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  #6796  
Old 5th February 2013
shroomz shroomz is offline
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Default Re: Fairy Fighting

Quote:
Originally Posted by PuyoPuyoPuyo View Post
Not one of the objections state this is impossible, only hard to do.
The fact of the matter is that it doesn't need to be "impossible" for it to never happen. As the first objector said, it WOULD be difficult, and as the second said, Eluku wouldn't want to anyway. And personally I see no point in migrating it to MUGEN anyway, so why push it? :/
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  #6797  
Old 6th February 2013
Judgment Judgment is offline
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Default Re: Fairy Fighting

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Originally Posted by Stoyan86 View Post
how does one donate? i would like to show my support
There is an option on his blog for that. Look to the right and you can't miss it unless you are somehow blind.

Last edited by Judgment; 6th February 2013 at 13:45.
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  #6798  
Old 6th February 2013
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Default Re: Fairy Fighting

Quote:
Originally Posted by PuyoPuyoPuyo View Post
Not one of the objections state this is impossible, only hard to do.
And also MUGEN doesn't have any load time (!?!?!).
Stick enough in there, and there is a long system launch and file upload time. I'm using a 64 bit system with a video card and 6gb ram and it takes a long while to load up Hen/Sex Mugen. It's even worse with Music and Hi Res files.

As for closed mugen, I remember there being a Street Fighter 1 remake, once was regular mugen, the other was a closed version. I wish I knew how they coded it into a non-edit.
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  #6799  
Old 7th February 2013
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Default Re: Fairy Fighting

^^^^ OT:
And I'm playing it on a EEEPc 2vs2 Hires bg and chara with mp3 audio with 108% performance. (and sorry, but you have to remove the precache option in the setting, you're loading ALL the mess at the start...for sure it lag XD HenMugen is 1 giga of fluff).
YEAH, you can do a closed game, just pay the license (some bucks).

The real issue is that Mugen last release was very late, and 2kfm was the only choice TEN YEARS AGO to do a fighting game with "latest" features. And well, is japanese...

Anyway, there's any license send with FF?!?! So I think the game is released under a freeware implicit license. You can do the gif's, eat the game, post links and whatever, just tell is a work of Eluku and not your own.
He can spare many issues by including a CC license with rights declarations.
If I don't miss anything, that's the way it work.

In Topic:
RaperBeast was fun to play against until last release. Let us have any chance to win, sometime, please.
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  #6800  
Old 7th February 2013
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Default Re: Fairy Fighting

Mugen has been around longer than that, the flaws with Mugen was that it was only available with Linux, the developer vanished, and the Win Mugen was pretty much a work around hack. I was still in grade school when they both came out and I started off with Mugen instead of 2dfm.

You're right about the preload, but I've always preferred the preload over the load as you go, the game speed never lagged as a result. Considering my system set up, maybe that shouldn't be a concern for me anymore, I'm going to change my configuration as you pointed this out.

As for Fighting Fairy and transition, that is certainly possible to do, but considering the authors previous intolerance with alternate downloads, animated gifs, and threats to stop production, a fan transition is out of the question. I only he could be convinced.
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  #6801  
Old 7th February 2013
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Default Re: Fairy Fighting

You know I think I saw one of the FF enemies on a mugen site once. It may of just been talk about it though.
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  #6802  
Old 8th February 2013
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Default Re: Fairy Fighting

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Originally Posted by foamy111 View Post
You know I think I saw one of the FF enemies on a mugen site once. It may of just been talk about it though.
Badger-cujo is probably not amused and it may turn nasty if someone tries to yarr Eluku's treasure hoard.
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  #6803  
Old 8th February 2013
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Default Re: Fairy Fighting

Quote:
Originally Posted by PuyoPuyoPuyo View Post
In Topic:
RaperBeast was fun to play against until last release. Let us have any chance to win, sometime, please.
He's not even difficult... lots of the time you can combo uppercuts, and your low tripping kick combos into it.
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  #6804  
Old 9th February 2013
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Default Re: Fairy Fighting

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Originally Posted by aika View Post
He's not even difficult... lots of the time you can combo uppercuts, and your low tripping kick combos into it.
Indeed, the very simple AI is incapable of coping with Spammed moves. Just about all the characters can be beaten with a 1-2 repeat combo.
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  #6805  
Old 9th February 2013
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Default Re: Fairy Fighting

(You don't have stupid AI in MUGEN. Ok, I'll shut up).

Most of the enemies can be beaten by the raising punch move. You can do this blindly (anamoguri jump into suicidal way).
Exception for:
Alau=lune (dive into, counter punch, hiperkick ata ta ta ta!, jump away, supermove, repeat).
FairyCrushers (I dunno any way to beat them if there's more than two of them).
MJF (unbeatable with those instant ko's. Maybe with flying kicks, but is a pain).

Also MystSisters once you get the right pace can be easily beaten by the raising punch move.

RaperBeast was fun to play 'cause it was more interactive (I've DONE A COMBO!!!), now with a change into reactions and higher ranges of grabs is a pain. Raising punch syndrome.
You get satisfaction of a bloody rumble only Tiki vs Tiki or against FallenFairy.

But maybe people doesn't care about XD.
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  #6806  
Old 10th February 2013
shroomz shroomz is offline
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Default Re: Fairy Fighting

Quote:
Originally Posted by PuyoPuyoPuyo View Post
FairyCrushers (I dunno any way to beat them if there's more than two of them).
I can beat the crushers pretty simply most of the time by sidestepping until they are all on one side of me, then using the heavy-kick-spam until one does the spinning attack, then I move and do it again.
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  #6807  
Old 10th February 2013
HentaiProdigy HentaiProdigy is offline
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Default Re: Fairy Fighting

Quote:
Originally Posted by PuyoPuyoPuyo View Post
(You don't have stupid AI in MUGEN. Ok, I'll shut up).
Considering you make your own AI, since the game can't figure out how you planned your character on its own, this statement is just kind of stupid. No offense. The AI in Fairy Fighting is dumb because Eluku makes it so, not because the platform the game is on is bad.

Quote:
Originally Posted by PuyoPuyoPuyo View Post
FairyCrushers (I dunno any way to beat them if there's more than two of them).
You can beat these guys with the rising punch as well, pretty easily. As long as they aren't on both sides of you, you can either spam the heavy kick, or just piledrive them with your fist.

Quote:
Originally Posted by PuyoPuyoPuyo View Post
MJF (unbeatable with those instant ko's. Maybe with flying kicks, but is a pain).
This guy isn't even nearly as difficult as he seems. What I typically do is bait his normal attack, or his electric poke. As soon as he does either of these, I dash to him, either to his backside or between the hitbox of his tentacles and himself, and then just spam the heavy kick. Do this twice and he's gone. But then again, you are quite right when you say that the rising punch isn't all that viable against him.

Quote:
Originally Posted by PuyoPuyoPuyo View Post
Also MystSisters once you get the right pace can be easily beaten by the raising punch move.
Mist Sisters is the only enemy I don't like in this game. I don't like its grabs: The move where the little girl crawls into your anus is the only move in this game that makes me cringe; I don't like the gameplay in general; I don't like that it's close to impossible to lose to them in any other way than getting impaled on the goddamn statue, which is a GO scene that's not only pretty halfassed, but it feels like it takes ages to end. Also, the strategy for beating it is so boring: piss until you have two SP bars maxed, dash over to the statue, spam weak punch or "spirit breath" or whatever it's called, dodge Blue's SP max grab, rinse and repeat.
Edit right here, yo: I don't like Alau Lune either. Or rather, I don't like her endings. She's fine otherwise.

Quote:
Originally Posted by PuyoPuyoPuyo View Post
RaperBeast was fun to play 'cause it was more interactive (I've DONE A COMBO!!!), now with a change into reactions and higher ranges of grabs is a pain. Raising punch syndrome.
I agree to 100%. I loved Raper Beast before he started using shoryuken ALL. THE. FRICKIN'. TIME. He never does the Sheeva jump anymore, or at least incredibly rarely. His spamming of normal attacks makes it ridiculously frustrating to bait his countermove, which is now the only way to get my favorite GO (except for the vore ending with Fluid Hunter) in the game, and the second part of his driveby grab damages so ridiculously much now. The fact that you can't see shit... okay, shit is pretty much the only thing you see... with his new GO scene, makes it so it's hardly as interesting to lose anymore either. I wouldn't mind the ending as much if he had not already shown us the awesome facerape ending that preceded it, or if we had a different angle of it.
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  #6808  
Old 11th February 2013
Chaos Marine Chaos Marine is offline
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Default Re: Fairy Fighting

There was an update with a lot of stuff for the Eggplant, is that just planned changes or were they implemented? The latest update seems quite large.
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  #6809  
Old 11th February 2013
HentaiProdigy HentaiProdigy is offline
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Default Re: Fairy Fighting

Quote:
Originally Posted by Chaos Marine View Post
There was an update with a lot of stuff for the Eggplant, is that just planned changes or were they implemented? The latest update seems quite large.
I'll have it downloaded in about 30min, so I can update then unless you've already found out by then, but I do believe that it was actually implemented. At least that's what I understood from what he wrote, and would also be a good explanation for the update being uploaded rather late.

On another note though; wasn't Eluku supposed to take a break? Even so, the updates keep coming. Was it just a mistranslation or something?
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  #6810  
Old 11th February 2013
MBudget MBudget is offline
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Default Re: Fairy Fighting

Eggplant has a new move as well as an instant ko-finisher following up on that move. Now, when the eggplant squirts its sticky juice, Tikki is trapped by it until she frees herself. Meanwhile, the eggplant ejects some tiny parasite-thingies that crawl on the ground towards Tikki. When they reach her, they enter her vagina, and Tikki has to get rid of them by using the attack buttons, similar to when the Alakalune spiderlady injects eggs inside Tikki's vagina and ass. Every time she ejects one of the parasites that grows to a dildo, it is reabsorbed by the eggplant. This happens up to three times, after which the eggplant's special move flame icon flares up. If Tikki gets caught another time by the parasites, and the eggplant has its SP full, there is a chance that the eggplant grabs Tikki, puts her head-first into its mouth, and then forces her to give birth to squid-thingies. There is a game over animation, but no game over screen yet.

I think eluku also alluded about a secret regarding the Raperbeast, but so far, I haven't found anything.
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