Re: ラブラブ!マイばでぃ (Megrim)
This game is really good and i hope that the creators find the time to put all of their pending ideas into it.
From what i understand, the main character is the son of a well-known hero (you can chose to inherit your fathers profession and skills-manual) who settled down with his family in the starting village. The father died not too long ago and the mother had to work as a housemaid for the local mayor and from the looks of it, she's not very happy with it but the family is struggling for money, since the father didn't really leave anything much behind, for all his fame.
The main character, Slayne, is now old enough to take up jobs from the local guild or pursue just about any odd job out there. At first you won't be able to leave the village. Your key items feature an inherited skill-manual. you can unlock those with lore points you gain from your travels and exploits. There's also something of a diary, which tells you interesting things about important people. This one is constantly updated and it recognized your choices during your your travels.
The first girl you meet is your childhood friend. She wants you to pick up a guild job that involves the exploration and monster eradication of the eastern cave/ruins. You can pick her up in the local inn/pub.
Right now, the game features this buddy system, which is sort of a relationship-building thing. When you press the "s" key while there's a party-member present, you can chat her up, touch her up, kick her out of the party.
The buddy system creates various environmental changes. People react different to you, as does your party. Which is to say, many events will only happen while your buddy is present or while you're alone. The world you live in recognizes your fathers exploits (sexual exploits really) and they expect you to live up to his example.
Your buddy will gain relationship points, as well as lust points. The girls will swoon over the hero when he pulls off critical hits or special attacks. They will also react to your decisions, which are tied to a Karma system for good/evil choices. For example, you generally gain positive Karma for selfless deeds and generally performing well but you also gain negative Karma for killing strong monsters (those spirit-like sprites with a question mark above them, most will require an item to be lured out). Killing those monsters will net you fame and relationship/lust points with npcs or buddies though. You will probably have to juggle with the impact.
The creators eventually plan to implement a marriage system which is available at 100 relationship points (it takes some time to fill those up). The lust points fill up faster (especially with the first charming skill from your manual) and you need 100 to engage in sexual events while resting at an inn.
Anyway, for a demo this game game has a surprising depth to it. You can already see a lot of choice and consequence and a form of "living" environment. While you gain fame and collect lots of artifacts/lore, the people will react to what you did. It's really quite nice.
The game will probably be delayed for a while, because that interactivity was a lot more complicated than the creators thought, but they wrote that they managed to get most bugs under control. The marriage system is not yet implemented but they are making daily progress.
I'm really looking forward to the finished version.