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  #151  
Old 25th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

Quote:
Originally Posted by AsakimDW View Post
It has a less CG than previous games.
That's why this game is cheaper than previous games ?

セイレン 32
ブレス 29
ギア 27
ローデス 18
I don't like how those decile from game to game. -_-
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  #152  
Old 25th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

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Originally Posted by Wessex View Post
I don't like how those decile from game to game. -_-
More quality needs more time... You can see a huge improvement between every game of him (sadly only cg quality wise)
but yeah, the big drop to measly 18 from 27 depresses all of us.
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  #153  
Old 25th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

Quote:
Originally Posted by AsakimDW View Post
It has a less CG than previous games.
That's why this game is cheaper than previous games ?

セイレン 32
ブレス 29
ギア 27
ローデス 18
I just hope each CG contains a lot a variations since if it doesn't and that's the actual number then it's kinda like a letdown(my opinion only) since this game took him a lot more time to finish than the rest. Well since he did add a lot of new features the chance of having a lot of variations is high. Let's just keep our fingers crossed.
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  #154  
Old 25th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

Maybe he'll add an update later? Well that's what i hope atleast because just like torgent said
32-29=3
29-27=2
27-18=9

9 is a big drop compared to the other games and he has been working on this game since 2011. Let's just hope it is what gman14 said.

Last edited by terranam; 25th January 2014 at 15:56.
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  #155  
Old 25th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

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Originally Posted by gman14 View Post
I just hope each CG contains a lot a variations since if it doesn't and that's the actual number then it's kinda like a letdown(my opinion only) since this game took him a lot more time to finish than the rest. Well since he did add a lot of new features the chance of having a lot of variations is high. Let's just keep our fingers crossed.
I bet we have more lengthy intense tonguekissing and if your heroines H-Stat is very high we even might get passionate cuddling mixed in.
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  #156  
Old 25th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

Six variations of breast groping with revolutionary jiggle physX like you have never seen before, here at ScaleGarden quality is our priority.
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  #157  
Old 27th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

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Six variations of breast groping with revolutionary jiggle physX like you have never seen before, here at ScaleGarden quality is our priority.
Now that you mention it... when he mencioned the delay for the release, i started to search for similar games to sangeki of gear and rhode, with 2D bounce tits... but i haven't found anyone... does someone knows games that has this? Doesn't matter if it's rpg maker or something else, but scalegarden can't be the only one...
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  #158  
Old 27th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

the bouncing is the trademark of scalegarden, as well as the random groping guy, the unaware lean forward showing cleavage, the you kiss me i kiss you scene, and the undress or i kill your people fight.
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  #159  
Old 27th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

Don't forget bugeyed molesters.

And bouncing titties are also in Parallel Fantasy IF. But those titties had physics as bad as Teatime and Illusion games. (Jello Pudding)
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  #160  
Old 27th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

Can't forget about the first half of the game the main girl will cum from just breast grope
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  #161  
Old 27th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

Breast grope is a-ok, the heroine can still contain herself, the problem is the nipple tickling, 100% cum rate.

Also, I believe ScaleGarden has a severe case of drawing man hands on girls, that's the only thing I criticize .
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  #162  
Old 27th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

I was playing Queen's Gate: Spiral Chaos for PSP those days... it has amazing bouncing effects, but the game is all ecchi, doesn't show a thing...

Sometimes i think that games like Violated Heroine inspired the creation of more games where clothes are torn apart, like Saki, virgin island, magicka, etc... it was a good thing, and i thought scalegargen games would inspire in the same way... but it's clearly not a easy task to do...
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  #163  
Old 27th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

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Originally Posted by Cailveh View Post
I was playing Queen's Gate: Spiral Chaos for PSP those days... it has amazing bouncing effects, but the game is all ecchi, doesn't show a thing...

Sometimes i think that games like Violated Heroine inspired the creation of more games where clothes are torn apart, like Saki, virgin island, magicka, etc... it was a good thing, and i thought scalegargen games would inspire in the same way... but it's clearly not a easy task to do...
It actually isn't. You either can have an attack trigger a variable that rips your clothes (Arms Devicer style) or simply let it check your hp and heal/damage your clothes according to them (Many games use this method) . Given the graphics, even I could implement a clotheripping system into a game (If it doesn't use a complicated battle system like this game)
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  #164  
Old 29th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

Release Date of "Rhodes fort of" new work was decided.
Is set to 1 (selling price 1,780 yen) Sales start in DLsite on Friday February 7.

Was sorry to have kept you waiting very much.

New Update out on the 7th.
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  #165  
Old 30th January 2014
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Default Re: [ScaleGarden] Rhode's Fortress

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Originally Posted by agdude View Post
Release Date of "Rhodes fort of" new work was decided.
Is set to 1 (selling price 1,780 yen) Sales start in DLsite on Friday February 7.

Was sorry to have kept you waiting very much.

New Update out on the 7th.
Thank you for info!

Will it be on English DLsite as well? Easier to buy from English site, you know.
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