View Full Version : DG1 Character Sheets
Tassadar
18th October 2009, 00:15
Post character sheets here. The format's in the character creation rules thread. Please put temporary values in parenthesis.
Note: Temporary values are those increased by items, those increased by Talents are considered permanent.
Pheonix Alugere
18th October 2009, 00:48
Name: Nillien
Class: Spirit(Priestess)
Race: Anudorian (Human)
Body:40
Mind:18
Spirit:56
Hit Points:77
Spirit Energy:115
Pleasure to Orgasm:66
Speed:20
Dodge:57
Grapple: 62
Resistance: 28
Talents:
Priestess: Gives 2 of your choice of the Blessing, Binding, Holy Fire, and Holy Wall powers. Can only be taken once.
Additional Power: Gives one additional power of your choice from the same subtype.
Greater Energy Pool: Grants an additional 10 max energy.
Resistant to Soul Drain: If dealt Spirit Energy damage, decrease it by 2.
Strong of Spirit: Get +6 to Spirit.
Lucky: Get +3 to all rolls. Can only be taken once.
Natural Succubus (Spunky): Instead of using Body as their base stat for pleasure damage, the succubi uses Spirit.
Natural Warrior (Grapple Expert): Any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.
Massive Energy Pool: Increases EP by 20. Cannot be chosen with "Natural Spirit," and can only be taken once.
Flaws:
Fertile: your character always automatically get pregnant when something cums inside of her, unless that something is sterile.
Sensitive: Pleasure taken is increased by 2.
Demon Lover: +4 to Pleasure taken from demons.
Weapons:
Unarmed (d4 + 10) [40]
Spirit Attack (Variable) [56]
SPIRIT ONLY
Blessing: Grants strength to the user, costing 2 + X to activate and X - 1 to maintain, increases to-hit, dodge, and perception by 3X.
Binding: Holds a creature in invisible, unbreakable chains. Costs 3 + X to activate and X - 2 to maintain. Creatures held must make a (5X + Your Spirit) vs (Enemies Body + Spirit) check to break free.
Holy Fire: Spiritual fire burns your foes, can be manipulated into shapes just like the Flame spells. Costs X to activate, and does (6 + 2d8) x X damage to one foe within 50 feet, or (2 + 2d6) x X damage in a 15 foot radius or 90 degree 30 foot cone.
Holy Wall: Creates a wall that no being may pass without your permission or a (Your Spirit x (1 + X)) vs (Enemies Spirit) check. Costs 5 + X energy to start and X energy to maintain. In addition, demons touching it take d6 x X damage.
Inventory:
Cloth Armor: EV = 0, AV = 2, TP = 25. Du = 2.
Cloak
1x strange bullet
Hip Satchel
DarkHeart x1
Goblin Fangs x20
Darkwalker Venom Gland x2
90 Denarii
Bio/Description:
http://img2.gelbooru.com//images/345/146dd95cb5412c11020c8e48f71b3536332dd6fe.jpg?349050
Nillien was born as the second born daughter of her tribe's shaman. As such, although she received strong spiritual powers she was never taught how to draw on the energies of the outside world as well seeing as how her sister was the heir and next in line to be shaman. In fact, she received practically no training in any skill as most would normally be trained in their craft by their parents, but she was neglected by her parents in favor of her sister and the other adults of the tribe were too busy either working or teaching their own children to help her. As such, Nillien was forced to train herself, often going a distance from the tribe's camp to meditate on her powers away from disturbances when the tribe had settled down to stay in one place for several days.
However, the last time she did this, Nillien came back from her meditations two days before the tribe was supposed to move on as was her custom, but the camp wasn't there. Glancing about the ground for clues, Nillien could tell that the tribe had take the time to pack everything up and then leave, abandoning her to the desert waste.
At first, she tried to follow them, but her lack of training in any formal hunting skills rendered her lost instead. Eventually, she began to try and make her way out of the desert in an attempt to reach a place she might be able to make a life for herself in.
Xp Spend record/Change log:
Change 1 (11/12/09):
10xp-> +10 body
2xp-> +2 mind
Change 2 (11/21/09):
Switched out 'additional power' talent for 'Natural Succubus (Spunky)' Talent due to rule update
8xp -> Natural Warrior (Grapple Expert)
Added Resistance score
Added Grapple score for ease of use
Change 3 (11/26/09):
Adjusted Blessing
8xp -> Massive Energy Pool: Increases EP by 20. Cannot be chosen with "Natural Spirit," and can only be taken once.
2xp -> +2 Spirit
Change 4 (12/17/09)
Added Tainted Soul Mutation
Added XP Tally
Updated Armor
Added Cloak that I've been forgetting to add for about half my thread so far.
Change 5 (1/2/10)
Added Corruption Tally
Change 6 (1/4/10)
4xp -> +4 body
10xp -> +10 spirit
XP Tally:
2 (http://www.ulmf.org/bbs/showpost.php?p=105895&postcount=29), 2 (http://www.ulmf.org/bbs/showpost.php?p=107464&postcount=71), 2 (http://www.ulmf.org/bbs/showpost.php?p=108884&postcount=105), 6 (http://www.ulmf.org/bbs/showpost.php?p=109529&postcount=119), 4 (http://www.ulmf.org/bbs/showpost.php?p=109897&postcount=127), 2 (http://www.ulmf.org/bbs/showpost.php?p=110610&postcount=149), 2 (http://www.ulmf.org/bbs/showpost.php?p=110676&postcount=163), 10 (http://www.ulmf.org/bbs/showpost.php?p=112895&postcount=187), 2 (http://www.ulmf.org/bbs/showpost.php?p=117841&postcount=257), 4 (http://www.ulmf.org/bbs/showpost.php?p=120215&postcount=269), 6 (http://www.ulmf.org/bbs/showpost.php?p=121204&postcount=281), 10 (http://www.ulmf.org/bbs/showpost.php?p=136723&postcount=379)
XP Earned: 52
XP Spent: 42
XP Remaining: 10
Corruption:
To next mutation: 40
Number of mutations: 1+2
Current:
Tainted Soul: The character has joined with a dead spirit, becoming partially undead. Being in direct sunlight or bright light causes the bonded spirit to try and free itself, causing -20 to all rolls as the character tries to keep its soul intact.
The character also ceases to regain HP naturally (except regaining one HP to regain consciousness.) The character still needs to eat, can still become pregnant, and looks mostly the same except for a pair of long fangs growing in their mouth and a slight increase in their curvature and muscle mass.
However, the character gains a permanent +20 to Body and +10 to Mind, along with a +10 to all grapple rolls.
The character can also bite a creature they've grappled if they get it into a submission hold and make a successful grapple check against it. This drains d20 + 10 HP from the victim per round, which the character regains. Draining from corrupted creatures also causes the character to gain that much corruption per round, and any corruption gained from contact with demons is doubled due to the vulnerable nature of the characters soul.
Tail: Nillien gains a long, thin tail the length of her legs and matching her natural skin tone. Notably, it has a hard, but hollow ball about the size of a large marble on the tip. The ball glows with a faint blue aura when Nillien stores her spiritual energy in it.
Futanari: The character gains a penis. Can penetrate anything with the appropriate holes.
DeMatt
18th October 2009, 02:11
Name: Alisa Carolinian
Class: Succubus
Race: Crolian Human (no bonuses or penalties, Bronze Age tech)
Body: 26
Mind: 24
Spirit: 10
HP: 42
SE: 35
PO: 42
Speed: 13 (12)
Dodge: 30
Experience: 6
Corruption: 0
Talents
Succubi: When dealing pleasure damage = X, do X/2 HP damage and X/2 SE damage, and heal self by that amount. If the victim orgasms, double the HP and SE damage.
Superior Mage: Gives the succubus a talent from the Mage list.
- Focus in Element (Nature): Gives +10 to casting rolls when casting Nature-element spells. Allows the character to cast level 4 and 5 Nature spells.
Natural Warrior: Gives the character a talent from the Combat list.
- Grapple Expert: Any action attempted by the character related to grappling, e.g. pinning an opponent or escaping one, gets +8.
Lucky: Get +3 to all rolls.
Fuck Me: Deals +8 pleasure damage during vaginal or anal sex.
Suck You Dry: Deals +5 pleasure damage during foreplay.
Strong of Body: +6 to Body.
Flaws
Horny Slut: Unlikely to pass up consensual sex, more likely to give in to rape.
Fertile: Always gets pregnant if something cums inside her, unless it is sterile.
Plant Lover: +4 to pleasure damage taken from mutated plants.
Weapons
(Unarmed): Damage d4 + 7, To Hit bonus 26
(Grapple): Grapple bonus 34
(Magic): To Hit bonus 24
Crolian Long Bow: Range 50 ft straight, Reload Speed 1, Damage d6 + 13, To Hit bonus 26
Longsword: Slashing d8 + 9, Bashing d2 + 13, Piercing d12 + 7, To Hit bonus 26
Magic
Base Casting bonus: 12
Favoured Element: Nature (+10)
Common Spells:
- Minor Restoration/Buff/Summon
- Entangling Plants/Lesser Summon
- Lesser Restoration/Buff/Moderate Summon
- Shape Stone/Greater Summon
- Greater Restoration/Buff/Greatest Summon/Control Weather
Inventory
Crolian Long Bow
Longsword
48x Bronze Arrows (in quiver)
Backpack
Quiver
Waterskin, Rations
Clothes (borrowed from Shadowcat)
50 denarii
5x Darkheart
2x Longsword
3x Chainmail
2x Clothes (from demon warriors)
Bio/Description
Blond, fair of skin, big bust, minimal hips, skinny to wiry musculature. Quite attractive, so long as you don't mind that her only spare padding, really, is her breasts. Might fatten up some if she gets extra food (and sex :D), but the journey from the Crolian capital has her quite slimmed down.
Alisa was born in the Crolian nation to a prosperous farmer and his wife. Early on, she showed much interest and talent with plants, and at first might well have remained on the farm and helped make it even more successful. As was the fashion, however, she was sent to the local town for education, and then sent on to the collegium in the capital when she showed some aptitude with magics. Unfortunately, her studies languished as she discovered how much she enjoyed the nightlife, spending many a night partying with new and old friends, and periodically accepting offers of more... intimate companionship. Like most women, she purchased anti-fertility charms to keep from having any... accidents, and as a result, she remained child-free, even when her paramour of the moment did his best to sow his seed. Finally, though, her supply of money ran low, and with some encouragment from her friends, decided to join the flow of adventurers seeking fame and wealth in the fighting near Artmirst.
Alisa, like many Crolians both young and old, carries a Crolian longbow. The worn leathers she usually wears are a long-ago gift from her parents, heavy-duty clothes meant more to protect a farmer as she goes about her work than a warrior at her trade, but the leaflike pattern dyed into them is still visible through the dust and the few holes neatly patched up.
Unfortunately, she could not bring any anti-fertility charms with her, as they do not last very long once made, and she is unaware of just how fecund she'll find herself once she reaches Artmirst...
Experience Received
Knight #1 (killed with lightning bolt) (09/11/2009): 4 XP
The ambush (17/01/2010): 6 XP
Escaped Natalie and Hell (http://www.ulmf.org/bbs/showpost.php?p=134618&postcount=176) (5/03/2010): 10 XP
Experience Spent
23/12/2009: 4XP -> Mind + 4
thetwo
18th October 2009, 03:33
Okay, here goes nothing...
Name: Ashley
Class: Mage
Race: Badarian (human)
Body: 20
Mind: 58
Spirit: 10
Hit Points: 54
Spirit Energy: 49
Pleasure to Orgasm: 73
Speed: 10
Dodge: 44
Resistance: 29
Experience: 0
Corruption: 0
Talents:
Focus in Element {Storm} (+10 when casting storm spells)
Transmuter (+8 to transmutation rolls)
Lucky (+3 to all rolls)
Strong of Mind (+6 mind -> +3 HP, +3 SP, +6 PP, +3 dodge, +3 base casting)
Strong of Body (+6 body -> +6 HP, +3 SP, +3 PP, +3 speed, +3 dodge, +6 to-hit w/ weapons)
Perceptive (+8 to perception rolls)
Gunner (+2 to attack with gunpowder weapons) (Racial Talent)
Natural Warrior: Stealthy (+8 to opposed perception rolls)
Flaws:
Sensitive (Pleasure taken increased by 2)
Plant Lover (+4 to pleasure taken from mutated plants)
Weapons:
Su-Ku-Ta Revolver (d12 + 8) [d20 + 22]
Unarmed (d4 + 4) [d20 + 20]
Base Casting: d20 + 29
Favored element: Storm.
School focus: Transmutation.
Inventory:
Su-Ku-Ta Revolver: Range = 20 feet, Reload = 22-spd=12 per bullet, Damage = d12 + 8.
Cloth Armor: EV = 0, AV = 2, TP = 25. Du = 2..
96 Rounds
70 denarii
pocketknife
1x Stalker Skin
Biography:
Ashley is Badarian woman of about 20 years, with long brown hair and striking blue-grey eyes. She is thin and a little on the short side, having lived most of her life on the streets. She is a natural mage, and even now sometimes unconciously leaks magic in the form of a cloak of mists or a breeze that touches her and nobody else.
Her mother was a serving woman in a small city that hosted a large barracks of soldiers. Her father was one of those soldiers, though even her mother never knew which. Her mother died when Ashley was about 11, when one of the soldiers got a bit too rough. Ashley saw, and fled.
Part 1: Ashley leaves.
In the tavern, the soldiers laughed and drank. Few knew that one of the serving maids had died, and none knew that her daughter had watched as it happened. And even if they knew, so what? It was just a serving maid, and whichever soldier had struck the final blow would be punished for it. Or they would be if anyone knew who that had been. As it was, the landlord would recieve a small bag of gold to hire a replacement and nothing more would be said about it unless it became a habit.
In the rest of the city things were more grim. Not for the death, which had not yet left the tavern, but for the far more pressing concern of rain. Or the lack thereof. If it didn't rain soon... well then soldiers being too rough would be the least of their troubles. But perhaps that was about to change. Farmers stood on their porches and gave thanks to their gods as they saw clouds pouring in from the horizon, lit by lightning deep inside. The rumble of thunder had come suddenly, but late summer storms were often so. Rain would come, and they would survive another year.
The shepard in charge of the flock grazing on the dry grass to the north of the city wasn't so thankful. Rain would surely be welcome, but this looked to be a dangerous storm, and some of the flock was sure to be lost if he didn't bring them up out of the valley. And in the night he was sure to miss some... and there was something wrong about the storm. It took him only a moment to realize that it was covering too much of the horizon, like it was surrounding the city, coming in from three sides. And the thunder was getting more and more frequent. In its light, he could see a small figure on the main road leaving the city going East, but he had more important things to do then worry about idiot travelers.
Ashley topped a hill and looked back on the city. Her tears had dried up, and her rage had burned out, transforming into a cold hatred. Of the soldiers who had killed her mother. Of the others who had watched and done nothing. Of the entire city, which was content to let it be thus. Of the country that considered women barely as people. Of the entire world, which had not swallowed the country up.
She stared for a moment that seemed to drag on forever, until a wind suddenly arrived, ruffling her short-cut hair, pulling her cloak free of her hands and exposing the rags underneath. Not knowing exactly why, she raised both hands and pointed at the city, letting out a shrill scream. Half a dozen bolts of lightning struck at once, letting out an ear-splitting roll of thunder. Fires had started. People would die, if they hadn't already. But Ashley didn't care. They deserved it. She raised her hands again...
When the shepard peeked back out of his little shelter after a sleepless night of listening to the thunder, and the distant screams, he looked down upon a ruin where the night before a small city had stood. Smoke billowed up in one great pillar towards the clouds that were finally breaking, just as the sun dawned on the distant horizon. No building was untouched, and even from so far away craters were visible, where lightning had struck particuarly hard or often. There were scattered patches of burnt grass all around the city, but it seemed that the storm had focused on the city itself, and the quarter that housed the army in particular. His memory brought back the small figure that had seemed to conduct the opening bars of the storm before turning and fleeing, but he wasn't sure who to tell, or even how it might help. Surely some people had survived the night, but staring down at the burned ruins he found it hard to believe even half had made it. A sudden thought occured to him: in all that storm, not a drop of rain had fallen.
Part 2: everything else
Ashley spent some time as an orphan, joining with a street gang in another city. She left when she hit puberty and saw that if she stayed and she was very lucky, she'd end up a serving woman in some inn, like her mother. If she was less lucky it would be a brothel. On the road she ran into trouble with soldiers, got into a fight, and was easily beaten. Fortunately she was saved by a local farmer before the soldiers did anything to her, and spent a few months recovering at the farm with the man who had rescued her and his wife. They noticed her magic seeping out whenever she was too emotional, and after some asking around arranged for her to be properly trained by an old wizard.
She spends the next several years in training. She earns her keep helping out with keeping up the man's tower, as he's too old to do it properly himself, and learns a great deal. Unfortunately there are some subjects that he refuses to teach a young woman, and near the end of her training here she is sent to deal with a strange plant in the woods. She manages to overcome the Shora Weed's pollen eventually, but it's only luck that it didn't manage to impregnate her in the considerable time she spent with it.
The old wizard decides that it's his fault she lost her virginity to a plant, and decides to cover the ground he had previously skipped with regards to demons, but before he can more then outline the general shape of the thing, he dies. He has left Ashley a moderate sum of money, and after burying him and depositing most of the money in a bank, she decides to see something of the world before settling down. She learns a lot, eventually.
The first major lesson, though, is given to her by another group of Badarian soldiers. She comes upon them as they appear to be about to rape a young street girl, and she furiously attacks them. She kills nearly half before her magic gives out, and one knocks her unconcious. In the morning, learning that she will be brought before a judge to pass sentence rather then killed outright is little comfort. She also learns that the girl she was trying to save managed to escape in the fighting... but that they'll be fucking Ashley instead.
Fortunately for her, they decide to take their time getting her to trial, and she manages to sneak out early the next morning in the "fortuitous" fog. Thereafter she carries a pistol to help stretch her magic out, and defend herself when it fails. She also decides to put away the dresses that she wore during her training in favor of more practical and less obviously female clothing, and blesses her decision not to carry all her money around with her.
Several months later, she came upon the town of Artmirst.
Part 3: Artmirst (DG1)
Ashley comes upon a large house on the edge of town, apparently abandonded. She enters, wanting for supplies and shelter, and discovers a demonic dog in a room on the second floor. She dispatches it, and is set upon by its previous victim, a woman who appears to be heavily pregnant and has grown a cock. She is surprised by its hostility, and is violated by it before breaking free and throwing it out a window. The Daemon Mathias arrives and introduces himself.
She saves a kobald from spiders and learns something of what is going on in the town, including the Fey resistance. She ventures forth herself, and eventually happens upon the dwelling of the wizard Corneleas. He directs her to a house used as a base for the demonic invasion, but she arrives to find that Mathias has already cleared it. Still, she discovers a strange portal, and enters through it. It brings her to hell, but only opperates in one direction.
She sneaks about, and discovers a jail building, but it is too well guarded for her to assult on her own. Instead she heads towards the large portal at the heart of the invasion, but is discovered before she can make good her escape. She gives up all pretense of stealth and blasts a path clear to the portal, and once through throws up a huge fog to confuse pursuit. As she is making her way back to the part of the city known to her, she stumbled upon the aftermath of a Fey/Demon battle that Demonic forces won. She revives a troll, knowing their regenerative abilities, and together they defeat the remaining demons and free the captive fey. As it is sunset, they stay the night in a nearby house.
The next day they set out for the house with the portal to hell, and along the way run into a strange party.
changes:
11/25 @ 7 PM - Partial re-roll
-Replaced "resistant to soul drain" with "strong of mind"
-Added flaw "plant lover" and talent "strong of body"
-As a result of new talents: health, spirit energy, pleasure to orgasm, speed, dodge, resistance, to-hit, and base casting all changed
-Added starting 50 denarii forgotten the first time around
12/1 @ 8 PM - bio edit
-Removed old bio
-Added first section of new bio.
12/7 @ 4:30 PM
-2 XP from claw demon (http://www.ulmf.org/bbs/showpost.php?p=115231&postcount=127)
-Used 1 ammo
12/13 @ 1 AM
-4 XP from 3 demons of unknown kind (http://www.ulmf.org/bbs/showpost.php?p=116289&postcount=135)
-Spent 8 XP on Mind
-Adjusted HP, PP, SP, dodge, resistance, and base casting as a result of increased mind.
12/18 @ 12 AM (just after midnight)
-2 XP from a spider (http://www.ulmf.org/bbs/showpost.php?p=117785&postcount=153)
1/10 @ 11 PM
-2 XP from dream-fighting (http://www.ulmf.org/bbs/showpost.php?p=123338&postcount=177)
-remembered "1x Stalker Skin" from a stalker (http://www.ulmf.org/bbs/showpost.php?p=116350&postcount=139).
1/19 @ 10 AM
-Spent 1 bullet.
@ 10 PM
-4 XP from a mutant dog (http://www.ulmf.org/bbs/showpost.php?p=126554&postcount=193)
2/27 @ 3 PM
- Added XP from troll encounter (http://www.ulmf.org/bbs/showpost.php?p=129481&postcount=203) that I forgot to add earlier.
- Lost corruption from odd runes (http://www.ulmf.org/bbs/showpost.php?p=133731&postcount=217).
4/9 @ 6 PM
- (Ashley gets (http://www.ulmf.org/bbs/showpost.php?p=139006&postcount=247) 3x Teleport Pins.)
5/23 @ 10:30 PM
- Removed 2 teleport pins after use.
- 2 XP for finding the mages (http://www.ulmf.org/bbs/showpost.php?p=146771&postcount=275).
7/29 @ 11:00 AM
- 8 XP for a dog, two ogre, and a slime (http://www.ulmf.org/bbs/showpost.php?p=161754&postcount=305).
8/16 @ 10:00 AM
- (previously) Used 1 bullet.
- 6 XP for 2 goblins, 3 succubus, a dark knight, and a tentacle beast. (http://www.ulmf.org/bbs/showpost.php?p=166901&postcount=317)
10/29
- Removed last teleport pin.
3/14
- Spent 8 XP on Natural Warrior: stealthy (since she used stealth so much yesterday)
- Spent 18 XP on improving Mind.
Dreana
18th October 2009, 07:14
okies i think i did this right.
Name: Shadowcat
Class: Ninja/Assassin
Race: Su-Ku-Ta
Body: 36
Mind: 10
Spirit:10
Hit Points: 46
Spirit Energy: 33
Pleasure to Orgasm: 33
Resistance: 18
Speed: 26
Dodge: 36
Experience: 18 total (8 spent)
Corruption:
Talents:
Strong of Body.
Perceptive
Unarmed Fighter
Stealthy
Hard to Hit
Quick
Skill with Weapon(unarmed)
Natural Spirit-Shadowmancer( Shadowstalker, Piercer)
Flaws:
Beast Lover
Fertile
Sensitive
Weapons:
Unarmed (D8+2)+18 [+48]
Spirit Powers
Shadowmancer
*Shadowstalker: Walk from shadow to shadow silently and invisibly. Costs X energy, and allows you to teleport 5X feet so long as you begin and end your journey in a dark area, allowing you to bypass any obstacles (including Holy or Force Walls.)
*Piercer: Sends a shard of shadow at a target within 50 feet, costing 2 + X energy and dealing Xd12 damage.
Inventory:
Cloth Armor(EV=0 AV=2 TP=25 DU=2)
Bio/Description: Shadowcat has no other name as she threw it away with her past. Her appearence is fittingly dark with black stripes of fur crisscrossing an otherwise pale skinned form. Her eyes are a dark grey and are usually hidden beneath bangs of black hair. A long slender tail tends to dance about her form in a sensuos pattern. Her body itself is lean and and almost petite but that tight body is rather deceiving for the strength hidden within the firm muscle within.
She had a violent penchant at her young age and nothing seemed to beat it out of her the more anyone tried the more she struck back and given nothing onhand for weapons she went tooth and nail. As she grew that violent streak gained direction and focus and she simply vanished from her homeland one night never to be seen again as the woman she was. This catling would only be seen when someone was wanted dead. Her love for the taste of blood leading her to a life of killing. While she loved violence she certainly wasnt stupid and knew when best to strike and when to hide further earning her the simple nickname of Shadowcat.
changes/additions
10 XP
200 Denari
1 darkheart
3 goblin fangs
Natural Spirit-Shadowmancer( Shadowstalker, Piercer) cost 8 xp
xivvix
18th October 2009, 07:30
Name: Elea
Class: Ranger (Combat)
Race: High Elf
Body: 36
Mind: 10
Spirit: 20
Hit Points: 51
Spirit Energy: 43
Pleasure to Orgasm: 38
Speed: 18 (16)
Dodge: 41 (45 with one handed weapon)
Resistance: 18
Corruption: 33
Experience: 10
Talents:
Strong of Spirit (racial): +6 spirit
Perceptive: Get +8 to all perception rolls
Dueling: wielding a single one handed weapon gives a +10 to hit and a +4 to dodge.
Stealthy: +8 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
Skill with Weapon {Bow} : Adds a +12 to hit with the selected weapon.
Hard to Hit: Adds +8 to the dodge stat.
Natural Spirit: Priestess
Flaws:
Open Soul (racial): +2 to Energy damage.
Honorable: {RP} Your character will never betray their word, though they might twist it now and then, even to their detriment.
Beast Lover: +4 to Pleasure taken from mutated beasts.
Weapons:
Unarmed: d4 + 9
Elven Short Sword: Slashing d8 + 12, Bashing d2 +18, Piercing d12 + 9.
Amazonian Short Bow: Range = 40 feet, Reload Speed = 10 - Speed (15) = 1, Damage = d6 + 18
Powers:
Blessing: Grants strength to the user, costing 2 + X to activate and X - 1 to maintain, increases to-hit, dodge, and perception by 3X.
Binding: Holds a creature in invisible unbreakable chains. Costs 3 + X to activate and X - 2 to maintain. Creatures held must make a (5X + Your Spirit) vs (Enemies Body + Spirit) check to break free.
Inventory:
Short Sword
Amazonian Short Bow
Elven Bramble Armor: EV = 2, AV = 10, TP = 25. Du = 3
31 arrows
50 Denarii
2 Stalker Skin
1 Darkheart
2 Hellhound Fang
1 Ogre Horn
Bio/Description: http://www.ulmf.org/bbs/picture.php?albumid=255&pictureid=3373
Born to a noble family, Elea was taught that it was her place to lead and protect her people. With her natural abilities, she was destined to become a priestess to her people. That changed when the Badarian Empire invaded her lands and destroyed her home town and everyone in it save her. She was rescued by elven woodsmen, and would witness their skill in battle firsthand several times before she reached safety. When the woodsmen made to leave the young girl in another village, Elea pleaded with them to let her remain with them. It was her fervent wish to learn from them and help them protect their lands. The woodsmen reluctantly agreed, and over many years in the deep forests, taught her the skills she would need to help them fight off any future invaders.
Over the years, Elea grew to have a great respect for the forests of her homeland, the people who lived there, and the beasts that dwelled within. So much so that it only strengthened her once childish desire to protect the land. Each time the Badarians sent soldiers into the pass and across the border, she would join the battle and help to repel them. With the appearance of the rift in Artmirst, and the arrival of demons and warped flora and fauna, Elea feels compelled to go on the offensive and put an end to the supernatural threat before it reaches her lands.
Changelog
1/6/10: gained (over time) 10 xp, 2 stalker skins, 1 darkheart, 2 hellhound fangs, 1 ogre horn. lost 8 arrows, gained 33 corruption
1/6/10: spend 4 xp for 4 spirit, 6 xp for 6 body
(hp 43 -->51, se 36-->43, pto 33-->38, speed 15-->18(16), dodge 36-->41, resistance 15-->18, bash 15-->18, slash 10-->12, pierce 7-->9, bow 15-->18)
1/20/10: gain 2 xp, lose 1 arrow
2/22/10: lose 3 arrows
3/18/10: gain 10 xp
9/26/10: used 4 arrows
Feris
19th October 2009, 00:22
Well hope I did this right
Name: Miruna Feltanom
Race: Amazonian (Human)
Class: Combat, Knight
Body: 30
Mind: 10
Spirit: 10
Hit Points: 40
Spirit Energy: 30
Pleasure to Orgasm: 30
Speed: 15 + 8 - 5 = 18
Dodge: 25 + 8 = 33
Talents:
Resistant to Pleasure: If dealt Pleasure damage, reduce it by 2.
Resistant to Pain: If dealt Hit Point damage, decrease it by 2.
Resistant to Soul Drain: If dealt Spirit Energy damage, decrease it by 2.
Skill with Weapon (Double Edged Swords) Adds a +12 to hit when using Double Edged Swords.
Quick: Adds +8 to your Speed stat.
Hard to Hit: Adds +8 to the dodge stat.
Grapple Expert: any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.
Hard Hitter: All attacks deal an additional 4 points of damage.
Perceptive: Get +8 to all perception rolls.
Flaws:
Bloodthirsty: {RP} Your character will never back down from combat, even if they have little chance of victory.
Honorable: {RP} Your character will never betray their word, though they might twist it now and then, even to their detriment.
Fey Lover: +4 to Pleasure taken from fey creatures.
Weapon: Double Edged Sword (Claymore)
Weapon Name: Aegis
Sword Blade (d10 + 10 Slashing)
Sword Guard (d2 + 15 Bashing)
Sword Point (d12 + 8 Piercing)
Inventory:
Chainmail: EV = 5, AV = 12, TP = 48
50 Denarii
Bio/Description:
http://img3.ak.crunchyroll.com/i/spire2/05032008/a/1/a/c/a1ac5b6c9ba600_full.jpg
Coming from a family that voluntarily served a highborn family of Elves & Fey Miruna's past is filled with interactions with the species so much that she's quite fluent with both Races as well as her own. Her ancestors often served as the highborn as Servants, Bodyguards and on few occasions bedmates but not so often for it's quite forbidden for a loyal subject to become his/her masters lover, Miruna herself choose to become a Knight of a Chivalric Order so she might serve her charges better she joined at a young age and through much hardship she attained the title as a Knight due to her Chivalric ideals her mind and body are less willing to accept any lewd or weak thoughts.
Though she does have one Achilles heel although when she returned home to resume her duty as a bodyguard she found herself enchanted by the Fey nobles much because of their majestic appearance of kind animals made into human form she found them absolutely dazzling although she tried her best to maintain her duty she was often plagued by trickster Fey's who couldn't help but tease their guard. She managed to restrain herself though she will probably have a hard time if one of her assailants is a fey.
She knew that it would be dangerous to maintain this profession and with the world in a troubling state it presented much opportunity for an unproven Knight with a heavy and quite bashful heart she handed in her resignation to pursue other ventures and just maybe become something she never dreamed of being.
Experience: 2
Corruption: 5
Change Log
12/6/09 - Used 8XP to Purchase the Talent "Hard hitter"
12/17/09 Used 8XP to purchase the Talent "Perceptive"
greatone
19th October 2009, 04:31
Hopefully correct
Name:Erinaye
Class:Combat(monk)
Race:Amazonian
Body:28
Mind:14
Spirit:14
Hit Points:42
Spirit Energy:35
Pleasure to Orgasm:35
Speed:14
Dodge:36
Experience:2
Corruption:0
Talents:
Strong of Body
Perceptive
Lucky
Unarmed Fighter(class)
Hard to Hit(for flaw)
Natural Spirit:Spirit Warrior(For flaw 2)
2 Weapon Fighter
Flaws:
Sensitive: Pleasure taken is increased by 2.
Honorable
Powers:
Energy Blast
Energy Blade
Inventory:
Leather Armor: EV = 1, AV = 5, TP = 30.
Backpack
200 Denari
Note from box.
Bio/Description:
http://gelbooru.com/index.php?page=post&s=view&id=295076
Both of the Erinaye's parents were brutally murdered in front of her at a young age, she was able to elude the killers and flee her hometown of Artmirst. She was found and raised by a group of secluded monks. The monks trained her in the martial arts, and cared for her until her spiritual powers first began to manifest. Fearing retribution against their order from the lich king, they asked her to leave. Being kicked out of the monastery, she immigrated to the east, and led a solitary life of training to perfect her skills. Feeling as though she was ready to fufill her vengeance against the murderers she began the long trek back to where it all began...
Changelog
Added money and inventory 11/28(+150 and note)
added exp(+10)
Purchased 2 Weapon Fighter for 8xp
subtracted 8 exp
24FM
19th October 2009, 14:38
Name: Sarah
Class:Magic user
Race:High Elves
Body:16+2=18
Mind:36 +2= 40
Spirit:10
Hit Points:16+18+5=39
Spirit Energy:10+18+8=36
Pleasure to Orgasm:36+8+5=49
Speed:8
Dodge:62/2=31
Experience:4
Corruption:0
Talents:
Strong of Body/Mind/Spirit
Natural Warrior: Stealthy
Conjurer
Element focus: Nature
Flaws:
Open Soul
Honorable
Powers:
Lesser Restoration/Buffs, or Moderate Summon: Just like Body level 2. Alternatively, can summon a creature like a wolf, black bear, mountain lion, falcon, ect. Transmutation or Conjuration.
Entangling Plants/Lesser Summon: plants around the creature begin to move, or roots spring up from the ground, resulting in the target being held. Must beat a (Your Mind+4) vs (Enemy Body) check, to escape. Costs 1 energy per turn to maintain. The vines are under the PCs control, and creative use is rewarded. Alternatively, can be used to summon a creature like a bobcat, dog, raven, ect. Conjuration.
Inventory:
Leather Armor: EV = 1, AV = 5, TP = 30.
staff
Backpack
50 Denari
Changelog :)
+4 xp from wolves
spent: 2 on mind 2 on body
plmnko
20th October 2009, 15:21
Name:Mithra Elvaan
Class: Combat Super $%&# Swordman(i mean woman)
Race: High Elves
Body:36
Mind:8
Spirit:18
Hit Points: 49
Spirit Energy: 40
Pleasure to Orgasm: 35
Speed: 26 (24)
Dodge:43
Experience:10 - 8 = 2
Corruption:
Talents:
Strong of Spirit: (race)Get +6 to the chosen stat.
Strong of Body: Get +6 to the chosen stat.
Dueling: wielding a single one handed weapon gives a +10 to hit and a +4 to dodge.
Hard to Hit: Adds +8 to the dodge stat.
Natural Spirit: Spirit Warrior: Gives 2 of your choice of the Battle Aura, Energy Blade, Flight, and Energy Blast powers. Can only be taken once.
Stealthy: giving a +8 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
Lucky: Get +3 to all rolls. Can only be taken once.
Quick: Adds +8 to your Speed stat.
whirlwind 2 foes for the price of 1
Flaws:
Open Soul: (race) Whenever anything feeds on the characters spirit energy, it rushes out like a river. +2 to Energy damage.
Plant Lover: +4 to Pleasure taken from mutated plants.
Fertile: your character always automatically get pregnant when something cums inside of her.
Beast Lover: +4 to Pleasure taken from mutated beasts.
Weapons: Curved Blade, Double Edged Shortsword
one hand (Slashing d12, Piercing d12) [To-hit]
MAGES ONLY
SPIRIT ONLY
Powers: Spirit Warrior
Battle Aura: Think glowing anime character and you're about where this is supposed to be. Energy cost if 3 + X activation and then X upkeep. This changes your melee attack, regardless of what kind of weapon you're using, to a Spirit attack (use your Spirit to-hit instead of body.) Increases melee damage, speed, to-hit, dodge, and perception by 3X.
Flight: Self explanatory. Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round. Can carry another person with them, but this doubles the value of X for the cost.
Inventory:
Katana
Double Edged Shortsword
Elven Bramble Armor: EV = 2, AV = 10, TP = 25. Du = 3
66 Denarii
1 x darkheart
2 x Stalker Skin
Bio/Description: Normal History of a girl trained by his father in an age where the elf woman generaly are Sorceress. why? i dunno i was so boring to repeat a wizard like others or ninja so i said "ohh crap, i choice at random". Ok, lets start in a normal day in a High Elf Village a group of slavers come to take some elf girls, after a hard battle some women were kidnapped one of then was the future mother of this girl (Mithra i guess) her father who was his husband was busy killing a bunch of slaver to note it at the beginning but then when only corpses was the remaining of the slaver he...blablabla, he follow them kill some slavers, free some elf girls, he got some information than his wife was send to some place, some months later he found her location in a hideout of a wizard, who used her to make some sexual tests, after a tactical planned battle, the elf and his partners (yes he have help from the start if you want believe it) beat the wizard and some minions (an apocalyptic battle). She was so broken than some elf partners said to the father of Mithra to let her, but he was so(horny oh sorry) in love with her than he take her to home and after some years they give birth to this girl. Then he decide to train her daughter(combat train) to avoid than someone take her by force...to much years and holes in the history later She was in a Quest than will change her life go to the City to buy Milk, she was walking down the road and...
ADDITIONAL INFO
Trained by a Spirit Warrior. She have in her DNA the additional four Flaws (and a seductive body beyond the perfection of an elf) as the result of the experiments on her mother, thanks to be the unique daughter of one of the best warriors of the continent the townspeople let her live in the town even when in the shadows they desire to get rid of her, they even have spread rumors from the classic "she is just a slut" until than she is the successful result of the experiment of the wizard than will bring the indirect destruction of the town.
http://gelbooru.com/index.php?page=post&s=view&id=399925
* NEW ADDITIONAL INFO
XP spend, ETC
MONSTER . . . . .EXP . . . .ITEM . . . . . . . POST#
1 BEAR?. . . . . . .+2 . . .1x darkheart . . . . . . 7
1 D. GIRL. . . . . . +4 . . .---INFO--- . . . . . . 27
3 STALKERS . . . .+4 . . .2x S. SKIN . . . . . . 37
2 SPIDERS . . . . .+2 . .2X D.Venom Gland . . .63
2 DOGS. . . . . . . +2 . .2X PUPPY PULP . . . . .72
ANNOYING INN LOOT.- One hand sword, food, 16 denari
http://gelbooru.com/index.php?page=post&s=view&id=683140
EXP SPEND-8 whirlwind
GoldGolem
21st October 2009, 02:01
Name: Eva
Class: Knight's apprentice.
Race: Crolian (Human)
Body: 30
Mind: 10
Spirit: 10
Hit Points: 40
Spirit Energy: 30
Pleasure to Orgasm: 30
Speed: 18
Dodge: 25
Experience:
Corruption:
Talents:
Lucky
Quick
Resistant to Pleasure
Dueling
Stealthy
Skill with Weapon {Claymore}
Flaws:
Fertile
Honorable
Weapon: Double Edged Sword (Claymore)
Sword Blade (d10 + 10 Slashing)
Sword Guard (d2 + 15 Bashing)
Sword Point (d12 + 8 Piercing)
Inventory:
Leather Armor: EV = 1, AV = 5, TP = 30.
Double Edged Sword (Claymore)
Bio/Description: Apperence. (http://gelbooru.com/index.php?page=post&s=view&id=374274)
Eva was born in the nations of Crolian.
The girls father was one of the knights of Crolian. He had been expecting a son whom he could mentor and mold into a fine knight who would serve the kingdom like he had and his father has and so on and so forth. However, the child who his wife had given birth to was a girl. This had the man a bit disappointed, but he accepted the child as his own and decided to try again, to get his wife pregnant once more.
Five years passed after Eva's birth. After many failed attempts to impregnate his wife, the knight realized that the woman wouldn't have another child. This caused the man a lot of grief at fist. After doing some thinking he decided he had only one real option if he wanted to have the family tradition continue. He would have to have Eva become his apprentice and continue the tradition of knights. His wife wasn't fond of the idea, as she had been raising Eva as a normal girl and in Crolian female knights were not all that common, but she ended up accepted the idea.
The years went by and instead of being raised like a young lady Eva was raised like a warrior so that she could one day become a knight. Around the time she was eighteen there had been reports of the appearance of a rift in Artmirst, and the arrival of demons and warped flora and fauna. Eva's father thought that it would be good for her training if she went and investigated the rift and combated the things coming from it.
Eva was nervous, but set out on a journey to learn what she could and to help fight the thread that was coming through the rift.
Kathy
24th October 2009, 00:55
Name: Sable
Class: Sorceress (magic)
Race: Su-Ku-Ta
Body: 26
Mind: 48
Spirit: 8
Hit Points: 54
Spirit Energy: 45
Pleasure to Orgasm: 65
Speed: 13
Dodge: 41
Experience: 12
Corruption: 0
Talents:
Strong of Body, +6 Body (Su-Ku-Ta racial)
2x Strong of Mind, +12 Mind (for taken twice)
Lucky: Get +3 to all rolls. Can only be taken once.
Focus in Element, +10 Lightning Casting skill (Lightning)
Focus in Element, +10 Nature Casting skill(Nature)
Natural Warrior: Stealthy, Allows a character to sneak around effectively, giving a +8 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
Flaws:
Beast Lover, +4 pleasure taken from beasts. (Su-Ku-Ta racial)
Plant Lover, +4 pleasure taken from plants.
Sensitive, +2 pleasure taken.
Honorable: {RP} Your character will never betray their word, though they might twist it now and then, even to their detriment.
Weapons:
Su-Ku-Ta Automatic Rifle (d12+18) [+29~]
MAGES ONLY
Base Casting: D20+27~
Favored Elements: Lightning and Nature
SPIRIT ONLY
Powers: No Spirit Powers.
Inventory:
Su-Ku-Ta Automatic Rifle
44 bullets
Small Dagger
Leather Armor: EV = 1, AV = 4, TP = 30. Du = 3.
4x Hellhound Fangs
Bio/Description:
Fairly plain light fur, Sable has few outstanding markings, sometimes making it difficult for non-Su-Ku-Ta to identify her from others of her race. While well rounded in feminine curves, she maintains a well toned body and a crisp mind, though a quick toss of her hair often makes others forget she's more than a pretty face.
Born a slave as most women of her kind were, she was sold at a young age to a noble house to serve their child. Over the years, the two became very close and she was granted near noble rights, and using her granted rank and natural talent to become an accomplished sorceress. Though her master was eventually married for political reasons, she remained a faithful servant and lover.
One day, her master disappeared unexpectedly. Though it was not uncommon for the adventuring noble to go off for weeks at a time, Sable was often taken along when this happened, and the master never left without someone knowing to where or why.
Shortly after the master went missing, rumors of a strange rift opening over the town of Artmirst reached her. Concern for her master growing, and having nowhere else to turn, Sable set out for the town, certain that even if her master was not there, one of the adventurers would know something about where to search next, or perhaps having even seen the one that she loves.
Basic idea of what I envision Sable's body and fur pattern like, rather plain fur, but a decent body.
http://e621.net/post/show/15724/aja_williams-anime-fantasy-feline-female-nonplusse
http://e621.net/post/show/1713/aja_williams-anal-anal_penetration-breasts-female-
http://e621.net/post/show/591/aja_williams-blush-bukkake-collar-cum-female-kami-
(XP Spent so far)
First spending: 14 points.
+6 Mind
+6 Body
+2 Spirit
ZeroSpace
24th October 2009, 05:19
Probably messed up.
Name:Resilia Arleti
Class:Combat (Gunner)
Race: Su-Ku-Ta
Age:19
Body:26 (13)
Mind:14 (7)
Spirit:10 (5)
Hit Points: 26 + (14/2) + (10/2) = 38
Spirit Energy: (26/2) + (14/2) + 10 = 30
Pleasure to Orgasm: (26/2) + 14 + (10/2) = 32
Speed: 26/2 = 13
Dodge:[26 + 14 + 10]/2 = 25
Experience:
Corruption:
Talents:
Perceptive
Lucky
Stealthy
Quick
Skill with Pistols
Strong of Body
Flaws:
Sensitive
Open Soul
Honorable
Beast Lover
Weapons:
Su-Ku-Ta Hand Repeater: Range = 20, Reload = 22 - Speed for the clip or 40 to refill the clip, Damage = d12 + 6.
To hit = d20 + 26.
Inventory:
The weapons and armor you have, along with any other equipment.
Su-Ku-Ta Hand Repeater
Clothing Armor- Pretty much the same as apparance referrence pic, but no silly paw gloves and in the instead of China Dress(?) Vest, skirt, and pants under.
Ammo x 50
Fancy Bracelet (That she wears for good luck)
Ruby ring (That she stole before leaving)
265 Denarii
Lucky bullet necklace- +1 to all rolls
Bio/Description:
Hailing from a noble house she was taught how to act like a proper lady and uphold her noble name's honor since she was small. But when she was 13, a new slave was bought into her house. The slave was actually an advanturer that was willingly enslaved because she wanted to take a break from the dangerous world outside. She shared stories with the young Resilia and they soon became friends. The maid was actually very wise and smart, as she taught Resilia more than the familiy teachers ever did, she even taught Resilia how to use a gun at the age of 16. But her stories made Resilia want to experience what she had experienced. The maid did not object or try to stop her, but instead gave her warnings and advice of the outside world. Then on the day of Resilia's 18th Birthday, she left, a run-away slave. But as a gift, Resilia found a letter and a box under her pillow that night. The letter read: When ever you are ready. and inside the box was a gun... the same gun Resilia was taught how to use along with some ammo. She guarded these things carefully, and waited... for the day she's ready.
Apparence:http://www.ulmf.org/bbs/picture.php?albumid=63&pictureid=2303
Loli Defense Force
9th November 2009, 02:34
Name: Maria Vasilev
Class: Succubi
Race: Badarian
Body: 46 + 10
Mind: 16 + 20
Spirit: 6 + 10
Hit Points: 83
Spirit Energy: 62
Pleasure to Orgasm: 72
Speed: 28
Dodge: 54
Experience: 0
Corruption: 0
Talents:
Succubi
Natural Warrior (Unarmed Fighter)
Superior Warrior (Grapple Expert)
Natural Spirit(Psychic)
Strong of Body
Strong of Mind
Strong of Spirit
Lucky
Fuck Me
Gunner
Pull Out
Flaws:
Horny Slut
Honorable
Sensitive
Demon Lover
Matthias Now Wants to Kill You
Powers:
Telekinesis: You should know what this is. Cost to activate is 5 + X, and the user can move anything up to (half their weight x X) in any way they wish, so long as they maintain line of sight. Damage is determined by what the user does.
Mind Cutter: Cut through creatures and objects alike with your mind, costs X energy and does (2 + d12) x X damage to one target.
Weapons:
Badarian Lever-Action Repeater: a long barrel rifle with a clip beneath the gun containing additional shells and a lever that loads another shell after each shot. Range = 50 feet, Reload = 1 per action 1 for a clip and 50 to refill a clip, Damage = d10 + 10
War-Hunter - 12 shot semi-automatic rifle (bullets), range 80 feet, reload speed is 1, d12 + 30 damage per shot, +6 to-hit.
30 Fire-Bullets, add +3d6 + 4 fire damage to each shot.
30 Runed Bullets, add +4 to to-hit and damage.
26 Bullets.
1 Colt round
Fists: (d8 + 2) + 23
Inventory:
Cloth Armor: EV = 0, AV = 2, TP = 20.
50x Shells
Glasses w/ Left Eye Covered (purely cosmetic)
Ammunition Belt
Leather Shoulder Bag
Canteen
Bio/Description:
Maria Vasilev, child of the slums during the reign of the Lich Lord, grew up as any female child of her time did. Following her mother around as she did errands, watching and eating in silence as her older 'brother' spoke of his day at school to their proud 'father'. Clearing the dishes after dinner and washing them without complaint.
Yet she also felt she was different, she wasn't very sure how and when she finally did,unfortunately, or perhaps fortunately, it was during her early teens. A kind neighbor, she does not even remember his name, attacked her and dragged her into his house when she was out running an errand for her mother, who had earlier slipped and broken her leg. She kept her mouth shut and closed her eyes as her body was violated by the man. She did not speak up for she knew that nothing would be done. She would be accused of accosting the man, which was partially true, as she did find herself saying a barely audible 'yes' when the man had asked her. Barely into the second round of foreplay though, the man suddenly fell over, dead.
Being a young girl, she was already too scared of what happened and instantly ran to her home, shutting the door and ignoring her mother's questions of where she had been to and why she had a particular... odor. There was a small amount of investigation in the area as the police made a half baked effort to find out what happened, questioning the locals. Then suddenly after awhile, several government officials got involved and there was much hush hush and rumors, including the possibility that there was a demon involved. Eventually the rumors died down, but much to Maria's dismay, she found that she was soon hungering for the jolt of energy she had received when she was raped.
It was easy at first to sate her hunger, she did not even have to kill. She simply went for the first homeless person she could find and either rape them or sometimes simply ask if they were up for it. She took enough for herself then simply went on her way. Eventually though this started to not work as her cravings grew stronger, to the point where she had to go after two or sometimes even three people if she wanted to not kill any of them.
Several years later and now a young adult, Maria prepares to leave home, heading towards the South part of the country where there had been the report of the gate. She wanted to see it for herself, and she decided, out of fear that she may one day attack her own family, to impose a self exile from the city. Taking with her a rifle she had taken off a homeless she had killed many years earlier, and with several years of unarmed combat practice, she felt that she would be easily able to make the journey... and maybe even live with the ones that shared a common ancestry with her.
EXP usage
8 exp spent to get Natural Spirit(Psychic) -> Telekenisis + Mind Cutter
Mutations
Tail + Appendage + Futanari: Some kind of weird tentacle tail phallus
Pheromones
Tight
GuardianKnight
12th November 2009, 23:14
Name: Luna.
Class: Rouge
Race:Badarian
Body: 40
Mind: 8
Spirit: 8
Hit Points: 40+ (8/2) + (8/2) = 48
Spirit Energy: (40/2) + (8/2) + 8 = 32
Pleasure to Orgasm: (40/2) + 8 + (8/2) = 32
Speed: 40/2 + 4 - 1 = 23
Dodge: (40+ 8+ 8)/2 + 3 + 2 = 33
Experience: 2
Corruption: 0
Talents:
Lucky
Resistant to Pain
Strong of Body
Quick
Dueling
Flaws:
Honorable
Mutations:
Tail
Weapons: Scimitar
Slashing: 40/3 + 12 = 13
Piercing: 40/4 + 12 = 10
To hit = 46
Inventory:
Scimitar
Cloth Armor
Light Shield: Damage = 1 + 40/3 = 14 EV = 1, Dodge = 3.
X3 DarkHearts
Bio/Description: Apperence. (http://www.gelbooru.com/index.php?page=post&s=view&id=465191)
Luna was born as a slave in Badarian. She was raised in a slave family and lived a slave life. When she was ten she was separated from her family and sold to a rich man as a servant. Luna spent six years working for the man along with many other servants, usually doing house work around his mansion. It was a depressing and humiliating life, as whenever someone messed up or the master was board he would usually humiliate a servant through various methods. Luna was a frequent target, making her loath the man and driving her to lash out. One day, on a dark a stormy night, she found a chance to escape the mansion and the life of servitude.
The master had gotten drunk one night and fallen asleep in his bedroom. for some reason, there weren't any guards posted at his door. Luna took notice to this as she passed his room that night, and went inside. In the room was the drunk and passed put man, along with a few other things Luna could use. A prized sword a sheath was on a stand next to the mans bed, along with a ring of keys. Keys that could unlock any door or anything on a slave. As one would expect, Luna stole the keys and the weapon, and ran away. She escaped her horrible life of servitude and fled, becoming a traveler, drifting the lands.
Currently, Luna is now nineteen years old. Right now she's, unknowingly, headed for the town where the rift is at She picked up the cloth armor and the light shield during her travels.
Exp gained, corruption gained current mutations, and items gained.
BurningGold
20th November 2009, 01:13
Name: Iris
Class: Knight
Race: Crolian
Body: 36
Mind: 10
Spirit: 10
Hit Points: 36+ (10/2) + (10/2) = 46
Spirit Energy: (36/2) + (10/2) + 10= 33
Pleasure to Orgasm: (36/2) + 10+ (10/2) = 33
Speed: 36/2 + 4 = 22
Dodge: 56/2 = 28 + 8 + 2 = 38
Experience:
Corruption:
Talents:
Lucky
Strong of Body
Grapple Expert
Hard to Hit
Dueling
Quick
Flaws:
Sensitive
Open Soul
Weapons:
Weapon Name (Damage) [To-hit]
Slashing: 36/3 = d12 + 12
Piercing: 36/4 = d12 + 9
Inventory: Katana
Leather Armor: EV = 1, AV = 5, TP = 30.
Bio/Description: Iris was born in Crolian. Her real parents ended up abandoning her, leaving her at an orphanage. Iris grew up in this mostly run down home. It wasn't a plesent life, however Iris hung in. She wasn't alone during these times. Another girl age was at this place, a young girl named Luna. Iris and her kept together, clinging to one another during the tough times of their youth. They were very close, almost like sisters. When the two began older teenagers they decided to leave the orphanage, practically being adults, and set off and travel.
three years after they left Iris and Luna were still together. Iris was at the age of eighteen and Luna was nineteen. The two had been through plenty of hardships and adventures together, only making their bond stronger. The pair are currently heading towards the rift, the one all the demons are pouring out of. They don't know it though.
Appearance: http://img2.gelbooru.com/images/138/08f9f041df9b2455c9bcebba134533f934ef01ee.jpg?137036
Keylo
26th November 2009, 06:05
Name: Enigma
Class: Necromancer
Race: High Elf
Body: 12
Mind:14
Spirit: 46 + 6 = 52
Hit Points: 12 + 7 + 26 = 45
Spirit Energy: 6 + 7 + 52 = 65 + 20 = 85
Pleasure to Orgasm: 6 + 14 + 26 = 46
Speed: 12/2 = 6
Dodge: 78/2 = 39
Resistance: 26
Experience:
Corruption: 50
Talents:
Resistant to Soul Drain
Skill with Staffs
Necromancer: Life Leech and Call Spirit
Strong of Spirit: (Race)
Additional Power: Animate and Nightmarish Image
Harmful Spirit
Massive Energy Pool
Flaws:
Open Soul (Race)
Honorable (RP)
Sensitive
Weapons:
Ceremonial Staff: A decorated long metallic stick. (d4 + 6 bashing) [24]
Powers: Life Leech, Call Spirit, Animate Dead, Nightmarish Image
Inventory:
"Nil", a ceremonial Staff
Leather Armor: EV = 1, AV = 5, TP = 30.
Black Traveller's Cloak (Cosmetic, to obscure her face at times)
Empty potion bottles and vials for her research.
Rope.
A collar.
Bio/Description: "Enigma" is the name by which others address this traveling high elf. A name most fitting given her the mysteries that shroud her, for all that is known about her is speculation at best. Some say she is an exile from her home, for the practice of the necromantic arts. Others claim that she is in actuality, male, and a spy for the Badarian Empire. The only facts that are for certain is that she wanders around from town to town across the land, and is searching for something relentlessly... Either way, "Enigma" is a highly shady character, and should not be trusted by anyone...
That is, if you believe what most people say about her. "Enigma", in truth, is merely a highly inquisitive individual, albeit one that has little respect for cultural traditions, diplomatic relations, and such. From acts such as learning necromancy to sate curiosity despite the protests of her family and friends, to practicing the staff to see if a frail bodied person could fell a bear by herself (a feat that she nearly paid her life for), "Enigma" is highly whimsical and perhaps... insane person who does anything that happens to strike her fancy. Her travels across the land and her "searching"? A desire for knowledge at best, or simply because she "wanted" to travel to a certain destination. The "code of honor" she follows? Purely on a whim, where she decided that a "code of honor" was an excellent thing to have. Throwing her name and past away? Merely an experiment to see if anyone would ever be able to connect the dots. All in all, if anyone ever came to know who "Enigma" truly was, they would find her to be a horrible eccentric and perhaps "lunatic." The fact that she is traveling to a place infested with demons and monsters "for science" does not help in the slightest...
Asides from her bizarre mentality, there is also the matter of her physical appearance. From an average passerby's glance, she would appear to be a fairly normal elf, possessing the slim dainty frame and pointed ears that all elves had, albeit with a slightly disappointing bust size, but an elf nonetheless. That is...until one took a look at her face. Possessing long hair a mixture of purple and white with pink streaks and a pair of impossible heterochromic eyes (one eye being purple, while the other was red) due to a breast enhancing experiment gone wrong (in which her bust also decreased a size to barely a B-cup), her appearance is a fashion designer's worst nightmare, as well as the most probable reason for which she keeps her face hidden at all times...
(Keylo's tl;dr for "Enigma": Insane lovable eccentric I suppose?...)
Accumulated EXP and Spend Record
12/17/09: 8 exp thus far.
12/29/09 +8 to Spirit.
5/20/10: +4 EXP.
8/09/10: +10 EXP.
8/09/10: +14 to Spirit.
Asmodean
26th November 2009, 06:39
Name: Arina Sutlin
Class: White Knight (Combat)
Race: Crolian
Body: 30
Mind: 6
Spirit: 20
Hit Points: 43
Spirit Energy: 38
Pleasure to Orgasm: 31
Speed: 15 (5)
Dodge: 28
Experience: 4
Corruption: 0
Background: Arina Sutlin is the only daughter and only member of her family able to claim the title the "White Void". The title came about due in part of the pure white armor that the title holder wears and the straight forward "just" path they walk. The "white Void" can never kill another who is defenseless or has not attacked. One most only wear the armor when in the presents of others and never be seen nude or without the helm. Help those who need help and slay those who wish for the death of the defenseless. That is the code of the "White Void".
Arina from a young age was trained to fight as her mother died after her birth. She was her father's only child and as such was forced to take the title for the family's honor. Her training began with the testing for how powerful she was with her own spirit energy. As with every member of her family she was able to enhance her senses and form and spirit blade. It was unknown to her or any before why their family had the same spirit powers but it became as much a part of the "White Void" as the white armor or Nodachi.
Her early training was to control the spirit power she had. It came easy to control for her as if it was second nature to her. Why it came to easy for her where her father needed close to ten years to raw training to control. But it did bring a smile to the man. Once her father felt ready he started to train her with wooden models of the Nodachi. It long blade was hard for her to control with tiny frame at the age seven. But as she grew it became easier and easier both due to her training as well as her growth. At the age of thirteen she was able to matcher her father in swordplay. When she turned sixteen she allowed to live the life of normal girl in her village. She did train daily but she was allowed to live the life any one could have.
One thing that stuck out was the fact her father stop training her one on one. While this should have told her something was not right she failed to see it at the time. Her father would pass away a week after she turned eighteen. He left a note telling her about the sickness he was effected by. She would morn for a week before he was finally put to rest. She was left with a choice The path of the "white Void" or the path of a simple villager girl. Arina decided to walk both paths. The path of the "White Void" required three years of the code. Three years was a long time but she was willing should it put her father at peace in the grave.
Powers:
Battle Aura: Think glowing anime character and you're about where this is supposed to be. Energy cost if 3 + X activation and then X upkeep. This changes your melee attack, regardless of what kind of weapon you're using, to a Spirit attack (use your Spirit to-hit instead of body.) Increases melee damage, speed, to-hit, dodge, and perception by 3X.
Energy Blade: Think Raziel or the plasma sword from Halo. Creates a burning beam of energy that extends three feet out from the users hand, acting like a sword. Costs 5 + X energy to bring out and 1 energy per turn to maintain. The blade may be of any thickness or color, up to the users choice. Attacking with it does Xd6 + Spirit/5 damage, and a successful hit drains d6 spirit energy from the enemy and adds it to the user.
Talents:
Perceptive: Get +8 to all perception rolls
Lucky: Get +3 to all rolls. Can only be taken once.
Strong of Spirit: Get +6 to the chosen stat.
Natural Spirit--Spirit Warrior--Battle Aura & Energy Blade
Hard Hitter: All attacks deal an additional 4 points of damage.
Skill with Weapon [Nodachi] : Adds a +12 to hit with the selected weapon. Examples include: swords, axes, maces, bows, crossbows, rifles, pistols, staffs, spears, and polearms. Some weapons are one handed, while some require two hands.
Flaws:
Sensitive: Pleasure taken is increased by 2.
Honorable: {RP} Your character will never betray their word, though they might twist it now and then, even to their detriment.
Mutations List:
Fetish (triple penetration) : The character gains a particular favorite thing that sets them off when they're in bed. That fetish has to be simple and within my ability to facilitate in game without horrifying people (so, no guro, golden shower, scat, ect.) Whenever the character comes on the receiving end of their fetish, they start taking +10 to all pleasure rolls. Examples include anal, creampies, tentacles, nipple play, being impregnated, double penetration, triple penetration, gang bangs, oral (receiving or giving,) and bondage. All fetishes require approval.
*Pheromones: -4 to stealth checks and friendly characters are more interested in sex
Tight: deal +2 pleasure to your opponent during penetrative sex.
Weapons: Include a list of your characters weapons, in the format of
Weapon Name (Damage) [To-hit]
Nodachi Blade (d12 + 10 Slashing) [45]
Nodachi Point (d12 + 7 Piercing)[45]
Energy Blade (Xd6 + 4 damage) [23]
Inventory:
Nodachi (Two-handed curved blade)
Plate Armor: EV = 10, AV = 20 , TP = 60, Du = 5. Can't be shifted.
Pic: http://media.animevice.com/uploads/0/167/182790-blazblue_gender_swap_hakumen_2_super.jpg
Change Log
1/2/10
XP total added (4)
Updated Armor
Lost background due to an update error Will get back late after some sleep
1/27/10
Added Corruption (47)
2/17/10
Mutations:
Tight
Pheromones
Fetish (triple penetration)
Corruption (0)
5/7/10
Redid background
5/14/10
Pic update. Thanks to Unknown Squid.
Archer
27th November 2009, 02:01
Name: Mina (last name unknown)
Class: Mercenary
Race: Anudorian
Body: 30
Mind: 16
Spirit: 22
Hit Points: 49
Spirit Energy: 45
Pleasure to Orgasm: 42
Speed: 15
Dodge: 37
Experience:0
Corruption:32
Talents:
Skill with curved one handed blades.
Perceptive.
Strong of body.
Lucky
Greater energy pool
Resistant to pain. (constant sandstorm blasting helps there)
Two handed fighting.
Natural spirit: Spirit warrior: Flight, Energy Blast
Succub' Blood
Flaws:
Fertile (a permanent curse from a treacherous fiance)
Horny Slut (another lingering affliction from her fiance's poison)
Plant lover (due to being from the desert and having no experience with plants attacking)
Tight (+2 to pleasure to opponent during sex)
Weapons: One-handed thin scimitar (slashing d12+10) [42]
(piercing d12+7) [42]
Masterwork Scimitar: Curved blade, +2 to to-hit and damage.
Inventory:
A cloth tunic on top of some very provocative dancer wear Cloth Armor: EV = 0, AV = 2, TP = 25. Du = 2
A small bronze shield. Light Shield: Damage = 1 + Body/3, EV = 1, Dodge = 3 (given to Jerr)
5x Stalker Skin, 1 Dark Knight's Blood
Fey stone
Appearance
http://fc07.deviantart.com/fs16/f/2007/172/c/b/Din_by_Sumomo1001.jpg
Bio/Description: Mina started out life fairly far down the ladder as the daughter of artisans, as a young girl she dreamed of becoming a warrior and trained night and day with her father's old beaten up scimitar. When she came of age she caught the eye of a wealthy and powerful merchant and though not the life she had hoped for she knew marrying him would easy what few years her parents had left. Unfortunatly the day before the wedding the merchant pulled a trick he used on all his wives, he drugged Mina's drink with a potion tainted with succubus blood that was meant to turn her into a horny docile toy for his harem. He never factored in Mina's fortitude or that in her anger upon realizing what had occured she would be able to decapitate him with only a small dagger in one blow. Though she had killed a powerful figure she was pardoned once it came to light that he had a hidden black market of all things sick and depraved, sadly though she resisted the worst of it the poison he used that day left a lingering effect on her.
Her parents passed on of old age soon after and with what little she had from her former life she set out as a wandering sword for hire. Mina is now a fairly known mercenary who travels the deserts of Anudor. While silent of her past she's more than willing to risk herself for those in need, though coin always helps in return. When she heard about the recent demon infestations she saw an opportunity to make a lot of money while maybe helping a few people along the way.
Changes
4/11/10
Natural spirit: Spirit warrior:
Flight: Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round. Can carry another person with them, but this doubles the value of X for the cost.
Energy Blast: Takes X energy, does (4 + 2d6) x X damage to any one creature within 50 feet, 2d8 x X damage to any number of creatures within a 10 foot radius or 20 foot 90 degree cone, or d6 + 4X damage to any number of creatures within 50 feet. Uses Spirit to-hit.
Succub's Blood: Costs X + 5 energy to activate and X upkeep. Target must win an Opposed Mind Check with + 2X difficulty or lose their action for their next turn. A check is made each round.
added 8 points to spirit
added 4 more to spirit
Gained tight mutation
BurntToast
17th December 2009, 21:12
Name: Ivy
Class: Duel wielder
Race: Fey Lord (Special.)
Body: 60
Mind: 20
Spirit: 20
Hit Points: 60+ (20/2) + (20/2) = 80
Spirit Energy: (60/2) + (20/2) + 20 = 60
Pleasure to Orgasm: (60/2) + 20 + (20/2) = 60
Speed: 60/2 + 8 - 3 = 35
Dodge: (60+ 20+ 20)/2 = 50
Grapple: 60
Resistance: 60/2
Experience:
Corruption:
Talents:
Two Weapon Fighter: Gains the ability to use two one handed weapons at once.
Unarmed Fighter: Increases unarmed damage from its base to (d8 + 2) + 60/2
Quick: Adds +8 to your Speed stat.
Lucky: Get +3 to all rolls. Can only be taken once.
Perceptive: Get +8 to all perception rolls.
Resistant to Pain: If dealt Hit Point damage, decrease it by
Resistant to Pleasure: If dealt Pleasure damage, reduce it by 2.
Stealthy: Allows a character to sneak around effectively, giving a +8 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
Massive Energy Pool: Increases EP by 20. Cannot be chosen with "Natural Spirit."
Flaws:
Idealistic {RP}: Should there be any hint of someone or something in distress you will rush headlong to aid them. Even if that damsel in distress is a succubus trying to lure in a cute new plaything. (Archer)
Fertile: Your character always automatically get pregnant when something cums inside of her, unless that something is sterile.
Ironbane: Can't use or carry weapons made of iron and steel.
Mutations:
TightX2: deal +2 pleasure to your opponent during penetrative sex.
TailX2: The character gains a tail. Can be a tail similar to any animals, or of a design you make up. Might make the wearing of pants a problem, though it can be used during sex as a form of foreplay or penetration.
Whip Tongue
Weapons: Duel Katanas.
Piercing = d12 + 15.
Slashing = d12 + 20.
Inventory:
Two Katanas
Elven Bramble Armor: EV = 2, AV = 10, TP = 25. Du = 3.
Bio/Description: Apperence. (http://gelbooru.com/index.php?page=post&s=view&id=658283)
Ivy was born into a fey family that lived in a forest not far from the Anudor desert. Life was simple and easy for the girl, she lived in a nice house near a river with a good family. Her life went on like this until she became a teenager. At the age of sixteen she became curious of the vast world, or the people and races and places to explore. With approval from her family she ended up setting off on her own, just like her father and mother had done when they were young.
A few hundred years go by. During the time she grew older, stronger, and wiser. From various encounters with demons during her youth the fey had grown an odd white tail. At first she found it annoying, hoeever she eventually accepted it as a part of her body and even changed the color of her hair from brown to white and shape shifted herself slightly so that she had white fox ears. She did this all to make the tail look less out of place.
Ivy had met a good deal of powerful warriors and sorcerers, however the most powerful thing she had ever met was something that called himself Matthias. She had seen it kill plenty of demons, she had little doubt it was the strongest being she had ever encountered. Ivy wouldn't consider herself a close friend of the being pr anything, but she would at consider herself an acquaintance.
Tassadars Note: Toasts character is more powerful at startup because he asked to be one of the people I sent around to rescue people. This was decided on after lengthy negotiation. Please do not form an angry mob and crucify him (or me.)
darkwyn
22nd December 2009, 23:15
Sheet hope this is correct
Name: Liara Delethro
Class: Spirit
Race: Badarian (Human)
Body: 20
Mind: 8
Spirit: 22
Hit Points: 35
Spirit Energy: 66
Pleasure to Orgasm: 29
Speed: 10
Dodge: 25
Resistance: 11
Experience: 0
Corruption: 92
Talents:
Resistant to Pain: If dealt Hit Point damage, decrease it by 2.
Greater Energy Pool: Grants an additional 10 max energy.
Massive Energy Pool: Increases EP by 20.
Spirit Warrior: Battle Aura, Energy Blast
Necromancer: Animate, Life-Leach
Harmful Spirit: Spirit powers deal an additional d8 damage to all targets, even if they normally don't deal damage. Can be deactivated when using with friends.
Natural Warrior(Heavy Hitter): All attacks deal an additional 4 points of damage.
Flaws:
Fertile: Your character always automatically get pregnant when something cums inside of her, unless that something is sterile.
Horny slut: Your character is unlikely to pass up consensual sex, and more likely to give in should she be raped and start to enjoy it.
Demon Lover: +4 to Pleasure taken from demons.
Weapons:
Powers:
Battle Aura: Energy cost if 3 + X activation and then X upkeep. This changes your melee attack, regardless of what kind of weapon you're using, to a Spirit attack (use your Spirit to-hit instead of body.) Increases melee damage, speed, to-hit, and dodge by 3X.
Energy Blast: Takes X energy, does (2 + d10) x X damage to any one creature within 50 feet, d8 x X damage to any number of creatures within a 10 foot radius or 20 foot 90 degree cone, or d6 + 4X damage to any number of creatures within 50 feet. Uses Spirit to-hit.
Animate: Costs 3X energy to activate, and X - 1 energy per turn to maintain. X is dependent on what you want to animate. For making inanimate objects, like swords or rocks, able to move along the ground, X =1. For animating corpses so that they move slowly (like zombies), or allowing inanimate objects to float and move effectively, X = 2. For animating corpses or inanimate objects to move quickly, producing more dangerous creations, X = 3. For animating large corpses or objects, like dragons or boulders, X = 4.
Life-Leach: Cost is 2X, deals Xd6 damage and regains X health points and X spirit points, stealing them from the creature.
Inventory:
Rynud, her father's long sword. It is usually wielded with both hands, but she is capable of doing so one handed.
Bashing: d2 + 10 + 4
Slashing: d10 + 7 + 4
Piercing: d12 + 5 + 4
Bio/Description:
http://img2.gelbooru.com//images/326/f8c6c26ec66f66c3bca6839b783ffc07188b918c.jpg?388935
Born to Arron Delethro a retired swordsman, now smith, in a Southern Badaria town Liara spent most of her childhood helping her mother with the home. She was small and frail, barely able to do anything physically and without much marriage potential. Her powers remained unmanifested until her late-teens. Though only small things, a ball rolling by itself, her family worried greatly. Their worries would be cut short.
When the rift appeared no one would believe the stories. The town simply pressed on with life as they always had. It was only when a large group of demons appeared at their doorsteps that this behavior stopped. The men were slaughtered and the women reduced to breeding stock. Liara's mind, already stressed, shattered upon her parents death. The demon who used her found the small girl perfect for it's desires, while weak of body her spirit was quite powerful. It shaped her into the ideal brood mare: hardy, fertile, and always wanting more. These changes turned the thin girl into a voluptuous, if short, woman.
None know why her powers choose to activate during her 23rd birth, but they did. Violet flames erupted from her body, incinerating the child and heavily injuring the demon father.
In her first moment of sanity since being captured Lira fled as quickly as she could. Strangely, her experience greatly increased her physical ability, she now had a layer of muscle, she did not feel nearly as much pain, and with her spiritual powers in full force she easily escaped the town walls.
When she calmed down she noticed a sword following behind her. It was her father's sword, a menacing blade of dark iron as long as she was tall. Though as large as she was it felt as light as a knife in her hands. She fled into the wilderness as sounds of pursuit reached her ears, swearing to come back and free her friends from captivity, eventually.
XP
01/02/10: Gained 4XP
Corruption
01/13/10: Gained 43.
01/14/10: Gained 49.
TentanariX
30th December 2009, 22:21
Miko Mido
Name: Miko Mido
Class: Succubus
Race: Full Blooded Demon
Body: 24
Mind: 32
Spirit: 34
Hit Points: 57
Spirit Energy: 62
Pleasure to Orgasm: 61
Speed: 12
Dodge: 45
Resistance: 17
Experience: 4/X
Corruption: 0/0 (Full blooded demon)
Talents:
Lucky
Suck You Dry
Resistance to pain
*Greater Energy Pool
*Succubi
Fuck Me
*Skill with Curved Blades
Superior Warrior - Whirlwind
Natural Warrior - Stealthy
Resistant to Soul Drain
Greater Draining
Special Ability: Hypnotize - Once every three rounds, the character can make an opposed Mind check against a single enemy. If they win, their opponent loses their next action.
Flaws:
Fertile
*Horny Slut
Demon Lover
Plant Lover
*Open Soul
*Sensitive
Weapons: Curved blades (Slashing+5 d12, Piercing+4 d12) (to hit: d20+26)
Repeating Crossbow (d8+22) (to hit: d20+14)
Inventory: Katana (slashing+5 d12, piercing+4 d12) (d20+26)
tanto [knife] slashing+5 d6, piercing+4 d6) (d20+26)
Repeating Crossbow (50 rounds) (d20+14)
50 Denarii
*Indicates racial flaw/talent
Bio/Description:
http://img2.gelbooru.com//samples/332/sample_b7ab8d6663782073fca645d7551769a1b54728bd.jpg?335975 Ninja.
http://public5.tektek.org/img/av/1005/d25/2025/34b1309.png (http://tektek.org/avatar/36980929)
EXP Journal:
Gained 2xp 01/04/10
Gained 2xp 1/17/10
Changes:
Gained Futanari Mutation 1/17/10
Gained Battery 1/17/10
Gained Pheremones 2/05/10
Gained 46 EP 2/21/10
Full Blooded Demon 5/23/10
{Massive Breasts (plus three cup sizes) 5/23/10
Tail 5/23/10
Tight x5 5/23/10
Fertile Mouth 5/23/10
Connection 5/23/10
Horn x2 5/23/10
Fetishes: Tentacles, Triple Penetration, and giving Oral 5/23/10
Warped 5/23/10
Favored Enemy: Tentacled Horrors 5/23/10}
Unknown Squid
11th January 2010, 19:53
Character Sheet
Name: Red (Character regards herself as nameless. Otherwise known as Red.)
Class: Acrobat? (Combat)
Race: Half Breed Su-Ku-Ta / Anudorian
Body: 30
Mind: 6
Spirit: 14
Hit Points: 40 [30+3+7]
Spirit Energy: 42 [15+3+14] +10]
Pleasure to Orgasm: 28 [15+6+7]
Speed: 31 [15+8+8]
Dodge: 33 [25+8]
Experience: Noob!
Corruption: Pure! (spiritually at least...)
Talents:
Perceptive: Get +8 to all perception rolls.
Quick: Adds +8 to your Speed stat.
Quick#2: Adds +8 to your Speed stat.
Natural Spirit User: (Spirit Warrior: Battle Aura + Flight)
Greater Energy Pool: Grants an additional 10 max energy.
Two Weapon Fighter: Gains the ability to use two one handed weapons at once.
Grapple Expert: Any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.
Hard to Hit: Adds +8 to the dodge stat.
Flaws:
Sensitive: Pleasure taken is increased by 2.
Open Soul: Whenever anything feeds on the characters spirit energy, it rushes out like a river. +2 to Energy damage.
Fey Lover: +4 to Pleasure taken from fey creatures.
Fertile: Character always automatically get pregnant when something cums inside of her, unless that something is sterile.
Weapons:
Twin Curved Daggers
(Slashing = d12 + Body/3) []
(Piercing = d12 + Body/4) []
Spirit Powers:
Battle Aura: Think glowing anime character and you're about where this is supposed to be. Energy cost if 3 + X activation and then X upkeep. This changes your melee attack, regardless of what kind of weapon you're using, to a Spirit attack (use your Spirit to-hit instead of body.) Increases melee damage, speed, to-hit, and dodge by 3X.
Flight: Self explanatory. Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round. Can carry another person with them, but this doubles the value of X for the cost.
Inventory:
Cloth Armor: EV = 0, AV = 2, TP = 25. Du = 2.
Light Travellers Cloak
50 Denarii
Her tentacled egg shaped brussels sprout like offspring...
Bio/Description:
Receiving the best traits from both her parents, Red is strong, able and with no known physical defects. An overall slender but well shaped figure, with warm coloured lightly tanned skin and strikingly red hair. Her appearance leans a little more to the human side, but the ears, tail and cat like eyes are a clear sign of her mixed heritage. She bears subtle claws and marginally pronounced canines, but these are too slight to be of any real significance in combat.
Though she barely realises it, she has a small degree of spiritual ability. She has learnt to use this small power to complement her physical abilities. While it comes very naturally to her, she doesn't properly understand what she is doing. When using the “flight” ability for example, she has always used it sparingly to bolster a jump. The concept of sustaining it hasn't yet crossed her mind.
Background:
Red was adopted by a travelling circus in her infancy. She has never known anything about either of her parents, nor the details of how she was found or came into the care of the circus. Her days were spent working with the circus under the care of the tyrant ringmaster, who gave her the rather uninspired name of “Cat”. As she grew she naturally began to take part in the shows, proving to be a capable acrobat from an early age. She received no salary for her performances, being paid only in food and a place to sleep. Often regarded more like a working animal than a person with any kind of rights.
Despite the harsh treatment, she knew no better and still looked up to the ringmaster as a loose sort of father figure. She worked hard attempting to earn his approval, always pushing to improve on her abilities as an acrobat, and when she could, prying into the trades of the other performers as well. The knife thrower, the tightrope artist, the circus mystic, the show fighters. Within the limited fame the circus had, she proved over time to be a crowd favourite. On her eighteenth birthday the ringmaster decided to add her to one of his ever popular traditional side shows. After taking a special medicine, she was to do private back room “performances” for high paying customers. This was not the sort of recognition she had been striving for. She realised, perhaps a little late, she would never earn the respect of her current master, and neither did he deserve her loyalty.
One night a customer broke one of the rules, managing to get admitted without handing in the pair of fine curved blades hidden on his person. While the well off rogue had no intent on using them during his service, an unhappy young Cat considered something extreme. In a desperate and very spontaneous act, she seized the blades and turned them on the man atop of her. Bursting from the tent the blades were next turned on her old master. Escaping the scene they were turned upon the Badarian soldiers that confronted her. The image, of the unstoppable knife wielding girl running through the street wearing nothing spare the blood of five men, has since remained firmly in the minds of the residents living in the small town she fled from. The authorities dubbed her “Red Cat”.
She didn't know what kind of life waited for her now, but her old one was certainly over. After some time wandering aimlessly, becoming increasingly battered by the wilderness and tired of evading both bandits and bounty hunters, she found herself heading for yet another remote Badarian township.
XP Tracking
http://i82.photobucket.com/albums/j278/UnknownSquid/Monday-Yume-GIFZZZ.gif Nothing to see here...
Misc changes, Mutations and Notes
Pregnant with the child of a goddess. I can tell you that the miraculous virgin mother rumours are all bullshit.
TentanariX
14th January 2010, 08:49
Name: Lucas "Greatheart" Greyhawk
Class: Magic
Race:Feylord
Body: 14
Mind: 22
Spirit: 14(+8)=22
Hit Points: 7+22+11=40+15=55
Spirit Energy: 7+11+22+35=75
Pleasure to Orgasm: 7+22+11=40
Speed: 12
Dodge: 29+10=39
Resistance: 11
Armor: Elven Bramble Armor: EV = 2, AV = 10, TP = 25. Du = 3.
Experience:0
Corruption:0/100
Talents:
Natural Warrior (Hard Hitter)*
Strong of spirit*
Greater Energy Pool
Focus in Storm
Focus in Nature
Natural Spirit Wielder (Massive Energy Pool) (Flaw)
Healthy (Flaw)
Hard to Hit (Flaw)
Flaws:
Fertile*
IronBane*
Honorable
Fey Lover
Demon Lover
Weapons: Include a list of your characters weapons, in the format of
Wooden Longsword (d20+14) [1+8+3d6+7]
Wooden Halbred (d20+14) [3d10 +7 + 7]
MAGES ONLY
Base Casting: D20+11
Favored Elements: Storm, and Nature
Inventory:
Wooden Buckler DB = 6. EV = 0. Bash Damage = 2d4 + 3
Wooden Longsword
Wooden Halbred
Elven Bramble Armor: EV = 2, AV = 10, TP = 25. Du = 3.
50 denarii
The weapons and armor you have, along with any other equipment.
Bio/Description:Lucas stands roughly 5'10", has an average build but is athletic, lean and with a good muscle tone, he is dark skinned, possibly indian or african by birth; he has white slivery hair and amber yellow eyes, he normally wears, dark blue tight fitting jeans, a white skintight long sleeve shirt, black boots and black fingerless leather gloves. Lucas is very taciturn, quiet, and somber in personality and doesn't speak unless he feels it is important, or is spoken directly to.
XP LOG:
Mutations:
Zenath
21st March 2010, 13:22
Name: Zarith Bloodscale
Class: Succubus
Race: Daemonspawn Feylord
Body: 16
Mind: 10
Spirit: 30
Hit Points: 36
Spirit Energy: 43
Pleasure to Orgasm: 28
Speed: 8 (6)
Dodge: 28
Resistance: 15
Experience: 0
Corruption: 0
Talents:
*Natural Spirit (Shadowmancer)
Superior Spirit (Additional Power)
Natural Warrior (Grapple Expert - +12 to Grapple)
Spunky (Spirit instead of Body for pleasure damage)
Lucky (+3 to all rolls)
*Succubi
*Strong of Spirit (+6 Spirit)
Suck You Dry (Deals an additional 5 pleasure per round during foreplay)
Pull Out
(* Racial/class)
Flaws:
*Horny Slut (RP - Unlikely to pass up consensual sex, and more likely to give in should she be raped)
Bloodthirsty (RP - Never backs down from a fight)
*Fertile (Automatically gets pregnant)
*Ironbane (Cannot use Steel or Iron items)
Fey Lover (+4 to Pleasure taken from fey creatures)
(* Racial/class)
Weapons:
Weapon Name (Damage) [To-hit]
Amazonian Shortbow - 40', Reload 2 (4) (d6 + 8) [16 + 3 + d20]
War Scythe blade (d10 + 5) [16 + 3 + d20]
War Scythe shaft (d6 + 8) [16 + 3 + d20]
Powers:
Tentacle
Piercer
Shadowstalker
Dark Armour
Inventory:
Elven Bramble Armour - EV = 2, AV = 10, TP = 25. Du = 3
Amazonian Shortbow
Obsidian War Scythe
50 Dn
Bio/Description:
Zarith's skin is almost snakelike, covered in light greyish scales that become almost black on her back. The red streaks that give her her name run here and there all over her body, notably in a pair of stripes on her face that run vertically from her forehead over her eyes and cheeks.
She is very lightly built, but deceptively strong, expert at pinning down her prey. She has noticeably sharp teeth, and bright green eyes.
-----------
Zarith never knew her parents. Her father, some unknown Daemon, abandoned her mother after having his way with her. Her mother, a Fey of more power than sense, died after giving birth.
Refusing to have anything to do with such an ill-omened child, the Fey community abandoned her. She was raised by Night Elves, who viewed her with more curiosity than fear; at least, at first.
As she grew, her Daemon side became more prominent. Although her adoptive people did their best to mitigate her more aggressive tendencies, her increasing powers over shadows and building hunger made her hard to control. Still, she tried.
That is, until her community was ambushed and slaughtered by demons.
Upon returning from her hunting and discovering the carnage, all self-control vanished. The very night itself seemed to reach out to tear the invaders apart. Those that escaped only bought themselves a few hours before the vengeful Daemonspawn caught up. Torturing information out of the last few and still burning with the need to kill, she tracked down the cabal of wizards who had summoned the demons, and turned their tower into a charnel house. Only then, finally satisfied, did she allow herself to mourn, to feel anything other than rage and bloodlust. As she left the tower, she swore that she would never feel anything else again.
Putting her sorrows behind her, she turned her eye to the outside world, and the rumours of demonic invasion. With no family, no friends and nowhere to go, drained and yet exhilarated by her exploits, Zarith set off. She owed the world nothing. Demons would be her primary target, but everything was fair game... and she was hungry...
Progress Log/Inventory
1 Darkheart
2 XP
Cappy
15th April 2010, 15:52
Character Sheet
Name: Clara
Class: Barbarian (Combat)
Race: Orc
Appearance:
http://www.allavatars.com/avatars/data/2/25716-thumb.jpg
(Huzzah!)
Body:42
Mind:10
Spirit:10
Hit Points: 52
Spirit Energy: 36
Pleasure to Orgasm: 36
Speed: 21
Dodge 31
Resistance: 21
Experience:2
Corruption:0/100
Talents:
Strong of Body*
Strong of Mind*
Grapple Expert*
Shield Fighter*
Unarmed Fighter*
Skill with weapon (mace)*
Flaws:
Fertile*
Honorable*
Note: An asterisks means I can only pick that flaw/talent once
Weapons:
Shield Bash [Bashing 1 + d6 + 17]
Spiked Club [Bashing d4 + 24]
Spiked Club [Piercing d6 + 14]
(Lol, I think I can kinda figure what happened there, although my mind goes fuzzy thinking about it.)
Inventory:
Chainmail [EV = 5, AV = 12, TP = 40. Du = 5]
Targe [Damage = 1 + d6 + 14, EV = 1, Dodge = 2.]
Spiked club
50 Denarii
(I've decided to completely rewrite, after inspiration from another certain PbPer)
Bio/Description:
A member of an oppressed Warrior Village of Orcs,
Clara has been part of a community struggling against bounty raids of Badarians, Risk-Taking bandits, Bounty Hunters and every other hired gun or blade under the sun,
She was taught to not discriminate by her elders, as they knew not all humans wanted us for our heads, and to only attack those who openly challenged her,
But still, when all she saw was danger from humans in her childhood, a harsh anger sprouted towards the Badarian Empire, and as she grew and the attacks kept going,
She learned that it was the leader of the Badarians who openly payed bounties for Orcs and her Kin.
Apart from her anger towards her villages oppression, she was Honourable, and showed it, she kept her head high when by herself,
And kept her level around others, to avoid offence.
As she grew her plans for what to do as she matured changed slowly from defending her people and keeping their honour,
To working towards the end of their plight, she wanted to do everything in her power to stop the incoming attacks,
And if she where to battle every bandit, sword, and staff, to regain her Villages overall safety, she would do so until she succeeded or ended her life.
Today she's finally ready to depart on her journy, she had requested permission from the village to depart on adventure as she had reached mating age, two months later,
her training as a warrior is relatively finished, all that's needed is experience in battle, and equipment, and then she would earn her title as a true warrior,
As she said her good byes to her village, and left with her equipment and supplies, she looked over the horizon, and swore she would help end the discrimination.
(Her quest, if you haven't guessed by now, is to fight against whatever evil lies in her path, and help stop the Mercenary Raids.)
Change Log/lesser items inventory
Gained 2 exp
the_taken
21st April 2010, 20:17
Sister Kimberly-May
Character Sheet
Class: Succubus
Race: Badarian Anudorian Half-Breed (Human)
Body: 16 : 7*2 + 2
Mind: 18 : 10*2 - 2
Spirit: 32 : (8+8)*2
Hit Points: 41 : 16 + 9 + 16
Spirit Energy: 49 : 8 + 9 + 32
Pleasure to Orgasm: 42 : 8 + 18 + 16
Speed: 8 : 16 / 2
Dodge: 33 : (7 + 10 + 16)
Resistance: 16 (Spirit)
Experience: 0
Corruption: 0
Talents: ( 1 + 5 + 3)
Succubus: Sister Kimberley-May has the "Soul Drain" special power. This comes at a price however, A succubus' Energy does not restore itself on its own like a normal persons does. A succubus at 0 Energy is driven into an animalistic state, in which they hunt until they find something to feed upon or they die.
Fuck Me: Sister Kimberley-May deals an additional 10 pleasure per round during sex.
Superior Spirit - Sister Kimberly-May is a Spirit Warrior and can use the Energy Blast and Flight powers.
Lucky: Sister Kimberley-May gets +3 to all non-damage rolls
Natural Warrior - Grapple Expert: Any action attempted by Sister Kimberley-May while in a grapple gets +12
Natural Spirit - Sister Kimberley-May is a Priestess, and has learned the Blessing and Binding powers.
Natural Mage - Focus in Body Element: Sister Kimberley-May has a +12 to Base Casting when casting any spell of the Body element. She can also cast up to 2nd Level spells in that Element without casting rolls.
Sister Kimberly-May is Strong of Spirit - +8 Spirit
Sister Kimberly-May is very Strong of Spirit - +8 Spirit
Flaws: (3 + 1)
Horny Slut: Sister Kimberley-May is unlikely to pass up consensual sex, and is more likely to give in should she be raped and start to enjoy it.
Honourable: Sister Kimberley-May will never betray her word, even to her detriment.
Idealistic: Sister Kimberley-May never fails to be kind and giving, to a fault. She will go out of the way to aid someone in need, even if it seems likely that they won't give her anything in return, or even become violent towards her. She will never leave her companions in a spot of trouble, even if it is detrimental to her health.
Sensitive: Pleasure taken by Sister Kimberly-May is increased by 4
Inventory:
Nun's attire, rosary beads.
Bio:
The Cult of Salvador's Undying Devotion believes that unerring devotion to strict principles of piety, chastity, celibacy, humility and immaterialism holds the greatest rewards. The cult itself has a reputation as being the a very generous organization, taking in any ill or abandoned, and always presenting themselves in a courteous and pleasant manner. That was what Kimberley-May's mother believed when she handed her newborn child over to an orphanage of Undying Devotion. Not everyone is suited to a life of self sacrifice.
Kimberley-May was raised by the orphanage, well fed, sheltered from the violent outer world. But under the strict adherences to self-deprivation, Kimberley-May grew up miserable. Actually, so did the other orphans, but you're not here to hear about them.
Awake before sunrise, gentle prayer as the dawn broke, bread and grass for breakfast, lovely prayer 'till midday, beats and carrots for lunch, honest work of cleaning for the early afternoon, a short prayer before glorious studying, been and leeks soup and cheese for supper, and prayer 'till sleep.
Despite her every effort to keep in good spirits, Kimberley-May has always felt a deep desire for more. It's gotten to the point where she is desperately wished an prayed for something greater, some spark of happiness that was promised for her life of piety. Even when she was fully indoctrinated and brought into the Sisterhood of Undying Devotion, she feigned the barely present joy of her peers, and kept wishing.
Then one day, a hoard of slaver attacked the Abby. Nobody was really injured. Just all the girls and women were tied up and carted off. Including Kimberley-May.
Now she sits alone in a tent, her arms tied up against a pole above her head. She can here one of the slavers talking, mentioning something about a test...
http://www.ulmf.org/bbs/picture.php?albumid=263&pictureid=3507
Powahs!
Soul Drain: Whenever Sister Kimberly-May causes pleasure damage to an a opponent, she also steals half that many Energy Points and half that many Health Points from that creature. If a creature orgasms because of this, the amount taken is doubled.
Blessing: Grants strength to Sister Kimberley-May and allies within 30ft, costing 3 + X to activate and X upkeep. Increases to-hit, Dodge, and Perception by 3X.
Binding: Holds a creature in invisible, unbreakable chains. Costs 3 + X to activate and X - 2 to maintain. A creature held must win a (6X + Your Spirit) vs (Enemies Body + Resistance) check to break free.
Energy Blast: Costs X to use, and can either deal (4 + 2d6) x X damage to a single target, or 4X damage to every target within 50 feet, including friendlies.
Flight: Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round. Can carry another person with them, but this doubles the upkeep cost.
For magical spells, Sister Kimberly-May's base casting is 9 (Mind/2).
XP Tally
empty
Corruption
none so far :p
1.0 Sheet
Sister Kimberly-May
Character Sheet
Class: Succubus
Race: Badarian Anudorian Half-Breed (Human)
Body: 16 : 8*2
Mind: 18 : 9*2
Spirit: 22 : (8+3)*2
Hit Points: 36 : 16 + 9 + 11
Spirit Energy: 39 : 8 + 9 + 22
Pleasure to Orgasm: 37 : 8 + 11 + 18
Speed: 8
Dodge: 28
Resistance: 11 (Spirit)
Experience: 0
Corruption: 0
Talents:
Succubus: Sister Kimberley-May has the "Soul Drain" special power. This comes at a price however, A succubus' Energy does not restore itself on its own like a normal persons does. A succubus at 0 Energy is driven into an animalistic state, in which they hunt until they find something to feed upon or they die.
Fuck Me: Sister Kimberley-May deals an additional 8 pleasure per round during sex.
Lucky: Get +3 to all rolls
Natural Warrior - Grapple Expert: Any action attempted by Sister Kimberley-May, gets +12
Natural Spirit - Priestess: Blessing and Binding
Natural Mage - Focus in Body Element: Gives a +10 when casting [Body] spells.
Superior Spirit - Spirit Warrior: Energy Blast and Flight
Strong of Spirit - +6 Spirit
Flaws:
Horny Slut: Sister Kimberley-May is unlikely to pass up consensual sex, and is more likely to give in should she be raped and start to enjoy it.
Honourable: Kimberley-May will never betray her word, even to her detriment.
Idealistic: Should there be any hint of someone or something in distress, Kimberley-May will rush headlong to aid them.
Sensitive: Pleasure taken is increased by 2
Inventory:
Nun's attire, rosary beads.
Powahs!
Soul Drain: whenever a succubus causes pleasure damage to an a opponent, they also steal half that many Energy Points and half that many Health Points from that creature. If a creature orgasms because of this, the amount taken is doubled.
Blessing: Grants strength Sister Kimberley-May, costing 2 + X to activate and X - 1 to maintain. Increases to-hit, dodge, and perception by 3X.
Binding: Holds a creature in invisible, unbreakable chains. Costs 3 + X to activate and X - 2 to maintain. Creatures held must make a (Body + Spirit) check vs caster's (5X + Spirit) to break free.
Energy Blast: Takes X energy, does (4 + 2d6) x X damage to any one creature within 50 feet, 2d8 x X damage to any number of creatures within a 10 foot radius or 20 foot 90 degree cone, or d6 + 4X damage to any number of creatures within 50 feet. Uses Spirit to-hit.
Flight: Self explanatory. Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round. Can carry another person with them, but this doubles the value of X for the cost.
Name: Lexwyn
Class: Warrior
Race: Badarian (Human)
Body: 28 (30)
Mind: 16
Spirit: 8 (6)
Hit Points: 42 (58)
Spirit Energy: 30 (29)
Pleasure to Orgasm: 34 (49)
Speed: 14 (15)
Dodge: 25
Resistance: 14 (24)
Experience: 6
Corruption: 58
Talents:
Perceptive: Get +10 to all Perception rolls
Resistant: Get +10 to Resistance.
Pain Resistant: If dealt Hit Point damage, decrease it by 4. IE: Increase Armor by 4.
Healthy: Grants an additional 15 max hit points.
Just a Little Longer: Grants an additional 15 max pleasure.
Stealthy: Allows a character to sneak around effectively, giving a +12 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
Sniper: All ranged weapons deal an additional 10 damage.
Skill with Weapon Badarian Breach Loader: +10 to it
Flaws:
Bloodthirsty: {RP} Your character will never back down from combat, even if they have little chance of victory.
Evil {RP}: Your character is outright malicious and utterly selfish, to a fault. You won't go out of your way to aid someone in distress unless they are offering a significant reward that you can't just steal from them anyway. You will never trust anyone, nor will you keep your word unless it suits you at the time.
Weapons:
Badarian Breach Loader (2d8 + 40)
Badarian Revolver (3d4 + 26)
Large Dagger/Double edged (pending)
Armor:
Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3
Other:
50 denarii
Bio/Description:
Lexwyn was a typical girl from Badara, until around the age of 12. It was noted that she had exceptional hand eye coordination, far surpasing the ordinary person on the street. A secret order of the King abducted her at the age of 15, they were hoping to train the perfect assassain. However, near the end of the training, Lexwyn escaped, killing upwards of ten guards in the process.
One of the first things Lexwyn did upon escape was die her hair blood red, as a symbol of what she has been through. This simply adds to her already imposing aura, as Lexwyn stands well above average, but not too tall, and looks quite muscular, but not enough to be unattractive.
Lexwyn is a loner, never trusting anyone due to the trials she was put through in the name of "training". She has no problems with killing anyone and anything, and has a reputation for being downright cruel. However, that does not mean she is always looking for a fight. Despite always going full tilt in battle, once commited, Lexwyn has been known to let the odd enemy escape, but only if in a good mood, or in a hurry.
As for her fighting style, Lexwyn prefers firearms and other technology, putting full faith in them, and shunning magic and the like. However, Lexwyn is also well versed in several styles of martial arts, particularly fighting with daggers. She always keeps atleast one blade in a shin-strap at all times.
Picture:
http://img175.imageshack.us/img175/4954/lex.png (http://img175.imageshack.us/i/lex.png/)
Changelog
+5 Corruption 6/7/10
+1 Darkheart
+53 KP 10/4/10 (or thereabouts)
SomCr
20th May 2010, 21:26
Character Sheet:
Name: Nevena
Class: Spirit
Race: High elf
Body: 8
Mind: 30
Spirit: 24
Hit Points: 35/35
Spirit Energy: 63/63
Pleasure to Orgasm: 46/46
Speed: 4
Dodge: 31
Resistance: 15
Experience:
Corruption:
Talents:
Natural Mage: Focus in Nature
Shadowmancer
Priestess
Massive Energy Pool
(flaw)Perceptive
(flaw)Resistant to Pain
(flaw)Strong of Mind
(race)Strong of Spirit
Flaws:
Fertile
Sensitive
Plant lover
(race)Open Soul
Weapons: None
MAGES ONLY
Base Casting: 15
Favored Elements: Nature
SPIRIT ONLY
Powers:
Binding: Holds a creature in invisible, unbreakable chains. Costs 3 + X to activate and X - 2 to maintain. Creatures held must make a (5X + Your Spirit) vs (Enemies Body + Spirit) check to break free.
Holy Wall: Creates a wall that no being may pass without your permission or a (Your Spirit x (1 + X)) vs (Enemies Spirit) check. Costs 4 + X energy to start and X energy to maintain. In addition, demons touching it take d6 x X damage.
Shadowstalker: Walk from shadow to shadow silently and invisibly. Costs X energy, and allows you to teleport 5X feet so long as you begin and end your journey in a dark area, allowing you to bypass any obstacles (including Holy or Force Walls.)
Piercer: Sends a shard of shadow at a target within 50 feet, costing 1 + X energy and dealing Xd12 damage.
Inventory:
Nevena wears a light dress that has been imbued with greater protective abilities(just fluff for armor that looks like clothing if that's ok)
Leather Armor: EV = 1, AV = 4, TP = 30. Du = 3.
Bio/Description:
Picture (http://gelbooru.com/index.php?page=post&s=view&id=790264)
As a child Nevena was quiet. She was a bit odd compared to the other children, who would never let the strange girl join them. With darker skin, nearly developing a tan at one point, she was very noticeable in the mountain home. The elders did not allow contact with the outside world, fearing what it could do to their culture. Already ostracized and with a innate ability to use the darkness around her she found that she could avoid anyone she wanted to. As she grew up she discovered more and more uses for darkness, forming chains, walls, even weapons out of it. None of these ingratiated her to her community.
Why? Because, as she learned how to Nevena started to use her powers on her childhood tormentors. Though none lethal, she would only every trip someone, or chain them to the ceiling for the worst, her community eventually cast the troublemaker out.
Barely in adulthood Nevena decided to make the best of it and explore the outside world, even if her precious darkness was much harder to find. Wandering through a forest she was quickly caught by a large plant, the girl having no idea what corrupted creatures were or what they did, that introduced her to the pleasure of sex. That encounter has flavored her tastes since.
XP
Mutations, etc
Lactation: The character begins to lactate, and any pleasure they take due to their breasts being touched is increased by 2.
Mirchie
23rd May 2010, 22:43
I'm in!
Name: Mîrchell Albaque
Class: Warrior
Race: Demonic half breed. Half Succubus, Half Dread Lord.
Appearance: http://www.ulmf.org/bbs/picture.php?albumid=202&pictureid=3691
She stands at an imposing 6'7" tall, and her eyes are glowing red, no whites or pupils. Obviously the hooves are there instead of feet, and her hair is pure white.
Body: 40
Mind: 20
Spirit: 30
Hit Points: 65
Spirit Energy: 60
Pleasure to Orgasm: 55
Speed: 21
Dodge: 45
Resistance: 20
Experience: 0
Corruption: N/A due to to being a Full Fledged Demon.
Talents:
Resistant to Pain (-2 to all HP damage.)
Resistant to Soul Drain (-2 to all Spirit Energy damage)
Grapple Expert (+12 to grapple rolls)
Quick (+8 to speed)
Hard Hitter (+4 to all melee damage)
Succubi (gives the "Soul Drain" special power: whenever a succubi causes pleasure damage to an a opponent, they also steal half that many Energy Points and half that many Health Points from that creature. If a creature orgasms because of this, the amount taken is doubled. This comes at a price however, A succubis Energy does not restore itself on its own like a normal persons does. A succubi at 0 Energy is driven into an animalistic state, in which they hunt until they find something to feed upon or they die.)
Pull Out (Can force an enemy out at orgasm, providing she is not in a submission hold, preventing unwanted pregnancy)
Flaws:
Bloodthirsty (Will rarely, if ever, back down from combat, even if the chances of winning are tiny.)
Honourable (Will never betray her word, though she might twist it now and then, even to her detriment.)
Sensitive (Pleasure damage taken increased by +2.)
Mutations:
Full Blood Demon (Gets a permanent +10 to Body and Spirit and +20 to Mind, one free Talent from the Succubus Talent pool, and ceases to gain corruption, but must choose 5 other mutations. Also gain the special ability: Hypnotize - Once every three rounds, the character can make an opposed Mind check against a single enemy. If they win, their opponent loses their next action.)
Sadist (Takes d4+1 pleasure damage each time she inflicts health damage to something.)
Tail (Long, thin, and ending in a little heart shape, her fauld and trousers have a gap for it to come out of.)
Fully Functioning Wings (Fully functioning wings on a humanoid, allows flight, but makes sneaking impossible, and cannot engage in combat while in flight.)
Horns x2 (Coming out of her forehead, in the hairline.)
Fangs (Just long, sharpened canines.)
Hooves (What you'd expect. No feet, just hooves.)
Inventory:
Claymore (Double Edged weapon)
---------Sword Blade (d10 + 4 + 13 Slashing) {d20+40}
---------Sword Guard (d2 + 4 + 20 Bashing) {d20+40}
---------Sword Point (d12 + 4 + 10 Piercing) {d20+40}
Light Plate Armour (Splint Mail: EV = 7, AV = 16, TP = 50, Du = 6. Can't be shifted. )
Backstory:Born the bastard daughter of a Dread Lord, and his Succubus underling, Mîrchell grew in hell, resenting both her parents, and the fact that both of them wished her to join their ‘family business’. Her mother wished for her to be what Mîrchell considered nothing more than a whore, seducing and corrupting the inhabitants of the other world, while her father attempted to train her as a tactician for the demonic forces invading through the portal, to become his right hand demon, a blade in the shadows. Somehow, Mîrchell developed instead the desire to join the soldier demons, but with a difference. She had no intent to breed with the mortal races, nor aid the demons in their conquest of the other world. Rather, she simply enjoyed the killing, the wholesale slaughter of all those she considered inferior to herself.
Over time, this attitude gained hatred and disrespect from her mother and father, indeed most all of the higher ranked demons. The cannon fodder of the army grew to both fear and respect her, learning that she would kill them as soon as look at them, her terrible beauty marred by the vicious grin on her horned face, the flowing white hair, and the dreadful red eyes the last thing many a demon would ever see, though quite often she ventured out through the portal, destroying some target that had been deemed necessary to kill. Eventually, those higher ranking demons executed an order of banishment against Mîrchell, sending her to fend for herself in the mortal world, all of which would kill her given half a chance. Or at least, they would try.
Furious at the betrayal of her family, Mîrchell went on a small rampage, levelling a small camp of adventurers near the area she materialised in. She then made it her sole purpose to return to Artmist, venture back through the portal, and exact her revenge upon those who had banished her.
maikochan
26th May 2010, 16:36
As part of my triumphant return to the forums, I'm in too.
Name: Shikoware Akatsuki
Class: Wandering Poet and Mercenary (Combat)
Race: Amazonian (Human)
Body: 30
Mind: 6
Spirit: 26
Hit Points: 46
Spirit Energy: 64
Pleasure to Orgasm: 34
Speed: 15 (10) (Reduced by Armor)
Dodge: 39
Resistance: 15
Experience:
Corruption:
Talents:
Natural Spirit: Spirit Warrior(Battle Aura, Energy Blast)
Skill with Curved Swords
Greater Energy Pool x2
Strong of Spirit
Hard to Hit
Strong of Body
Flaws:
Obvious Spirit (Spirit powers are accompanied by spectacular visual and auditory displays that say "Look at me!")
Sensitive
Honourable
Weapons:
Weapon Name {Type} (Damage) [To-hit]
"Barbarian" {Two-handed, curved sword} (d12+16 Slashing) (d12+14 Piercing) [d20+42]
"Wolf" {One-handed, curved sword} (d12+10 Slashing) (d12+8 Piercing) [d20+42]
SPIRIT ONLY
Battle Aura [d20+26]
Energy Blast [d20+26]
Inventory: 50 Denarii
"Barbarian"
"Wolf"
Beast of Red Shadow Armor (Equivilant to Chainmail) (Ev=5, AV=12, TP=40, Du=5)
The Seven Flowing States (Self-authored Poetry Book)
Uncle Nutzy Teaches Writing (Children's book on Badarian writing)
History
The famous poet of Amazonia, said to be as skilled with the pen as the sword, Akatsuki is a household name in her homeland. A master of the five-seven-five verse, Akatsuki could have lived the life of royalty had she wanted it. Akatsuki was raised by a poor, retired soldier who trained her in the way of the sword, but was illiterate and could not give her a proper education. It was a chance meeting between Akatsuki and Lord Okigawa's daughter that started her study of the high arts. After nearly giving her life to save the lady from a gang of vagrants, Akatsuki was made the lady's bodyguard. However, a coarse peasant girl would not do for the bodyguard of a noble, so she was given the best instruction in etiquette and all of the arts, including poetry. Akatsuki fell in love with the written word, and devoted much of her time to studying it and mastering it. When her charge died in childbirth, Akatsuki's poem was considered a work of art surpassing all others. From then on, she devoted her life to the written word until, again, by chance, she came upon a book that changed her life. Uncle Nutzy Teaches Writing was a thin book penned by a sketchy old man in Badaria, a former teacher who developed an obsession with young girls. Though he was eventually barred from teaching, he wrote the book in an attempt to lure more children to him. He eventually met his end when he slipped stepping out of his bath and cracked his head open, but a few of his books survived, and one made it to Amazonia. Akatsuki had never experianced any foriegn works before, the alphabet was different, the laws of verse were different, everything was different about this language. She then and there vowed to travel the world, learning the languages of all beings and composing poems in every language to bring back to her home.
Philosophy
Though a master poet, Akatsuki is far from defenseless. Having grown up with swords instead of dolls and then putting her life in harms way for a living has honed her skill with a blade to an edge as fine as the greatest blade. However, she would be the first to admit that she still has much to learn about swordplay and hopes that her journey will strengthen both her skill with a pen and with a sword.
Personality
Akatsuki harbours deeply repressed anger from her early years, and though she is composed and polite in her dealings, even in combat, her pent up frustration and anger tend to become apparent the more stressed she is. This is reflected in her Spirit powers, which she sees as drawing on her darker emotions, which, like her anger, can flair up into awsome displays. It stands to reason then that she refrains from using her spirit powers in most situations.
Recent History
Akatsuki has only been in Badaria for a few weeks and still has a shaky grasp on the language, but she is a quick learner. She's already composed several poems in the new language and likes to end every battle with one. Her skill with the written language far exceeds her skill at speaking the language.
Description
http://www.ulmf.org/bbs/picture.php?albumid=268&pictureid=3596
Akatsuki wears a suit of armor designed after a legendary beast of Amazonian legend that was gifted to her by Lord Okigawa during her time as a bodyguard. Her two swords, "Barbarian" and "Wolf" are both ancestral relics of her fathers that have been in their family for as long as can be remembered.
Other Notes
Akatsuki is still inexperianced in matters of sex, having devoted her life to first swordplay and then penmanship, and can still be naive about such matters. She's still a virgin.
Changes:
26/05/10: Game Start!
Alias
11th June 2010, 21:45
Name: Rowynn
Class: Combat (Smith)
Race: High Elf
Body: 34 + 6 = 40
Mind: 8 = 8
Spirit: 8 + 6 = 14
Hit Points: 51
Spirit Energy: 38
Pleasure to Orgasm: 15
Speed: 20 (-10) = 10
Dodge: 31 + 4 = 35
Resistance: 20
Experience: 0
Corruption: 0
Talents:
Strong of Body
Dueling (+10 hit, +4 dodge)
Skill with Longsword (+12 hit)
Lucky (+3 everything)
Perceptive
*Strong of Spirit (Racial)
Unused due to loss of equipment:
*Perceptive (Talisman of the Wolf)
*Hard to Hit (Daushen Witching Armor)
*Quick (Nara, Sword of Songs)
Flaws:
Honorable
Sensitive
*Open Soul: +2 to Energy Damage (Racial)
Weapons:
Simple Longsword:
Blade (d8 + 13 Slashing) [62]
Point (d12 + 10 Piercing) [62]
Blunt (d2 + 20 Bashing) [62]
Currently lost:
Nara, Sword of Songs; one-handed, two-handed stance
Blade (d8 + 4 + 35 + 10* (49) Slashing) [104]
Point (d12 + 6 + 26 + 10* (42) Piercing) [104]
Hilt (d2 + 1 + 52 (53) Bashing) [104]
Nara, Sword of Songs may only be wielded by Rowynn.
Nara, Sword of Songs gives the following passive bonuses when wielded:
Powerful Warrior: +30 to Body, Mind, and Spirit
*Searing Cuts: Nara, Sword of Songs is blessed with a hot kiss that cause extra damage. +10 damage for each successful Slashing or Piercing strike.
Quickness of Song: Nara, Sword of Songs grants the Quick talent.
Rowynn forged this mighty blade after years of research and months of long hours in the forge. To her, combat always resembled the mathematical march of song; thus, the source of soul power she poured into this came mostly from world-famous singers - all of whom were handsomely reimbursed for the week-long comas Rowynn threw them into. The combat abilities she gains from wielding the mighty weapon are frightening to behold - even though she is a competent warrior on her own, with this sword in hand she could perhaps kill even an ancient Dragon by herself. In fact, the wielding of this blade makes the user so powerful that Rowynn forged a defense mechanism into it - the sword will give anybody but her a powerful shock if they touch it, as well as becoming so hot that it will singe the flesh right off the thief's hand. Only Rowynn herself can use it. It is unknown if the bond from the sword will dissipate upon her death; only time will tell.
To look at it is to behold a thing of radiant beauty. A foot longer than the typical longsword, it is thinner than a heavy claymore, widening into a diamond-shape at the tip. The whole length of the blade glows a bluish purple color, with lines of deep crimson power periodically flashing in trails across its length. The hilt sweeps both toward and away from the hand in a wing-shape, and indeed, if one looks close enough she can see dozens of tiny feathers etched into the silvery metal - perhaps a reference to Rowynn's common declaration that the most beautiful singers are simply angels in disguise.
Inventory:
Simple Plate Armor:
EV = 10, AV = 20 + 10, TP = 60, Du = 5
Currently lost:
Daushen Witching Armor: Enchanted Plate Armor
EV = 10, AV = 20 + 10, TP = 60, Du = 5
Daushen Witching Armor may only be worn by Rowynn.
Daushen Witching Armor gives the following passive bonuses when worn:
Powerful Warrior: +40 to Body, Mind, and Spirit
Shield of Songs: Daushen Witching Armor's effective AV is 30.
Cinch of Songs: Daushen Witching Armor gives a passive +16 to speed, also granting the Hard-to-Hit talent.
Slow Learner: When Daushen Witching armor is equipped, the user gains no experience from battle.
Rowynn's own personal armor, perhaps her crowning achievement to date. It is made of a heavy plate alloy, but the powerful runes carved into it make it feel as if the wearer is clad in mere cloth vestments, and not very thick ones at that. There is no hampering of movement, no reduction of speed - in fact, some of the glowing symbols on it even enhance her speed, to the point that she typically does not even need the hard shell of armor. It is rare that she ever even lets an enemy attack strike her, and when it does, it is harmlessly shrugged off by steel so strong that it is doubtful she would feel a strike from a battering ram. Oddly, she never crafted a helmet to fit into the otherwise full suit; only her head is vulnerable to attack.
To the artist's eye, the armor is superbly beautiful. It almost glows with a dull silvery light, and lines of power occasionally trace their way across its surface, glowing an electric blue in darkness. It fits Rowynn's slim body like a glove, giving her the look of true nobility. As with Nara, her companion sword, it has its own built-in defense mechanism; it will heat itself up to the point of boiling metal and give a powerful shock to whomever touches it that has a different blood than Rowynn.
Ring of the Forge: Enchanted ring of power
Ring of the Forge may only be worn by Rowynn.
Ring of the Forge grants Rowynn the ability to forge enchanted weapons, armor, and equipment. It glows with an unearthly light when soul essence is entering or being channeled from it. Ring of the Forge has its own Energy statistic, maxing out at 300. It regenerates 2 EP per hour by slowly draining a non-dangerous amount from its wearer up to 100 (requiring about two days). To go beyond 100, it must capture defeated souls; the more powerful the soul, the greater the yield. This process will also help it get to 100 faster.
The other ability the Ring has is to glow when Rowynn requires it to; the cloudy gem set in the top can reveal as much as a thirty-foot radius around the wearer. This does not use any soul energy.
Talisman of the Wolf: Enchanted pendant of power
This talisman will quiver when in the vicinity of sources of magical or spiritual power.
Talisman of the Wolf gives the passive bonus Perceptive when worn.
This Talisman was crafted after Rowynn had a close encounter with with a magical beast that had been terrorizing a nearby village. It used a type of camouflage she had never seen before, and thus she was completely taken by surprise when it pounced on her. After that, she forged this silvery pendant, painstakingly engraved with a snarling wolfshead, with a certain alloy of magicked metals that reacted to other powerful objects of magic. It took some time to work it so it did not react with her own powerful armaments, but after several weeks of toiling in the forge and numerous failures, this item emerged from the flames and hangs around Rowynn's neck at all times.
Bio/Description:
From a very early age, Rowynn was interested in objects of power. Her father was a blacksmith, of course, and her mother died when she was only twelve - barely a toddler in the High Elven world. She spent most of her early life with her father, learning the ways of the smithy hammer. But she wanted to do more than shape simple steel and iron, even into the nation-famous weapons her father crafted. She wanted objects more powerful than mere metal.
When she was in her sixties, she began researching the secrets behind enchanting objects of power. Mere months later, she crafted a sword which glowed in the presence of Fey creatures. She was rewarded with praise and awe among her community, for few were able to master the intricacies of item-enchantment so quickly. But as she became more and more proficient with the art, a different feeling among her kin began to develop - one of fear. This fear only magnified itself after she crafted her powerful Ring of the Forge, a ring that stored soul energy and enabled her to craft far more powerful items - and to use soul energy not her own. After she had crafted a powerful weapon that a thief had purchased and used to murder a series of innocent elven women, she was banished from her home town for fear that her items would destroy it. Now she wanders across the countryside, setting up a forge when she can and selling beautiful objects of moderate enchantment. Her only requirement is that her customers bring her their own materials; she does not carry them with her, nor will she stay in place long enough to get to know the local ore merchants. One might think that she might restrict herself, given the unfortunate incident with the thief, but she realizes what nobody else in her village did - it is not the object that is evil, it is the hand that wields it.
Guan Yu
17th October 2010, 20:26
New guy trying this out. Here's my creation
Statistics
Tomoe
Miko (Combat with some spirit powers)
Amazonian
Body: 38
Mind: 6
Spirit:14
Hit Points: 48
Pleasure to Orgasm: 32
Spirit Energy:51
Speed: 19
Dodge: 39
Armor: 5
Resistance: 19
EXP: 0
Corruption: 0
Talents:
Strong of Body
Skill with Katana
Hard to Hit
Hard Hitter
Pain Resistant
(gives flaw)Natural Spirit (Spirit Warrior)
(gives flaw)Greater Energy Pool
Flaws:
Sensitive
Honorable
Powers:
Battle Aura (5+X activation, X upkeep for 3X increased Melee Damage, To-Hit, Speed and Dodge)
Energy Blast (spiritual energy bolt, X cost dealing 4+2d6 times X damage, or 4X damage to everything within 50 feet)
Inventory:
The Katana Kuchinawa (+50)[2d6+24]{none}
Miko Robes (Cloth Armor AV=1 EV=0 TP=25 DU=2)
Sword care kit
50 denarii
Background, personality and physical description
History
Born into a vassal family in the far eastern parts of the world, Tomoe has seen war from the day she was born. Being a woman, she wasn't allowed to touch the weapons of a warrior during her earliest years. Her family were friendly with a more prestigious family, and the children from both families played much together. But, one fatefull day, her destiny would change forever
During some of their games, the kids wandered a bit too far from the safe gardens of the family, and found themselves at the edge of the woods. A pair of hunger-starved wolves spotted them, and the higher-ranking son took it upon himself to defend them from the crazed wolves. But, his resolve was not strong enough, and he was tackled to the ground. As Tomoe saw the wolf bite down on his arm, she began to act. Picking up the tree branch the boy had dropped, she began to attack the wolves in a savage frenzy of attacks. After that, she passed out
Following the incident, her family was accused for staining the honor of the greater family, as a girl had saved their son, when they both just should've just died honorably. Her family began to lose their status, and she was blamed for it. A year after the incident, she abandoned her home and went to live with the nuns and priestesses in a monastery. But, she wouldn't be able to escape her warrior destiny, as these women trained themselves both spiritually and physically in the ways of the warrior.
Many years later, Tomoe has grown into a fine young woman, and her skills are amongst the best in her shrine. Her graceful form has impressed many a visiting noble. But, as much as she loves her sisters and the shrine, her heart desires for a journey, to see other far-away lands. So, the beautiful miko decides to leave her home shrine behind, promising to return when her heart is satisfied
Personality & looks
Tomoe is a 5'3 tall, 20-year old very well endowed young woman. Her eyes are purplish blue, and her lustrous black hair reaches down to her lower back. She wears her shrine's traditional miko wear, a white robe with long sleeves, red hakama, a red long bandanna, socks and sandals. Held across her back is Kuchinawa, the katana handed to her by the high priestess before she left.
Tomoe's noble upbringing has made her polite and honorable to a fault. She is kind and emphatizes with almost anyone. While she is a skilled warrior, her deepest desire is universal peace.
On matters of a sexual nature, Tomoe is almost unexperienced. She's still a virgin, only having rubbed herself a few times when aroused. She gets turned on from being tied, something she found out when punished at the shrine for some big mistake. Due to the disrespectful treatment she received as a child, she lacks trust in men
Pic
http://img403.imageshack.us/img403/2335/tomoe.jpg
Termite
14th November 2010, 17:28
Guess I should throw my character in here if I want to play.
~~~~~~~
Alexandra
Stats/Bio
Name: Alexandra (Alex)
Class: Warrior
Race: Dragon-kin
Body: 34 6 + 28
Mind: 14 4 + 10
Spirit: 18 6 + 12
Hit Points: 50 34 + 14/2 + 18/2
Pleasure to Orgasm: 40 34/2 + 14 + 18/2
Spirit Energy: 42 34/2 + 14/2 + 18
Speed: 17 [11 equipped] 34/2
Dodge: 33 [43 equipped] (34 + 14 + 18)/2 + 10 - 10
Armor: 4 [15 equipped]
Resistance: 17 34/2
Mutations
*Odd Skin: Scales along her back and sides
Tail: Lizard tail Can be used for Foreplay/Penetration
Tight Enemy takes +2 Pleasure Damage from Penetration (Max 3x)
Talents
[Race]Pain Resistant Armor +4
*Lucky +3 all non-damage rolls
*Shield Fighter Can Shield Bash and attack in one round
*Hard to Hit +10 Dodge
Perceptive +10 Perception
Skilled x2 Gain 3 Skills per "Skilled" talent
Flaws
[Race]Open Soul +4 Energy Damage
[Race]Mutated Gain 3 Mutations
[Race]Easy to Hit -10 Dodge
*Honorable RP: Always keeps her word
Skills
Mage-Hunter +10 Dodge and opposed checks vs Magic
Spirit-Oppressor +10 Dodge and opposed checks vs Spirit
Ranger Track targets, determine what creatures are near, +4 Perception & Stealth in wilderness
Defensive Strike{Activated} Abandon attack, +10 Dodge, Counter all enemy misses
Shield Slam{Activated} Only Shield Bash for turn, +4 Damage, can cause Prone
Shield Cover{Activated} No action, prevent all damage/affects unless from behind
Inventory:
Unarmed (d20 + 37) [d4 + 8, Blunt] {none}
Long Sword (d20 + 37) [2d12 + 12, Slash/Pierce] {none}
[3] Throwing Axes (d20 + 37) [2d4 + 11] {Range = 15}
Breast Plate [AV = 11; EV = 4; TP = 50; DU = 4]
Round Heavy Shield (d20 + 37)
[50] Denarii
[b]Description
Alexandra strikes an impressive figure. Taller than most men, the scales lining her back and the outer layers of her arms only serve to enhance the outline of her well-toned physique. Though she may not share the more drastic of her races traits her tail is quite apparent, and her ears and forehead hold the frills and ridges one would find on most reptiles. Aside from that she appears to be quite human. Her skin is surprisingly smooth for someone who appears so strong, and her head is covered by a short mess of jet black hair. Her eyes share the same vibrant green as her scales, and whenever possible she tries to incorporate the same lovely color into her armor and weapons.
Bio
As impressive as she is Alexandra's brother and sister are even more so. Those two take after their draconic father while she takes after her human mother. As such she was constantly teased during her formative years for being so soft to the touch. This annoyed her to no end, but whenever she tried to stand up for herself she would always end up in a scuffle and would always end up bloodied and humbled.
Constantly being degraded as nothing more than a scrawny little runt Alex vowed to strengthen herself to one day defeat her siblings and restore her honor. Ever since she has honed her body. Her skill with a sword has advanced, but her skill with a shield is amazing. For someone as large as her she can be surprisingly quick on her feet, and her reaction time allows her to deflect an attack in one motion while thrusting with the edge of her shield in the next. Those that witness her fight say she's more likely to take a man's head off with the shield on her arm than she is with the sword in her hand.
Change Log
Experience: 0
Corruption: 0
Quartz
14th November 2010, 20:24
I made a character! :3 Let me know if you see any mistakes or anything.
Elizabeth
Character sheet
Name: Elizabeth
Class: Succubus
Race: Badarian
Body: 52 (26+24+2)
Mind: 8
Spirit: 14 (16-2)
Hit Points: 63
Pleasure to Orgasm: 41
Spirit Energy: 44
Speed: 26
Dodge: 37
Armor: 12
Resistance: 26 (Body/2)
Experience: 0
Corruption: 0
Talents:
Succubus
Natural Warrior: Dueling
Superior Warrior: Skilled (Defensive Strike, Defenseless, and That's Mine Now)
Natural Spirit: Spirit Warrior (Battle Aura and Power Surge)
Suck You Dry
Pull Out
Strong of Body x3
Flaws:
Horny Slut
Honorable
Open Soul
Sensitive
Inventory:
Duelist's Rapier (+52) [1+2d12+17]
[10] Throwing Knives (+52) [2d6+13]
Chainmail: AV = 12, EV = 5, TP = 40, DU = 5. Weak against Piercing. Strong against Slashing.
50 Denarii
Bio
Description: 5'8'' with pale skin, curly black shoulder length hair, and brown eyes.
Personality: Elizabeth has a calm and collected personality, and values her honor above all else.
Background:
The only child of Badarian Lord, Elizabeth's mother died shortly after childbirth and her father resented her somewhat for not being a son. From a young age, she was taught fencing by her father. She had a natural ability for swordplay and practiced whenever and with whomever she could, usually with the few guards who were willing.
In her late teens, everything began to go wrong for her. Elizabeth began finding herself compelled to sneak out and have sex with stable boys, strangers, whoever. Sometimes the men she had sex with would be left unconscious.. or worse. At the same time, she began to develop her spirit powers as well, and was unable to hide them from those around her. Confronted with the scandalous possibility of having a daughter who was both a spirit user and a succubus to boot, her father did the only sensible thing a man of his stature and promptly disowned her. Elizabeth fled Badaria and spent the next few years wandering from place to place and dueling professionally to make her living.
BlueSlime
15th November 2010, 05:14
Making a character for this. Please let me know if there are any errors.
Name: Nala
Class: Mage (Dark Witch)
Race: Night Elf
Body: 8 +4 =12
Mind: 34+4+16 = 54
Spirit: 8
Hit Points:43
Pleasure to Orgasm: 64
Spirit Energy: 41
Speed: 6
Dodge: 37
Armor: AV:1
Resistance: 27
Experience: 0
Corruption: 0
Talents:
Perceptive
Strong of Mind x2
Concentration
Focus in Entropy
Focus in Nature
Natural Succubus: Knowledgeable
Evoker
Conjurer
Flaws:
Open Soul
Demon Lover
Horny Slut
Fey Lover
Beast Lover
Base Casting:27+8=35
Favored Element: Entropy and Nature
Inventory: Clothes, satche bag.
Darkwood Staff: (+12) [Dmg: 1+1d4+6]
Notes:
Bio/Description: Nala is the daughter of a powerful Night Elf High Priestess, who has eschewed the spirituality of her family's sect to study the eroding properties of nature. She is a learned scholar, but very rebellious and sure of herself, to the point of being overconfident. She has taken many lovers within her mother's spiritual conclave, and has been a somewhat corrupting influence with her love-making amongst the neonates, causing some embarrassment to her family. As a punishment for her behavior, her mother has sent Leili to practice her skills in a distant land.
Nala stands at 5'7", with smooth purplish-blue skin, and long flowing, dark blue hair. Her breasts are on the petite side, but she is endowed with perfect hourglass curves and shapely legs, which she loves to show off by wearing provocative and revealing silks, usually dark green in color.
EDIT: Added the missing talents. Thanks.
maikochan
16th November 2010, 08:18
Well, here's my DG2 character.
Name: Phyrra
Class: Druidess (Succubus)
Race: Full Blood Demon
Body: 10
Mind: 54
Spirit: 18
Hit Points: 46
Pleasure to Orgasm: 68
Spirit Energy: 50
Speed: 4
Dodge: 41
Armor: 1
Resistance: 27
Experience:
Corruption: -
Talents:
Succubus
Natural Spirit (Priestess: Blessing, Fey Servant)
Natural Mage (Focus in Nature Magic)
Superior Spirit (Demonology: Summon Demon, Vampiric Futanari)
Strong of Mind x2
Greater Draining
Knowledgable
Flaws:
(Innate)
Mutated
Idealistic
Horny Slut
(Chosen)
Fey Lover
Mutated
Base Casting: +27
Favored Elements: Nature
Level 1:
Summon Creature {Summon}
Natures Breath {Heal}
Level 2:
Natures Might {Buff}
Entangling Vines {Utility}
Level 3:
Cats Vision {Utility}
Claws {Utility}
Natures Breath {Heal}
Summon Greater Creature {Summon}
Level 4:
Natures Might {Buff}
Summon Greatest Creature {Summon}
Summon Storm {Utility}
Shape Stone {Utility}
Level 5:
Summon Earth Elemental {Summon}
Inner Power {Buff}
Control Weather {Utility}
Powers:
Blessing
Fey Servant
Summon Demon
Vampiric Futanari
Mutations:
Full Blood Demon
Fetish (Draining) - Because Phyrra almost starves herself for fear of corrupting people, when she does feed, the feelings are amplified.
2 Horns
Multi-orgasmic
Wings
Tail
Battery
Soft Skin x3
Weapons:
Staff (+10) [1d4 + 6] {Blunt}
Armor:
Clothes: [AV = 1, EV = 0, TP = 25, DU = 2]
Inventory: 50 Denarii
Pendant
History:
Centuries ago, when the forces of hell had invaded earlier, one demoness used the chance to find her freedom. An average succubus, Phyrra had the potential to rise to become a powerful demon lord herself, but for one major problem: she cared for her fellow demons. And other beings too, and though she would carry her missions out, it was always with a heavy heart whenever she had to harm another being. When the time came, when the demonic host was in full retreat under the fey army's assaults, Phyrra fled into the wilds.
For decades she survived in the wilderness, moving from one logging outpost to another, staying just outside of town and reluctantly raping a girl from time to time to sate her hunger. In time, she learned to harness the energy of the forests, an power alien to most demons.
After learning of groups of people who worshipped nature called druids, Phyrra managed to find a circle that would accept her, despite her demonic nature. The circle was comprised mainly of other outcasts who had turned to nature for acceptance. Orcs and half-elves mingled alongside escaped slaves and demonspawn. There was even a fey sorceress named Tam-lin in the circle who took Phyrra aside and taught her how to turn her natural demonic abilities into beneficial supporting abilities.
Phyrra lived with the druids for many years, even falling in love with Tam-lin as the decades drew on, the two leading the circle as a refuge for the outcasts of society. Her peace was not to last however, as Badarian encroachment on the circle began to grow. As the Badarian loggers approached the circle's sacred grove, Phyrra advocated that the druids fight while Tam-lin suggested that they withdraw, finding even more secluded places to live. The circle was split into two camps, one, Phyrra's, wishing to fight, the other following Tam-lin. Although the two had opposing philsophies, Phyrra and Tam-lin remained close friends and lovers during the schism and the two parted ways with heavy hearts.
Phyrra's counterattacks against the Badarian loggers slowed the human's advancement, but they were outnumbered and outgunned. As the trees of the sacred grove fell, Phyrra realized Tam-lin's wisdom. Nature would always regrow, there would always be places to love the world. To an immortal like herself or Tam-lin, there would always be more trees. Fleeing into the wilderness once more, Phyrra became a hermit. She felt she had so much more to learn of nature, and wanted to reunite with Tam-lin only once she felt mature enough to do so.
Phyrra now lives just outside of a small town on the trade route from Badaria to Amazonia. She is known to the people of the town, some fear her as a witch, others respect her as a wise woman. A few know of her demonic nature, but Phyrra has obtained their silence in one way or another. She still has to hunt for sexual energy, but she focuses primarily on Badarians passing through the small town, or a few people who trust her and know her secret. Phyrra has taken the town under her protection and uses her magic to help the town, protecting crops and making them grow.
Phyrra and Tam-lin exchanged pendants shaped like the portions of a yin-yang symbol. While being of no real value, Phyrra guards hers with her life, feeling it to be her one link to Tam-lin.
Appearance: http://www.ulmf.org/bbs/picture.php?albumid=268&pictureid=5020
Phyrra is a typical looking demoness, wings, horns and a long tail. Phyrra tries to hide her demonic features whenever she is mingling with humans, but, because her wings and horns are nearly impossible to hide, she has to wear heavy, hooded robes. When she is around her home, she typically wears Amazonian silks, a guilty pleasure of Phyrra's.
Sponge
18th November 2010, 23:38
Since my previous character didn't really get ANY time to do anything, I figured a sex change, appearance change and some minor tweaking to the story I could just paste or something. Yeah I know it's cheap, but I don't have the time. 0_e
EDIT: Also, bear with me when... stuff occurs. I have no idea how a woman feels during an orgasm, I'm a guy. <_< So description in this department will... be lacking.
Stats
Name: Gevira
Class: Spirit
Race : Crolian (Human)
Age: 21
Body: 10
Mind: 14
Spirit: 26
Hit Points: 30
Spirit Energy: 58
Pleasure to Orgasm: 32
Resistance: 13
Speed: 5
Dodge: 25
Powers/Talents/Flaws/Inventory
Talents:
Resistant to Pain
Strike the Weak Point
Flaws: Idealistic (Friends are a top priority, and self preservation is hardly a concern should a friend be in trouble, unless there is no possible way to save them. Example: Friend is being torn apart by monsters, and death from bleed out is most certain. It would be pointless to stay in the battle. Character might use power to put said friend out of misery though.)
Fey Lover: +8 to Pleasure taken from fae.
Powers: Psychic + Additional Powers talent. Telepathy, Pyrokinesis, Mind Cutter, and Telekinesis powers.
Telepathy: Allows mental communication with another being. Costs 2 energy to activate and 1 energy per round to maintain if you're only communicating. To attempt to dominate a target, the cost is 5 + X, and you must win a (10X) vs (Enemies Resistance) check to succeed.
Telekinesis: You should know what this is. Cost to activate is 3 + X, and the user can move anything weighing up to twice their weight in any way they wish, so long as they maintain line of sight. Striking a target with an object using telekinesis deals (4 + 1d6) x X to each target, but an object can only be directed in one direction per round. IE: If you want to hit more than one creature per round, you've got to get an object of the appropriate shape.
Mind Cutter: Cut through creatures and objects alike with your mind, costs X energy and does (4 + 2d6) x X damage to one target.
Pyrokinesis: Manipulate fire with your mind, calling up the flame takes 3 + X energy. Fire deals 4d6 x X damage per round that it is within contact with a creature, and can be used in any shape that the user can imagine.
Harmful Spirit: Spirit powers deal an additional d8 damage to all targets, even if they normally don't deal damage. Can be deactivated when using with friends.
Massive Energy Pool: Increases EP by 20. Cannot be chosen with "Natural Spirit."
Weapons: Katana (single sword) Slashing d12, Piercing d12.
Inventory:
Leather Armor: EV = 1, AV = 4, TP = 30. Du = 3.
Description/Bio
A line of jagged black, the scar starts up from the hand, creeping up along her arm and appears to lead to the chest. An aura of determination and willpower can be clearly felt. Other than that, she looks like a completely normal human without any different species in her bloodline.
Picture:
http://www.ulmf.org/bbs/picture.php?albumid=346&pictureid=5030
Bio:
Her family completely near destroyed since the attack of the demons, the only thing she has left is her sister. Since the attack, her sister had been hiding the fact she was 'used' by one of those creatures. Now she's suddenly changing, becoming one of them. Corruption has begun to take hold of her, and upon discovering such, her sister confesses to Gevira what had happened. Not willing to lose the last member of her family, she searches for a way to stop or reverse the process. Leaving her sister behind in the care of some close friends, she journeys forth to complete her quest. She's willing to offer her life.... even perhaps her soul.
Changes and EXP related
Nothing yet, still too newbie!
GargantuaBlarg
29th November 2010, 13:25
Here's my this thing. WIP~
Name: Naltaibur Slybelqua
Class: Mage - Physician
Race: Night Elf
Another offshoot of the fey that became mortal, skin colors range from pink to red to purple. Their society is much like their High Elven cousins in structure, but much more open and welcoming to outsiders. Of all the known races, they have the most succubi, for reasons that no one has yet to ascertain, though many suspect that it's due to their common exposure to demons. Mages and Spirit-users are also common among their ranks. They are known for their near-supernatural senses.
* +4 Body, +4 Mind, Gain Talent: Perceptive, Flaw: Demon Lover, and Flaw: Open Soul.
Body: 16
Mind: 28
Spirit: 22
Hit Points: 41
Pleasure to Orgasm: 47
Spirit Energy: 44
Speed: 8
Dodge: 33
Armor: 8 (6P/10B) (4 nat + 4 armor (2 vs Pierce; 6 vs Blunt))
Resistance: 14
Experience: 0
Corruption: Level 3 / 0
Talents:
RACE - Perceptive: Get +10 to all Perception rolls.
***Natural Warrior: *Grapple Expert: Any action attempted by the character while in a grapple, such as escaping, or forcing the opponent into submission, gets +12.
***Natural Spirit: *Psychic: Telepathy, Mind-break
*Natural Succubus: *Pull Out: The succubi can force a creature out just as they orgasm if they're not being raped in a submission hold, thus avoiding getting pregnant.
*Healer: When casting a spell that temporarily increases a stat or restores lost HP, they are treated as 1 spell level higher for the purpose of how much HP they restore or how much the stat goes up by.
**Focus in {Body}: Gives a +12 to Base Casting when casting any spell of the chosen element. also allows up
to 2nd Level spells in that Element to be cast without casting rolls.
**Focus in {Experimental Body}: Gives a +12 to Base Casting when casting any spell of the chosen element.
also allows up to 2nd Level spells in that Element to be cast without casting rolls.
Pain Resistant: If dealt Hit Point damage, decrease it by 4. IE: Increase Armor by 4.
Strong of Body: +8 Body.
Flaws:
RACE - *Demon Lover: +4 to Pleasure taken from demons.
RACE - Open Soul: Whenever anything feeds on the characters spirit energy, it rushes out like a river. +4 to Energy damage.
*Fertile: Your character always automatically get pregnant when something cums inside of her, unless that something is sterile. Not as big a downside as it might seem, as you'll see once i get the fluff out.
Mutated: Your character starts the game with 3 mutations of your choice.
*Beast Lover: +8 to Pleasure taken from mutated beasts.
MUTATIONS
*Odd Skin: The characters skin becomes noticeably unusual. Either because it has somehow managed to turn a color that you wouldn't expect, or because it has started growing a thin layer of fur or scales.
Whip-Tongue: Your character causes +2 pleasure damage during oral foreplay (xivvix)
Not sure about this 3rd one... might change.
*Futanari: The character gains a penis. Can penetrate anything with the appropriate holes.
[MAGES ONLY]
Base Casting: 14 Mind/2
Favored Elements: Body, Experimental Body
Body
Level 1:
Least Magic Might {Buff} [I'm sick of describing these. You get the damn picture.]
Touch; 1 stat +2, 1 EP/turn
Least Healing {Heal} [Regain some HP.]
Touch; 1d8 + [5] HP
Far Talk {Utility} [Lets the caster throw their voice as though speaking through a megaphone.]
Eavesdrop {Utility} [Lets the caster listen in on any target within 200 feet that they can see.]
Level 2:
Lesser Magic Might {Buff} [I'm sick of describing these. You get the damn picture.]
Touch; 1 stat +4, 2 EP/turn
Lesser Healing {Heal} [Regain some HP.]
Touch; 1d8 + [5]x2 HP
Allsight {Utility} [Gives +15 to all Perception rolls. Can be maintained by giving 1 EP upkeep.]
Level 3:
Magic Might {Buff} [I'm sick of describing these. You get the damn picture.]
Touch; 1 stat +6, 3 EP/turn
Healing {Heal} [Regain some HP.]
Touch; 1d8 + [5]x3 HP
*Bone-Snap {Bolt} [Snaps a targets bones within their body, stunning them for a round unless they win a
Resistance vs 32 check agianst you.]
50ft single-target; Bolt [2d4 + [5]]x3
Level 4:
Greater Magic Might {Buff} [I'm sick of describing these. You get the damn picture.]
Touch; 1 stat +8, 4 EP/turn
Greater Healing {Heal} [Regain some HP.]
Touch; 1d8 + [5]x4 HP
Quake of Agony {Emanation} [Causes unbearable pain to those around the caster as their muscles tear
themselves apart.]
15 ft. radius on caster; 2d6 + [2]x4
Level 5:
Greatest Magic Might {Buff} [I'm sick of describing these. You get the damn picture.]
Touch; 1 stat +10, 5 EP/turn
Greatest Healing {Heal} [Regain some HP.]
Touch; 1d8 + [5]x5 HP
*Granulate {Bolt} [A bolt of energy that reduces a targets bones to dust if hit.]
50ft single target; 2d4 + [5]x5
[SPIRIT USERS ONLY]
Psychic
Telepathy: Allows mental communication with another being. Costs 2 energy to activate and 1 energy per round to maintain if you're only communicating. To attempt to dominate a target, the cost is 5 + X, and you must win a (10X) vs (Enemies Resistance) check to succeed.
Mind-Break: The user invades the mind of a target and erases their memories. Costs 3 + X energy, and unless the target wins a Resistance vs 6X check, their mind is erased, leaving them helpless cripples.
Inventory:
50 Denarii
Wagon
Home, healer's shop, and lab in Crolian trade town
Research notes (written in cipher)
Punchin' (+16) [1d4 + [4]] {}; Blunt
Club - Truncheon (+16) [1d6 + [8]] {}; Blunt
A stout length of wood usually used to subdue unruly or unwilling patients
One Handed Swords - Falchion (+16) [2d12 + 1 + [5]] {}; Slashing
A heavy sword, with a blade like a machete.
Light Crossbow - (+16) [3d6 + 20] {70 ft; 3 shots; 1 rd} RoF 1
Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3. Weak against Piercing. Strong against Blunt.
Bio/Description:
Appearance:
A small woman, with a small bust. Naked, her body is a charcoal-gray. Her left leg is an orc's green all the way up to the top of the thigh; this green can be found on her face as well, where, in a large patch, it turns the skin around her right eye, right cheek, and extends back to color her long, pointed elven ear green. The left side of her torso - stretching from her collarbone to bellybutton, and reaching almost all the way around to her spine - is a deep purple, another shade found amongst Night Elves. Her hair is dyed the black it originally was, but the roots show through a fiery orange-red. Her other noteworthy features are a subtle, wiry musculature and bright green eyes.
She hides her body to conceal her experiments. She works as a doctor, so under the pretense of "sterility" she wears a plague doctor*'s outfit, concealing herself under heavy leathers and a hardened ceramic mask.
Bio:
Grew up in Crolia. Her parents were Night Elf adventurers, who left her at birth with the healer that delivered her - a kind, middle-aged man. Keeping with Night Elf naming traditions - or at least trying to, anyway - he named her Naltaibur Slybelqua. Though she was a frail girl, she assisted the Healer as soon as she could, sweeping, cooking, fetching him things - listening quietly as the Healer discussed ails with his patients. She acted has an aid and nurse, and learned healing magics from him.
In this, she realized that everyone was unsatisfied with their body - they were too short, or too tall, too fat, too skinny. Wished for different eyes, or for things they shouldn't have - tails, wings. Agonizing over the size or color of breasts or penis. Cursing it, for getting sick, and for having to die.
She's since become adept in body magics, having attended a mage's academy, and has inherited her father's shop. However, she has purchased another building. She claims it's her home, but it also hides a secret laboratory and menagerie, where she experiments with the manipulation of flesh.
BULLET POINT BIO-FLUFF:
- Reluctant to use live subjects, fearing twisting and shattering a living being's soul. Therefore mostly obtains materials from the butcher, hunters, and morgue. Also crossbreeding. Prefers to slaughter a creature in her menagerie before experimenting on it, but will use it live if required.
- Hold live specimens for breeding. She wrangles them herself and extracts semen via fucking. In the interests of keeping the seed "pure", she tries to make them pull out first. Extended practice of this is thus the reasoning behind Grapple Expert, Pull Out and Pain Resistance.
- Performs live experimentation on self if necessary. Once tried to enhance strength with an infusion from an orc after unfortunate breeding incident (specimen got the better of her), but was only partially successful - got stronger, but not dramatically, and it turned her hair red, splotched her skin with green tint, and gave her orc fertility. Tried to remedy cosmetic condition with a night elf infusion - tinted her skin purple, but altered spiritual flow/mind shit and unlocked some small spiritual power.
- Mind has suffered; the double life of healing wounds and twisting flesh, debasing and altering herself, and the constant worry of being found or degenerating a sapient mind torments her. Constant presence of dismembered bodies and menagerie livestock has jaded her. Previously compassionate to a fault, she now flies between extremes of gentleness and murderousness as necessary. Her psyche is scarred, in short.
I imagine either trying to continue researching in secret in my hometown/dealing with a demon portal, or going to Artmirst looking for any long-lasting effects or remnants (maybe Hometown was just too busy (plague?) or I didn't hear about it or something)
Here's the crux of the character, I guess: custom element thing. Needs a lot of work, probably. There are a bunch of extraneous spells I'm throwing in here, like Race the Heart, that I guess are for flavor/don't really have a mechanical purpose.
Experimental study and application of Body-sphere magic. Naltaibur wants to extend the capabilities of Body magic, and so she studies all the different ways magic can affect a patient and their body. Stimulating adrenaline, metabolism, and growth; allergies and disease; a few specialized applications of magic to help treatments. These techniques can also have destructive effects - uncontrolled regeneration means damage to the body, sorta like cancer; reversing the effect might cause atrophy, etc.
Does not cover effects on the mind or mutation - yet, at least. (will need more study for those)
///Body Alteration is an attempt to master the physical body. It also studies demonic mutation and corruption, in hope of finding some way to reverse it.
Possibly, once that goal is met, I could look into a "Soul" sphere of magic. "Up until now, I've been focusing on the health of the /body/. But, there's more to a person than just their body - people also have a soul. No one has ever successfully healed "death", right? We may be able to fix the body, but not the soul. Or, restore the the body's connection to the soul. When you're fading in and out on the brink of death, is that your soul losing it's grip on your body, or maybe the other way around? What of the mind, what's it's connection to the two? Why do the undead come back without one? If I can heal a body, can I heal a soul? Are the procedures for doing such the same for both? How can I manipulate a soul?"
derp
Expedited Healing, 1-5
Unnatural Healing - Heal 1d12 + Mind/4 HP; Minus Mind/10 spread to stats (default all to Body) for 3 turns. Touch range.
Currently, healing magic heals a patient safely and soothingly, but Naltaibur seeks to improve on it. Thus, methods of -very- rapid flesh regrowth are being researched. However, since they're experimental, they aren't refined like normal healing spells, however, and have all manner of unpleasant effects - the most noticeable being pain and discomfort as your body knits itself back together, haphazardly and as quickly as possible. In time, it's processes can be refined to make it less painful, but at the moment, speed of repair is the main focus, in order to exercise the caster's understanding of mending flesh.
Currently the spell works similarly to body's baseline healing spell, except virtually every safeguard, limiter, and extraneous effects like pain duller are discarded, and the entirety of the power used is crammed into fixing the body. Very crude.
Possible areas of improvement:
- Reduce pain caused ()
- Increase healing efficacy
- Ranged healing!
Tumesce, 1-5
Damage 2d4 + Mind/5 to one enemy; Stat damage Mind/10 for 3 turns. Touch range.
The methods used in the above healing can also harm. By simply removing the few remaining safeguards to the spell, the victim's affected flesh will regenerate in a rapid, painful manner. causing the affected flesh to tumesce, and appearing to boil under the skin. In general, manipulation of the flesh is being studied.
Inflame 1-5
(de)Buff [The character can effectively subtract Mind/10 to any rolls for any one Stat (Primary or Secondary) of their choice (duration?). Can be used on other people as well, so long as you can touch them.]
Magic is used to activate a body's various immune-systems. The target's body develops all manner of symptoms - rashes, swelling, tenderness - and suffers a weakening of the body and severe disruption of focus.
At levels 4-5, the affliction becomes contagious, like a pox, and affects all targets within 10 ft, like a ball.
Stimulate - 1-5
Bolt damage to pleasure. Touch range.
Magic sends the body's pleasure center into overdrive.
Maybe give the target Sensitive for a while or induce Horny?
"Manipulation of flesh" is one area Naltaibur is particularly interested in - fleshsculpting, altering outwards appearances and properties. In addition to her own personal problem with her appearance (the striping of orc and other-night-elf skintones), this ability seems to be in great demand, with people in general being dissatisfied with their bodies. Very interested in less superficial manipulation as well, like growing completely new arms, body parts a patient shouldn't even have (wings), and, if unable to grow outright new ones, taking them from somewhere else and fusing them on with magic.
Alter Appearance - 4-5 utility
This spell allows an organic target's flesh and bones to be resculpted - they will become pliable for a time, and can be molded without doing harm - thought it feels really weird.
L4 lasts an hour. L5 lasts a day. Naltaibur hopes to find a way to allow her to permanently alter a person's appearance. Only affects shape - Nal hasn't come up with a way to alter skin colors or whatever yet.
As a catalyst for drastic mutation in things both organic and non-organic, demonic influence is of great interest to Naltaibur. She hopes to understand how it does it, and if possible, devise a method to demutate people afflicted, and possibly even rip their minds away from demonic control.
Unravel Demon's Corruption - Level ?, utility, ritual-type? (unknown if possible)
Another goal is to use the knowledge gleaned from this to cause things to mutate as she dictates - controlled mutations.
Mutate - Level ?, utility, ritual-type? (unknown if possible)
Will require some sort of demon studies. For science!
Race the Heart - Level 4?
Bolt damage. Touch range.
This spell causes the target's heart to beat abnormally hard and fast.
(possibilities: make body check to resist a stunning
2 checks; if fail 1, get stunned, if fail both, instantly unconscious
fatigue shoots up; double armor penalty/reduce speed)
Diagnose - Level 1 only, utility - Magic washes through the patient, highlighting abnormalities with a soft white light. If there's still an arrowhead, poison, or really anything in you that shouldn't be, this'll make it shine through your skin.
Prepare - Level 3 only, utility - Similarly to Diagnose, this spell affects abnormalities in the target's physiology. Rather that shining, though, this magic gathers around the target's afflictions, bolstering any healing magic affecting them. For [a couple turns or something?], the recipient of this spell rolls twice for each healing spell and takes the better result.
Anesthesia - Level 2 only - Used to knock a patient out to perform more complex or painful surgeries (makes them unconscious and paralyzed). An unwilling target easily resists the knockout effect.
plmnko
19th December 2010, 17:48
I will use Mithra once again but, i will change her a little after saw than some talents and flaws have changed
Name: Mithra
Class: warrior
Race: High Elf
Body: 34
Mind: 8
Spirit: 18
Hit Points: 47
Pleasure to Orgasm: 34
Spirit Energy: 39
Speed: 17
Dodge: 40 and other +10 with dueling
Armor: 9
Resistance: 18
Experience: 0
Corruption: 0
Talents:
*Hard to Hit: Adds +10 to the Dodge stat.
*Dueling: While wielding only a single one-handed melee weapon, get +10 to Dodge and +5 to all damage rolls with that weapon.
*Stealthy: Allows a character to sneak around effectively, giving a +12 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
*Natural Spirit:Spirit Warrior
*Natural Mage:Focus in {Nature}
*Twin Slash: The character gains the ability to strike two enemies per turn instead of one, at a -8 to both to-hit rolls.
Skilled: Gain your choice of 3 Skills, so long as you meet the requirements for them.
Skill with Weapon [One Handed Swords ] : Adds a +12 to hit with the selected weapon.
Perceptive: Get +10 to all Perception rolls.
Flaws:
Open Soul (racial): ### +4 to Energy damage
Fertile
Plant Lover: +8 to Pleasure taken from mutated plants.
Mutated: Lactation, Soft-Skin, Tight
Skills:
Ranger:+4 to Perception and Stealth rolls while in the wilderness
Defensive Strike{Activated}:don't attack, +10 dodge and gain an attack against any enemy that attacks you in melee and misses.
Battlemage: You can use your Body to-hit instead of your Mind to-hit when attacking with spells.
Magic: Base Casting: 4 lol
Favored Elements: Nature
Level 1:
Summon Creature {Summon}
Natures Breath {Heal}
Level 2:
Natures Might {Buff}
Entangling Vines {Utility} [Entangles any number of creatures within 10 feet of any point of origin within 50 feet of the caster with vines. The vines have a Body of 40, and immediately start a grapple against all affected creatures. Those that fail, or are grappled off, become inert.]
Level 3:
Cats Vision {Utility} [Allows the caster to see perfectly in the dark, and gives +12 to Perception rolls while active. No upkeep.]
Claws {Utility} [Gives the caster claws, giving her +8 to Grapple rolls and treating her as if she had the Unarmed Fighter Talent and Skill with Unarmed Talent when attacking in melee.]
Natures Breath {Heal}
Summon Greater Creature {Summon}
Level 4:
Natures Might {Buff}
Summon Greatest Creature {Summon}
Summon Storm {Utility}
Shape Stone {Utility}
Level 5:
Summon Earth Elemental {Summon}
Inner Power {Buff}
Control Weather {Utility}
(an any magic from lv1 and 2)
Powers:Spirit Warrior
Battle Aura: Energy cost is 5 + X activation and then X upkeep. Increases melee damage, Speed, to-hit, and Dodge by 3X. No Stealthy
Flight: Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round.
INVENTORY
One hand sword:damage +17 (2d12), to hit:
Light Crossbow: +20 ( 3d6) Range is 70 feet, Magazine size is 3 shots
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Elven Bramble Armor: AV = 8, EV = 2, TP = 25, DU = 3.
Description:http://gelbooru.com/index.php?page=post&s=view&id=683140
She have an average height compared with other of her race, blond large hair than usually have it tied back. She always have admire her father and her dream is to be a proud warrior of her town like him and in order to do it she is ready to break even her word. Thanks to her trauma she have avoid any sex contact and she always use a full armor or clothes to hide her skin and well endowed figure. In the little time than have passed after DG1 the body of Mithra have changed even faster than before, making her have problems with her training, her now D+ cups always are tied by bandages than usually have to change when she start to lactate and hidden by a cape and armor, this have reduced the speed of Mithra
Background
Before DG 1
Mithra born in a Hidden High Elf Village, "Far Away" of the nation of Badara, usually the warriors go to support the army of the Gormoia mountains, leaving some to protect the town just in case than something could happen.
years before Mithra born, a large slaver army try to invade it.They fail to do it thanks to the father of Mithra and others few warrior left behind, but these waves were used as a distraction by some slavers who take some females before the Elf Warriors returned.
After saw than even her wife was taken Mithra´s father and a little group of his friends pursuit them and like was written in the other character sheet of Mithra her mother even so much corrupted was saved.
Years after Mithra was born in her childhood, some kind of tentacle beast that was inside her house attack her, she lost the memory of what happen to her in that night but from time to time she have nightmares of that night.
The time passed and she became a fine warrior thanks to the training of her Father, somehow Mithra cant control completely her spiritual energy so she trained hard to become a warrior. The townspeople never confidence in her around her town always have been rumors about her and her mother that's why she never was entrust any mission to go out her town until a day when her father ask her to leave to buy some lactose-free milk.
After DG1
Mithra was teleported to Artmist by a crazy mage and after some events she meet a mercenary named Thomas and some white spider who make her know the form of live of humans and fey beings, they "help her" in the time in Artmirst. Some days later she returned to her town where she explain what happen to herself in Artmirst in a heroic and modest way, that make than the young elves admire her and some even forget the hate again her. The elders in other hand saw this like a excuse to make her join the team in charge to rescue any elve than have been lost contact to the town. Of course she was not alone there was a mage, hunter and a warrior in the group. With the time she learned new skills from them.
Some month before DG2 she returned to her town for Familiar Problems (nothing of great importance) all was right until she heard the notice than some weird events were happen, so she decide to leave and to meet her team in an town close the incidents there she found her friend Randomguy hurt in an inn who say her than he have lost contact to the other two members (the other two are girls) so after know than he was safe she left him and use the info than he give her to search them.
Stratiros
23rd December 2010, 22:12
This sounds like a lot of fun, I hope I mathed everything out right.
Name: Lia
Full Name: Aya'liatrin
Class: Succubus
Race: High Elf half demon
Body: 19
Mind: 13
Spirit: 42
Hit Points: 59
Pleasure to Orgasm: 36
Spirit Energy: 57
Speed: 9
Dodge: 37
Armor: 4
Resistance: Spirit-21
Experience: 0
Corruption: 0
Talents: ^ is from class
^Succubus: Gives the "Soul Drain" special power: Whenever a succubus causes pleasure damage to an a opponent, they also steal half that many Energy Points from that creature (rounded up.) If a creature orgasms because of this, the amount taken is doubled. This comes at a price however: A succubus EP does not restore itself on its own like a normal persons does. A succubus at 0 Energy is driven into an animalistic state rather than knocked unconscious, in which they hunt until they find something to feed upon or they die.
Spunky: Instead of using Body as their base stat for pleasure damage, the succubus uses Spirit.
Succubus Magic: Sexual Healing: When your character drains EP, they may forsake the regenerated EP and instead gain 1/2 as much HP.
Superior Spirit: Demonologist
Lucky: Get +3 to all non-damage rolls.
Suck You Dry: The succubi deal an additional 12 pleasure per round during foreplay. (Hands, feet, mouth, or tittyfuck.)
Healthy: Grants an additional 15 max hit points.
Strong of Spirit: +8 to spirit
Side-Skill: Spirited Fighter: You can use your Spirit in place of your Body stat to determine how much damage you deal on a successfully hit with a melee attack. Requires: Spirit 20+.
Flaws: * is from race, ^ is from class
*Open Soul: Whenever anything feeds on the characters spirit energy, it rushes out like a river. +4 to Energy damage.
*Sensitive: Pleasure taken is increased by 4.
*Mutated: Your character starts the game with 3 mutations of your choice.
^Horny Slut: {RP} Your character is unlikely to pass up consensual sex, and more likely to give in should she be raped and start to enjoy it.
Idealistic {RP}: Your character never fails to be kind and giving, to a fault. You will go out of the way to aid someone in need, even if it seems likely that they won't give you anything in return, or even attack you. You will never betray your word or leave your companions in a spot of trouble, even if it is detrimental to your health.
Poor Grappler: -12 to all Grapple rolls.
Sensitive: Pleasure taken is increased by 4.
Mutations:
Fertile Mouth: If a character swallows a creatures cum, they get a pregnancy roll (even if that monster normally wouldn't need one.)
Masochist: when a character takes health damage, d4+1 of total taken is taken as pleasure damage as well
Odd Skin: The characters skin becomes noticeably unusual. Either because it has somehow managed to turn a color that you wouldn't expect, or because it has started growing a thin layer of fur or scales.
Powers:
Summon Demon: Summons a demon of the type of the casters choosing to peform some task. Costs 4 EP to make the call, plus some additional fee depending on the demon. When summoned, the demon obeys the casters order to the best of their ability, even going up against other demons, though they won't throw themselves to their deaths. Multiple demons of each type can be summoned for the price of a single calling, but each must be payed before they will depart. The demons are:
Stalker/Goblin/Demon Soldier - A minor demon warrior with moderate combat skills. Requires some form of sexual release as additional payment, though foreplay is generally sufficient.
Succubus/Stalker Lightmage/Devouring Slime - A more powerful demon, capable of powerful magic. Requires that the caster allow the demon to feed off of them until they are sated once their task is fulfilled.
Hellhound/Nightmare/Greater Tentacled Horror - An incredibly dangerous creature, capable of besting most other demons in single combat with relative ease. Requires that the user bear them a litter once their work is done, however.
Demon Lord- An incredibly powerful and dangerous opponent with almost unlimited options. Unfortunately, requires that the user return a favor to the demon lord of the demons choice once their obligation is fulfilled.
Fell Might: The user is filled with the power of Chaos! Costs 3 + X EP to activate and X EP to maintain. Increases melee damage, to-hit, Dodge, and Grapple by 3X, but causes the character to lose X HP per round in addition to the EP upkeep.
Inventory:
Spear: (+21) 16 + 2d4 Piercing
Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3. Weak against Piercing. Strong against Blunt.
Description:
Lia is very tall for her race, at around 6'3" she'd outclass most of the other high elves people would see. Though this still makes her very short compared to many demons. Her hair and skin are both pure white, marking her heritage from a frost demon. she typically wears very little, just barely covering all of the important parts. With solid DDs for breasts this frequently results in her spilling our of her top.
http://img683.imageshack.us/img683/7634/elfrg.jpg
Personality:
Lia is very happy-go-lucky, idealistic, and more than a bit naive. She's always had everything given to her and doesn't really understand how people take advantage of each other. She also really wants to help out everyone and make their lives great. Unfortunately for them Lia considers being captured and raped by demons to be one of the best things that can happen to anyone. After all, being hurt feels really nice and they'll take care of you.
Bio:
Lia was born around 50 years ago to a High elven woman who was kidnapped by demons. Since she can remember her mother has always been broken, always willing to serve them. Her father had different plans for Lia though.
She was trained as a succubus, harnessing her innate demonic powers. Yet, there were two restrictions placed on her, she was never allowed to have vaginal sex and she was only to have sex with other captured mortals. Her father did not want her to get pregnant so soon, it would apparently ruin several of his plans nor become incredibly corruped. Unfortunately, exactly this did happen 1 year ago. Somehow her body had become changed and despite being a virgin Lia had been impregnated. Disgusted her father removed all restraints on the other demons. Over the next five months she learned much more and her preferences changed significantly, though she never got broken.
Then one day she was summoned to him. He needed a pawn in the mortal world, someone willing to bring more mortals back to them. Lia'd always wanted to please her father so she happily agreed. After being taught basic summoning along with some combat training she set out.
Now Lia will wander around the world finding fine young women and bringing them the greatest joy possible.
ranger
11th January 2011, 07:20
Character sheet for Chloe
Name: Chloe
Class: Mage
Race: Crolian (human)
Body: 14 = (7x2)
Mind: 26 = (13x2)
Spirit: 18 = (5x2)+8[talent]
Hit Points: 51 = (14 + (26/2) + (18/2) + 15[talent])
Pleasure to Orgasm: 42 = (14/2 + 26 + 18/2)
Spirit Energy: 53 = ((14/2) + (26/2) + 18 + 15[talent])
Speed: 6 = (14/2)-1[encumbrance]
Dodge: 29 = ((14 + 26 + 18)/2)
Armor: 4 (tp 30/30 Dur 3)
Resistance: 13 = (26/2)
Experience: 0
Corruption: 0
Talents:
General
Strong Spirit (+8 spirit)
Healthy (+15 hp)
Greater Energy pool (+15 max energy)
Magic
Healer When casting a spell that temporarily increases a stat or restores lost HP, they are treated as 1 spell level higher for the purpose of how much HP they restore or how much the stat goes up by.
Focus In Body Gives a +12 to Base Casting when casting any spell of the chosen element. also allows up to 2nd Level spells in that Element to be cast without casting rolls.
Concentration: Increase Base-Casting by 8.
Flaws:
Sensitive Pleasure taken is increased by 4.
[MAGES ONLY]
Bc: 21 = (26/2)+8[talent]
Favored Elements: Body
Bc: 33 = (26/2)+8[talent]+12[talent]
Body
Level 1: BC= 33 Epcost= 0
Least Magic Might {Buff}
Far Talk {Utility}
Eavesdrop {Utility}
Level 2: BC= 33 Epcost= 2
Lesser Magic Might {Buff}
Lesser Healing {Heal}
Allsight {Utility}
Level 3: BC= 33 Epcost= 4
Magic Might {Buff}
Healing {Heal}
Bone-Snap {Bolt}*
Level 4: BC= 33 Epcost= 6
Greater Magic Might {Buff}
Greater Healing {Heal}
Quake of Agony {Emanation}
Level 5: BC= 33 Epcost= 8
Greatest Magic Might {Buff}
Greatest Healing {Heal}
Granulate {Bolt}*
Inventory
(hit)[damage]{spec}
Melee weapon: Dagger (14) [2d12 + 5] {Piercing/Slashing}
Ranged weapon: n/a
Armor: Leather[AV = 4 EV = 1 TP = 30; DU = 3] Weak against Piercing. Strong against Blunt.
Shield: n/a
Minor item
extra sets of cloths x2
Bedroll
Dried food rations x10
backpack
water skin
Journal/notebook
50 Denarii
Bio/Description
Chloe stands at 5'3 and has a slim build. She has straight black hair which flows to the small of her back which contrasts with her bright green eyes and pale skin. While most men from her region would consider her cute she is often passed over for more endowed women much to her frustration.
Chloe wears a long black travelers shirt covering her pale skin tucked under some basic brown leather armor. As well as a pair of brown trousers which are soiled with travel. Muddy leather boots cover her feet and a gray hooded cloak covers her back. A small backpack and dagger appear to be her only belongings.
History: N/A
Hafnium
14th January 2011, 00:04
Yay! I've wanted to do this forever! It's basically the entire reason I registered!
Edit: I may or may not be using this as a place to throw possible DG 3.0 Tamonten now... :3
Demonologist stuff prone to change to Priestess depending on how the rest of the adventure goes.
Character Sheet:
Name: Tamonten
Class: Warrior (Tree Pruner)
Race: Part-Demon
Body: 62 (32 + 4 + 16 + 10)
Mind: 14 (8 + 6)
Spirit: 24 (10 + 6 + 8)
Hit Points (HP): 81
Pleasure to Orgasm (PP): 57
Spirit Energy (EP): 62
Speed: 25
Dodge: 50 (60 when Unarmed)
Armor: 2
Resistance: 31
Experience: 0
Corruption: 0
Mutations:
*Masochist: when a character takes health damage, d4+1 of total taken is taken as pleasure damage as well
*Sadist: character takes d4+1 pleasure damage each time she inflicts health damage to something
*Odd Skin: The characters skin becomes noticeably unusual. Either because it has somehow managed to turn a color that you wouldn't expect, or because it has started growing a thin layer of fur or scales. (Pitch-black left arm. Ghostly pale skin that gives off a dull glow in the light for the rest of her body.)
Vestigial Wings: The character has grown vestigial wings. Not very useful, but can look however the character likes.
-Greater Wings: The character's wings have grown enough that they can actually fly with them. The character can fly at half their speed.
Tail: The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes.
-Venomous Attack (Horny): The character's can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain one status effect.
Pheromones: -4 to Stealth checks and friendly characters are more interested in sex (xivvix)
Talents:
[Gen] Strong of Body: +8 to Body Stat
[Gen] Strong of Body: +8 to Body Stat
[Gen] Strong of Spirit: +8 to Spirit Stat
[Gen] Natural Spirit (???: Lets you a Talent from the selected Classes Talent pool.
[War] Unarmed Fighter: The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.
[War] Heavy Weapons Specialist: A character with this Talent deals an additional +10 damage on every attack so long as they are using a two handed weapon.
[War] Skill with Weapon (Two Handed Sword): Adds a +12 to hit with the selected weapon.
[War] Skilled: Gain your choice of 3 Skills, so long as you meet the requirements for them.
[War] Skilled: Gain your choice of 3 Skills, so long as you meet the requirements for them.
[War] Skilled: Gain your choice of 3 Skills, so long as you meet the requirements for them.
Flaws:
[Race] Mutated: The character gains 3 mutations of your choice.
[Race] Tainted Bloodline: The character gains corruption 1.5 times as fast as normal. Note: Characters of a race that cannot gain corruption cannot take this Flaw.
[Talent] Open Soul x3: The character takes an additional 12 EP damage whenever anything would cause them to take any.
[Extra] Mutated: The character gains 3 mutations of your choice.
[Extra] *Fey Lover: Any pleasure dealt to the character by Fey creatures is increased by +8.
[Extra] *Plant Lover: Any pleasure dealt to the character by Plant creatures is increased by +8.
[Extra] Obvious: The character takes a -16 penalty to their Stealth stat.
[Maybe] *Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies, or accept it if it is offered to them, and are even more likely to give in if they are raped.
[WARRIORS ONLY]
16 Skills (62/10 + 1 + 9 = 16.2 rounded down.
[Heavy] Whirlwind (Activated) - The character attacks all enemies within range of them, but take a -10 penalty to attack rolls, damage, and Dodge until their next turn. They attack with both weapons, if they have two. Requires Two Weapon Fighter OR Heavy Weapon Specialist.
[Heavy] Slay (Activated) – The character takes a -20 penalty on their attack roll, and a -10 penalty to Dodge until their next turn. They deal double damage on any attacks that hit until their next turn. Requires Heavy Weapons Specialist.
[Heavy] Supreme Might (Activated) – The character can trade points from their attack roll for additional damage. These points are traded at a 1 to 1 rate, and the character cannot trade more than 20 points per round. Requires Heavy Weapons Specialist.
[Heavy] Charge (Activated) – The character can move up to twice their Speed this round, so long as that movement is in a straight line and ends with them attacking a creature. This attack gets a +4 bonus to attack rolls and damage. The character also takes a -10 penalty to Dodge until their next turn. Requires Heavy Weapons Specialist OR Shield Fighter.
[Heavy] Cleave (Passive) – Whenever the character kills an opponent, they automatically take an attack on another nearby enemy, but this attack is at a -10 penalty to attack and damage rolls. Requires Heavy Weapon Specialist.
[Unarmed] Defensive Grappler (Activated) – When the character is in a grapple, they can forsake any other actions in order to make an unarmed attack against any creatures that are grappling them. This attack is treated as though the character was not grappled, and takes a -4 penalty to attack rolls and damage for each hostile creature participating in the grapple. Every creature that is hit by such an attack, and takes damage has its grapple action automatically fail. Requires Unarmed Fighter.
[Unarmed] Stunning Blow (Activated) – The character can take a -8 penalty to their attack rolls and damage on their attacks, but if they hit, their target must make a Resistance check against them or be Stunned until after your next turn . Requires Unarmed Fighter.
[Unarmed] Trip (Activated) – The character can choose not do damage on a successful attack, and instead force the creature they’re attacking to make a Resistance check against them. If the creature loses this check, they are knocked prone. Against opponents who are Stunned, an attack made with this skill automatically hits, deals damage, and the target does not get a Resistance check to resist it. Requires Unarmed Fighter.
[Unarmed] Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.
[General] Focused [Two-Handed Weapon] (Passive) – The character gets a +5 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.
[General] Specialized [Two-Handed Weapon] (Passive) – The character deals an additional +3 damage with the selected weapon type. Requires: Focused with the selected weapon type.
[General] Quick Draw (Passive) - The character can draw their weapons without spending a turn.
[General] Terrify (Passive) - Whenever the character kills an enemy, all other enemies within 30 feet that have line of sight must make a Resistance check vs the character or be unable to attack that round. Failing 2 such checks in a single combat causes a creature to either retreat, or surrender. The character takes a -10 penalty on this check, but also gains a bonus to the check equal to the damage done on the killing blow /10, and multiplied by the tier of the monster. Characters with the Foul aura mutation get a +5 bonus on this check.
[General] Challenge (Activated) - The character chooses a single enemy with 30 feet that they have line of sight to. That enemy must win a Resistance check against the character or be unable to attack any creatures other than the character. The character gets a +4 bonus to damage against creatures they have challenged, but a -8 penalty to Dodge against attacks from all other creatures until their Challenge target is dead. This Skill can only be used when there are at least 3 actors in the combat.
[General] Ranger (Passive) – The character gets a +5 bonus to Perception, and can track creatures so long as they have stayed on the ground.
[Weapon] Death from the Draw - The character can draw their weapon and swing with it in the same turn. When doing so, they get a +6 bonus to attack and damage rolls. Requires Skill with One Handed Swords, Two Handed Swords, or Bastard Swords (Talents) and the Quick Draw skill.
[SPIRIT USERS ONLY]
Spirit Ceiling: 12
Powers: Dunno yet
Inventory:
Greatsword (78) [2d12+47 Slashing Damage]
Unarmed (62) [1d8+33 Blunt Damage]
Hunting Dagger (62) [2d6+31 Piercing or Slashing Damage]
Clothes: AV = 2, EV = 0, TP = 25, DU = 3
(Broken?) Sealing Armlet [Fluff Item]
(Unresponsive?) Regulating Bracelet [Fluff Item]
(Destroyed?) Journal [Fluff Item]
50 Denarii
Bio/Description:
Ohoho.
Old Description/Personality
Description: Tamonten stands at 5'5" (165 cm) with a lean build from years of training in the art of the sword. Much to her disappointment, this lean build also extends to her petite breasts. Her hair is milky white and extends to her waist. Her eyes are green and she has a youthful face. She wears roomy clothing, pants and a shirt, that flare out at her wrists and ankles, mainly intended for mobility. Her clothes are a faded grey and are becoming threadbare from use. Over her clothes Tamonten usually wears a heavy black cloak made for general protection against the elements. The young woman tends to forego underwear (for mobility, honest!).
Her skin is ghostly pale and when she's in the sun it reflects light to give her a pale glow. Odder than Tamonten's pale glow is that her left arm is a different color entirely. There is no left sleeve on her worn, grey shirt, having been torn off at the shoulder and revealing a left arm that is literally pitch black. Despite the color of her left arm it is still a fully functioning and healthy arm. On her left arm are a heavy, cast-iron armlet with a chain that links it to a similar cast-iron cuff on her left wrist, both literally fused to her skin, these being the reason she can't wear clothing over the arm in question. If any attention is paid it's easy to notice that Tamonten's left arm is constantly shaking, even if it's only slightly.
Biography
Tamonten didn't have the beginnings one might expect of someone classified as a part-demon. She was born to a retired Amazonian soldier turned farmer and his wife on a plain farm. For several years her life was average, or perhaps above average as she was the only child her parents conceived and spoiled because of it. Occasionally she would stir up quite a bit of trouble but beyond that things of note rarely happened on the farm.
One day, the young girl snuck away from the farm to explore a nearby forest on one such trouble-making expedition. On her search she stumbled across a strange skull in the middle of the woods. The thing gave off such a foul aura that even the wildlife wouldn't approach it but curiosity overwhelmed young Tamonten and she inched closer to it. Against her better instincts she moved to touch it. As soon as her finger touched the skull plantlike vines poured out of it's mouth and sockets, one grabbing her left arm and digging into the skin with it's thorns before she could react. The rest of the vines moved to restrain her but by pure instinct Tamonten managed to not only dodge them but to pick up a particularly sharp rock and cut the tendril that already had gripped her arm. With nothing but escape in mind Tamonten ran all the way back to the farmhouse, stopping only to remove the thorny tendril that was still in her arm. She never told her parents about the event as it was against their rules for her to step foot in the forest.
The event was not as over as Tamonten would have liked to believe, however. After that day Tamonten began to hear a voice in her head. It was a distinctly male voice that seemed to have a full range of emotions but preferred the tone of patience. It told her things, directions around the forest, information about the lands, and taught her fun games. As it worked it's way into her confidence the memories of the event seemed to fade day by day, not entirely by coincidence. Her parents wouldn't know of the voice until one day at dinner the girl's father spoke about a far away land he had been to when he was still a career soldier and Tamonten repeated something her 'friend' had told her about the place, which she had never been to. After explaining the voice in her head her parents were quick to wave it off as an imaginary friend. After a while it seemed true even to Tamonten, all according to the voice's plan.
By the time she was a teenager she had all but forgotten about the voice. Her old "imaginary" friend seemed like just a part of her mind. During her teenage years she began to take an interest in her father's former profession and begged him to teach her in using a sword. After some resistance her father eventually relented and taught her. Tamonten was a quick learner, thanks in part to her unseen friend, and within a few years was showing promise as a warrior. The voice couldn't have asked for better fortune than to have a host that already had some experience in sparring. Not more than five years after she had began learning Tamonten's father confessed to being unable to teach her much else and things became uneventful again as Tamonten began training on her own. Things wouldn't remain uneventful for too much longer, as it was less than a year later, on her eighteenth birthday, that the creature struck.
Striking when she was on her way to town with her parents to celebrate, her "friend" possessed her. There was no warning, no way for her to fight back. She convulsed, her hands turned into claws, her skin turned a pitch black, she gained tails, wings, and claws. The possessed Tamonten immediately lashed out, killing their cart's horse in a single blow. The demon turned her to do the same to her parents with an eye on rampaging throughout the entire town but her father was quicker than the creature had expected. Tamonten's father fought his possessed daughter for several minutes and eventually gained the upper hand and subdued her, knocking her unconscious. Much to the demon's surprise, the former soldier still had a lot he could have taught his daughter.
By this point the guards had been called and they had no intention of letting a possible demon go free. Tamonten's father, who still cared for his daughter and hoped to save her, escaped them carrying the young woman's unconscious form. By luck he happened to know a talented inventor who dabbled into magical and spiritual power from the town that owed him a big favor. Taking the young girl to the inventor he requested that she be saved. The man managed to craft the woman a seal after many days of work. Made of cast-iron with no small amount of enchantment on it. The inventor predicted that the seal would keep the creature from taking her body again without her inviting it in for some time.
When she finally came to her skin had changed, previously tanned from working on the farm, it was now ghostly pale. Her hair had gone from black to a milky white. The last surprise came from her left arm, which was now pitch-black with the iron cuff literally fused to the flesh of her upper arm. The arm had also begun shaking uncontrollably as soon as she had come to. Despite the inventor's attempts over the next few days he was unable to remove the spirit from her body entirely, though he was able to make a cuff for her wrist intended to stop the shaking. Tamonten, who had become aware of what a danger she was to those around her, eventually resolved to leave in the night to keep her family safe from her.
For several years after her choice to leave her family Tamonten lived as a wanderer. She stole a greatsword and some clothes and only traveled into civilization when absolutely necessary. The experience of surviving on her own in the wild turned her into an impressive warrior. For a time she even began to think that she could live in the wild for the rest of her life. It wasn't to last, however, as the voice returned, sounding as patient as it always had. Worse, the voice's influence was seeping through the seal little by little. She began to take perverse pleasure in causing pain as she hunted and from feeling pain. The shakiness of her arm even began to return.
With the realization that the thing inside of her would eventually consume her entirely if she didn't do something about it she vowed to find a way to seal the creature entirely and get her left arm back. Unable to find a mage, priest, or inventor capable of or willing to help her, Tamonten now seeks out information about demon incursions in the hopes of finding someone, or something, that can help her.
Keylo
14th January 2011, 07:43
Enigma returns for DG 2...Let the tale of the "Mad" Wanderer (or Devourer to some) continue.
Character Sheet:
Name: Enigma
Class: Spirit (Necromancer)
Race: High Elf
Body: 12+0 = 12
Mind: 10+4 = 14
Spirit: 30+20 = 50
Hit Points: 12+ 14/2 + 50/2 = 44
Pleasure to Orgasm: 12/2 + 14 + 50/2 = 45
Spirit Energy: 12/2 + 14/2 + 50 = 63 + 20 = 83
Speed: 12/2 = 6
Dodge: 78/2 = 39
Armor: Whatever you get from armor and talents.
Resistance: Your classes primary stat divided by 2. If you're a succubus, you can choose which stat determines your resistance, but the stat can never be re-chosen. If you are a succubus, please indicate which stat you choose here.
Experience: Starts at 10
Corruption: 0
Talents:
Soul Drain Resistant
Necromancer: Life Leech and Call Spirit
Strong of Spirit x2
Soul Sense
Additional Power: Animate and Nightmarish Image
Massive Energy Pool
Demonologist
Flaws:
Open Soul (Race)
Honorable
Sensitive
[SPIRIT USERS ONLY]
Powers: Animate, Life Leech, Call Spirit, Nightmarish Image, Gorgon’s Gaze, Summon Demon
Inventory:
50 Denarii
Melee weapon - Ceremonial Metallic Staff Nil. Base damage is 1 + 1d4 + 6. Always deal Blunt damage.
Ranged Weapon – x2 Evisceratory Throwing Knives - A quintet of blades that are easily concealable. Base damage is 2d6 + (50/4 = 12.5 = 13), range is 20 feet, come in packs of 5, and up to three can be thrown per round. Note that they must be retrieved from dead enemies to be thrown again.
Wanderer’s Enchanted Robe (Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3. Weak against Piercing. Strong against Blunt.)
Minor item [quantity in digits]
Enchanted blindfold: Binds and conceals Enigma’s eyes, which now turn the weak-willed before her to stone, after beginning to delve into the realm of demon magic. Although Enigma can see through them, others can not.
Enchanted Traveler’s Cloak (Part of her “armor”): The old cloak returns to obscure her face…although is now a bit more water and stain resistant than before.
Tea leaves: After the last trip without a good cup of tea…Enigma makes it a point to keep a ready supply with her. If she could do the same with scones, she would.
Rope: Self explanatory
Collar: For any potential “pets” she may decide to keep, although she may be quite satisfied already with Lanai.
x2 Specimen Jars: To collect odds and ends for experiments.
Bio/Description:
"Enigma" is the name by which others address this traveling high elf. A name most fitting given her the mysteries that shroud her, for all that is known about her is speculation at best. Some say she is an exile from her home, for the practice of the necromantic arts. Others claim that she is in actuality, male, and a spy for the Badarian Empire. The only facts that are for certain is that she wanders around from town to town across the land, and is searching for something relentlessly... Either way, "Enigma" is a highly shady character, and should not be trusted by anyone...
That is, if you believe what most people say about her. "Enigma", in truth, is merely a highly inquisitive individual, albeit one that has little respect for cultural traditions, diplomatic relations, and such. From acts such as learning necromancy to sate curiosity despite the protests of her family and friends, to practicing the staff to see if a frail bodied person could fell a bear by herself (a feat that she nearly paid her life for), "Enigma" is highly whimsical and perhaps... insane person who does anything that happens to strike her fancy. Her travels across the land and her "searching"? A desire for knowledge at best, or simply because she "wanted" to travel to a certain destination. The "code of honor" she follows? Purely on a whim, where she decided that a "code of honor" was an excellent thing to have. Throwing her name and past away? Merely an experiment to see if anyone would ever be able to connect the dots. All in all, if anyone ever came to know who "Enigma" truly was, they would find her to be a horrible eccentric and perhaps "lunatic." The fact that she is traveling to a place infested with demons and monsters "for science" does not help in the slightest...
Asides from her bizarre mentality, there is also the matter of her physical appearance. From an average passerby's glance, she would appear to be a fairly normal elf, possessing the slim dainty frame and pointed ears that all elves had, albeit with a slightly disappointing bust size, but an elf nonetheless. That is...until one took a look at her face. Possessing long hair a mixture of purple and white with pink streaks and a pair of impossible heterochromic eyes (one eye being purple, while the other was red) due to a breast enhancing experiment gone wrong (in which her bust also decreased a size to barely a B-cup), her appearance is a fashion designer's worst nightmare, as well as the most probable reason for which she keeps her face hidden at all times...
(Keylo's tl;dr for "Enigma": Insane lovable eccentric I suppose?...)
DG 2:
To be determined based on wrap up of DG 1.
Host
14th January 2011, 11:32
(Having hypnotism (from full blooded demon) seems slightly strange, but Tassadar didn’t remove it last time he went over this sheet so it’s in there for the moment.)
Character Sheet:
Name: Nerzalil
Class: Shadow Warrior (inventive of me, huh? :rolleyes:)
Race: Shadow Demon (Full Demon)
Gender: Female
Body: 28
Mind: 16
Spirit: 22
Hit Points: 62
Pleasure to Orgasm: 41
Spirit Energy: 44
Speed: 9
Dodge: 23
Armour: 12
Resistance: 24
Stealth: -1
Experience: 0
Corruption: Full / N/A
Talents:
Natural Spirit (Shadowmancer)
Skilled
Two Weapon Fighter
Resistant
Pressure
Healthy
Flaws:
Full Blood Demon (Odd Skin, Tail, Claws, Whip-Tongue)
Mutated (Wings, Fetish (Dominating), Deadly Maw)
Plant Lover
Easy to Hit
Skills:
Scissor Defence{Activated}: When using two weapons at once, you can sacrifice your attacks and take -10 on Dodge for that round, but gain +10 on Armour, and you automatically attack any enemy that successfully hits you with both of your weapons..
Rend{Activated}: When wielding two weapons at once, you can take -5 on both attack rolls so that, if you hit with both weapons in the same round, you deal an additional 2d10 damage to your target.
Whirling Death{Activated}: Gain +10 to Dodge and damage per hit, but lose 5 HP each round for as long as this remains active. You choose when to turn it off.
Powers:
Dark Armor: Costs 3 + X to activate and X to maintain, summons shadowy armor to protect the user. Increases melee damage, grapple rolls, and Armor by 3X.
Piercer: Sends a shard of shadow at a single target within 50 feet, costing X energy and dealing 2Xd10 damage. Can also be used against multiple targets, but each additional target after the first decreases 1 by 2 for the purposes of damage and requires an additional to-hit roll.
Special Ability:
Hypnotize: Once every three rounds, the character can make an opposed Mind check against a single enemy. If they win, their opponent loses their next action.
Mutations:
Odd skin
Tail
Claws
Whip-Tongue
Wings
Fetish(Dominating)
Deadly Maw
Inventory:
SD Shortsword (+26) [2d12 + 10] {+ 4 to-hit & damage for each hit on the targeted enemy (Pressure)}
SD Shortsword (+26) [2d12 + 10] {+ 4 to-hit & damage for each hit on the targeted enemy (Pressure)}
Made out of the same strange, organic material as the carapace of the Shadow Demons themselves, these 60cm blades (12cm hilts) are fierce weapons. The blades are two-sided, with one side being smooth, sharp and straight, while the other is serrated and harshly uneven; it starts wide, thinning for the first half of the blade, and then suddenly becomes wide again, till thinning to a point. This unusual 'ditch' allows it to catch the blows of enemy swords and prevents them from easily sliding off and recovering, giving the wielder more time to hit with their off-hand weapon (or, for one-weapon users, it helps in pulling the opponent’s weapon away from them). The blade itself is thicker and wider than would be usual to cope with the structural stress of taking blows in such a manner, but the material is lighter than typical metals so it ends up evening-out. The weapon only has a guard on the uneven side, if the wielder isn’t careful they can lose a few fingers that accidentally creep up the straight side.
Ceremonial Golden Plate Armour (Chainmail) [AV = 12, EV = 5, TP = 40, DU = 5] Weak against Piercing. Strong against Slashing.
The origins of this armour are unknown even to the surviving Shadow Demons themselves, dating back to a time before the Devourer, believed to be either created as an experiment after seeing armour on the enemies of the Shadow Demons, or taken as spoils of conquest from some forgotten victory and modified for their use. The armour is probably not intended for anything other than ceremonial or decorative use, as it has a number of flaws none going into combat would want. Not only is it incredibly gaudy, marking the location of the wearer in any melee, but the armour has gaps in all the locations where the body of a normal spawn glows blue-white. It practically emphasises the weakest spots on the spawn’s body! Indeed, the armour does not seem to be designed to cover the whole body so much as shield some of the more likely to be struck spots. It does –look- really cool, though…
Due to this minimalistic design, the armour’s integrity and ability to absorb damage is lessened, but so is its weight; it also unintentionally solves part of the problem of plate armour’s tendency to turn into an oven in the presence of a heat source, but at the trade-off of failing miserably against anything able to pierce into the artistic gaps in the armour. The wearer themselves typically cannot sneak for hell in it, but due to its ability to attract a gaze, others in the battle have an easier time of it.
And it’s a right pain in the arse to get on.
The armour itself is not made totally out of gold as it looks, but a compound of copper, silver and gold, in unknown proportions, and created through a forgotten method. This left it with its golden colouration, and somewhat around the durability of steel, but without the ability to be tarnished. …In other words, the suit of armour is basically made out of Corinthian Bronze (http://en.wikipedia.org/wiki/Corinthian_bronze).
There is supposed to be a matching set of ‘horse’-armour for a Stag Beetle, but it was left back in hell…
50 denarii – The travelling Shadow Demon population briefly encountered a human in its journey away from the city. He insisted that they take a bag full of small metal ingots and then leave, in some strange parody of trade, and spoke hysterically of his offspring. According to his dialogue, he found these ingots to be valuable, and indeed, as he repeatedly pointed out, he believed them to be the only valuable thing on his person. After a few moments of this, his hysterics elevated and he proceeded to hurl the bag with undue force at Nerzalil, then immediately fled from his act of unwarranted aggression before the Shadow Demons could retaliate.
Bio/Description:
Nerzalil is a Shadow Demon, one of a near extinct insect species from the world Beyond the Dark Portal. Like most of her breed of the species, she is a humanoid covered in a thick, black carapace, with a pulsing, blue-white glow coming from various places on his body; the location of her eyes, claws both hands and feet, ribcage both front and back, breasts, abdomen, and the underside of her tail. Unlike most of her species, she has a pair of fairly large, but ultimately useless ‘wings’ of black carapace growing from her back, three pairs viciously sharp tusklike-mandibles surrounding her mouth, and, finally, free will; while most of her species are tapped into the Shadow Demon’s all-controlling Hive Mind, Nerzalil was an experimental creation, forced to endure the autonomy her brethren went without. Nevertheless, she is fiercely loyal to her kind and wishes only for their safety and proliferation. She has a considerable dislike of both sex and demons, the latter of which is tempered somewhat with pity considering that they’ve recently lost their all-encompassing deity, something the Shadow Demons can understand… and demons are more familiar to them effectively everything else on this world.
Nerzalil is a warrior, and she is built like one; not a waif, but neither what amounts to an overly muscled man with breasts – her muscles are defined, but so are her curves.
Nerzalil has breasts that would look unrealistic on a thin, incredibly feminine form, but are believable if still large on hers. E is probably a good real-world measurement. She has a certain air of maturity and command, which combined with her body type, gives her a somewhat MILFy feel – but while certainly fulfilling the “I’d like to fuck” part of the acronym.
Fighting style:
There are two usual types of combat involving dual-wielders. The first is the berserker style, using the overwhelming ability of dual-weapons to overcome defences, attacking madly and without reservation, stopping the enemy from sufficiently retaliating simply by the maddened zeal of the blows. The second is the rogue style, which uses the superior ability of dual-weapons to block single weapons, allowing them to nearly never be hit with enemy attacks while still being able to get in parries now and then.
Nerzalil uses modified versions of either style depending on the situation. Unlike a berserker, when attacking all out with her twin swords, she is entirely in control of her mind. The main difference is she attacks more with finesse than berserk fury… though despite being in control of her own actions, she still holds no regard for her own injuries, allowing her armour and natural resistance to soak damage as in one action, she makes a swipe, gets blocked, and guts the opponent with her offhand. She is similarly heedless towards her own damage while fighting in the rogue style, focusing on the movements of opponents but allowing her body to take a good deal of the damage, while she strikes back in the moment they are the most vulnerable. It would seem her self-preservation instinct is not all that strong…
Extra stat penalties and the like unlisted on the sheet:
+4 damage bites (Deadly Maw)
+2 damage unarmed non-bites (Claws)
-2 oral pleasure bonus = +2 pleasure oral (Whip-Tongue) -4 pleasure oral (Deadly Maw)
+10 pleasure taken when dominating (Fetish)
+8 pleasure taken from plants (Plant Lover)
Pleasure given to opponent becomes their corruption (full demon)
Does not gain corruption (full demon)
Cumulative +4 to to-hit and damage on any enemy for each successful melee hit made by the character onto them. Lasts till the end of the encounter. (Pressure)
Armour’s AV and DU is 1.5 times lessened against Piercing (armour)
Armour’s AV and DU is 1.5 times increased against Slashing (armour)
TentanariX
29th January 2011, 22:51
Hisien-ko
Name: Hisien-ko of the Marallith
Class: Succubus
Race: Naga
Body: (14)+20=34
Mind: 20
Spirit: 10+6=16
Hit Points: 34 + 10 + 8= 52
Pleasure to Orgasm: 17 + 20 + 8= 45
Spirit Energy: 17 + 10 + 16= 43
Speed: 17-12=5
Dodge: 35-10=25
Armor: Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3. Weak against Piercing. Strong against Blunt.*
Resistance: *17
Experience: 0
Corruption: 0
Talents:
Grapple Expert
Strong of Body
Natural Warrior
Superior Warrior
Succubus Magic
Suck You Dry
Pull Out
Fuck Me
Hard Hitter
Unarmed Fighter
Succubus
Side-Skill
Flaws:
Easy to Hit
Sluggish
Mutated
Mutated
Horny Slut
Bloodthirsty
[WARRIORS ONLY]
Skills: Disarm{Activated}: When wielding no weapons against an armed opponent, you can choose to have your attack deal no damage that round if it hits, and instead have it pluck the enemies weapon out of their hands, allowing you to use it or throw it aside. Requires: Unarmed Fighter.*
Succubus Powers
Mental Domination: A Succubus can attempt to dominate the mind of another creature in exchange for half of her max EP. A character that fails a Resistance Check vs the Succubus is stunned for a round. A character with less than half of their EP cannot use this.
Inventory:
The weapons and armor you have, along with any other minor items you gain in your travels.*
Please list them as either:
Melee weapon (+34) [d8+27] Claws ; (+34) [2+d12+10] Ninjato
Ranged weapon N/A
Shield N/A
Minor item N/A
Bio/Description:
http://www.ulmf.org/bbs/picture.php?albumid=348&pictureid=4891
Coming Soon
SeaGreen=Talents/Flaws at creation.
RoyalBlue=Racial Talents/Flaws
Red=Class Talent/Flaw
Black=Talents gained through Flaws
DarkOrchid=Talents from Natural/Superior Warrior
Let me know if this is correct.
Archer
2nd February 2011, 14:15
(Finally got mine done)
Character sheet
Name: Vivian
Class: Succubus
Race: Part-Demon
Body: 16
Mind: 18
Spirit: 24
Hit Points: 37
Pleasure to Orgasm: 38
Spirit Energy: 41
Speed: 8
Dodge: 25
Armor: 1
Equipment: Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Polished elm staff: Base damage is 1 + 1d4 + Body/2. Always deal Blunt damage.
Resistance: Spirit 34
Experience: 0
Corruption: 0
Talents:
Succubus
Succubus Magic x2
Lucky
Spunky
Fuck Me
Pull Out
Soul Drain Resistant
Resistant
Flaws:
Horny Slut
Mutated
Idealistic
Mutated
Sensitive
Powers/Skills
Charm: In exchange for 10 EP, a target creature must make a Resistance check vs the Succubus or be forced to attempt to immediately have sex with the Succubus that used this power. (Special restriction, Vivian must be able to dance or sing to charm someone)
Sexual Healing: When your character drains EP, they may forsake the regenerated EP and instead gain 1/2 as much HP.
Bio/Appearance
Vivian is the daughter of the retired mercenary known as the Red Asp and her lover Tabitha. The details of her birth are sketchy but it most likely had magic involved in it. Regardless Vivian has grown into a young woman who has fully embraced her demonic roots. She's developed much differently than either parent showing herself far more outgoing than Tabitha but turning away from serious combat and instead embracing the desert culture that Mina has taught her. The stories of her travels have taken root in Vivian's head though and she yearns for a chance to strike out on her own and have her own exciting adventures.
http://www.ulmf.org/bbs/picture.php?albumid=245&pictureid=5652
Mutations
Favored Enemy (Succubus) : The character gets a favored enemy which they must have had some kind of sexual congress with before. That enemy always deals +10 pleasure damage against the character. (Growning up around them Vivian has grown accostomed to the grace and beauty of succubi)
Massive Breasts: Vivian has a DD Cup bust
Soft-Skin: Your character causes +2 pleasure during non-oral foreplay.
Fetish (Exotic Women) : The character gains a particular favorite thing that sets them off when they're in bed. Whenever the character comes on the receiving end of their fetish, they start taking +10 to all pleasure rolls. (Basically if her opponent is a woman thats far different from her, i.e. Naga, Fey, Aluraune etc. Vivian can't help but be fascinated by them)
Tight: The character deals +2 pleasure to your opponent during penetrative sex. Can be taken up to 3 times.
Lactation: The character begins to lactate, and any pleasure they take due to their breasts being touched is increased by 2.
Host
22nd March 2011, 13:35
B-B-Bubble Toast...
Courage Wolf
28th November 2011, 13:41
New Sheet
Name:Anthriel
Class:Spirit Wielder
Race:Angel
Sex:Female
Body:12
Mind:12
Spirit:106
Hit Points (HP):71
Pleasure to Orgasm (PP):71
Spirit Energy (EP):148
Speed:11
Dodge:75
Armor:0
Resistance:53
Perception:33
Stealth:11
Grapple:6
Experience:0
Corruption:0
Talents:Spirit Warrior
Shadowmancer
Massive Energy Pool (+30 EP)
Hard to Hit (+10 Dodge)
Strong of SpiritX5 (+40 Spirit)
Flaws:Tainted Bloodline (Corruption Gained 1.5X faster)
Idealistic
Honorable
Open Soul (+4EP Dmg)
Infertile
Plant Lover (+8 PP From Plants)
Bloodthirsty
Mutated
Mutations: Odd Skin (See Description)
Strange Face (See Description)
Skyclad (-2 Penalty to all Non-Dmg rolls when not nude)
Greater Wings (Flight at half speed)
Warped (Half Pleasure dealt also taken as corruption)
Faerie (Resistance 5 to Cold and Electricity)
Spirit Ceiling:30 (29.6 rounded naturally)
Powers: [ Battle Aura ]
The character begins to glow as power surges through their body, granting them great strength and speed temporarily.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The character gets a bonus to melee attack rolls, melee damage, Speed and Dodge equal to 3X.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.
[ Instant Transmission ]
The character can teleport themselves and anyone they are in contact with to any location that they have been previously, or can see from where they are.
-If out of combat, the character pays 6 EP, and teleports to any location that they have previously been to or can see from their current position.
-If in combat, the character pays X EP, and teleports to any location up to 15X feet away from where they currently are. The space they enter must be empty and visible to them.
[Energy Blade]
The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal (2d4 * X) + Spirit/4 damage that ignores armor.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's hands. The weapon conjured by this power counts as a one handed sword, and gets the attack bonus if the character has the Skill with X Talent.
[Dark Armor]
Armor formed of living, moving shadow coats the character, not weighing them down in the slightest but protecting them from harm.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The characters gets a bonus to their Armor, melee damage and Grapple equal to 3X.
-This power can be used while the character is Bound or held in a Submission Hold.
[Piercer]
The character hurls shards of shadow at their enemies.
-The character pays X EP. In addition, they can pay 1 EP to target one additional creature with this power. This additional cost can be payed as many times as the character likes, but each creature can only be targeted once.
-One target creature within 60 feet of the character takes (1d12 + 2) * X damage.
[Shadows Made Manifest]
Summons a creature made out of pure shadow to serve the character.
-The character pays 4 + X EP.
-Then, the character chooses one of the following:
1) The character summons a creature, choosing the size and shape of it however they can imagine that has the Unarmed Fighter Talent and a Body stat equal to 10X.
2) The character summons a tentacle that has the Grapple Expert Talent and a Body stat equal to 10X. This creature cannot move, but can attack any creature within 20 feet.
-Creatures summoned with this power cannot have a Dodge stat greater than 50 or a Resistance stat greater than 40.
Inventory:50 Denarii
Bio/Description Anthriel, arriving in the middle of a swamp on this plane would have normally caused quite a stir among the populace, The angel simply popping into existance in a blinding flash of light, Nude save for the swirling tribal tattoos burned into her pale skin, a deep black against the alabaster white, constantly changing shape slightly with the time of day, and changing color when she used her power, burning a bright blue. Her enormous white wings draped around her, she surveyed her surroundings, "Greeeaaat, a swamp, why a swamp. You would think that the Angel of balance and harmony would be sent to somewhere a little more comfortable than a swamp" Continuing her rant, she beat her wings slowly in time and floated off trying to find somewhere a little drier to set down.
Full Description: At 5'10" Anthriel is tall and slender, with defined curves and a generous chest, her hair a short cropped raven black. The tattoos that adorn her entire body with their thick curving lines and detailed swirls shift slightly based upon the time of day, sinking more towards her back during daylight hours and shifting more forward on her form at night. Her eyes have no pupils, instead they're jet black with golden flecks throughout the entirety of the eye, reminding anyone looking into them of the night sky between summer and fall. Her Wings are Long, Wide, and gloriously thick, their feathers straight and true. Her facial structure is calming, neither antagonistic nor overly plain, with wide cheekbones and a high brow, her nose small and her lips usually formed into a tight thoughtful expression. As Anthriel is the Angel of Balance she is both parts Mercy and Wrath, Always showing kindness to those who require it and bringing down mighty retribution on those who would dare challenge her authority.
The OOC section:Really just looking to have some fun. Anything goes.
Name:Corresta
Class:Warrior
Race:Arachne
Sex:Female
Body:56
Mind:14
Spirit:10
Hit Points (HP):78
Pleasure to Orgasm (PP):47
Spirit Energy (EP):45
Speed:22
Dodge:40
Armor:8
Resistance:28
Perception:12
Stealth:54
Grapple:68
Experience:
Corruption:
Talents: Sneaky X2(+20 stealth)
Stealthy (+6, auto-hit double damage on sneak attack),
Unarmed Fighter (Improved unarmed damage +10 dodge)
Grapple Expert (+12 grapple)
Healthy (+20HP)
Strong of Body X2 (+16)
Skill with Unarmed (+12)
Flaws: Selfish, Honorable, Lustful, Fertile
Bloodthirsty, Fey Lover, Demon Lover
Mutations: Fertile Mouth, Clawed Feet X2(+4 resistance to being knocked prone -2 to speed), Razor Fingers (+10 to unarmed damage), Fearsome Maw (-4PP dealt when using mouth, May bite while in grapple for +4 dmg), Venomous Attack (Paralysis)
Special Mutations:
Spider:The character's lower body is that of a spider. They can climb walls, and gain the ability to use the Web Shot special ability. The character also gains a +8 bonus to armor, but takes a -10 racial penalty to their max HP.
Web Shot: The character makes an attack roll against a single target creature within 30 feet. If this attack hits, it deals no damage, but the creature takes a -10 penalty to all non-damage rolls, Dodge and Speed. If this penalty ever equals or exceeds the character's Body stat, they gain the Bound status with a grapple stat equal to twice the penalty. These webs can be removed by spending the character's turn
Egg Layer: The character has an ovipositor that they can use to lay eggs in other beings.
Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.
Skills:
Ranger (Passive) – The character gets a +4 bonus to Perception, and can track creatures so long as they have stayed on the ground.
Focused [Unarmed] (Passive) – The character gets a +5 bonus on all attack rolls with a single weapon type.
Pummel (Activated) - The character can choose to forsake all other actions and allow a creature that they are grappling to take their turn before them. In exchange, unless they acquire some status that prevents them from taking any actions (such as being stunned or put into a submission hold,) they can make 3 attacks with their unarmed attack or a one handed weapon against the creature they are grappling. These attacks use attack rolls rather than grapple checks to determine success, and are treated as if the character was not grappled. Requires Grapple Expert.
Defensive Grappler (Activated) – When the character is in a grapple, they can forsake any other actions in order to make an unarmed attack against any creatures that are grappling them. This attack is treated as though the character was not grappled, and takes a -4 penalty to attack rolls and damage for each hostile creature participating in the grapple. Requires Unarmed Fighter
Sudden Strike (Activated) – The character can take a -10 penalty to their attack rolls and a -10 penalty to Dodge until their next turn. If they do, they may make a Stealth check at a -6 penalty against any creatures that they attack, and if they win, those attacks count as sneak attacks. Requires Stealthy.
Thief (Passive) – The character gets a +4 bonus to Stealth, and can pick locks and disarm traps.
Inventory:50 denarii,
Bio/Description:, Corresta had been quite happy to simply ambush the humans foolish enough to take a shortcut through the swamp she had made her home, Hiding her shiny black lower body and its many thin legs under the murky water, her light blue nude torso with its supple breasts displayed above the water calling desperately for help made things ridiculously easy. But the people were starting to notice, and that meant it was time to move on. New hunting grounds were required...
Corresta's lower body is a polished onyx color, its segmented legs slender and powerful. Her hair falls to her mid back and is only a few shades darker than her upper body, the soft skin of which bearing a teal hue. Her eyes are large and emerald green with thick lashes and a narrow brow, her cheekbones upswept giving her narrow face a predatory look to it.
The OOC section: WOOT SPIDERS
Name: Dusk
Class:Warrior
Race:Badarian
Sex:Female
Body:30
Mind:10
Spirit:10
Hit Points (HP):40
Pleasure to Orgasm (PP):30
Spirit Energy (EP):30
Speed:17
Dodge:35
Armor:0
Resistance:15
Perception:10
Stealth:53
Grapple:30
Experience:0
Corruption:0
Talents:
Stealthy (+6 stealth,Auto-hit and DD on sneak attack)
Skilled with Pistols X2 (+24 attack)
Sneaky X3 (+30 Stealth)
Sniper X2 (+16 ranged Dmg)
Two Weapon Fighter (May attack with both weapons at -4dmg and hit to each)
Flaws:Idealistic
Beast Lover (+8 PP from Beasts)
Plant Lover (+8 PP from Plants)
Tainted Bloodline (Corruption X1.5)
Mutations:
Skills:
Sudden Shot (Activated) – The character forsakes their normal attacks for the round. Instead, they automatically attack the first creature to attempt to attack them. They may make a Stealth check against that creature, and if they win, the attack counts as a sneak attack. Requires Stealthy AND Skill with (any ranged weapon.)
Quick Reload (Passive) – Decrease the reload time of any weapon wielded by the character by 1 round. Requires Skill with (any ranged weapon.)
Pistolero: Reloads both pistols at once
Called Shot (Activated) – The character acts last in the current turn, and takes a -10 penalty to their attack rolls and Dodge until their next turn, but if they hit, their attacks deal double damage. This doubling stacks with the doubled damage from a sneak attack, if the attack is a sneak attack. Requires Skill with (any ranged weapon.)
Inventory:50 Denarii
Badarian Revolver X2 2d8 + 4, 50 foot range, 5 shots, 2 round reload, ignores 4 AV
Throwing Knives
2d12 + Body/4, 20 foot range, deals +2d6 damage if used in a sneak attack
Black Clothing (Pants, Tunic, Boots, Belt Etc.)
Bio/Description: Dusk had been in Badaria her entire life, born and raised in Artmist, Homegrown. So when everything went to shit she rose up in defense of her home until it was apparent that staying would be bad for her health... Managing to escape entirely unscathed by a very thin margin the same could not be said for her husband. Having been married for only a week she had known a mans touch, and a good mans love... When he had fallen defending her she had screamed at the loss of her love, the shock of it nearly shattering her mind, and gone into a rage. Snatching up his revolver as well she had fired 10 rounds into the demon that had slain him faster than the stunned abomination could react, 9 rounds hitting the creatures chest, the last she had planted into its head to make sure. After collecting herself and saying one final goodbye to her husband she had fled into the outlying forest, hiding from what she could, and killing anything she couldn't. When things calmed down a little and it was possible she snuck back into Artmist, hiding in a cellar underneath her own home and using the nights darkness to get around the city. She has managed to stay hidden this entire time through a combination of skill and luck. Before the attack her skill with her revolver had been renowned, after the attack, anyone who had met her could verify that skill had stood the trials of her situation... Now she stays, killing any demon who dares give her the opportunity, wielding her husband's and her own weapon with a skill that could only come from Hatred. But even she knows that the time to leave is fast approaching and where she goes will be up to fate, and fate alone, to decide.
At 5'7" Dusk is neither overly tall or short, her unruly straw-blond hair falls just past her shoulders and is bound with a thin strip of leather. her pale skin and dark blue eyes are offset by the well fitted black clothing. The wide leather belt that holds her revolvers is well secured, the weapons themselves sitting crossed at the small of her back. Dusk is never relaxed, always ready to move or attack at the first sign of trouble and never leaving the safety of the shadows, a habit picked up during the fighting and after, as such her posture is usually hunched. With wide hips and a decent chest she strikes quite the figure. she tends to sneak everywhere, never trusting the intentions of anyone and rarely revealing herself with anything other than a strike from the shadows...
The OOC section:Was Bored, still a playable character though
Name:Kor'Ensiloth
Class:Warrior
Race:Half Breed (Vampire-Sidhe)
Sex:Male
Body:32
Mind:20
Spirit:20
Hit Points (HP):72
Pleasure to Orgasm (PP):51
Spirit Energy (EP):51
Speed:15
Dodge:66
Armor:6
Resistance:16
Perception:51
Stealth:8
Grapple:32
Experience:0
Corruption:~
Talents:
Duelist (+10 Dodge, +2 Damage rolls whilst wielding a weapon in one hand and nothing in the other)
Hard to Hit X2 (+20 Dodge)
Perceptive X3 (+30 Perception)
Natural Spirit Wielder (Spirit Warrior)
Skilled with (One Handed Swords) (+12 to attack mod with these weapons)
Healthy (+20HP)
Attack Mod= 49
Flaws:
Obvious (-10 Stealth)
Mutated X2 (6 Mutations)
Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.
Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.
Mutations:
Shapeshifter: The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the physical mutations. If they do not have the Supernatural Special Mutation, they cannot exceed the number of mutations that they already have, and cannot replace normal mutations with physical ones. This shapeshifting is limited to the base physical mutations, they cannot get any of the mutations that have requirements even if they have the base mutations. This mutation cannot be used to grant or acquire other special mutations. This can be used to hide the more unsightly greater mutations, however.
Vampire: The character is a member of the undead, and must feed off of the life essences of others in order to survive, but is also supernaturally resistant to damage. All damage against the character is reduced to 1/4. Av is subtracted from damage before this division, not after, and attacks that ignore AV also ignore this damage reduction. The character can attempt to bite creatures that they are in a grapple with, which deals 3d10 damage that ignores Armor if successful. Any damage done by this attack is recovered as HP by the character. In addition, if they have the Venomous Attack mutation, they can also inject venom while feeding. This can either be extremely painful, or extraordinarily pleasurable to the one being bitten at the players choice. If the player chooses pleasurable, the bite deals an amount of PP damage (that ignores Resistance) equal to the amount of HP drained to the creature being bitten. When the character rests, they cannot heal up to no greater than 1/2 of their maximum HP. The character can see perfectly in non-supernatural darkness, and takes no penalties to Perception due to darkness.
Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.
Ironbane: The character cannot wield weapons that can only be made out of metal, but this only restricts them from using guns. In addition, they take a +8 damage from any weapons made from iron or steel.
Faerie: The character is one of the fey. They gain resistance to Cold and Electricity, ignoring the first 5 points of damage from sources of either type.
Odd Skin (See Description)
Funny Ears (See Description)
Strange Face (See Description)
Armored Hide X3 (+6 Armor -3 Speed)
Skills:
Defensive Stance (Activated) – The character forsakes all attacks for the round, but gains a +10 bonus to Dodge. The character gets a free attack on any creature that attacks them and misses. Requires Duelist OR Shield Fighter.
Battle Dance (Activated) – The character gains a +10 bonus to Dodge and attack rolls, but must attack every round, and takes 4 damage per round that ignores their AV. Requires Duelist.
Focused [One-Handed Swords] (Passive) – The character gets a +5 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.
Bladesinger: Your character can use their Body stat to determine their attack rolls instead of their Spirit stat when attacking with powers. Requires: Any Spirit Talent that gives powers.
Spirit Ceiling:10
Powers:
Battle Aura
The character begins to glow as power surges through their body, granting them great strength and speed temporarily.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The character gets a bonus to attack rolls, melee damage, Speed and Dodge equal to 3X, as well as a +X bonus to Resistance.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.
Instant Transmission
The character can teleport themselves and anyone they are in contact with to any location that they have been previously, or can see from where they are.
-If out of combat, the character pays 6 EP, and teleports to any location that they have previously been to or can see from their current position.
-If in combat, the character pays X EP, and teleports to any location up to 15X feet away from where they currently are. The space they enter must be empty and visible to them.
Energy Blade
The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal (2d4 * X) + Spirit/4 damage that ignores armor.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's hands. The weapon conjured by this power counts as a one handed sword, and gets the attack bonus if the character has the Skill with X Talent.
Inventory:50 Denarii
Black Hooded Cloak
Black Boots
Black Silk Clothing
Bio/Description:Kor'Ensiloth couldn't tell you where he came from, or what his past had been up until only recently, He didn't know, What he did know was that he was outside Artmist, hunting demons, and he did know his own name. His name, it was the only certain thing about him, The only thing he knew beyond any shadow of a doubt was his own... As a shapeshifter Kor'Ensiloth wasn't even sure what his original appearance was, if he concentrated he could tailor his appearance to suit his needs as naturally as breathing, and that troubled him more than it comforted. As useful as the ability was, he had trouble holding onto his own sense of self. The only thing that seemed to help was victory, in any form. Fiercely competitive and wary, always expecting a trap or a blade from the shadows he hunted the mutations and demon-kin in the surrounding area.
Description: Kor'Ensiloth usually appears to others as a tall slender man in black clothing, well fitted with long sleeves and onyx buttons he strikes a fine figure at 6'0", His chest broad and his arms long, as he can change his appearance he usually looks fairly tan to hide his vampiric heritage and does his best to move around during the day to avert suspicion
,
The OOC section: 3 way with Tiff and Blarg
Alkalannar
2nd December 2011, 17:49
Character One: Su-Ku-Ta/Orc Warrior
Name: Arrenhan
Class: Warrior
Race: Half-breed (Su-Ku-Ta/Orc)
Sex: Female
Body: 32+8 racial
Mind: 8+2 racial
Spirit: 10
Hit Points (HP): 50
Pleasure to Orgasm (PP): 35
Spirit Energy (EP): 35
Speed: 20 + 8
Dodge: 30 + 10 + 3
Armor: 3 (+ 7)
Resistance: 20
Perception: 10
Stealth: 20 + 6 + 4 + 10
Grapple: 40 + 12
Unarmed attack: 40 + 12 + 5 + 3 + 4
Unarmed damage: 2d12 + 4 + 8 + 10 + 3 + 3 + 4 + Body/2
Experience: 0
Corruption: 0
Talents: Italics mean from race
Quick (+8 speed)
Natural Spirit Warrior (2 spirit warrior talents)
Stealthy (+6 stealth)
Unarmed Fighter (Improved Unarmed Damage, +10 dodge when unarmed)
Grapple Expert (+12 grapple)
Heavy Hitter (+8 damage for melee)
Skill with Unarmed (+12 unarmed attack)
Skilled (take 3 skills you qualify for)
Sneaky (+10 stealth)
Flaws: Italics mean from race, Underline means I'm not getting a talent by taking them
Mutated (3 mutations)
Beast Lover (+8 PP from beasts)
Fertile (2+ on pregnancy roll means knocked up)
Honorable (given word/contract invioble)
Bloodthirsty (never back down from combat)
Tainted Bloodline (1.5 * corruption gained)
Idealistic (kind/helpful outside of combat)
Lustful (after she has sex for the first time)
Fetish: Impregnation (after her first pregnancy)
Mutations: Italics denote racial mutations which do not count towards Warped/Supernatural
Natural Attack (2d12 + 4 + Body/3 damage)
Tail (feline)
Funny Ears (feline)
Claws (see below)
Greater Claws (see below)
Razor Fingers (no weapons, spell attacks at -6 penalty, +10 unarmed damage)
Skills: (5 from Body, 3 from Talents)
Focused Unarmed (+5 unarmed attack)
Specialized Unarmed (+3 unarmed damage)
Thief (+4 stealth, pick/disarm traps)
Knight (+3 AV, Dodge, melee attack/damage)
Berserker (+4 melee attack/damage)
Shattering Blow (-10 attack/damage to double damage (after reduction) if successful hit)
Pummel (let grappled opponent go first, make 3 unarmed attacks against them)
Sudden Strike (-10 attack/dodge, -6 stealth, sneak attacks)
Spirit Cap: 7
Spirit Warrior Powers:
Battle Aura (X EP/round, gain 3X melee attack/melee damage/speed/dodge, no stealth)
Instant Transmission (Non-combat: 6EP to teleport anywhere in memory or LoS. Combat: X EP to teleport anywhere within LoS up to 15X feet away.
Energy Blast (X EP to deal (3d4+1)*X damage to a critter in LoS)
Succubus Powers:
I bet you thought this was a listing of succubus powers!
Nope! Chuck Testa!
Inventory:
Battlemage's--er--Ninja's Robes, anything else appropriate
Bio/Description:
Illegitimate daughter of a Su-Ku-Ta nobleman, kept secret and trained as his ninja/assassin. Mostly orc-like, but with a feline tail, ears, and claws that prevent her from using any weapon.
The OOC section:
Fae, Demons, Angels, and Cat-Beasts preferred (for PC races, certainly open to them, but prefer to have faster pregnancies).
Character 2: Karkastan Succubus
Name: Vaerithrae
Class: Succubus
Race: Karkastan
Sex: Female
Body: 46 + 72
Mind: 2 + 8
Spirit: 2 + 8
Hit Points (HP): 128
Pleasure to Orgasm (PP): 74
Spirit Energy (EP): 74
Speed: 34
Dodge: 69
Armor: 3 + (7)
Resistance: 59 (Body)
Perception: 34
Stealth: 34
Grapple: 118
Experience: 0
Corruption: 0
Talents:
Strong of Body * 8
Flaws:
Lustful Wants sex.
Sensitive +4 pleasure damage dealt to her
Mutated
Mutated*3
Fertile (2+ on pregnancy roll to conceive)
Mutations:
Soul Eater Cannot normally regain EP beyond 1. Must feed if EP is at 1.
Shapeshifter Gain/lose basic physical mutations and change appearance at will
Supernatural Cannot gain corruption, deals corruption equal to pleasure dealt
Discordant Fertility half the time is considered fae, half the time is considered demon
Demon Reduce Fire and Force damage by 5
Faerie Reduce Cold and Electricity damage by 5
Greater Wings (and prerequisites, from Mutated flaw)
Tight/Large * 3 (+6 pleasure given to penetrated sex)
Whip Tongue * 3 (+6 pleasure when using tongue)
Soft Skin * 3 (+6 pleasure from foreplay)
Skills:
Thief +4 stealth, pick locks, disarm traps
Quick Draw (Draw weapon as free action)
Stranglehold (submission hold + foregone actions + resistance check = amount I won by done as resistance damage to opponent)
Spirit Ceiling: 14
Powers:
Succubus Powers:
Dazzling Beauty (-10 perception to anyone who can see her, +6 to pleasure dealt)
Stunning Gaze (5 + 5X EP = +X bonus to resistance check, winning stuns opponent within 20' for X + 1 rounds)
Charm (10 EP, opponent within 20' must pass res check or be charmed)
Inventory:
Naginata (polearm), Dirk (1HS), Repeating Crossbow, Battlemage's Robes
Bio/Description:
A Sidhe Lady was questing, when she fell prey to a demon lord. She killed him and escaped, but not before becoming pregnant. Vae has grown up fast, knowing she was different, but not how much so until she spend a sleepover at a friend's house. Sex ensued, with her friend and friend's mother both ending up pregnant due to succubus powers manifesting (Supernatural Shapeshifter Futanari and Pheromones). She was...requested to leave her village because of that and she is currently exploring the world, trying to come to terms with what she is. Ebon skin with glowing red markings, dark red hair, silvery horns that come out from her head and and curl like ram's, and Bat wings capable of carrying her in flight.
The OOC section:
Finding an angel as a travelling companion would be the most fun, I think. Seduction, corrupting while the angel tries to redeem her...
Courage Wolf
16th December 2011, 18:50
Name:Anthriel
Class:Spirit Wielder
Race:Angel
Sex:Female
Body:12
Mind:12
Spirit:106
Hit Points (HP):71
Pleasure to Orgasm (PP):71
Spirit Energy (EP):148
Speed:11
Dodge:75
Armor:0
Resistance:53
Perception:33
Stealth:11
Grapple:6
Experience:0
Corruption:0
Purity:0
Talents:Spirit Warrior
Shadowmancer
Massive Energy Pool (+30 EP)
Hard to Hit (+10 Dodge)
Strong of SpiritX5 (+40 Spirit)
Flaws:Tainted Bloodline (Corruption Gained 1.5X faster)
Idealistic
Honorable
Open Soul (+4EP Dmg)
Infertile
Plant Lover (+8 PP From Plants)
Bloodthirsty
Mutated
Mutations: Odd Skin (See Description)
Strange Face (See Description)
Skyclad (-2 Penalty to all Non-Dmg rolls when not nude)
Greater Wings (Flight at half speed)
Warped (Half Pleasure dealt also taken as corruption)
Faerie (Resistance 5 to Cold and Electricity)
Spirit Ceiling:30 (29.6 rounded naturally)
Powers: [ Battle Aura ]
The character begins to glow as power surges through their body, granting them great strength and speed temporarily.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The character gets a bonus to melee attack rolls, melee damage, Speed and Dodge equal to 3X.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.
[ Instant Transmission ]
The character can teleport themselves and anyone they are in contact with to any location that they have been previously, or can see from where they are.
-If out of combat, the character pays 6 EP, and teleports to any location that they have previously been to or can see from their current position.
-If in combat, the character pays X EP, and teleports to any location up to 15X feet away from where they currently are. The space they enter must be empty and visible to them.
[Energy Blade]
The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal (2d4 * X) + Spirit/4 damage that ignores armor.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's hands. The weapon conjured by this power counts as a one handed sword, and gets the attack bonus if the character has the Skill with X Talent.
[Dark Armor]
Armor formed of living, moving shadow coats the character, not weighing them down in the slightest but protecting them from harm.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The characters gets a bonus to their Armor, melee damage and Grapple equal to 3X.
-This power can be used while the character is Bound or held in a Submission Hold.
[Piercer]
The character hurls shards of shadow at their enemies.
-The character pays X EP. In addition, they can pay 1 EP to target one additional creature with this power. This additional cost can be payed as many times as the character likes, but each creature can only be targeted once.
-One target creature within 60 feet of the character takes (1d12 + 2) * X damage.
[Shadows Made Manifest]
Summons a creature made out of pure shadow to serve the character.
-The character pays 4 + X EP.
-Then, the character chooses one of the following:
1) The character summons a creature, choosing the size and shape of it however they can imagine that has the Unarmed Fighter Talent and a Body stat equal to 10X.
2) The character summons a tentacle that has the Grapple Expert Talent and a Body stat equal to 10X. This creature cannot move, but can attack any creature within 20 feet.
-Creatures summoned with this power cannot have a Dodge stat greater than 50 or a Resistance stat greater than 40.
Inventory:50 Denarii
Bio/Description Anthriel, arriving in the middle of a swamp on this plane would have normally caused quite a stir among the populace, The angel simply popping into existance in a blinding flash of light, Nude save for the swirling tribal tattoos burned into her pale skin, a deep black against the alabaster white, constantly changing shape slightly with the time of day, and changing color when she used her power, burning a bright blue. Her enormous white wings draped around her, she surveyed her surroundings, "Greeeaaat, a swamp, why a swamp. You would think that the Angel of balance and harmony would be sent to somewhere a little more comfortable than a swamp" Continuing her rant, she beat her wings slowly in time and floated off trying to find somewhere a little drier to set down.
Full Description: At 5'10" Anthriel is tall and slender, with defined curves and a generous chest, her hair a short cropped raven black. The tattoos that adorn her entire body with their thick curving lines and detailed swirls shift slightly based upon the time of day, sinking more towards her back during daylight hours and shifting more forward on her form at night. Her eyes have no pupils, instead they're jet black with golden flecks throughout the entirety of the eye, reminding anyone looking into them of the night sky between summer and fall. Her Wings are Long, Wide, and gloriously thick, their feathers straight and true. Her facial structure is calming, neither antagonistic nor overly plain, with wide cheekbones and a high brow, her nose small and her lips usually formed into a tight thoughtful expression. As Anthriel is the Angel of Balance she is both parts Mercy and Wrath, Always showing kindness to those who require it and bringing down mighty retribution on those who would dare challenge her authority.
The OOC section:Really just looking to have some fun. Anything goes.
Full Backstory and Mechanic notes
Anthriel, Power of the Third Choir, Sire of the Grigori, Last of the Nephilim.
Many people remember tales of Fallen Angels, But few remember the fall of the Grigori, The Watchers, from grace and the birth of the Nephilim, The Titans. When the Grigori, who were tasked with the observation of the mortal races, looked upon their charges they came to love them so much as to exercise their free will and take mortal bodies. The Grigori taught the lesser races the forbidden arts of weapon and armor smithing, sorcery, astrology, and the reading of signs. These Angels also took human wives (As the Grigori were one and all Male) and these women sired immensely powerful half-breed children known as Nephilim. As these beings aged they began to consume. First all available food, than the flesh of mortals, finally coming to turn on one another. For their sins the Grigori were cast from the halls of heaven and the Nephilim and their mortal followers were wiped from the face of the land by a catastrophic flood, any survivors being put to the sword by Archangel Michael himself.
One of the Grigori, Asaradel, who taught mortals the motions of the moon, was the last of the Grigori to sire a child, and rather than beg forgiveness, appealed to Archangel Gabriel, asking that his daughter be spared. The infant, being innocent in Gabriel's eyes, caused the Archangel pause and he consulted with Michael. Michael, being unable to find the infant guilty of any sin conceded and Gabriel took the child into the Halls of the Divine. Because of this choice Archangel Michael became responsible for Anthriel until she came into her authority as a Power, an instrument of the collective Archangels' will and divine enforcer of heavenly wrath.
As Anthriel is not actually a pure angel she is not bound by certain rules, and as a sire of the Grigori, her love of the mortal races, specifically humans, runs very deep. This is a problem, Unlike her forebears she cannot choose to fall, and bears a collar wrought of silver as a mark of her father's shame, and a reminder to watch her own behavior carefully. Anthriel bears an overwhelming hatred of demons AND angels, never having been truly accepted and having spent several several hundreds in purgatory in penance of her father's sins, Where she acquired the tattoos that mar her flesh and follow the motions of the moon, she has never loved her fellow divine, Only showing respect to the Archangels and the Seraphim.
Should Anthriel truly become a pure angel, her collar will release her and she shall have power rivaling that of her adoptive father Gabriel. Bathing her enemies in holy fire and defending humanity regardless of the cost. Should she ever fall her collar will grow into a gilded mask bearing the Eye of the Grigori and her contact with the Divine will forever be lost.
This is Anthriel, Child of Mercy. Enforcer of Divine Wrath.
Spoiler
As this character is unique, she must be RP'ed accordingly. And apart from the regular penalties of Corruption, she also has a purity level that must be watched constantly. Numbering from -50 to +50. Anthriel will start at 0, for every good act her purity will increase based on the severity of the act. Giving a beggar a single Denarii adding 1 or 2, saving 30 orphans, old people, and kittens from a burning building, adding 10. At full purity Anthriel will lose access to both Shadowmancer and Spirit Warrior and will gain 6 powers from the Holy Magic Tree instead. Moving in the opposite direction has similar results, (And yes, Anthriel will attack other angels should sufficient reason present itself). At Full Impurity, which automatically happens if she becomes Fallen, Anthriels stats will change as she loses her connection to the Divine which grants her so much power, and her physical form will become substantially more powerful, As she gains 6 powers from Demonology rather than Holy Magic. At +or- 25 she will lose shadowmancer and gain 3 from either Holy Magic or Demonology accordingly. Every Time Anthriel Gains Corruption I will flip a coin and note whether or not Anthriel's Purity changes. If the Corruption comes from one of the Gemini or a pure Demon than the Coin Flip is negated and her purity will automatically change. If it would come from one of the Fey, the same applies, but her Corruption will actually decrease and her purity will improve.
Purity Changes based on Combat
Angels and Demons [anything below tier 3 not counting] +/- 10
Mutated Animals [0]
Gemini [+3]
Gemini Empowered [-2] (Although she may be called to do so, she despises ever having too as these being were once normal mortals and doing so shakes her faith)
Humans [Entirely Class Based, Mages are heretics in her eyes and slaying them is seen as divine will [+1] Warriors are neutral [0] and Spirit Wielders are respected in Anthriels Eyes [-1]
Everything else is entirely up to the GM's discretion with the exception of Fey Lords, which are variable depending upon their interference upon this plane
Special Note. Anthriel will attack Vampires and other undead on sight without a single thought to the consequences, This includes the Lich King, the only one who can stop her from making said attack is a direct intervention from Gabriel, Should Michael show up he will also be attacked as Anthriel has not forgiven him for his slaughter of the Grigori and the Nephilim
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