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[Tit Dang] Windranger's wanderings


Tit Dang

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Windranger's wanderings is a RPG hentai game in dota 2 universe. Despite the game uses dota 2 lore, I'm sure all fans of fantasy settings will be pleased.

Core features:
  • The game is developed for wide screens.
  • The game have unique visual style. Comparing other RPG Maker porn projects of course!
  • The game provides non-lust porn scenes access. There will be some kind of reputation, different game checks and your choices!
  • The game is story line oriented. I don't like pointless grind and make all my efforts to avoid this annoying feature!

Available content in 1.1.2: Prologue and first hub. 6+ H-scenes. ~ 2 gameplay hours

Some pictures from the game:







Links:





I am the developer and I really want to know your impression. If you will find any bugs, let me know please.

PS: Why is it called 1.1.2 if the game is incomplete?

- First number is for number of towns (hubs) in game.
- Second number is for major updates (such as new quests, scenes, features and locs).
- Third number is for minor updates (such as bug fixing).
More of it and future plans you can know in credit page. Also in the near future I want to start the dev blog to your easy tracking development process

Have fun!
 
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Shadowen

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Re: [Tit Dang] Windranger's wanderings

Interesting game, and while I don't know the lore involved I'm still enjoying it. However, some points

- You probably should try and explain the combat mechanics better. The normal 'Shot' attack is pretty self-explanatory and obvious, however the mechanics for the magic attacks isn't described/explained very well.

A. The first magic attack you get I didn't realize you had to tap the key to boost it's power. The first time I saw it I didn't see the bar appear at first and by the time I saw it it went away. The second time I did see it but only realized you had to spam the key after pressing it once and seeing the bar move up then go back down again... pressed it again and bar moved, then counter finished.

B. I still have no idea how the dodge or trap-arrow spells work. I see the bar appear, but they are obviously not key-tapping as hitting the key stops the bar moving and cast's the spell... but I'm not sure if I'm supposed to hit it asap, let it get near the end, or supposed to be aiming for something above/below the bar.

Maybe make the bar bigger if possible? Or at least try and explain what the player is needing to aim for in regards to hitting the activate key when the bar is up.

- I'm assuming that English is not your primary language? Are you using a machine translator to translate, or doing it yourself?

I say there because there is a lot of grammar error's throughout the game, and while it is still fully understandable to me.... it is also very obvious. To me, the grammar issue's seem to imply a machine translator is being used as some of the sentences are jumbled up and/or using the incorrect terms.

I can't post any details right now, as I don't have access to the game right now... but I will definitely grab some screenshots of what I'm talking about when I can. As I said, the game is still understandable and I hope you don't take this as being mean or anything. Just trying to help.

- Since your using a manual checkpoint save system (ie the letterboxes), can you edit the menu to remove the 'Save' option? Just a small thing, but a slight annoyance for me.

- Also, maybe consider save point placement. There is at least one save point that should probably be moved imo - the one near the entrance to the goblin cave in the tutorial.

I suggest this because it's at the top of the hill, and down the stairs is a rest-tent. It would be better IMO if the save-point was next to the tent, as I found it a bit annoying to save... then see there was a tent, go heal up, and then have to climb back up to save again. That was just wasting time... and again, not a big deal but just a suggestion.

I do like that there's at least 2 save-points in the town tho, made it a lot easier for someone like me who likes to save heaps as I do stuff. lol

- I like that there appears to be different ways to do different quest's, conversations. Going to have to try reloading a few times just to see what option does what. I like this aspect... even if it means doing the same things over again. heh

- With the agreement to sleep in the tent mercenary stuff... I admit I was a bit disappointed that the options were Scare/Bargain/Refuse when he suggested letting others know about her 'skills'. I so wanted a 'agree' option. lol

Will that ever come up again? Or is there an option to tell-others, that only comes possible if she's done enough other stuff first?

- Also, some of the options the player can take, will they have ramifications or just for-taste?

Such as the scene if she gets herself blind-drunk and passes out (well, at least the 1st time... haven't done it a second time if it's possible) and gets played with by the tent-owner... there's an option for boobs or stomach. Will the choice have any effect in the future? Or just a player-preference (ie likes to see cum on chest or stomach) thing?

Looking forward to more, will be keeping an eye on this project. And I'll be back with examples of the grammar issue's as soon as I can.
 
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Tit Dang

Tit Dang

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Re: [Tit Dang] Windranger's wanderings

Interesting game, and while I don't know the lore involved I'm still enjoying it. However, some points
Thanks a lot for your detailed comment, Shadowen! I took what you've said. Some answers:
- I'm assuming that English is not your primary language? Are you using a machine translator to translate, or doing it yourself?
Yes. I know english not as much perfect as I want it. I have not enough money for a good translator and asked my friends for helping with translations.
If you want to post any details with translation issues, better to email me [email protected] about them.
can you edit the menu to remove the 'Save' option?
"Save" option is available in the town.
Also, some of the options the player can take, will they have ramifications or just for-taste?
Yes, they will be. I'm making a continuation for the main quest in other locations. In player's progression within main story player could see some ramifications.
there's an option for boobs or stomach. Will the choice have any effect in the future?
I don't know what kind of effects it could be :D It's just a player-preference. (But yes, I want to make hero's doll more involved in such choices.)
 

Shadowen

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Re: [Tit Dang] Windranger's wanderings

I'll e-mail you translation issue's as/when/if I come across them. I feel like re-playing the tutorial again anyways, so it'll be a good place to start.

Didn't realize that you could save in town. lol Guess after seeing you were using the letterbox save system, I just ignored that part of the menu. Makes it so much better for the way I play knowing that can save anytime in town.

I did also find the pricing in the Inn to be a concern - 50g for a room, which can be bypassed by sleeping elsewhere, while also costing 50g for a drink. That 50g for a drink makes it hard to get drunk multiple times to see the/any changes with the scene with the other 'drinker' in the building.

Right now the only option to to get drunk multiple times is to grind the building job 2-3 times - which involves doing the job, then going and sleeping in a tent, repeat till have the 250g needed to pass out.

Can't comment on any of the other pricing, since that's more likely to be influenced by how much gold you can make from your travels out of town and such.

Oh, and is there an actual good outcome to the haircut? I tried about 6 times with different options... and got a terrible result each time. lol. Have found a mirror, have scissors & use the water.
 
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Tit Dang

Tit Dang

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Re: [Tit Dang] Windranger's wanderings

I did also find the pricing in the Inn to be a concern - 50g for a room
There is a possibility to make it twice cheaper.

Oh, and is there an actual good outcome to the haircut?
Yes, there is. I'll check it again. But, honestly, there is no yet reward for correct option. I want to make a new haircut for Lyralei as a reward.
 

1baka

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Re: [Tit Dang] Windranger's wanderings

just played the prologue and i like it. well done.
theres a few spell errors (dont remember where), but overall quite good english.
will play more tomorrow and give my thought of the rest.

theres a bit of lag when walking, the background dont update smoothly, but its not a big thing. i like it that its a platform-game, the art is good, i wish you could have made the background moving (clouds) and when walking also the mountains move "slowly", to create a sense of 3D. not sure if possible or if it will make more lag if u do.

the sex scene (the 1 i saw in prologue) is well done, and its great that its animated! if this is your standard then im impressed! this could easily be one of my top 10 x-games if you continue like that.
 

DMasta

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Re: [Tit Dang] Windranger's wanderings

I've played and finished. Might I say.....
AWESOME GAME. I love the battle system, the story, the characters, the artwork and scenes are A1.

The Battle system is interactive and allows you to actually not be bored in battles. The Skills are unique and how different each skill is completed is cool.

The Story really makes me want to finish the game and continue the different good and bad choices you can choose. So that by itself is Awesome. Plus the Hentai situations are expected but unlike most games are very good and don't rush into sex. (I like the whole start from touching then buildup to handjob, blowjob, titjob etc. Instead of jump the MC straight to sex right when they can. So that also by itself I love about this)

The Artwork is BEAUTIFUL, the MC is Sexy, the scenery is nice to look at. I got excited seeing the first scene was animated so i did think some of the rest of the scenes would be too, but they weren't but thats ok the artwork is hot enough.

One thing though is that the game does freeze for me time after time but comes back after awhile. I'm sure its been discussed before though.

Definitely looking forward to the completion of the game. I've got 3 eyes on this game :p
 

BooFoo

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Re: [Tit Dang] Windranger's wanderings

where is the blacksmith's hammer? I cant find it
 

Acac

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Re: [Tit Dang] Windranger's wanderings

Hey, just wanted to say, I think your art is fantastic! =)

Cheers!
 

levoonisarat

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Re: [Tit Dang] Windranger's wanderings

how do you heal axe? I have the bottle, but I guess Im missing something.

Edit: nvm, im dumb, needed to fill it up.
 

raska42

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Re: [Tit Dang] Windranger's wanderings

Windrunner's one of my favorite chars (even if I'm not particularly good with the popular builds for her). Glad to see a game with her, will probably edit this after playing the prologue.


Edit:
Well, got to the kobald boss, and lost. While I was expecting a scene, I wasn't particularly disappointment by the lack of one (not particularly a fan of either kobalds or gangbangs). You're obnoxious little speech afterwords talking about that though, I'd highly recommend getting rid of that. Closed the game at that point, may or may not continue later. Pro tip: if you're going to insult your players, make sure it's funny and not condescending. Wasn't funny, wasn't clever, it just made you sound stuck up.

Other stuff:

You made her an E-cup. Not a huge issue, but why didn't you just pick pretty much anyone else. Pretty sure she's the only hero with a noticeably smaller chest (although I haven't gone through and compared them all).

Bottles can glitch in battle (and are also usable with 0 charges remaining for no effect)

Skills -really- need better explanations

Changing jumping to a single button press would make sense. From what I've seen so far, this is an rpg not an ACT. The 2 button jump is an unusual choice for a game that seems to be a rpg, it's usually only done to prevent interfering with combo's.

Your standard attack has a decent little mechanic to it. You may want to change that to a skill though, as I suspect a timed basic attack will get annoying pretty quick, especially if any grinding is required.
 
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hub63

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Re: [Tit Dang] Windranger's wanderings

where is the blacksmith's hammer? I cant find it
Go ask at the building site.
I'm more interested in the glory hole scene. How to get it?
 

unholynur

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Re: [Tit Dang] Windranger's wanderings

Edit:
Well, got to the kobald boss, and lost. While I was expecting a scene, I wasn't particularly disappointment by the lack of one (not particularly a fan of either kobalds or gangbangs).
I was disappointed, a lot. There really should be a scene there. Lost a lot of my interest not having one. Sets off a lot of red flags for me that the hentai content isn't really going to interest me. Really is a shame too, because as far as gameplay goes i like the battle system. Seems to have potential.

I'm not sure if I'm missing something with the magic abilities though. They don't really seem to be working. Windrun and Shackleshot don't seem to get their extra benefits after successful QTEs. I like the concepts for them. When they're working it could make for some fun encounters. As far as i can tell though, they're busted right now. Just an example; i use Shackleshot on an enemy, the arrow/z/x prompts pop up, i get all of them and it gives me the second shackle message. There should be a second bound enemy at that point, but there isn't, only the targeted enemy gets hit.

The art is nice and i appreciate the animated scene. I like some of the little "attention to detail" things, like the fall damage stun pose, and the background changing on the character cut in. Overall i like the presentation.

I'm somewhat interested, enough that I'll maybe check back at some point later and see how the game has progressed anyway. I got some enjoyment out of playing, and that definitely counts for something. Unfortunately, if the scenes in this build are indicative of what the majority of the hentai content will be, it probably wont hold my attention for too long. Most of the scenes i found didn't really do much for me.
 
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Tit Dang

Tit Dang

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Re: [Tit Dang] Windranger's wanderings

Thank you all for the comments. It's very important for me.
Some answers:
One thing though is that the game does freeze for me time after time but comes back after awhile.
Yes, I know about that bug, but still cannot understand the cause of it.

Well, got to the kobald boss, and lost. While I was expecting a scene, I wasn't particularly disappointment
I was disappointed, a lot. There really should be a scene there.
I didn't want to give the players rude naked scenes at the very start. Also I don't like when player gets the scenes due to his fails. I wanted to explain it in such point. Maybe I'll rework it after your comments and add any nice art, but I really think player shouldn't get everything on a silver platter.

You made her an E-cup. Not a huge issue, but why didn't you just pick pretty much anyone else.
Are you talking about her doll right on the screen or her view at the scenes?Maybe I overdid it. And well, I wanted to pick one that works with my story.

Unfortunately, if the scenes in this build are indicative of what the majority of the hentai content will be, it probably wont hold my attention for too long. Most of the scenes i found didn't really do much for me.
What kind of scenes do you want to see?

I'm more interested in the glory hole scene. How to get it?
If you have completed the blacksmith's quest, there is a chance (50%) to find out strange noises, when Lyralei rents the room in the inn. But was found a bug that in some ways you cannot get the access to these quests. Will be fixed in 1.1.2 soon.
 

hub63

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Re: [Tit Dang] Windranger's wanderings

If you have completed the blacksmith's quest, there is a chance (50%) to find out strange noises, when Lyralei rents the room in the inn. But was found a bug that in some ways you cannot get the access to these quests. Will be fixed in 1.1.2 soon.
Hah, that part. I couldn't pick the lock, but the scene with Lyralei and Axe still played. So it's continuation?
 

censuur

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Re: [Tit Dang] Windranger's wanderings

I say there because there is a lot of grammar error's throughout the game, and while it is still fully understandable to me.... it is also very obvious. To me, the grammar issue's seem to imply a machine translator is being used as some of the sentences are jumbled up and/or using the incorrect terms.
I'm sorry, but I had to.
 
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Tit Dang

Tit Dang

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Re: [Tit Dang] Windranger's wanderings

Hah, that part. I couldn't pick the lock, but the scene with Lyralei and Axe still played. So it's continuation?
Hm, what do you mean? You failed the lockpicking, but scene started? Or the scene starts without the jimmy? Please, describe a bit more.
So, continuation sounds like "After previous quest you could use your new "tool" in the town too. The H-scene(s) in the quest comes with."
 

hub63

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Re: [Tit Dang] Windranger's wanderings

Hm, what do you mean? You failed the lockpicking, but scene started? Or the scene starts without the jimmy? Please, describe a bit more.
So, continuation sounds like "After previous quest you could use your new "tool" in the town too. The H-scene(s) in the quest comes with."
So, I got the jimmy from the smith. Got the pick locking mini-game, but I failed and didn't try again. After that I exited the mini-game and went to the room 4. Then the scene with Axe and the other redhead started.
 
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Tit Dang

Tit Dang

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Re: [Tit Dang] Windranger's wanderings

So, I got the jimmy from the smith. Got the pick locking mini-game, but I failed and didn't try again. After that I exited the mini-game and went to the room 4. Then the scene with Axe and the other redhead started.
Thank you very much for details. Will be fixed in 1.1.2.
 

unholynur

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Re: [Tit Dang] Windranger's wanderings

I didn't want to give the players rude naked scenes at the very start. Also I don't like when player gets the scenes due to his fails. I wanted to explain it in such point. Maybe I'll rework it after your comments and add any nice art, but I really think player shouldn't get everything on a silver platter.

What kind of scenes do you want to see?
Well, that's just it i suppose. The kinds of scenes I'd want to see is failure. I'm thinking we have a pretty big ideological difference here, so I'm probably not gonna be too hopeful that you'll change things. And honestly thats fine, might just not be a game for me. I'll give you my thoughts though. Personally, I don't see anything wrong with failure scenes. They're a staple of the genre basically, and typically they're the main draw for me in H-Games. When i got to the end of the prologue and saw all the Kobalds i got excited. I had guessed as soon as i saw all the enemies that it would be the "fight but you lose anyway/scripted" kinda fight. So i was expecting a scene there, and then disappointment. Especially with the Kobald Foreman's dialogue about not killing her. "More useful to us alive" in this kind of game is usually a pretty clear indicator that some sex will be happening if you're defeated. And i suppose that's part of why it was such a big let down for me. Maybe you were implying that they would use her for labor or something. I interpreted the dialogue as an implication of gratuitous amounts of fucking though. You teased me, whether it was intentional or not, with no payoff.

It doesn't even necessarily need to be player failure. You could have scenes where our character "loses" that are progression based if you're really against failure scenes that much. Just as an example: Have a boss like the cobald one somewhere in the game. When you win the fight it goes back to the "overworld" and you get a cutscene basically. The leader is backed into a corner and the main character is about to deliver the final blow, and then reinforcements show up and ambush/capture her. We get a nice gang scene and then after that you can free her somehow. Hell, you could make it some kind of puzzle sequence for her to escape and recover her gear after she recovers from exhaustion.

Also, i don't see the failure scenes as just handing it to the player on a platter. You could make it so only bosses have the scenes, which was originally what i thought you were going for. There are games I've enjoyed that have done that. Losing to normal enemies is a game over, but bosses give a scene before reloading. Granted, i would prefer every enemy to have a loss scene, but I've been ok with that as a sort of compromise in the past. Make the bosses challenging enough so that you probably wont win on your first try. That way the player goes in actually trying to win each time and still gets the scene. No need to purposefully lose.

Just as it stands now, all the scenes I'm seeing are basically prostitution, groping, or voyeurism. And don't get me wrong, those are fine. Typically for me though those aren't the main draw. They're nice as extras on the side. As crude as it is to say, I wanna see our heroine get raped. And like i said before, if that's not really what you're going for, then it might just not be the game for me.

Now though, getting away from opinions. Any input on the magic? Still wondering about that. Quoting myself from earlier.
I'm not sure if I'm missing something with the magic abilities though. They don't really seem to be working. Windrun and Shackleshot don't seem to get their extra benefits after successful QTEs. I like the concepts for them. When they're working it could make for some fun encounters. As far as i can tell though, they're busted right now. Just an example; i use Shackleshot on an enemy, the arrow/z/x prompts pop up, i get all of them and it gives me the second shackle message. There should be a second bound enemy at that point, but there isn't, only the targeted enemy gets hit.
I replayed the prologue to do some more testing. Shackleshots extra bind worked when targeting the Kobald Foreman. It doesn't seem to activate on the normal kobalds though. Still not sure about Windrun. It looks like it stays active for one round of attacks no matter what happens with the QTEs.
 
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