Re: Aegis Thousand Year War - DMM Online Game
so they teased a black priest warrior for next week on twitter any chance it will come with the class aw2 aswell i wonder
I am now going to use my phenomenal psychic powers and predict that if they break out their 2AW, one version is going to give them extra range and/or skill duration while the other will give them extra stats and a damage multiplier against undead.
Aigis predictability aside, this week's stuff:
-The subjugation is really not AFK friendly this time around. The first 450 is easy as pie, but the final rush seems patently impossible to do without piling up all available burst DPS skills available.
-The star trial maps were surprisingly tough. I have 3* all of them on the first try, but I really had to scramble and prioritize my targets a lot. Those stone-throwing titan-things in particular were a pain in the arse.
-Oh, great. So Xiao-mei's AW skill makes her tokens die even faster now. Marvelous. As if she wasn't completely underpowered compared to the other elementalers already...
Now, if they were 2-blocks and hit every ground enemy around them at the same time, now that would have been neat, but giving three blocks to a token is just making them die faster. Let's look at the math:
Because of the elementaler mechanics, when you use Xiao-mei, what you are doing is paying 13-10 UP (her and her first token), one ranged and one melee spot for a 500/800/3 melee unit that cannot be healed but can be replaced without losing 3*. That might look neat on paper, but there are three problems:
--Replacing the token requires micromanagement and extra UP, which can be a pain on tougher maps
--Because of the triple block + no healing combo, the tokens will wear out even against mid-tier enemies, worsening the first issue
--If you want to use the tokens as part of a stalling strategy, against most bosses the tokens' stats are meaningless anyway
The only positive I can think of is that, due to the mechanics of the the elementaler's stats being added to the elementals, the tokens get double benefit from any stat boosts, but in Xiao-mei's case even that is pointless, as her tokens are pointless to begin with.
So, my overall conclusion is that unless you
really want to play around with tokens, she is still a pretty meh unit.