mean anything when we're just going to be walking right into enemies to get our porn. Also, I imagine it's going to get a lot less easy when monsters with ranged attacks show up...

Oh, and I think it's a nice touch that shots continue on their trajectory, instead of just hitting exactly where the cross-hair is sitting.
 
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