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[D-Lis] Bullet Requiem


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lazycat

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'x ' 2d run n gun em

Coming out late April
 
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Ozimandias

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Re: [D-Lis] Bullet Requiem

Thanks for the share, I will certainly keep an eye on this one, as it seems like it will be above average for the genre?

As you say, it is a sidescrolling shooter. I only played it briefly, because it seems to me that at this stage it is more suited to a gamepad than a keyboard (hey, it is a trial?).

I will try it with a gamepad later.

Thanks again.

OZ
 

Tsukuyomi

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Re: [D-Lis] Bullet Requiem

How do you reload? I like it and all, but if I can't get past the first shooter guy..
 

cybeast

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Re: [D-Lis] Bullet Requiem

I don't know how to reload your gun (to use the 'F' key shoot) D:
 

dartred

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Re: [D-Lis] Bullet Requiem

dont you have infinite ammo? just let the stamina refill?

how do i get the cg scene after being defeated or is it only bosses that give cg?
 

bidwell

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Re: [D-Lis] Bullet Requiem

I must say I'm looking forward to this one. Even without the beautiful animations the game is just fun! I found myself all the way through the demo wanting more just for the gameplay.
 

Ozimandias

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Re: [D-Lis] Bullet Requiem

Thanks sacredfire for the reloading data :D [Down + s]

A = single shot (pretty useless IMO)
S = Enter/Progress
D = vertical jump
F = machinegun/rapid fire (this one certainly kills the first two bad guys!)
Z = shows you what lies a bit beyond on the right hand side
X = No idea
C = Some sort of dash/evade?
V = looks like a shotgun

It is currently intended for gamepad control, I am certain, so keyboard/mouse might be a bit flaky.

Pick up the blue "rocks" when you kill enemies to get more ammo... you have to be quick they don't last long.

I will edit if I find more, particularly after trying a gamepad.

Cheers,

OZ
 
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Tsukuyomi

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Re: [D-Lis] Bullet Requiem

dont you have infinite ammo? just let the stamina refill?

how do i get the cg scene after being defeated or is it only bosses that give cg?
Second option after you fall, if you mean the animation. Don't continue..
 

dartred

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Re: [D-Lis] Bullet Requiem

i see, does it have a different ending if a human kills you? tried the orc first but it looked like she was being raped by humans since i can't tell. i only see legs and penises.
 

Larcx

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Re: [D-Lis] Bullet Requiem

How to defeat the Boss?
I shoot the rock that fall from above
The Boss got dizzy for several second , I think i done this pattern for 3-4 time
But still not beat the Boss....:confused:
 

unknownpervert

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Re: [D-Lis] Bullet Requiem

How to defeat the Boss?
I shoot the rock that fall from above
The Boss got dizzy for several second , I think i done this pattern for 3-4 time
But still not beat the Boss....:confused:
try harder,he has a lot of HP so you have to redo it a few more time,you can still damage him without getting him dizzy,its just a bonus to do free damage and not worry about evading,still better to do it than not.

Btw,demo end after boss.
 

Larcx

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Re: [D-Lis] Bullet Requiem

Finaly beat it
After the Boss . there's a World Map
A Menu to upgrade skill , I think some ores needed
A Menu to upgrade status , like HP and bullet(perhaps)
Can't save , though the menu are there. Also Gallery

Anyway...
Anyone know what the story is?
There is quite amount of text there...
 

Ulterior

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Re: [D-Lis] Bullet Requiem

For those of you struggling with the first boss, there's a cheesy way to beat him

Just walk right next to him. You can attack him and his abilities will always miss.
 

dijitz

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Re: [D-Lis] Bullet Requiem

OMG I completely forgot about this game awesome that it might come out soon.
 

Burghin

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Re: [D-Lis] Bullet Requiem

A fires a launcher. As long as enemies are in the air, they can't fight back. Usually not necessary for basic enemies, but useful for pumping a lot of damage into the boss.

Trick is that when he shoots upwards, there's rocks left behind. Use the A/launcher to hit those rocks into him. That makes a bar appear during which he can't do anything, but it depletes quickly. If you use the launcher on him during that time, though, the bar depletes more slowly as long as he's in the air. Hitting him with regular shots also keeps him in the air longer, so...

1. Avoid the chunks from the ceiling.
2. Shoot the remaining chunk into him with A.
3. Hit him with A again.
4. Up + F to use diagonal shots that'll keep him in the air longer/keep the bar from draining quickly.
5. When he's about to hit the ground, hit him with A again and reload/repeat from step 4 until he's not stunned any more.
6. Once the stun wears off, repeat from step 1
 

Darkxluck

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Re: [D-Lis] Bullet Requiem

Ah, been waiting a while for this. Had this under watch for a while.
Anywho, game controls are a bit bizarre. You can edit them, but only really after you beat the first stage. Or you can edit the config file, I suppose.

Sometimes you'll see girls being raped or imprisoned. You have to save them, also with S I think.

For the boss, you can kinda cheese it. You can run up to him pointblank. Since there's no touch damage, you can shoot him up close. There is still a rock that can spawn near your position, but you can jump up and to the right to avoid it.

In-game H-scenes are triggered by an enemy's attack with an Exclamation Mark (!). Hitting S twice moves up to the next stage: a normal stage, speed-up, and climax.

The end-game CG seems to be controlled by S and F. S for advancing the CG, F for reverting it. Although that doesn't mean much, since there's only three stages: Slow, Fast, Game-Over. No climax.

Saving the game doesn't work. Nor the gallery.

After you beat a stage, you're graded on various things. Times you took damage, times you were raped, speed the mission was completed, etc. This results in points. Points can be used to upgrade stuff, apparently your max HP and the damage of your skills.
 
OP
lazycat

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Re: [D-Lis] Bullet Requiem

Updated OP with DLsite link and expect date (based on DLsite)
 

DerpHurr

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Re: [D-Lis] Bullet Requiem

Holy hell I saw a video of this from way back.
Noticed some Guro in the background women and hopefully it stays away from the protagonist.
First boss 2 ez
Found a glitch to surpass the number of rescues for a perfect score, which I hope they don't patch.
Simply spam down and S until it won't count anymore.
Not like it matters since it's a demo, but I found it :D
Really looking forward to the release finally, awkward controls or not.
 
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