It seems that some people believe that a fact (in this case, the state of things), becomes more or less true, by the intentions of the person who makes the argument.
It's a common behavior, though that doesn't make it more or less true.
Still, i'll play along.... here's what i think should be the case:
First, let's take a look at the daily calcs, which stuntcock thankfully provided:
The master depending on libido gains anywhere from
20 to over 100 lust per day.
Here's what slaves get daily:
Quote:
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slave_rate["arousal"] += slave["stamina"] + daily_bonus["arousal"] + slave["energy"] + slave["temper"] + slave["mood"] - 6 - slave["angst"] + arousal_modifier
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The maximum for a "perfect" slave is 14 points, but ONLY if she sits idle and does nothing whatsoever the whole day. If instead she ends the day with 0 energy (so, not negative), a perfect slave gains.... 9 lust at day end.
The first thing i propose is to stop rewarding surplus energy, but punish negative energy TWICE. So in summary, a further slave lust nerf.
This we compensate by taking into account pride - which is in line with the game description.
Next we buff it with devotion. (up to +5)
Finally, we take the average of all sex skills and buff with that (again, up to +5)
Our new maximum daily lust gain for a "perfect" (now actually even more "perfect", since we now take into account pride, devotion and sexual experience) slave is 24, regardless of remaining energy (as long as it isn't negative).
Hence, highly obedient, devoted, prideless and sexually trained slaves, now gain more than twice as much lust daily, as was previously the case at 0 energy. For slaves that lack those qualities, everything mostly remains as it was before, though now pride matters while energy doesn't.