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#391
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hey humbird0 i was wondering where are the other hidden objects because i found the one warehouse key in the first poke center but i'm wondering if that one was hidden there are probably others, am i correct in assuming so? and if yes can you hint me to where the others are?
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#392
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2 Viridian forest 3 Rock base (with misty) 4 Viridian phone side-quest Quote:
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I just now tried the game and figured it out. Here's how you get the 3rd eye spell: After the fairy dungeon, go to the human town. It'll be sunset now. Go to the house in the north part of the village and a girl will mention her sister is at the library. Go to the library and see her take a book. Return to the house, and eat the mushroom they offer. After the scene, immediately go to the mountains. Use the fireball spell to get to the pool and then throw in any item. The fairy give you the spell. Last edited by DarkFire1004; 12th April 2012 at 19:56. |
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#393
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thanks for the help
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#394
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Alright. Hope you had a happy Easter.
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#395
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Wolf Parenting
Remember those school parenting classes where you had to take care of a bag of flour for a week? Same basic idea. I hate to disappoint you, but this story doesn't actually contain any flour. You'll just have to settle for some other white substances. For your convenience, I added replay and skip buttons to each scene. ______________ Content: bestiality yuri loli straight-shota Play it on my site: http://humbird0.net63.net/scenarios/...nting/show.htm Last edited by Humbird0; 2nd May 2012 at 05:59. |
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#396
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But thanks for the awesome game
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#397
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While the story was pretty well put together and was good on an aesthetic level, it felt rather derivative of your earlier works. All of the plot points were things we have already seen from your previous stories. Now don't get me wrong, I did enjoy it, I'm just saying it didn't break any new ground.
On a different note, I am very much looking forward to the next update of the pokémon game. That game contains some of your best writing and character scenes so far.
__________________
Consentacles!
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#398
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#399
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Hey Humbird0
I'm not sure whether you'll get this but I thought I'd try since I am a huge fan of your Pokemon game. I understand that along with storyline and configuring in RPG maker, you need art for your games. I found this gallery with a bunch of pokemon that might be useful to you. I'm not sure how to contact the author but I was wondering if you could get in touch with them somehow, they might let you use the artwork. Here's the link for the gallery: g.e-hentai.org/g/488232/9b5dab5755/ Thank you and keep up the great work!
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#400
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Hi,
I tried to make a sequel with the humbird0's pokemon game, I didn't touch the story but I've add 3 animations, very light animations. Just read the animations text-files, I've put clipboard saves inside, . It's not an official modification, just a little fan mod. I hope it could help you to start making games, with the humbird0's editor, it's not hard, almost anybody can do it, you just have to think logically. So here's the link: mediafire.com/?1i336xowkk57vt8 Bobby |
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#401
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Are you still working on Babysitter's Club 2? I've been looking forward to seeing an update on that ever since you said something about it a few months back. Personally, it's my favorite of the games you've made.
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#402
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Yeah, I'm still planning to release an update. I've just been busy lately, so I haven't had time to finish.
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#403
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Got bored made this. RpgMaker folders from all released games combined
There's an unofficial babysitters club 2.1 in there its also unfinished but there are a few updates that i find nice put 2.1 in levels folder all others merge with there same-named folders Don't want any comments about my editing or my events. |
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#404
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Hi,
I've look to your work darkmavrik, in my opinion, it's nice, but I can only read the script to see what you've done because when I talk to the sprites you've put in the game, it's freeze and the player is apparently disabled. So, if someone have any solution... By the way I've made a mod of the "new" humbird0's game, unofficially, of course, with sprites I've made. And a little thing on your mod, darkmavrik, with the rabbit, but I didn't test it because it freeze the game when I do. Bobby Ps: Happy Birthday humbird0, unless I'm wrong... mediafire.com/?4whdr2onc2es91h |
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#405
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Babysitter's Club 2 is my favorite as well. I've got a thing for trickery.
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#406
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I love your games humbird0, especially babysitter club 2 and i hope you release an update soon!
Thank you very much for your hard work and i hope you go on making games a long time Sorry for my english =p |
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#407
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Thanks! Yes, it was my birthday.
Your extended version of Dog Show was a nice surprise. I might use some of those sprites in later games. Also, I was able to test out the bunny scene. I somehow never ran into the freezing problem you ran into. Maybe because I renamed the game's folder back to its original name "babysitter2" Anyway, the scene works. There are only 2 changes you might want to make. - When the bunny screws her, there's a variable you can turn on to force it to display over her instead of under. SPRITES.bunny.overAll = true - The other change is a minor one that might not matter. It looks like you tried to make the looping sound stop after 3 seconds, but instead of the sound's file being blank, it was "sound\". This isn't your fault. It's a quirk in the editor. Just double-check to make sure it's actually empty. When it is, the sound's icon will turn red to indicate that it's stopping a sound. I need to debug those file-browsing comboBoxes sometime. Quote:
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#408
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Hi,
Thank you for the tips for the bunny scene, I had already used overAll on dogshow, but it looks like I need to use it more. For the second, I didn't realize we must use nothing, I was just using something but a sound, it worked but it wasn't very clear on the script, my bad, not your comboBoxes. I still got the problem, even if by renaming the folder inside the levels folder. It's only on babysitter club 2. I tried to fix this by editing the database, but it's apparently not that. Anyway, feel free to use my sprites, humbird0 but also everyone who might want to edit/create a game, and good luck. Bobby Ps: I loved babysitterclub2 and pokemon, for the concept.I hope the updates will be great. And the bunny scene is fixed, just put the "babysitterclub2" folder in the "levels" folder Here it is: mediafire.com/?br2gebyddf2t1e7 Edit: Actually, the issue on babysitter2 just happen when a textbox must appear. Last edited by BobbyGecko; 13th June 2012 at 21:15. |
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#409
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some of my events are old and so are trying to find certain sprites or sounds in the wrong location if u want to play event all you have to do is spend a few minutes correcting the bad sprites with the editor feel free to use different images or sounds if you think they look better.
In fact I'd love to see your version of my mom_room event bobby |
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#410
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Hi,
I've edit your mom_room animation. I was not able to see the finished animation, due to the textbox issue, so I hope it will be fine, else, feel free to fix it yourself. You will maybe need to change the fade out/in, I used something different of yours and I don't know if it works or not. Here's the link: mediafire.com/?89abz4prgpe0d70 Just put the folders, inside mom_room, inside the folder of the game. Bobby Ps: Sorry for the spelling mistakes, english is not my first language. |
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#411
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It probably doesn't help that I added a new approach to creating fade-outs in my most recent games.
In the very old games, I would place SWF files to create the effect. They were: "swf\fadeIn.swf" and "sef\fadeOut.swf" Shortly later, I included functions within the game itself to handle transitions, and I would trigger them using "variable" commands in the game's script. Within those commands, I would call custom actionscript functions by writing them within [brackets] These calls would be typed into the sections where one would normally type in the value for a variable. It's kind of a hack. For fading out, I would use: [TRANSITION.start(transition_fade)] And for fading in, I would use: [TRANSITION.fadeIn()] Most of my games use this method, including Babysitter's Club 2. About a month ago, I added a new command to the script editor to make it much easier to do this. Older games won't understand this "fade" command. The currently uploaded version of Babysitter's Club 2 does not use this command. The old methods to creating fade-outs still work, even in the newest games. But the newest method won't work in old games. Last edited by Humbird0; 18th June 2012 at 22:49. |
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#412
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In newer versions of the game engine, this doesn't cause problems, but it used to. Babysitter's Club 2 likely uses an older version of the game engine. If you look at the "textbox" commands in the editor, you won't see their instance names displayed anywhere. But the truth is that textboxes are actually stored as "SWF" commands with a custom editor displayed when you select them. Anyway, you can avoid this problem by creating new "textbox" commands for each time the characters speak instead of copying and pasting previous textboxes. Another thing you might try is using a newer version of textbox.swf This one should be compatible with all versions of the game. It won't fix the problem I mentioned above, but it might have other bug-fixes I forgot about. After downloading that link, place the file into the game's "swf" folder and replace the older version of textbox.swf |
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#413
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Okay, I took a look at BobbyGecko's version of mom_room.
The textboxes weren't the problem, it was the new fade-out commands and the old game didn't understand them, so the script would just stop. Here's a new version with the newest version of the game engine. I fixed a couple script errors. (mostly just adding extra "wait" commands) This only contains the mom_room level and the resources it uses, so it's a stand-alone scene. mom_room_compact.zip Last edited by Humbird0; 24th June 2012 at 12:41. |
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#414
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I didn't find anything wrong with bobby's version. After i deleted all the spaces and lines it worked perfectly.
To anyone else who wants to post new events I'd love to see them Last edited by darkmavrik; 23rd June 2012 at 18:07. |
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#415
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Hi, long time no see,
Firstly, thanks Humbird0 for your advices and for the version of babysitter club, I can now edit it and see the result. Actually, I didn't post because my computer broke( two weeks to repair), so, hence I had anything to do, I played Chrono Trigger ( how I actually discover "Gardia Forest"), and I thought I could make some animations of monsters, like in the old humbird0's games. So for my next animations, could you tell me if you prefer the normal animations or the "new", "experimental" ones? Bobby |
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#416
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When you get your computer back, you might find these useful.
I ripped a bunch of monster sprites from Chrono Trigger awhile back. chronoTriggerSprites.zip |
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#417
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Hi,
Thanks it's very helpful, I will try to use them and maybe modify them. My computer is repaired, it broke two weeks ago so I work on it now. Bobby Edit: Just a few animations, very quickly made. mediafire.com/?5c16c26qrr63s2m Last edited by BobbyGecko; 12th July 2012 at 17:45. |
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#418
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got inspired by bobby's addition to dog show here's my addition to the bathroom scene from babysitters 2. put ct_boy in char folder
Last edited by darkmavrik; 14th July 2012 at 19:43. |
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#419
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this for what game
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#420
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Hi,
I've look to your animation and, to me, it's well done though I'm not expert with the editor, but the event is well writed, maybe you should pose kara, then pose and animate the boy, and just after make kara move, logically it would be in this order, but the difference is so small, just by looking at it nobody could see the difference, I think. So it's a good animation, to me, the script looks good and organised. And for b1acksteve, you have to put the bathroom.lvl into the house4 folder of babysitter's club. Ps: I try to make new animations so tell me if you prefer the classics animations or thing like cumshot etc... And one more time, all my apologies for my english. Last edited by BobbyGecko; 15th July 2012 at 17:27. |
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| flash, humbird0, rpg maker, sprites |
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