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Wolfenstahl


Vinceras

Formerly Havokor
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Re: Wolfenstahl

The girls look pretty well made. Didn't really read the game info since I'm in the middle of owning up MLB '12 The Show...but I'll check it later.
 

Klaptrap

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Re: Wolfenstahl

Website is unavailable for me. Mind telling us what's it all about?
 
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el duderino

el duderino

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Re: Wolfenstahl

Website is unavailable for me. Mind telling us what's it all about?
Here is the game information from their website:

Game Information [Sprites / CG's]
So, finally I have some time to post this.
As I already explained, we will do 2 games.
But for the time being, let us focus on the first game.
We are in the middle of making this game.
And we would be glad if people would voice their oppinion or giving us advice, critism etc. in order to improve this game while working on it.

1. What kind of game will it be?
2. Game Sprites
3. What content will the game have?
4. Projekt Wolfenstahls Grab-System
5. When will the heroine be Game Over?
6. Game Over CG


What kind of game will it be?

We are currently working on a Hentai-beat'em up game.
It will be similar to the game "double dragon".
So the character is able to move left, right, up and down, while jumping and fighting.

There won't be much level design, since you just fight your way from the left side to the right side.
Beating up enemies, until you get to the boss.
But of course there will be different levels and enemies in the game.

I know that this might sound boring.
But don't be afraid, of course that's not all we plan to do.

We want to implement some rather new "system" in this game.
If it works out well, we will implement this system into most of our games.
So it'll be our trademark.

But I'll get to that later on in this post.






Game Sprites:


Here you'll see some of the already done ingame character sprites.
Yes, there will be high resolution character sprites.






What content will the game have?

Please remember that this will be a small game.
The next one will be much greater.

Content:

There will be one playable character. (Verdani)
She will have about 6 different attacks.
Human enemies only.
3 stages consisting of 2 levels each.
One boss per stage.
animated H-sprites
Game Over CG's with text
Random events and action of enemies


The heroine (Verdani) will also have voice.
Also the enemies will have voice.
There will be no "voice acting" during the Game Over CG scenes!
(except moaning etc.)
At least we haven't planned to do this yet.


The fights will be regular beat'em up fights.
Only 2 enemies will show up on the screen at all times.
The enemies will also "grab" the heroine.
And this is where we will implement our special system.



Projekt Wolfenstahls Grab-System:

Every time I played a similar H-game I was annoyed by button smashing.
Or by hitting the left & right buttons in order to get free.
In most of these games, it was either pretty easy to break free, or it was nearly impossible.
Sometimes the heroines HP was nearly full, but you couldn't get the "break free bar" full due to various reasons.
So you had to sit and watch, knowing you couldn't break free.
If you're annoyed by such stuff just like I am, then you might like what we came up with.

I won't share all the details yet.
But we came up with a system, that avoids mindless button smashing.
Yet you don't have to miss the H-animation.
It also makes it possible to "lose" if you make several mistakes if being grabbed by a weaker enemy, even though your HP where full.
On the other hand it's possible to "win" a struggle if your HP are nearly zero, if you just react accordingly.
The system even gives us the chance, to build in random actions of enemies.

For instance, instead of having grab-animations starting at grab-level 1, then going to level 2 and finally ending with level 3, we tought about leaving this "level of grab" thing behind.
Once an enemy grabs the heroine, he will do random stuff.
He could forcibly kiss her, or play in a different way with her.
Then, while forcibly kissing her, he could do something else on top of that.
We don't plan on implementing limitless stuff here.
But 2-4 different "random" actions per enemy should be enough.

Of course "this" is not everything this system contains.
The enemies can do random stuff, but the heroine can counter those actions!
In general the heroine has 3 measures against/while being grabbed.

trying to break free of the grab
countering attacks (kiss, breast grab, etc.) by the enemy
killing/damaging the enemy while he grabs her


In fact the heroine has to keep a close look at what the enemy that's grabing her is going to do to her.
So reacting correctly to different actions is crucial.
And yes, the Grab-System actually is a secondary fighting system that's being activated when the enemy grabs the heroine.

Just being "grabbed" won't lower the HP of the heroine that much. (it might not do any damage at all)
But the actions that could happen after the grab has been initiated are the important factor.



When will the heroine be Game Over?

Yeah... this question isn't that easy to be answered.
Not if it comes down to the stuff we came up with.
It's kinda part of our Grab-System.
But if you look closely into it, it's actually another new addition.
We don't plan on just letting the heroine being "Game Over" after her HP reaches zero.

In some cases she could be "Game Over" instantly.
But in general, she will be brought to a different place.
Being tied up.
And... yeah... she gets the chance to eventually free herself and fight her way out.
In case she doesn't free herself in time, she will be "Game Over".

Of course this part of the game will have animated sprites as well.
And there will be one short game over CG scene, explaining the animated H-sprites.
To avoid confusion, it's not just an "explanation".
The text of the game over CG's will contain the heroines toughts, and of course stuff the heroines says, or what the enemies say to her.
(but those "said" things won't be voiced, except moaning etc.)

So I guess, this should satisfy most people.
At least I don't know a single game, where there's a h-sprite animation (ingame), followed by a CG scene with text, explaining the scene.
(I don't say that there is no game! I just said that I don't know it... wish I knew one)

There will be plenty of h-sprite animation scenes and CG scenes for each one of them.
You could even say, that this will be a great portion of the game.
After all, we want to keep people interested in the heroines fate after her HP reaches zero.
So our goal of making this game random, and thus more unforseeable, goes til the actual game over.

But I guess these are enough details for now.
I just wanted to inform about our concept.
What we want to implement and what you guys can count on.




Game Over CG:

This is just an excerpt, it's not the whole CG.
In fact it's just about one quarter of the whole CG.



There will also be "good" CG's if you successfully finish a stage.
Not only CG's for losing.
 

Mansoor95

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Re: Wolfenstahl

The grab system is genius!
The sprites and the CG is also genius!
The "good" CGs are also genius!
 

Kyrieru

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Re: Wolfenstahl

Always good to see new projects starting, the artwork certainly looks promising so far. It will be interesting to see how the the animation and backgrounds turn out.
 

Hentar

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Re: Wolfenstahl

Consider my interest peaked...
 

???

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Re: Wolfenstahl

This most certainly has my support. I'm looking forward to it.
 

THQman

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Re: Wolfenstahl

Very interesting concepts grab system sounds pretty cool and the fact that getting raped doesn't necessarily lead to a game over (just a different sexy situation that can lead to game over) is pretty cool too. I find game over rape games annoying because you have to start over (granted a healthy sprinkling of save points makes it bareable).
 

OfficerTJHooker

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Re: Wolfenstahl

The concept for this game looks very appetizing... to say the least.

Also, I find it amusing that one of the possible titles for the game will be 'Verdani vs Paperheads' or something those lines. Great find, duderino.
 

TwilitFeather

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Re: Wolfenstahl

I like the color design but I'm not a fan of the make up style, but that's her/your interest. Sounds interesting and I hope its challenging.
 

BigJohnny

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Re: Wolfenstahl

Makes me wonder if hentai games would have a better future. if they were kickstarted.
 

02abarks

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Re: Wolfenstahl

Makes me wonder if hentai games would have a better future. if they were kickstarted.
i would learn all about hentai games and make one with others just for £1000
kickstarter fund group of 4 £250 each maybe even sell a few copies >.<
 

helhansen84

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Re: Wolfenstahl

It's about bloody time some more germans got into this. Can't have them underrepresented in any porn avenue now. :D
idont think germans are underrepresented in porn avenues... most germans just try to hide their identity.
im sure flagcounters on a few dumper sites would agree with me.
most of the time its like:
1.japan
2.usa
3.germany ...

these 3 countries are more perverted than the rest of the world. or you could say that these countries are the top three of people not getting laid properly.
and i dont think the internet needs more porn. eventually someday it will just explode...
 
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Sporadicus

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Re: Wolfenstahl

Alright, you say it's like Double Dragon.

Will this be a 3-D platform game where you can move up and down as well as left and right across the stage, or will it be 2D where the up and down is jump and duck?

I like your idea of changing up the style of the grab/sex battles.

If you are planning on having jumps, you could have pitfalls that (instead of instant death, which no hentai gamer likes) turn into a grab/sex battle. If the battle is won, they hop out of the grab of the trap (perhaps tentacles?). If the battle is lost, the result is a demented animation as the character is slowly dragged down into the depths of the pit.
 

Klaptrap

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Re: Wolfenstahl

It all sounds very interesting and I like that they put so much thought into changing up the old 'mash when grabbed' style gameplay, but I'm not sure if I like the protagonist.

I mean, she looks more like she should be turning tricks on a street corner, not fighting off wave after wave of bad dudes.

High heels, a mini skirt and a complete lack of muscle tissue does not a fighter make.
 

MajorKagami

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Re: Wolfenstahl

your post some how made me think Wolfenstein. and that would be interesting to see.
 
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el duderino

el duderino

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Re: Wolfenstahl

idont think germans are underrepresented in porn avenues... most germans just try to hide their identity.
im sure flagcounters on a few dumper sites would agree with me.
most of the time its like:
1.japan
2.usa
3.germany ...

these 3 countries are more perverted than the rest of the world. or you could say that these countries are the top three of people not getting laid properly.
and i dont think the internet needs more porn. eventually someday it will just explode...
"And on the last day the pent up power will force itself free and the world will drown in the white shower" -Letittycus, Page 458, Verse 69
 

Moonchaos

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Re: Wolfenstahl

idont think germans are underrepresented in porn avenues... most germans just try to hide their identity.
im sure flagcounters on a few dumper sites would agree with me.
most of the time its like:
1.japan
2.usa
3.germany ...

these 3 countries are more perverted than the rest of the world. or you could say that these countries are the top three of people not getting laid properly.
and i dont think the internet needs more porn. eventually someday it will just explode...
Thats right, it just that we hide so our reputation doesnt drop.
Well, there are several other reason but nevermind.

I hope the Project turn out good ^^
Will there be small but more updates or some bigger but less updates?
Who is the developer/s (names pls)?
Do you take suggetions about Story / System or is the Story already written?
If already written, will there be a second part or do you plan to advance to another project later?

Mind if i take it up in the "Games in Development" Thread?
Do you plan to make Money with it, if yes via Donation or DLL sites?
 
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